mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-26 18:47:57 +01:00
Updated configs
Signed-off-by: t00thpick1 <t00thpick1dirko@gmail.com>
This commit is contained in:
parent
99f6192965
commit
6296a6adde
@ -426,7 +426,7 @@ Double_Drops:
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Sugar_Cane_Block: true
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Vine: true
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Water_Lily: true
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Yellow_Flower: true
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Dandelion: true
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Mining:
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Coal_Ore: true
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Diamond_Ore: true
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@ -183,7 +183,7 @@ Experience:
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Vine: 10
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Water_Lily: 100
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White_Tulip: 150
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Yellow_Flower: 100
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Dandelion: 100
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Mining:
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Coal_Ore: 100
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Diamond_Ore: 750
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@ -29,23 +29,23 @@ Item_Weights:
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# Item weights for armor and tools
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Diamond_Sword: 150
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Diamond_Spade: 150
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Diamond_Shovel: 150
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Diamond_Pickaxe: 150
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Diamond_Axe: 150
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Diamond_Helmet: 150
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Diamond_Chestplate: 150
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Diamond_Leggings: 150
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Diamond_Boots: 150
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Gold_Sword: 75
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Gold_Spade: 75
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Gold_Pickaxe: 75
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Gold_Axe: 75
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Gold_Helmet: 75
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Gold_Chestplate: 75
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Gold_Leggings: 75
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Gold_Boots: 75
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Golden_Sword: 75
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Golden_Shovel: 75
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Golden_Pickaxe: 75
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Golden_Axe: 75
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Golden_Helmet: 75
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Golden_Chestplate: 75
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Golden_Leggings: 75
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Golden_Boots: 75
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Iron_Sword: 60
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Iron_Spade: 60
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Iron_Shovel: 60
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Iron_Pickaxe: 60
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Iron_Axe: 60
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Iron_Helmet: 60
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@ -58,23 +58,23 @@ Item_Weights:
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Party_Shareables:
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Misc_Items:
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- Diamond_Sword
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- Diamond_Spade
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- Diamond_Shovel
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- Diamond_Pickaxe
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- Diamond_Axe
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- Gold_Sword
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- Gold_Spade
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- Gold_Pickaxe
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- Gold_Axe
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- Golden_Sword
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- Golden_Shovel
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- Golden_Pickaxe
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- Golden_Axe
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- Iron_Sword
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- Iron_Spade
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- Iron_Shovel
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- Iron_Pickaxe
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- Iron_Axe
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- Stone_Sword
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- Stone_Spade
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- Stone_Shovel
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- Stone_Pickaxe
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- Stone_Axe
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- Wood_Sword
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- Wood_Spade
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- Wood_Shovel
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- Wood_Pickaxe
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- Wood_Axe
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- Bow
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@ -82,10 +82,10 @@ Party_Shareables:
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- Diamond_Chestplate
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- Diamond_Leggings
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- Diamond_Boots
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- Gold_Helmet
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- Gold_Chestplate
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- Gold_Leggings
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- Gold_Boots
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- Golden_Helmet
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- Golden_Chestplate
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- Golden_Leggings
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- Golden_Boots
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- Iron_Helmet
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- Iron_Chestplate
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- Iron_Leggings
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File diff suppressed because it is too large
Load Diff
@ -49,7 +49,7 @@ Repairables:
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WOOD_SWORD:
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MinimumLevel: 0
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XpMultiplier: .25
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WOOD_SPADE:
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WOOD_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .16
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WOOD_PICKAXE:
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@ -68,7 +68,7 @@ Repairables:
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STONE_SWORD:
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MinimumLevel: 0
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XpMultiplier: .25
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STONE_SPADE:
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STONE_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .16
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STONE_PICKAXE:
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@ -87,7 +87,7 @@ Repairables:
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IRON_SWORD:
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MinimumLevel: 0
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XpMultiplier: .5
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IRON_SPADE:
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IRON_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .3
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IRON_PICKAXE:
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@ -122,32 +122,32 @@ Repairables:
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# Gold repairables
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###
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# Tools
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GOLD_SWORD:
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GOLDEN_SWORD:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLD_SPADE:
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GOLDEN_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: 2.6
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GOLD_PICKAXE:
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GOLDEN_PICKAXE:
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MinimumLevel: 0
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XpMultiplier: 8
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GOLD_AXE:
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GOLDEN_AXE:
