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Merge branch 'master' of github.com:mcMMO-Dev/mcMMO into configurable
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commit
5af60e2fe1
@ -156,6 +156,21 @@ Version 2.2.0
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Added API method to check if a skill was being level capped
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Added 'UndefinedSkillBehaviour' for trying to use a method that has no behaviour defined for the provided skill
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Version 2.1.67
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The XP bar now reflects whether or not the player is receiving the early game boost
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Players who are receiving an early game boost will be shown "Learning a skill..." as the title of the XP bar while gaining XP
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New locale string 'XPBar.Template.EarlyGameBoost'
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NOTES:
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You can turn off this system in experience.yml 'EarlyGameBoost.Enabled'
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The Early Game Boost is a system in which players receive drastically increased XP gains for the first few levels (until the first set of skills are unlocked)
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With default settings, this means players will be receiving boosted XP for the first 5 levels (50 for Retro)
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The Early Game Boost ends when players get the first skill in each ability under default settings
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The main purpose of this system is to alleviate progression issues with a few skills where the first set of unlocked abilities drastically increase how fun it is to level the skill
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The secondary purpose of this system is to alleviate any psychological issues when grinding towards the first set of unlocks by making the first set of unlocks happen quickly
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This system has been in place for a few versions now, but without an in game indicator of what was going on.
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If you have XP bars off there is still no indicator that this system is in place, I'll address that at some point.
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Version 2.1.66
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Fixed a bug that could happen if a player was removed from the DB when using MySQL/MariaDB when the user was offline
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Fixed a minor memory leak for MySQL
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@ -8,6 +8,7 @@ import com.gmail.nossr50.events.experience.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.events.experience.McMMOPlayerXpGainEvent;
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import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityActivateEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.player.PlayerLevelUtils;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
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import com.gmail.nossr50.util.skills.RankUtils;
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@ -92,7 +93,8 @@ public class SelfListener implements Listener {
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int earlyGameBonusXP = 0;
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//Give some bonus XP for low levels
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if (mcMMOPlayer.getSkillLevel(primarySkillType) <= mcMMO.getPlayerLevelUtils().getEarlyGameCutoff(primarySkillType)) {
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if(PlayerLevelUtils.qualifiesForEarlyGameBoost(mcMMOPlayer, primarySkillType))
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{
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earlyGameBonusXP += (mcMMOPlayer.getXpToLevel(primarySkillType) * 0.05);
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event.setRawXpGained(event.getRawXpGained() + earlyGameBonusXP);
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}
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@ -144,4 +146,6 @@ public class SelfListener implements Listener {
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}
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}
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}
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@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.player.PlayerLevelUtils;
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import org.bukkit.Server;
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import org.bukkit.boss.BarColor;
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import org.bukkit.boss.BarStyle;
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@ -20,7 +21,14 @@ public class ExperienceBarWrapper {
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protected final McMMOPlayer mcMMOPlayer;
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private final PrimarySkillType primarySkillType; //Primary Skill
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<<<<<<< HEAD
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private final Server server;
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=======
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private BossBar bossBar;
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protected final McMMOPlayer mcMMOPlayer;
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private int lastLevelUpdated;
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>>>>>>> 9111590dc2a9bb6a1c12fefc13167a1d88470cd4
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/*
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* This is stored to help optimize updating the title
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*/
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@ -31,7 +39,6 @@ public class ExperienceBarWrapper {
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public ExperienceBarWrapper(PrimarySkillType primarySkillType, McMMOPlayer mcMMOPlayer) {
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this.mcMMOPlayer = mcMMOPlayer;
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this.server = mcMMOPlayer.getPlayer().getServer(); //Might not be good for bungee to do this
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this.primarySkillType = primarySkillType;
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title = "";
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lastLevelUpdated = 0;
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@ -55,8 +62,10 @@ public class ExperienceBarWrapper {
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private String getTitleTemplate() {
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//If they are using extra details
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if (mcMMO.getConfigManager().getConfigLeveling().isMoreDetailedXPBars())
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return LocaleLoader.getString("XPBar.Complex.Template", LocaleLoader.getString("XPBar." + niceSkillName, getLevel()), getCurrentXP(), getMaxXP(), getPowerLevel(), getPercentageOfLevel());
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if(mcMMO.getConfigManager().getConfigLeveling().getEarlyGameBoost().isEnableEarlyGameBoost() && PlayerLevelUtils.qualifiesForEarlyGameBoost(mcMMOPlayer, primarySkillType)) {
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return LocaleLoader.getString("XPBar.Template.EarlyGameBoost");
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} else if(mcMMO.getConfigManager().getConfigLeveling().getConfigExperienceBars().isMoreDetailedXPBars())
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return LocaleLoader.getString("XPBar.Complex.Template", LocaleLoader.getString("XPBar."+niceSkillName, getLevel()), getCurrentXP(), getMaxXP(), getPowerLevel(), getPercentageOfLevel());
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return LocaleLoader.getString("XPBar." + niceSkillName, getLevel(), getCurrentXP(), getMaxXP(), getPowerLevel(), getPercentageOfLevel());
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}
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@ -119,6 +128,13 @@ public class ExperienceBarWrapper {
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else
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bossBar.setProgress(v);
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//Check player level
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if(ExperienceConfig.getInstance().isEarlyGameBoostEnabled() && PlayerLevelUtils.qualifiesForEarlyGameBoost(mcMMOPlayer, primarySkillType)) {
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setColor(BarColor.YELLOW);
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} else {
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setColor(ExperienceConfig.getInstance().getExperienceBarColor(primarySkillType));
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}
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//Every time progress updates we need to check for a title update
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if (getLevel() != lastLevelUpdated || mcMMO.getConfigManager().getConfigLeveling().isMoreDetailedXPBars()) {
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updateTitle();
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@ -1,6 +1,7 @@
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package com.gmail.nossr50.util.player;
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import com.gmail.nossr50.datatypes.experience.CustomXPPerk;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.Permissions;
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@ -131,4 +132,14 @@ public class PlayerLevelUtils {
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}
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/**
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* Check if a player is currently qualifying for the early game boosted XP
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* Will return false only if a player is above the boost level cutoff, it does not check config settings to see if the early game boost is on
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* @param mcMMOPlayer target player
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* @param primarySkillType target skill
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* @return if the player would qualify for the XP boost if its enabled
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*/
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public static boolean qualifiesForEarlyGameBoost(McMMOPlayer mcMMOPlayer, PrimarySkillType primarySkillType) {
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return mcMMOPlayer.getSkillLevel(primarySkillType) < mcMMO.getPlayerLevelUtils().getEarlyGameCutoff(primarySkillType);
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}
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}
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@ -98,6 +98,8 @@ Commands.Party.Header=[[RED]]-----[][[GREEN]]PARTY[[RED]][]-----
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Commands.Party.Features.Header=[[RED]]-----[][[GREEN]]FEATURES[[RED]][]-----
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# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
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# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
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XPBar.Template={0}
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XPBar.Template.EarlyGameBoost=[[GOLD]]Learning a new skill...
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XPBar.Acrobatics=Acrobatics Lv.[[GOLD]]{0}
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XPBar.Alchemy=Alchemy Lv.[[GOLD]]{0}
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XPBar.Archery=Archery Lv.[[GOLD]]{0}
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