Merge pull request #189 from bm01/master

Impact fix
This commit is contained in:
nossr50 2012-03-02 15:22:19 -08:00
commit 4f128ebbef
2 changed files with 13 additions and 23 deletions

View File

@ -82,11 +82,13 @@ public class Combat
Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit Axes.axeCriticalCheck(attacker, event, pluginx); //Critical hit
//Impact //Impact
if(event.getEntity() instanceof LivingEntity) if(!(event instanceof FakeEntityDamageByEntityEvent))
Axes.impact(attacker, (LivingEntity)event.getEntity()); {
Axes.impact(attacker, target);
if (!(event instanceof FakeEntityDamageByEntityEvent) && PPa.getSkullSplitterMode()) if (PPa.getSkullSplitterMode())
Axes.applyAoeDamage(attacker, event, pluginx); Axes.applyAoeDamage(attacker, event, pluginx);
}
if(target instanceof Player) if(target instanceof Player)
PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.AXES); PvPExperienceGain(attacker, PPa, (Player) target, event.getDamage(), SkillType.AXES);

View File

@ -97,8 +97,6 @@ public class Axes {
public static void impact(Player attacker, LivingEntity target) public static void impact(Player attacker, LivingEntity target)
{ {
//TODO: Finish this skill, the idea is you will greatly damage an opponents armor and when they are armor less you have a proc that will stun them and deal additional damage. //TODO: Finish this skill, the idea is you will greatly damage an opponents armor and when they are armor less you have a proc that will stun them and deal additional damage.
boolean didImpact = false;
if(target instanceof Player) if(target instanceof Player)
{ {
Player targetPlayer = (Player) target; Player targetPlayer = (Player) target;
@ -120,31 +118,21 @@ public class Axes {
} }
if(emptySlots == 4) if(emptySlots == 4)
{ applyImpact(attacker, target);
didImpact = applyImpact(attacker, target);
if(didImpact)
targetPlayer.sendMessage(mcLocale.getString("Axes.GreaterImpactOnSelf"));
} }
} else { else
//Since mobs are technically unarmored this will always trigger //Since mobs are technically unarmored this will always trigger
didImpact = applyImpact(attacker, target); applyImpact(attacker, target);
} }
if(didImpact) public static void applyImpact(Player attacker, LivingEntity target)
{
attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
}
}
public static boolean applyImpact(Player attacker, LivingEntity target)
{ {
if(Math.random() * 100 > 75) if(Math.random() * 100 > 75)
{ {
Combat.dealDamage(target, 2, attacker); Combat.dealDamage(target, 2, attacker);
target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(1.5D)); target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(1.5D));
return true; attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
} }
return false;
} }
public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx) public static void applyAoeDamage(Player attacker, EntityDamageByEntityEvent event, Plugin pluginx)