Fishing refactoring, fixed bad enchant distribution

This commit is contained in:
bm01 2013-01-30 00:12:55 +01:00
parent c04b14c751
commit 48b0050451
8 changed files with 439 additions and 495 deletions

View File

@ -37,6 +37,7 @@ Version 1.4.00-dev
= Fixed a bug where /party kick would trigger the PartyChangeEvent for the wrong player
= Fixed a bug where party join messages weren't displayed
= Fixed a bug where Disarm and Deflect had wrong values
= Fixed Magic Hunter (Fishing ability) favoring certain enchants
! We're now using Bukkit sounds instead of Spout sounds.
! It is now possible to use a negative number for Max_Level in treasures.yml to not use a maximum level, changed default file accordingly
! A Fishing catch will now always contains a fish even if a treasure is found

View File

@ -320,11 +320,11 @@ public class EntityListener implements Listener {
break;
case COOKED_FISH: /* RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
Fishing.fishermansDiet(player, Fishing.fishermansDietRankLevel1, event);
Fishing.beginFishermansDiet(player, Fishing.fishermansDietRankLevel1, event);
break;
case RAW_FISH: /* RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
Fishing.fishermansDiet(player, Fishing.fishermansDietRankLevel2, event);
Fishing.beginFishermansDiet(player, Fishing.fishermansDietRankLevel2, event);
break;
default:

View File

@ -2,6 +2,7 @@ package com.gmail.nossr50.listeners;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
@ -10,7 +11,6 @@ import org.bukkit.event.player.AsyncPlayerChatEvent;
import org.bukkit.event.player.PlayerChangedWorldEvent;
import org.bukkit.event.player.PlayerCommandPreprocessEvent;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.event.player.PlayerFishEvent.State;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerLoginEvent;
@ -19,6 +19,7 @@ import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.locale.LocaleLoader;
@ -82,27 +83,27 @@ public class PlayerListener implements Listener {
public void onPlayerFish(PlayerFishEvent event) {
Player player = event.getPlayer();
if (Misc.isNPCPlayer(player)) {
if (Misc.isNPCPlayer(player) || !Permissions.fishing(player)) {
return;
}
if (Permissions.fishing(player)) {
State state = event.getState();
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.FISHING);
switch (state) {
switch (event.getState()) {
case CAUGHT_FISH:
Fishing.processResults(event);
Fishing.beginFishing(player, skillLevel, event);
break;
case CAUGHT_ENTITY:
Fishing.shakeMob(event);
break;
if (skillLevel >= AdvancedConfig.getInstance().getShakeUnlockLevel() && Permissions.shakeMob(player)) {
//TODO: Unsafe cast?
Fishing.beginShakeMob(player, (LivingEntity) event.getCaught(), skillLevel);
}
break;
default:
break;
}
}
}
/**
* Monitor PlayerLogin events.

