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https://github.com/mcMMO-Dev/mcMMO.git
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These belong better in SkillTools than Misc
This commit is contained in:
parent
f4da69a205
commit
55b88f0274
@ -1,8 +1,8 @@
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package com.gmail.nossr50.skills;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public abstract class SkillManager {
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@ -13,7 +13,7 @@ public abstract class SkillManager {
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public SkillManager(McMMOPlayer mcMMOPlayer, SkillType skill) {
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this.mcMMOPlayer = mcMMOPlayer;
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this.skillLevel = mcMMOPlayer.getProfile().getSkillLevel(skill);
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this.activationChance = Misc.calculateActivationChance(Permissions.lucky(mcMMOPlayer.getPlayer(), skill));
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this.activationChance = SkillTools.calculateActivationChance(Permissions.lucky(mcMMOPlayer.getPlayer(), skill));
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}
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public McMMOPlayer getMcMMOPlayer() {
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@ -4,6 +4,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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@ -17,7 +18,7 @@ public class DodgeEventHandler extends AcrobaticsEventHandler {
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@Override
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Acrobatics.dodgeMaxBonusLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Acrobatics.dodgeMaxBonusLevel);
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}
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@Override
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@ -4,8 +4,8 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class RollEventHandler extends AcrobaticsEventHandler {
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@ -29,7 +29,7 @@ public class RollEventHandler extends AcrobaticsEventHandler {
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skillModifer = skillModifer * 2;
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}
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skillModifer = Misc.skillCheck(skillModifer, Acrobatics.rollMaxBonusLevel);
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skillModifer = SkillTools.skillCheck(skillModifer, Acrobatics.rollMaxBonusLevel);
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this.skillModifier = skillModifer;
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}
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@ -2,7 +2,7 @@ package com.gmail.nossr50.skills.archery;
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import org.bukkit.entity.LivingEntity;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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public class ArrowTrackingEventHandler {
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private ArcheryManager manager;
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@ -18,7 +18,7 @@ public class ArrowTrackingEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.retrieveMaxBonusLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Archery.retrieveMaxBonusLevel);
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}
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protected void addToTracker() {
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@ -5,6 +5,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.util.Misc;
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public class DazeEventHandler {
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@ -25,7 +26,7 @@ public class DazeEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.dazeMaxBonusLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Archery.dazeMaxBonusLevel);
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}
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protected void handleDazeEffect() {
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@ -5,7 +5,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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public class CriticalHitEventHandler {
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private AxeManager manager;
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@ -42,6 +42,6 @@ public class CriticalHitEventHandler {
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}
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private void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Axes.criticalHitMaxBonusLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Axes.criticalHitMaxBonusLevel);
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}
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}
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@ -109,7 +109,7 @@ public class Excavation {
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for (ExcavationTreasure treasure : treasures) {
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if (mcMMOPlayer.getProfile().getSkillLevel(SkillType.EXCAVATION) >= treasure.getDropLevel()) {
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int activationChance = Misc.calculateActivationChance(Permissions.luckyExcavation(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyExcavation(player));
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if (Misc.getRandom().nextDouble() * activationChance <= treasure.getDropChance()) {
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xp += treasure.getXp();
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@ -160,7 +160,7 @@ public final class Fishing {
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FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
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ItemStack treasureDrop = treasure.getDrop();
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int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyFishing(player));
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if (Misc.getRandom().nextDouble() * activationChance > treasure.getDropChance()) {
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return null;
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@ -189,7 +189,7 @@ public final class Fishing {
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return false;
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}
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int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyFishing(player));
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if (storm) {
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activationChance = (int) (activationChance * 0.909);
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@ -17,6 +17,7 @@ import org.bukkit.potion.PotionType;
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import com.gmail.nossr50.skills.fishing.Fishing.Tier;
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import com.gmail.nossr50.skills.utilities.CombatTools;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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@ -31,7 +32,7 @@ public final class ShakeMob {
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* @param skillLevel Fishing level of the player
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*/
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public static void process(Player player, LivingEntity mob, int skillLevel) {
