mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 00:30:07 +01:00
Added the shake percentage
There are associated stats now. Also added a '%' to Arcane chances in locale file
This commit is contained in:
parent
f4bb8ccb7d
commit
464d6bdd35
@ -1,6 +1,7 @@
|
||||
package com.gmail.nossr50.commands.skills;
|
||||
|
||||
import com.gmail.nossr50.commands.SkillCommand;
|
||||
import com.gmail.nossr50.config.Config;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.skills.gathering.Fishing;
|
||||
@ -8,6 +9,7 @@ import com.gmail.nossr50.skills.gathering.Fishing;
|
||||
public class FishingCommand extends SkillCommand {
|
||||
private int lootTier;
|
||||
private String magicChance;
|
||||
private String shakeChance;
|
||||
|
||||
private boolean canTreasureHunt;
|
||||
private boolean canMagicHunt;
|
||||
@ -21,6 +23,7 @@ public class FishingCommand extends SkillCommand {
|
||||
protected void dataCalculations() {
|
||||
lootTier = Fishing.getFishingLootTier(profile);
|
||||
magicChance = percent.format((float) lootTier / 15);
|
||||
shakeChance = String.valueOf(Fishing.getShakeChance(lootTier));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -66,12 +69,11 @@ public class FishingCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canShake) {
|
||||
//TODO: Do we really need to display this twice? Not like there are any associated stats.
|
||||
if (skillValue < 150) {
|
||||
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0") }));
|
||||
}
|
||||
else {
|
||||
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake"));
|
||||
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
@ -221,8 +221,8 @@ Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
##Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
|
Loading…
Reference in New Issue
Block a user