View File

@ -1,35 +1,22 @@
package com.gmail.nossr50.skills.fishing;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Skeleton.SkeletonType;
import org.bukkit.event.entity.FoodLevelChangeEvent;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import org.bukkit.material.Wool;
import org.bukkit.potion.Potion;
import org.bukkit.potion.PotionType;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.TreasuresConfig;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.Combat;
import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.skills.SkillTools;
import com.gmail.nossr50.util.ItemChecks;
@ -37,27 +24,48 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Fishing {
public static int fishingTierLevel1 = AdvancedConfig.getInstance().getFishingTierLevelsTier1();
public static int fishingTierLevel2 = AdvancedConfig.getInstance().getFishingTierLevelsTier2();
public static int fishingTierLevel3 = AdvancedConfig.getInstance().getFishingTierLevelsTier3();
public static int fishingTierLevel4 = AdvancedConfig.getInstance().getFishingTierLevelsTier4();
public static int fishingTierLevel5 = AdvancedConfig.getInstance().getFishingTierLevelsTier5();
public final class Fishing {
static final AdvancedConfig ADVANCED_CONFIG = AdvancedConfig.getInstance();
public static int shakeChanceLevel1 = AdvancedConfig.getInstance().getShakeChanceRank1();
public static int shakeChanceLevel2 = AdvancedConfig.getInstance().getShakeChanceRank2();
public static int shakeChanceLevel3 = AdvancedConfig.getInstance().getShakeChanceRank3();
public static int shakeChanceLevel4 = AdvancedConfig.getInstance().getShakeChanceRank4();
public static int shakeChanceLevel5 = AdvancedConfig.getInstance().getShakeChanceRank5();
public static int shakeUnlockLevel = AdvancedConfig.getInstance().getShakeUnlockLevel();
// The order of the values is extremely important, Fishing.getLootTier() and ShakeMob.getShakeChance() depend on it to work properly
protected enum Tier {
FIVE(5) {@Override public int getLevel() {return ADVANCED_CONFIG.getFishingTierLevelsTier5();} @Override public int getShakeChance() {return ADVANCED_CONFIG.getShakeChanceRank5();}},
FOUR(4) {@Override public int getLevel() {return ADVANCED_CONFIG.getFishingTierLevelsTier4();} @Override public int getShakeChance() {return ADVANCED_CONFIG.getShakeChanceRank4();}},
THREE(3) {@Override public int getLevel() {return ADVANCED_CONFIG.getFishingTierLevelsTier3();} @Override public int getShakeChance() {return ADVANCED_CONFIG.getShakeChanceRank3();}},
TWO(2) {@Override public int getLevel() {return ADVANCED_CONFIG.getFishingTierLevelsTier2();} @Override public int getShakeChance() {return ADVANCED_CONFIG.getShakeChanceRank2();}},
ONE(1) {@Override public int getLevel() {return ADVANCED_CONFIG.getFishingTierLevelsTier1();} @Override public int getShakeChance() {return ADVANCED_CONFIG.getShakeChanceRank1();}};
public static int fishermansDietRankLevel1 = AdvancedConfig.getInstance().getFishermanDietRankChange();
int numerical;
private Tier(int numerical) {
this.numerical = numerical;
}
public int toNumerical() {
return numerical;
}
abstract protected int getLevel();
abstract protected int getShakeChance();
}
// TODO: Get rid of that
public static int fishermansDietRankLevel1 = ADVANCED_CONFIG.getFishermanDietRankChange();
public static int fishermansDietRankLevel2 = fishermansDietRankLevel1 * 2;
public static int fishermansDietMaxLevel = fishermansDietRankLevel1 * 5;
public static int magicHunterMultiplier = AdvancedConfig.getInstance().getFishingMagicMultiplier();
private Fishing() {}
public static void fishermansDiet(Player player, int rankChange, FoodLevelChangeEvent event) {
/**
* Begins Fisherman's Diet ability
*
* @param player Player using the ability
* @param rankChange ???
* @param event Event to process
*/
public static void beginFishermansDiet(Player player, int rankChange, FoodLevelChangeEvent event) {
// TODO: The permission should probably not be checked here
// TODO: Also I don't like the idea of moving event around
if (!Permissions.fishermansDiet(player)) {
return;
}
@ -66,48 +74,59 @@ public class Fishing {
}
/**
* Get the player's current fishing loot tier.
* Begins Shake Mob ability
*
* @param profile
* The profile of the player
* @return the player's current fishing rank
* @param player Player using the ability
* @param mob Targeted mob
* @param skillLevel Fishing level of the player
*/
public static int getFishingLootTier(PlayerProfile profile) {