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int activationChance = Misc.calculateActivationChance(Permissions.luckyFishing(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyFishing(player));
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if (getShakeProbability(skillLevel) <= Misc.getRandom().nextInt(activationChance)) {
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return;
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@ -190,8 +190,8 @@ public class Herbalism {
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}
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if (Permissions.herbalismDoubleDrops(player)) {
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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double chance = (doubleDropsMaxChance / doubleDropsMaxLevel) * Misc.skillCheck(herbLevel, doubleDropsMaxLevel);
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyHerbalism(player));
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double chance = (doubleDropsMaxChance / doubleDropsMaxLevel) * SkillTools.skillCheck(herbLevel, doubleDropsMaxLevel);
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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Location location = block.getLocation();
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@ -259,7 +259,7 @@ public class Herbalism {
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break;
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}
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyHerbalism(player));
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float chance = (float) ((greenThumbMaxChance / greenThumbMaxLevel) * herbLevel);
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if (chance > greenThumbMaxChance) chance = (float) greenThumbMaxChance;
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@ -326,7 +326,7 @@ public class Herbalism {
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player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1));
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyHerbalism(player));
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float chance = (float) ((greenThumbMaxChance / greenThumbMaxLevel) * skillLevel);
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if (chance > greenThumbMaxChance) chance = (float) greenThumbMaxChance;
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@ -342,8 +342,8 @@ public class Herbalism {
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public static void hylianLuck(Block block, Player player, BlockBreakEvent event) {
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int skillLevel = Users.getPlayer(player).getProfile().getSkillLevel(SkillType.HERBALISM);
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double chance = (hylianLuckMaxChance / hylianLuckMaxLevel) * Misc.skillCheck(skillLevel, hylianLuckMaxLevel);
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int activationChance = Misc.calculateActivationChance(Permissions.luckyHerbalism(player));
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double chance = (hylianLuckMaxChance / hylianLuckMaxLevel) * SkillTools.skillCheck(skillLevel, hylianLuckMaxLevel);
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyHerbalism(player));
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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List<HylianTreasure> treasures = new ArrayList<HylianTreasure>();
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@ -5,7 +5,7 @@ import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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public class MiningBlockEventHandler {
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private MiningManager manager;
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@ -24,7 +24,7 @@ public class MiningBlockEventHandler {
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}
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private void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Mining.doubleDropsMaxLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Mining.doubleDropsMaxLevel);
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}
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/**
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@ -55,7 +55,7 @@ public class RemoteDetonationEventHandler {
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protected void sendMessages() {
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Player player = manager.getMcMMOPlayer().getPlayer();
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Misc.sendSkillMessage(player, AbilityType.BLAST_MINING.getAbilityPlayer(player));
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SkillTools.sendSkillMessage(player, AbilityType.BLAST_MINING.getAbilityPlayer(player));
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player.sendMessage(LocaleLoader.getString("Mining.Blast.Boom"));
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}
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@ -17,6 +17,7 @@ import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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@ -109,7 +110,7 @@ public class Repair {
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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int activationChance = Misc.calculateActivationChance(Permissions.luckyRepair(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyRepair(player));
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if (Misc.getRandom().nextInt(activationChance) <= getEnchantChance(rank)) {
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int enchantLevel = enchant.getValue();
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@ -236,7 +237,7 @@ public class Repair {
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int chance = (int) ((SUPER_REPAIR_CHANCE_MAX / SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
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if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = (int) SUPER_REPAIR_CHANCE_MAX;
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int activationChance = Misc.calculateActivationChance(Permissions.luckyRepair(player));
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int activationChance = SkillTools.calculateActivationChance(Permissions.luckyRepair(player));
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if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.repairBonus(player)) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
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@ -9,6 +9,7 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.mining.Mining;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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@ -51,7 +52,7 @@ public class FluxMiningEventHandler {
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McMMOPlayer mcMMOPlayer = manager.getMcMMOPlayer();
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if (Permissions.secondSmelt(mcMMOPlayer.getPlayer())) {
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int chance = (int) ((Mining.doubleDropsMaxChance / Mining.doubleDropsMaxLevel) * (Misc.skillCheck(mcMMOPlayer.getProfile().getSkillLevel(SkillType.MINING), Mining.doubleDropsMaxLevel)));
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int chance = (int) ((Mining.doubleDropsMaxChance / Mining.doubleDropsMaxLevel) * (SkillTools.skillCheck(mcMMOPlayer.getProfile().getSkillLevel(SkillType.MINING), Mining.doubleDropsMaxLevel)));
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Misc.randomDropItem(location, item, chance);
