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Cleanup Repair.java
This commit is contained in:
parent
e775abdc5a
commit
4e224d761e
@ -4,30 +4,21 @@ import java.util.Map;
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import java.util.Random;
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import java.util.Map.Entry;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModChecks;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Skills;
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import com.gmail.nossr50.util.Users;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.mods.CustomItem;
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import com.gmail.nossr50.datatypes.mods.CustomTool;
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import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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public class Repair {
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@ -36,113 +27,6 @@ public class Repair {
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private static Config configInstance = Config.getInstance();
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private static Permissions permInstance = Permissions.getInstance();
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/**
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* Handle all the item repair checks.
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*
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* @param player Player repairing the item
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* @param is The item being repaired
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*/
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public static void repairCheck(Player player, ItemStack is) {
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PlayerProfile PP = Users.getProfile(player);
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short durabilityBefore = is.getDurability();
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PlayerInventory inventory = player.getInventory();
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int skillLevel = PP.getSkillLevel(SkillType.REPAIR);
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if (durabilityBefore > 0 && is.getAmount() == 1) {
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/*
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* REPAIR ARMOR
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*/
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if (ItemChecks.isArmor(is) && permInstance.armorRepair(player)) {
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if (ItemChecks.isDiamondArmor(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 6);
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}
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else if (ItemChecks.isIronArmor(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 2);
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}
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else if (ItemChecks.isGoldArmor(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 4);
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}
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else if (ItemChecks.isLeatherArmor(is) && inventory.contains(configInstance.getRepairLeatherMaterial()) && permInstance.leatherRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairLeatherMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else {
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needMoreVespeneGas(is, player); //UNABLE TO REPAIR
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}
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}
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/*
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* REPAIR TOOLS
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*/
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else if (ItemChecks.isTool(is) && permInstance.toolRepair(player)) {
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if (ItemChecks.isStoneTool(is) && inventory.contains(configInstance.getRepairStoneMaterial()) && skillLevel >= configInstance.getRepairStoneLevelRequirement() && permInstance.stoneRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairStoneMaterial()));
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xpHandler(player, PP, is, durabilityBefore, .5);
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}
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else if (ItemChecks.isWoodTool(is) && inventory.contains(configInstance.getRepairWoodMaterial()) && permInstance.woodRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairWoodMaterial()));
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xpHandler(player, PP, is, durabilityBefore, .5);
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}
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else if (ItemChecks.isIronTool(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else if (ItemChecks.isDiamondTool(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else if (ItemChecks.isGoldTool(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) {
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repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial()));
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xpHandler(player, PP, is, durabilityBefore, 8);
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}
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else if (ItemChecks.isStringTool(is) && inventory.contains(configInstance.getRepairStringMaterial()) && permInstance.stringRepair(player)){
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repairItem(player, is, new ItemStack(configInstance.getRepairStringMaterial()));
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xpHandler(player, PP, is, durabilityBefore, .5);
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}
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else {
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needMoreVespeneGas(is, player); //UNABLE TO REPAIR
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}
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}
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/*
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* REPAIR CUSTOM TOOLS
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*/
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else if (ModChecks.isCustomTool(is) && permInstance.toolRepair(player)) {
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ItemStack repairMaterial = ModChecks.getToolFromItemStack(is).getRepairMaterial();
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if (inventory.contains(repairMaterial)) {
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repairCustomItem(player, is, repairMaterial);
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else {
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needMoreVespeneGas(is, player);
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}
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}
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/*
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* REPAIR CUSTOM ARMOR
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*/
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else if (ModChecks.isCustomArmor(is) && permInstance.armorRepair(player)) {
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ItemStack repairMaterial = ModChecks.getArmorFromItemStack(is).getRepairMaterial();
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if (inventory.contains(repairMaterial)) {
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repairCustomItem(player, is, repairMaterial);
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xpHandler(player, PP, is, durabilityBefore, 1);
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}
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else {
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needMoreVespeneGas(is, player);
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}
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}
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}
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else {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability"));
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}
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}
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/**
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* Handle the XP gain for repair events.
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*
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@ -299,19 +183,6 @@ public class Repair {
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}
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}
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/**
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* Computes repair bonuses.
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*
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* @param player The player repairing an item
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* @param durability The durability of the item being repaired
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* @param repairAmount The base amount of durability repaired to the item
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* @return The final amount of durability repaired to the item
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*/
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private static short repairCalculate(Player player, short durability, int repairAmount) {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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return repairCalculate(player, skillLevel, durability, repairAmount);
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}
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/**
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* Computes repair bonuses.
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*
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@ -342,131 +213,6 @@ public class Repair {
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return durability;
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}
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/**
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* Gets the base durability amount to repair an item.