int level = profile.getSkillLevel(SkillType.FISHING);
int fishingTier;
if (level >= fishingTierLevel5) {
fishingTier = 5;
} else if (level >= fishingTierLevel4) {
fishingTier = 4;
} else if (level >= fishingTierLevel3) {
fishingTier = 3;
} else if (level >= fishingTierLevel2) {
fishingTier = 2;
} else {
fishingTier = 1;
}
return fishingTier;
public static void beginShakeMob(Player player, LivingEntity mob, int skillLevel) {
ShakeMob.process(player, mob, skillLevel);
}
/**
* Get item results from Fishing.
* Begins Fishing
*
* @param player
* The player that was fishing
* @param event
* The event to modify
* @param player Player fishing
* @param skillLevel Fishing level of the player
* @param event Event to process
*/
private static void getFishingResults(Player player, PlayerFishEvent event) {
if (player == null)
return;
public static void beginFishing(Player player, int skillLevel, PlayerFishEvent event) {
// TODO: Find a way to not pass the event directly
int xp = 0;
FishingTreasure treasure = checkForTreasure(player, skillLevel);
PlayerProfile profile = Users.getProfile(player);
Item theCatch = (Item) event.getCaught();
if (treasure != null) {
player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
xp += treasure.getXp();
ItemStack treasureDrop = treasure.getDrop();
if (Permissions.fishingMagic(player) && beginMagicHunter(player, skillLevel, treasureDrop, player.getWorld().hasStorm())) {
player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
}
// Drop the original catch at the feet of the player and set the treasure as the real catch
Item caught = (Item) event.getCaught();
Misc.dropItem(player.getEyeLocation(), caught.getItemStack());
caught.setItemStack(treasureDrop);
}
SkillTools.xpProcessing(player, Users.getProfile(player), SkillType.FISHING, Config.getInstance().getFishingBaseXP() + xp);
}
/**
* Checks for treasure
*
* @param player Player fishing
* @param skillLevel Fishing level of the player
* @return Chosen treasure
*/
private static FishingTreasure checkForTreasure(Player player, int skillLevel) {
if (!Config.getInstance().getFishingDropsEnabled() || !Permissions.fishingTreasures(player)) {
return null;
}
if (Config.getInstance().getFishingDropsEnabled() && Permissions.fishingTreasures(player)) {
int skillLevel = profile.getSkillLevel(SkillType.FISHING);
List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
for (FishingTreasure treasure : TreasuresConfig.getInstance().fishingRewards) {
@ -119,399 +138,99 @@ public class Fishing {
}
if (rewards.isEmpty()) {
return;
return null;
}
FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
ItemStack treasureDrop = treasure.getDrop();
int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
if (Misc.getRandom().nextDouble() * activationChance <= treasure.getDropChance()) {
player.getWorld().dropItem(player.getEyeLocation(), theCatch.getItemStack()); // Drop the original item
if (Misc.getRandom().nextDouble() * activationChance > treasure.getDropChance()) {
return null;
}
short maxDurability = treasureDrop.getType().getMaxDurability();
if (maxDurability > 0) {
treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability))); // Change durability to random value
treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
}
theCatch.setItemStack(treasureDrop);
Users.getPlayer(player).addXP(SkillType.FISHING, treasure.getXp());
}
}
SkillTools.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
return treasure;
}
/**
* Process results from Fishing.
* Processes for treasure
*
* @param event
* The event to modify
* @param player Player fishing
* @param skillLevel Fishing level of the player
* @param itemStack ItemStack to enchant
* @param storm World's weather
* @return True if the ItemStack has been enchanted
*/
public static void processResults(PlayerFishEvent event) {
Player player = event.getPlayer();
private static boolean beginMagicHunter(Player player, int skillLevel, ItemStack itemStack, boolean storm) {
if (!ItemChecks.isEnchantable(itemStack)) {
return false;
}
getFishingResults(player, event);
Item theCatch = (Item) event.getCaught();
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
int lootTier = Fishing.getFishingLootTier(Users.getProfile(player));
int specificChance = 1;
boolean enchanted = false;
ItemStack fishingResults = theCatch.getItemStack();
player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
if (ItemChecks.isEnchantable(fishingResults)) {