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}
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}
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@ -7,8 +7,8 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class SmeltResourceEventHandler {
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@ -23,7 +23,7 @@ public class SmeltResourceEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Smelting.secondSmeltMaxLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Smelting.secondSmeltMaxLevel);
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}
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protected void handleXPGain() {
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@ -5,7 +5,7 @@ import org.bukkit.entity.Player;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.runnables.BleedTimer;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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public class BleedEventHandler {
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private SwordsManager manager;
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@ -22,7 +22,7 @@ public class BleedEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(skillLevel, Swords.bleedMaxBonusLevel);
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this.skillModifier = SkillTools.skillCheck(skillLevel, Swords.bleedMaxBonusLevel);
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}
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protected void addBleedTicks() {
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@ -5,7 +5,7 @@ import org.bukkit.entity.Player;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.CombatTools;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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public class CounterAttackEventHandler {
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private SwordsManager manager;
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@ -20,7 +20,7 @@ public class CounterAttackEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Swords.counterAttackMaxBonusLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Swords.counterAttackMaxBonusLevel);
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}
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protected void dealDamage() {
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@ -7,7 +7,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.runnables.BleedTimer;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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public class GoreEventHandler {
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private TamingManager manager;
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@ -23,7 +23,7 @@ public class GoreEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Taming.goreMaxBonusLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Taming.goreMaxBonusLevel);
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}
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protected void modifyEventDamage() {
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@ -3,7 +3,7 @@ package com.gmail.nossr50.skills.unarmed;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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public class DeflectEventHandler {
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private UnarmedManager manager;
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@ -18,7 +18,7 @@ public class DeflectEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Unarmed.deflectMaxBonusLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Unarmed.deflectMaxBonusLevel);
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}
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protected void sendAbilityMessage() {
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@ -7,6 +7,7 @@ import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.events.skills.McMMOPlayerDisarmEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.util.Misc;
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public class DisarmEventHandler {
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@ -26,7 +27,7 @@ public class DisarmEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Unarmed.disarmMaxBonusLevel);
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Unarmed.disarmMaxBonusLevel);
|
||||
}
|
||||
|
||||
private void sendAbilityMessage() {
|
||||
|
@ -3,8 +3,8 @@ package com.gmail.nossr50.skills.unarmed;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.skills.utilities.SkillTools;
|
||||
import com.gmail.nossr50.skills.utilities.SkillType;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.Users;
|
||||
|
||||
public class IronGripEventHandler {
|
||||
@ -20,7 +20,7 @@ public class IronGripEventHandler {
|
||||
}
|
||||
|
||||
protected void calculateSkillModifier() {
|
||||
this.skillModifier = Misc.skillCheck(Users.getPlayer(defender).getProfile().getSkillLevel(SkillType.UNARMED), Unarmed.ironGripMaxBonusLevel);
|
||||
this.skillModifier = SkillTools.skillCheck(Users.getPlayer(defender).getProfile().getSkillLevel(SkillType.UNARMED), Unarmed.ironGripMaxBonusLevel);
|
||||
}
|
||||
|
||||
protected void sendAbilityMessages() {
|
||||
|
@ -6,6 +6,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
|
||||
|
||||
import com.gmail.nossr50.datatypes.McMMOPlayer;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.skills.utilities.SkillTools;
|
||||
import com.gmail.nossr50.skills.utilities.SkillType;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
@ -86,7 +87,7 @@ public class UnarmedManager extends SkillManager {
|
||||
|
||||
double chance = (Unarmed.ironGripMaxChance / Unarmed.ironGripMaxBonusLevel) * eventHandler.skillModifier;
|
||||
|
||||
if (chance > Misc.getRandom().nextInt(Misc.calculateActivationChance(Permissions.luckyUnarmed(defender)))) {
|
||||
if (chance > Misc.getRandom().nextInt(SkillTools.calculateActivationChance(Permissions.luckyUnarmed(defender)))) {
|
||||
eventHandler.sendAbilityMessages();
|
||||
return true;
|
||||
}
|
||||
|
@ -27,6 +27,9 @@ public class SkillTools {
|
||||
public static int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||
public static boolean abilitiesEnabled = Config.getInstance().getAbilitiesEnabled();
|
||||
|
||||
public static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
|
||||
public static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
|
||||
|
||||
public static void handleFoodSkills(Player player, SkillType skill, FoodLevelChangeEvent event, int baseLevel, int maxLevel, int rankChange) {
|
||||
int skillLevel = Users.getPlayer(player).getProfile().getSkillLevel(skill);
|
||||
|
||||
@ -205,7 +208,7 @@ public class SkillTools {
|
||||
profile.setAbilityInformed(ability, false);
|
||||
player.sendMessage(ability.getAbilityOff());
|
||||
|
||||
Misc.sendSkillMessage(player, ability.getAbilityPlayerOff(player));
|
||||
sendSkillMessage(player, ability.getAbilityPlayerOff(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -420,7 +423,7 @@ public class SkillTools {
|
||||
if (!profile.getAbilityMode(ability) && cooldownOver(profile.getSkillDATS(ability), ability.getCooldown(), player)) {
|
||||
player.sendMessage(ability.getAbilityOn());
|
||||
|
||||
Misc.sendSkillMessage(player, ability.getAbilityPlayer(player));
|
||||
SkillTools.sendSkillMessage(player, ability.getAbilityPlayer(player));
|
||||
|
||||
profile.setSkillDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
|
||||
profile.setAbilityMode(ability, true);
|
||||
@ -471,4 +474,42 @@ public class SkillTools {
|
||||
|
||||
return activate;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate activation chance for a skill.