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*
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* @param is The item being repaired
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* @param player The player repairing the item
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* @return The final amount of durability repaired to the item
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*/
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private static short getRepairAmount(ItemStack is, Player player){
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short maxDurability = is.getType().getMaxDurability();
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int repairAmount = 0;
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if (ItemChecks.isShovel(is)) {
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repairAmount = maxDurability;
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}
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else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS) || is.getType().equals(Material.FISHING_ROD)) {
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repairAmount = maxDurability / 2;
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}
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else if (ItemChecks.isAxe(is) || ItemChecks.isPickaxe(is) || is.getType().equals(Material.BOW)) {
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repairAmount = maxDurability / 3;
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}
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else if (ItemChecks.isBoots(is)) {
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repairAmount = maxDurability / 4;
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}
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else if (ItemChecks.isHelmet(is)) {
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repairAmount = maxDurability / 5;
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}
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else if (ItemChecks.isPants(is)) {
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repairAmount = maxDurability / 7;
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}
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else if (ItemChecks.isChestplate(is)) {
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repairAmount = maxDurability / 8;
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}
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return repairCalculate(player, is.getDurability(), repairAmount);
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}
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/**
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* Gets the base durability amount to repair a custom item.
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*
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* @param is The custom item being repaired
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* @param player The player repairing the custom item
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* @return The final amount of durability repaired to the custom item
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*/
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private static short getCustomRepairAmount(ItemStack is, Player player) {
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short maxDurability = 0;
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int materialsRequired = 0;
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int repairAmount = 0;
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CustomTool tool = ModChecks.getToolFromItemStack(is);
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CustomItem armor = ModChecks.getArmorFromItemStack(is);
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if (tool != null) {
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maxDurability = tool.getDurability();
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materialsRequired = tool.getRepairQuantity();
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}
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else if (armor != null) {
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maxDurability = armor.getDurability();
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materialsRequired = armor.getRepairQuantity();
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}
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repairAmount = maxDurability / materialsRequired;
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return repairCalculate(player, is.getDurability(), repairAmount);
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}
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/**
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* Informs a player that the repair has failed.
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*
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* @param is The item being repaired
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* @param player The player repairing the item
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*/
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private static void needMoreVespeneGas(ItemStack is, Player player) {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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if (is.getAmount() != 1) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems"));
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}
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else {
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if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
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if (skillLevel < configInstance.getRepairDiamondLevelRequirement()) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptDiamond"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.BLUE + Misc.prettyItemString(configInstance.getRepairDiamondMaterial()));
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}
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}
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else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
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if (skillLevel < configInstance.getRepairIronLevelRequirement()) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptIron"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairIronMaterial()));
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}
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}
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else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
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if (skillLevel < configInstance.getRepairGoldLevelRequirement()) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptGold"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GOLD + Misc.prettyItemString(configInstance.getRepairGoldMaterial()));
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}
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}
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else if (ItemChecks.isStoneTool(is)) {
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if (skillLevel < configInstance.getRepairStoneLevelRequirement()) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptStone"));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairStoneMaterial()));
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}
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}
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else if (ItemChecks.isWoodTool(is)) {
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + Misc.prettyItemString(configInstance.getRepairWoodMaterial()));
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}
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else if (ItemChecks.isLeatherArmor(is)) {
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairLeatherMaterial()));
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}
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else if (ItemChecks.isStringTool(is)) {
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairStringMaterial()));
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}
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else {
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player.sendMessage("You do not have the material needed to repair this item!"); //TODO: Use locale
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}
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}
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}
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/**
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* Checks for Super Repair bonus.
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*
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@ -486,68 +232,6 @@ public class Repair {
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return false;
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}
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/**
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* Repairs an item.
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*
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* @param player The player repairing an item
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* @param item The item being repaired
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* @param repairMaterial The repair reagent
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*/
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private static void repairItem(Player player, ItemStack item, ItemStack repairMaterial) {
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short initialDurability = item.getDurability();
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short newDurability = getRepairAmount(item, player);
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PlayerInventory inventory = player.getInventory();
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McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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if (repairMaterial.getType().equals(Material.WOOD)) {
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removeWood(inventory);
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}
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else {
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inventory.removeItem(repairMaterial);
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}
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/* Handle the enchants */
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if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
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addEnchants(player, item);
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}
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item.setDurability(newDurability);
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}
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/**
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* Repairs a custom item.
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*
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* @param player The player repairing an item
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* @param item The custom item being repaired
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* @param repairMaterial The repair reagent
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*/
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private static void repairCustomItem(Player player, ItemStack item, ItemStack repairMaterial) {
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short initialDurability = item.getDurability();
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short newDurability = getCustomRepairAmount(item, player);
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PlayerInventory inventory = player.getInventory();
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McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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inventory.removeItem(repairMaterial);
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if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) {
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addEnchants(player, item);
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}
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item.setDurability(newDurability);
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}
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/**
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* Handles notifications for placing an anvil.
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*
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@ -572,17 +256,4 @@ public class Repair {
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PP.togglePlacedAnvil();
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}
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}
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/**
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* Removes wood from a player's inventory on repair. Needed due to wood having multiple possible data values.
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*
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* @param inventory The inventory to remove wood from
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*/
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private static void removeWood(PlayerInventory inventory) {
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//TODO: Make this less hackish once there's a better way to do it...
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int slot = inventory.first(Material.WOOD);
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ItemStack item = inventory.getItem(slot);
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item.setAmount(item.getAmount() - 1);
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inventory.setItem(slot, item);
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}
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}
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