int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
if (player.getWorld().hasStorm()) {
if (storm) {
activationChance = (int) (activationChance * 0.909);
}
/* CHANCE OF ITEM BEING ENCHANTED
* 5% - Tier 1
* 10% - Tier 2
* 15% - Tier 3
* 20% - Tier 4
* 25% - Tier 5
*/
if (Misc.getRandom().nextInt(activationChance) <= (lootTier * magicHunterMultiplier) && Permissions.fishingMagic(player)) {
for (Enchantment newEnchant : Enchantment.values()) {
if (Misc.getRandom().nextInt(activationChance) > getLootTier(skillLevel) * ADVANCED_CONFIG.getFishingMagicMultiplier()) {
return false;
}
List<Enchantment> possibleEnchantments = new ArrayList<Enchantment>();
for (Enchantment enchantment : Enchantment.values()) {
if (enchantment.canEnchantItem(itemStack)) {
possibleEnchantments.add(enchantment);
}
}
// This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
Collections.shuffle(possibleEnchantments, Misc.getRandom());
boolean enchanted = false;
int specificChance = 1;
for (Enchantment possibleEnchantment : possibleEnchantments) {
boolean conflicts = false;
if (newEnchant.canEnchantItem(fishingResults)) {
specificChance++;
for (Enchantment oldEnchant : fishingResults.getEnchantments().keySet()) {
conflicts = oldEnchant.conflictsWith(newEnchant);
for (Enchantment currentEnchantment : itemStack.getEnchantments().keySet()) {
conflicts = currentEnchantment.conflictsWith(possibleEnchantment);
if (conflicts) {
specificChance--;
break;
}
}
/* CHANCE OF GETTING EACH ENCHANTMENT
* 50% - 1st Enchantment
* 33% - 2nd Enchantment
* 25% - 3rd Enchantment
* 20% - 4th Enchantment
* 16.66% - 5th Enchantment
* 14.29% - 6th Enchantment
* 12.5% - 7th Enchantment
* 11.11% - 8th Enchantment
*/
if (!conflicts && Misc.getRandom().nextInt(specificChance) < 1) {
if (!conflicts && Misc.getRandom().nextInt(specificChance) == 0) {
itemStack.addEnchantment(possibleEnchantment, Misc.getRandom().nextInt(possibleEnchantment.getMaxLevel()) + 1);
specificChance++;
enchanted = true;
int randomEnchantLevel = Misc.getRandom().nextInt(newEnchant.getMaxLevel()) + 1;
if (randomEnchantLevel < newEnchant.getStartLevel()) {
randomEnchantLevel = newEnchant.getStartLevel();
}
fishingResults.addEnchantment(newEnchant, randomEnchantLevel);
}
}
}
}
}
if (enchanted) {
player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
}
}
return enchanted;
}
/**
* Shake a mob, have them drop an item.
* Gets the loot tier for a given skill level
*
* @param event
* The event to modify
* @param skillLevel Fishing skill level
* @return Loot tier
*/
public static void shakeMob(PlayerFishEvent event) {
Entity caughtEntity = event.getCaught();
if (!(caughtEntity instanceof LivingEntity)) {
return;
}
Player player = event.getPlayer();
if (Users.getProfile(player).getSkillLevel(SkillType.FISHING) < Fishing.shakeUnlockLevel || !Permissions.shakeMob(player)) {
return;
}
int randomChance = 100;
//TODO: Invert this so it matches the rest of our lucky checks...
if (Permissions.luckyFishing(event.getPlayer())) {
randomChance = 125;
}
final PlayerProfile profile = Users.getProfile(player);
int lootTier = getFishingLootTier(profile);
int dropChance = getShakeChance(lootTier);
if (Permissions.luckyFishing(player)) {
// With lucky perk on max level tier, its 100%
dropChance = (int) (dropChance * 1.25);
}
final int DROP_CHANCE = Misc.getRandom().nextInt(100);
final int DROP_NUMBER = Misc.getRandom().nextInt(randomChance) + 1;
LivingEntity le = (LivingEntity) event.getCaught();
EntityType type = le.getType();
Location location = le.getLocation();
if (DROP_CHANCE < dropChance) {
switch (type) {
case BLAZE:
Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
break;
case CAVE_SPIDER:
if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
} else {
Misc.dropItem(location, new ItemStack(Material.STRING));
}
break;
case CHICKEN:
if (DROP_NUMBER > 66) {
Misc.dropItem(location, new ItemStack(Material.FEATHER));
} else if (DROP_NUMBER > 33) {
Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
} else {
Misc.dropItem(location, new ItemStack(Material.EGG));
}
break;
case COW:
if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
} else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.LEATHER));
} else {
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
}
break;
case CREEPER:
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
} else {
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
}
break;
case ENDERMAN:
Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