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MinimumLevel: 0
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XpMultiplier: 8
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GOLD_HOE:
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GOLDEN_HOE:
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MinimumLevel: 0
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XpMultiplier: 4
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# Armor
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GOLD_HELMET:
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GOLDEN_HELMET:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLD_CHESTPLATE:
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GOLDEN_CHESTPLATE:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLD_LEGGINGS:
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GOLDEN_LEGGINGS:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLD_BOOTS:
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GOLDEN_BOOTS:
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MinimumLevel: 0
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XpMultiplier: 4
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#
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@ -157,7 +157,7 @@ Repairables:
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DIAMOND_SWORD:
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MinimumLevel: 50
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XpMultiplier: .5
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DIAMOND_SPADE:
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DIAMOND_SHOVEL:
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MinimumLevel: 50
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XpMultiplier: .3
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DIAMOND_PICKAXE:
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@ -208,6 +208,6 @@ Repairables:
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BOW:
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MinimumLevel: 0
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XpMultiplier: .5
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CARROT_STICK:
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CARROT_ON_A_STICK:
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MinimumLevel: 0
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XpMultiplier: .5
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@ -49,7 +49,7 @@ Salvageables:
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WOOD_SWORD:
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MinimumLevel: 0
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XpMultiplier: .25
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WOOD_SPADE:
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WOOD_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .16
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WOOD_PICKAXE:
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@ -68,7 +68,7 @@ Salvageables:
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STONE_SWORD:
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MinimumLevel: 0
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XpMultiplier: .25
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STONE_SPADE:
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STONE_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .16
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STONE_PICKAXE:
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@ -87,7 +87,7 @@ Salvageables:
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IRON_SWORD:
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MinimumLevel: 0
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XpMultiplier: .5
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IRON_SPADE:
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IRON_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: .3
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IRON_PICKAXE:
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@ -122,32 +122,32 @@ Salvageables:
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# Gold salvageables
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###
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# Tools
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GOLD_SWORD:
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GOLDEN_SWORD:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLD_SPADE:
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GOLDEN_SHOVEL:
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MinimumLevel: 0
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XpMultiplier: 2.6
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GOLD_PICKAXE:
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GOLDEN_PICKAXE:
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MinimumLevel: 0
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XpMultiplier: 8
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GOLD_AXE:
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GOLDEN_AXE:
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MinimumLevel: 0
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XpMultiplier: 8
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GOLD_HOE:
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GOLDEN_HOE:
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MinimumLevel: 0
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XpMultiplier: 4
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# Armor
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GOLD_HELMET:
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GOLDEN_HELMET:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLD_CHESTPLATE:
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GOLDEN_CHESTPLATE:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLD_LEGGINGS:
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GOLDEN_LEGGINGS:
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MinimumLevel: 0
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XpMultiplier: 4
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GOLD_BOOTS:
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GOLDEN_BOOTS:
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MinimumLevel: 0
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XpMultiplier: 4
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#
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@ -157,7 +157,7 @@ Salvageables:
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DIAMOND_SWORD:
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MinimumLevel: 50
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XpMultiplier: .5
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DIAMOND_SPADE:
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DIAMOND_SHOVEL:
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MinimumLevel: 50
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XpMultiplier: .3
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DIAMOND_PICKAXE:
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@ -208,6 +208,6 @@ Salvageables:
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BOW:
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MinimumLevel: 0
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XpMultiplier: .5
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CARROT_STICK:
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CARROT_ON_A_STICK:
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MinimumLevel: 0
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XpMultiplier: .5
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@ -19,27 +19,28 @@ Fishing:
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Amount: 1
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XP: 200
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Rarity: COMMON
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WOOD_SWORD:
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WOODEN_SWORD:
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Amount: 1
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XP: 200
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Rarity: COMMON
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WOOD_SPADE:
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WOODEN_SHOVEL:
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Amount: 1
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XP: 200
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Rarity: COMMON
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WOOD_PICKAXE:
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WOODEN_PICKAXE:
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Amount: 1
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XP: 200
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Rarity: COMMON
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WOOD_AXE:
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WOODEN_AXE:
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Amount: 1
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XP: 200
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Rarity: COMMON
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WOOD_HOE:
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WOODEN_HOE:
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Amount: 1
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XP: 200
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Rarity: COMMON
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INK_SACK_BLUE:
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//!!
