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addRawXP should use float instead of int
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@ -59,7 +59,7 @@ public final class ExperienceAPI {
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*
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*
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* @throws InvalidSkillException if the given skill is not valid
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* @throws InvalidSkillException if the given skill is not valid
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*/
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*/
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public static void addRawXP(Player player, String skillType, int XP) {
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public static void addRawXP(Player player, String skillType, float XP) {
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UserManager.getPlayer(player).applyXpGain(getSkillType(skillType), XP);
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UserManager.getPlayer(player).applyXpGain(getSkillType(skillType), XP);
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}
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}
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@ -75,8 +75,8 @@ public final class ExperienceAPI {
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* @throws InvalidSkillException if the given skill is not valid
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* @throws InvalidSkillException if the given skill is not valid
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* @throws InvalidPlayerException if the given player does not exist in the database
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* @throws InvalidPlayerException if the given player does not exist in the database
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*/
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*/
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public static void addRawXPOffline(String playerName, String skillType, int XP) {
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public static void addRawXPOffline(String playerName, String skillType, float XP) {
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addOfflineXP(playerName, getSkillType(skillType), XP);
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addOfflineXP(playerName, getSkillType(skillType), (int) Math.floor(XP));
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}
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}
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/**
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/**
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