break;
case GHAST:
if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
} else {
Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
}
break;
case IRON_GOLEM:
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
} else if (DROP_NUMBER > 85) {
Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
} else {
Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
}
break;
case MAGMA_CUBE:
Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
break;
case MUSHROOM_COW:
if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
} else if (DROP_NUMBER > 90) {
Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
} else if (DROP_NUMBER > 60) {
Misc.dropItem(location, new ItemStack(Material.LEATHER));
} else if (DROP_NUMBER > 30) {
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
} else {
Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
}
break;
case PIG:
Misc.dropItem(location, new ItemStack(Material.PORK));
break;
case PIG_ZOMBIE:
if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
} else {
Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
}
break;
case SHEEP:
final Sheep sheep = (Sheep) le;
if (!sheep.isSheared()) {
final Wool wool = new Wool();
wool.setColor(sheep.getColor());
final ItemStack theWool = wool.toItemStack();
theWool.setAmount(1 + Misc.getRandom().nextInt(6));
Misc.dropItem(location, theWool);
sheep.setSheared(true);
}
break;
case SKELETON:
if (((Skeleton) le).getSkeletonType() == SkeletonType.WITHER) {
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
} else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.BONE));
} else {
Misc.dropItem(location, new ItemStack(Material.COAL));
Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
}
} else {
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
} else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.BONE));
} else {
Misc.dropItem(location, new ItemStack(Material.ARROW));
Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
}
}
break;
case SLIME:
Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
break;
case SNOWMAN:
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
} else {
Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
}
break;
case SPIDER:
if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
} else {
Misc.dropItem(location, new ItemStack(Material.STRING));
}
break;
case SQUID:
ItemStack item;
try {
item = (new MaterialData(Material.INK_SACK, DyeColor.BLACK.getDyeData())).toItemStack(1);
}
catch(Exception e) {
item = (new MaterialData(Material.INK_SACK, (byte) 0)).toItemStack(1);
}
catch(NoSuchMethodError e) {
item = (new MaterialData(Material.INK_SACK, (byte) 0)).toItemStack(1);
}
Misc.dropItem(location, item);
break;
case WITCH:
final int DROP_NUMBER_2 = Misc.getRandom().nextInt(randomChance) + 1;
if (DROP_NUMBER > 95) {
if (DROP_NUMBER_2 > 66) {
Misc.dropItem(location, new Potion(PotionType.INSTANT_HEAL).toItemStack(1));
} else if (DROP_NUMBER_2 > 33) {
Misc.dropItem(location, new Potion(PotionType.FIRE_RESISTANCE).toItemStack(1));
} else {
Misc.dropItem(location, new Potion(PotionType.SPEED).toItemStack(1));
}
} else {
if (DROP_NUMBER_2 > 88) {
Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
} else if (DROP_NUMBER_2 > 75) {
Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
} else if (DROP_NUMBER_2 > 63) {
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
} else if (DROP_NUMBER_2 > 50) {
Misc.dropItem(location, new ItemStack(Material.REDSTONE));
} else if (DROP_NUMBER_2 > 38) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
} else if (DROP_NUMBER_2 > 25) {
Misc.dropItem(location, new ItemStack(Material.STICK));
} else if (DROP_NUMBER_2 > 13) {
Misc.dropItem(location, new ItemStack(Material.SUGAR));
} else {
Misc.dropItem(location, new ItemStack(Material.POTION));
}
}
break;
case ZOMBIE:
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
} else {
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
}
break;
default:
break;
public static int getLootTier(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.toNumerical();
}
}
Combat.dealDamage(le, 1);
}
/**
* Gets chance of shake success.
*
* @param rank
* Treasure hunter rank
* @return The chance of a successful shake
*/
public static int getShakeChance(int lootTier) {
switch (lootTier) {
case 1:
return shakeChanceLevel1;
case 2:
return shakeChanceLevel2;
case 3:
return shakeChanceLevel3;
case 4:
return shakeChanceLevel4;
case 5:
return shakeChanceLevel5;
default:
return 10;
}
return 0;
}
}