|
||||
*
|
||||
* @param isLucky true if the player has the appropriate "lucky" perk, false otherwise
|
||||
* @return the activation chance
|
||||
*/
|
||||
public static int calculateActivationChance(boolean isLucky) {
|
||||
if (isLucky) {
|
||||
return LUCKY_SKILL_ACTIVATION_CHANCE;
|
||||
}
|
||||
|
||||
return NORMAL_SKILL_ACTIVATION_CHANCE;
|
||||
}
|
||||
|
||||
public static void sendSkillMessage(Player player, String message) {
|
||||
for (Player otherPlayer : player.getWorld().getPlayers()) {
|
||||
if (otherPlayer != player && Misc.isNear(player.getLocation(), otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
|
||||
otherPlayer.sendMessage(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a skill level is higher than the max bonus level of the ability.
|
||||
*
|
||||
* @param skillLevel Skill level to check
|
||||
* @param maxLevel Max level of the ability
|
||||
* @return whichever value is lower
|
||||
*/
|
||||
public static int skillCheck(int skillLevel, int maxLevel) {
|
||||
//TODO: Could we just use Math.min(skillLevel, maxLevel) here?
|
||||
if (skillLevel > maxLevel) {
|
||||
return maxLevel;
|
||||
}
|
||||
|
||||
return skillLevel;
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ import com.gmail.nossr50.datatypes.McMMOPlayer;
|
||||
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
|
||||
import com.gmail.nossr50.mods.ModChecks;
|
||||
import com.gmail.nossr50.mods.datatypes.CustomBlock;
|
||||
import com.gmail.nossr50.skills.utilities.SkillTools;
|
||||
import com.gmail.nossr50.skills.utilities.SkillType;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
@ -132,7 +133,7 @@ public final class Woodcutting {
|
||||
double configDoubleDropChance = ADVANCED_CONFIG.getWoodcuttingDoubleDropChance();
|
||||
int configDoubleDropMaxLevel = ADVANCED_CONFIG.getWoodcuttingDoubleDropMaxLevel();
|
||||
int probability = (int) ((configDoubleDropChance / configDoubleDropMaxLevel) * Users.getPlayer(player).getProfile().getSkillLevel(SkillType.WOODCUTTING));
|
||||
int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player));
|
||||
int activationChance = SkillTools.calculateActivationChance(Permissions.luckyWoodcutting(player));
|
||||
|
||||
if (probability > configDoubleDropChance) {
|
||||
probability = (int) configDoubleDropChance;
|
||||
|
@ -33,9 +33,6 @@ public final class Misc {
|
||||
public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5;
|
||||
public static final int TIME_CONVERSION_FACTOR = 1000;
|
||||
public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
|
||||
public static final int NORMAL_SKILL_ACTIVATION_CHANCE = 100;
|
||||
public static final int LUCKY_SKILL_ACTIVATION_CHANCE = 75;
|
||||
|
||||
//Sound Pitches & Volumes from CB
|
||||
public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
|
||||
public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
|
||||
@ -46,20 +43,6 @@ public final class Misc {
|
||||
|
||||
private Misc() {};
|
||||
|
||||
/**
|
||||
* Calculate activation chance for a skill.
|
||||
*
|
||||
* @param isLucky true if the player has the appropriate "lucky" perk, false otherwise
|
||||
* @return the activation chance
|
||||
*/
|
||||
public static int calculateActivationChance(boolean isLucky) {
|
||||
if (isLucky) {
|
||||
return LUCKY_SKILL_ACTIVATION_CHANCE;
|
||||
}
|
||||
|
||||
return NORMAL_SKILL_ACTIVATION_CHANCE;
|
||||
}
|
||||
|
||||
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
|
||||
if (pet.isTamed()) {
|
||||
AnimalTamer tamer = pet.getOwner();
|
||||
@ -92,14 +75,6 @@ public final class Misc {
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void sendSkillMessage(Player player, String message) {
|
||||
for (Player otherPlayer : player.getWorld().getPlayers()) {
|
||||
if (otherPlayer != player && Misc.isNear(player.getLocation(), otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) {
|
||||
otherPlayer.sendMessage(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if an entity is currently invincible.
|
||||
*
|
||||
@ -269,22 +244,6 @@ public final class Misc {
|
||||
newItem.setItemStack(cloned);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a skill level is higher than the max bonus level of the ability.
|
||||
*
|
||||
* @param skillLevel Skill level to check
|
||||
* @param maxLevel Max level of the ability
|
||||
* @return whichever value is lower
|
||||
*/
|
||||
public static int skillCheck(int skillLevel, int maxLevel) {
|
||||
//TODO: Could we just use Math.min(skillLevel, maxLevel) here?
|
||||
if (skillLevel > maxLevel) {
|
||||
return maxLevel;
|
||||
}
|
||||
|
||||
return skillLevel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the max power level for a player.
|
||||
*
|
||||
|
Loading…
Reference in New Issue
Block a user