View File

@ -7,9 +7,6 @@ import com.gmail.nossr50.skills.SkillType;
import com.gmail.nossr50.util.Permissions;
public class FishingCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private int lootTier;
private String magicChance;
private String magicChanceLucky;
@ -29,10 +26,10 @@ public class FishingCommand extends SkillCommand {
@Override
protected void dataCalculations() {
lootTier = Fishing.getFishingLootTier(profile);
lootTier = Fishing.getLootTier((int) skillValue);
//TREASURE HUNTER
double enchantChance = lootTier * Fishing.magicHunterMultiplier;
double enchantChance = lootTier * AdvancedConfig.getInstance().getFishingMagicMultiplier();
if (player.getWorld().hasStorm()) {
chanceRaining = LocaleLoader.getString("Fishing.Chance.Raining");
@ -44,7 +41,7 @@ public class FishingCommand extends SkillCommand {
magicChanceLucky = treasureHunterStrings[1];
//SHAKE
String[] shakeStrings = calculateAbilityDisplayValues(Fishing.getShakeChance(lootTier));
String[] shakeStrings = calculateAbilityDisplayValues(ShakeMob.getShakeProbability(lootTier));
shakeChance = shakeStrings[0];
shakeChanceLucky = shakeStrings[1];
@ -107,8 +104,8 @@ public class FishingCommand extends SkillCommand {
}
if (canShake) {
if (skillValue < Fishing.shakeUnlockLevel) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0", new Object[] { Fishing.shakeUnlockLevel }) }));
if (skillValue < AdvancedConfig.getInstance().getShakeUnlockLevel()) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0", new Object[] { AdvancedConfig.getInstance().getShakeUnlockLevel() }) }));
}
else {
if (isLucky) {

View File

@ -0,0 +1,230 @@
package com.gmail.nossr50.skills.fishing;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Material;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Skeleton.SkeletonType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Wool;
import org.bukkit.potion.Potion;
import org.bukkit.potion.PotionType;
import com.gmail.nossr50.skills.Combat;
import com.gmail.nossr50.skills.fishing.Fishing.Tier;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
public final class ShakeMob {
private ShakeMob() {}
/**
* Begins Tree Feller
*
* @param player Player using Shake Mob
* @param mob Targeted entity
* @param skillLevel Fishing level of the player
*/
public static void process(Player player, LivingEntity mob, int skillLevel) {
int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
if (getShakeProbability(skillLevel) <= Misc.getRandom().nextInt(activationChance)) {
return;
}
Map<ItemStack, Integer> possibleDrops = new HashMap<ItemStack, Integer>();
findPossibleDrops(mob, possibleDrops);
if (possibleDrops.isEmpty()) {
return;
}
ItemStack drop = chooseDrop(possibleDrops);
// It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
if (drop == null) {
return;
}
// Extra processing depending on the mob and drop type
switch (mob.getType()) {
case SHEEP:
Sheep sheep = (Sheep) mob;
if (drop.getType() == Material.WOOL) {
if (sheep.isSheared()) {
return;
}
sheep.setSheared(true);
drop.setAmount(Misc.getRandom().nextInt(6) + 1);
((Wool) drop.getData()).setColor(sheep.getColor());
}
break;
case SKELETON:
Skeleton skeleton = (Skeleton) mob;
if (skeleton.getSkeletonType() == SkeletonType.WITHER) {
switch (drop.getType()) {
case SKULL_ITEM:
drop.setDurability((short) 1);
break;
case ARROW:
drop.setType(Material.COAL);
break;
default:
break;
}
}
default:
break;
}
Misc.dropItem(mob.getLocation(), drop);
Combat.dealDamage(mob, 1); // We may want to base the damage on the entity max health
}
/**
* Finds the possible drops of an entity
*
* @param mob Targeted entity
* @param possibleDrops List of ItemStack that can be dropped
*/
private static void findPossibleDrops(LivingEntity mob, Map<ItemStack, Integer> possibleDrops) {
switch (mob.getType()) {
case BLAZE:
possibleDrops.put(new ItemStack(Material.BLAZE_ROD), 100);
break;
case CAVE_SPIDER:
case SPIDER:
possibleDrops.put(new ItemStack(Material.SPIDER_EYE), 50);
possibleDrops.put(new ItemStack(Material.STRING), 50);
break;
case CHICKEN:
possibleDrops.put(new ItemStack(Material.FEATHER), 34);
possibleDrops.put(new ItemStack(Material.RAW_CHICKEN), 33);
possibleDrops.put(new ItemStack(Material.EGG), 33);
break;
case COW:
possibleDrops.put(new ItemStack(Material.MILK_BUCKET), 2);
possibleDrops.put(new ItemStack(Material.LEATHER), 49);
possibleDrops.put(new ItemStack(Material.RAW_BEEF), 49);
break;
case CREEPER:
possibleDrops.put(new ItemStack(Material.SKULL_ITEM, (byte) 0x4), 1);
possibleDrops.put(new ItemStack(Material.SULPHUR), 99);
break;
case ENDERMAN:
possibleDrops.put(new ItemStack(Material.ENDER_PEARL), 100);
break;
case GHAST:
possibleDrops.put(new ItemStack(Material.SULPHUR), 50);
possibleDrops.put(new ItemStack(Material.GHAST_TEAR), 50);
break;
case IRON_GOLEM:
possibleDrops.put(new ItemStack(Material.PUMPKIN), 3);
possibleDrops.put(new ItemStack(Material.IRON_INGOT), 12);
possibleDrops.put(new ItemStack(Material.RED_ROSE), 85);
break;
case MAGMA_CUBE:
possibleDrops.put(new ItemStack(Material.MAGMA_CREAM), 3);
break;
case MUSHROOM_COW:
possibleDrops.put(new ItemStack(Material.MILK_BUCKET), 5);
possibleDrops.put(new ItemStack(Material.MUSHROOM_SOUP), 5);
possibleDrops.put(new ItemStack(Material.LEATHER), 30);
possibleDrops.put(new ItemStack(Material.RAW_BEEF), 30);
possibleDrops.put(new ItemStack(Material.RED_MUSHROOM, Misc.getRandom().nextInt(3) + 1), 30);
break;
case PIG:
possibleDrops.put(new ItemStack(Material.PORK), 3);
break;
case PIG_ZOMBIE:
possibleDrops.put(new ItemStack(Material.ROTTEN_FLESH), 50);
possibleDrops.put(new ItemStack(Material.GOLD_NUGGET), 50);
break;
case SHEEP:
possibleDrops.put(new ItemStack(Material.WOOL), 100);
break;
case SKELETON:
possibleDrops.put(new ItemStack(Material.SKULL_ITEM), 2);
possibleDrops.put(new ItemStack(Material.BONE), 49);
possibleDrops.put(new ItemStack(Material.ARROW, Misc.getRandom().nextInt(3) + 1), 49);
break;
case SLIME:
possibleDrops.put(new ItemStack(Material.SLIME_BALL), 100);
break;
case SNOWMAN:
possibleDrops.put(new ItemStack(Material.PUMPKIN), 3);
possibleDrops.put(new ItemStack(Material.SNOW_BALL, Misc.getRandom().nextInt(4) + 1), 97);
break;
case SQUID:
possibleDrops.put(new ItemStack(Material.INK_SACK, (byte) 0x0), 100);
break;
case WITCH:
possibleDrops.put(new Potion(PotionType.INSTANT_HEAL).toItemStack(1), 1);
possibleDrops.put(new Potion(PotionType.FIRE_RESISTANCE).toItemStack(1), 1);
possibleDrops.put(new Potion(PotionType.SPEED).toItemStack(1), 1);
possibleDrops.put(new ItemStack(Material.GLASS_BOTTLE), 9);
possibleDrops.put(new ItemStack(Material.GLOWSTONE_DUST), 13);
possibleDrops.put(new ItemStack(Material.SULPHUR), 12);
possibleDrops.put(new ItemStack(Material.REDSTONE), 13);
possibleDrops.put(new ItemStack(Material.SPIDER_EYE), 12);
possibleDrops.put(new ItemStack(Material.STICK), 13);
possibleDrops.put(new ItemStack(Material.SUGAR), 12);
possibleDrops.put(new ItemStack(Material.POTION), 13);
break;
case ZOMBIE:
possibleDrops.put(new ItemStack(Material.SKULL_ITEM, (byte) 0x2), 2);
possibleDrops.put(new ItemStack(Material.ROTTEN_FLESH), 98);
break;
default:
return;
}
}
/**
* Randomly chooses a drop among the list
*
* @param possibleDrops List of ItemStack that can be dropped
* @return Chosen ItemStack
*/
private static ItemStack chooseDrop(Map<ItemStack, Integer> possibleDrops) {
int dropProbability = Misc.getRandom().nextInt(100);
int cumulatedProbability = 0;
for (Entry<ItemStack, Integer> entry : possibleDrops.entrySet()) {
cumulatedProbability += entry.getValue();
if (dropProbability < cumulatedProbability) {
return entry.getKey();
}
}
return null;
}
/**
* Gets the Shake Mob probability for a given skill level
*
* @param skillLevel Fishing skill level
* @return Shake Mob probability
*/
public static int getShakeProbability(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getShakeChance();
}
}
return 0;
}
}

View File

@ -9,7 +9,6 @@ import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO;
@ -22,22 +21,23 @@ import com.gmail.nossr50.skills.woodcutting.Woodcutting.ExperienceGainMethod;
import com.gmail.nossr50.util.BlockChecks;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.ModChecks;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public abstract class TreeFeller {
public final class TreeFeller {
private static boolean treeFellerReachedThreshold = false;
private TreeFeller() {}
/**
* Begins Tree Feller
*
* @param event Event to process
* @param player Player using Tree Feller
* @param block Block being broken
*/
public static void process(BlockBreakEvent event) {
public static void process(Player player, Block block) {
List<Block> treeFellerBlocks = new ArrayList<Block>();
Player player = event.getPlayer();
processRecursively(event.getBlock(), treeFellerBlocks);
processRecursively(block, treeFellerBlocks);
// If the player is trying to break to many block
if (treeFellerReachedThreshold) {
@ -66,7 +66,7 @@ public abstract class TreeFeller {
/**
* Processes Tree Feller
*
* @param block Point of origin of the layer
* @param block Block being checked
* @param treeFellerBlocks List of blocks to be removed
*/
private static void processRecursively(Block block, List<Block> treeFellerBlocks) {
@ -176,7 +176,7 @@ public abstract class TreeFeller {
switch (block.getType()) {
case LOG:
Woodcutting.checkDoubleDrop(player, block);
Woodcutting.checkForDoubleDrop(player, block);
try {
xp += Woodcutting.getExperienceFromLog(block, ExperienceGainMethod.TREE_FELLER);
@ -192,7 +192,7 @@ public abstract class TreeFeller {
break;
default:
if (ModChecks.isCustomLogBlock(block)) {
Woodcutting.checkDoubleDrop(player, block);
Woodcutting.checkForDoubleDrop(player, block);
CustomBlock customBlock = ModChecks.getCustomBlock(block);
xp = customBlock.getXpGain();
@ -220,9 +220,6 @@ public abstract class TreeFeller {
block.setType(Material.AIR);
}
// Do we really have to check the permission here?
if (Permissions.woodcutting(player)) {
SkillTools.xpProcessing(player, Users.getProfile(player), SkillType.WOODCUTTING, xp);
}
}
}

View File

@ -42,7 +42,7 @@ public final class Woodcutting {
* @param event Event to process
*/
public static void beginTreeFeller(BlockBreakEvent event) {
TreeFeller.process(event);
TreeFeller.process(event.getPlayer(), event.getBlock());
}
/**
@ -78,7 +78,10 @@ public final class Woodcutting {
}
}
checkDoubleDrop(player, block);
if (Permissions.woodcuttingDoubleDrops(player)) {
checkForDoubleDrop(player, block);
}
SkillTools.xpProcessing(player, Users.getProfile(player), SkillType.WOODCUTTING, xp);
}
@ -126,11 +129,7 @@ public final class Woodcutting {
* @param player Player breaking the block
* @param block Block being broken
*/
protected static void checkDoubleDrop(Player player, Block block) {
if (!Permissions.woodcuttingDoubleDrops(player)) {
return;
}
protected static void checkForDoubleDrop(Player player, Block block) {
int chance = (int) ((DOUBLE_DROP_CHANCE / DOUBLE_DROP_MAX_LEVEL) * Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING));
int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player));