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LAPIS_LAZULI:
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Amount: 20
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XP: 200
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Rarity: COMMON
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@ -47,7 +48,7 @@ Fishing:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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STONE_SPADE:
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STONE_SHOVEL:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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@ -63,39 +64,39 @@ Fishing:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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GOLD_SWORD:
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GOLDEN_SWORD:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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GOLD_SPADE:
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GOLDEN_SHOVEL:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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GOLD_PICKAXE:
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GOLDEN_PICKAXE:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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GOLD_AXE:
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GOLDEN_AXE:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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GOLD_HOE:
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GOLDEN_HOE:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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GOLD_BOOTS:
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GOLDEN_BOOTS:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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GOLD_HELMET:
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GOLDEN_HELMET:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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GOLD_LEGGINGS:
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GOLDEN_LEGGINGS:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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GOLD_CHESTPLATE:
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GOLDEN_CHESTPLATE:
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Amount: 1
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XP: 200
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Rarity: UNCOMMON
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@ -111,7 +112,7 @@ Fishing:
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Amount: 1
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XP: 200
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Rarity: RARE
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IRON_SPADE:
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IRON_SHOVEL:
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Amount: 1
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XP: 200
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Rarity: RARE
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@ -167,7 +168,7 @@ Fishing:
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Amount: 1
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XP: 200
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Rarity: LEGENDARY
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DIAMOND_SPADE:
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DIAMOND_SHOVEL:
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Amount: 1
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XP: 200
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Rarity: LEGENDARY
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@ -199,43 +200,47 @@ Fishing:
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Amount: 1
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XP: 200
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Rarity: LEGENDARY
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RECORD_3:
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MUSIC_DISC_BLOCKS:
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Amount: 1
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XP: 200
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Rarity: RECORD
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RECORD_4:
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MUSIC_DISC_CHIRP:
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Amount: 1
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XP: 200
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Rarity: RECORD
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RECORD_5:
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MUSIC_DISC_FAR:
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Amount: 1
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XP: 200
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Rarity: RECORD
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RECORD_6:
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MUSIC_DISC_MALL:
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Amount: 1
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XP: 200
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Rarity: RECORD
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RECORD_7:
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MUSIC_DISC_MELLOHI:
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Amount: 1
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XP: 200
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Rarity: RECORD
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RECORD_8:
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MUSIC_DISC_STAL:
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Amount: 1
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XP: 200
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Rarity: RECORD
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RECORD_9:
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MUSIC_DISC_STRAD:
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Amount: 1
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XP: 200
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Rarity: RECORD
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RECORD_10:
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MUSIC_DISC_WARD:
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Amount: 1
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XP: 200
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Rarity: RECORD
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RECORD_11:
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MUSIC_DISC_11:
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Amount: 1
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XP: 200
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Rarity: RECORD
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RECORD_12:
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MUSIC_DISC_WAIT:
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Amount: 1
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XP: 200
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Rarity: RECORD
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MUSIC_DISC_13:
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Amount: 1
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XP: 200
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Rarity: RECORD
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@ -447,7 +452,7 @@ Excavation:
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Drop_Chance: 0.05
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Drop_Level: 750
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Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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SULPHUR:
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GUNPOWDER:
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Amount: 1
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XP: 30
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Drop_Chance: 10.0
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@ -507,13 +512,13 @@ Excavation:
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Drop_Chance: 0.5
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Drop_Level: 650
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Drops_From: [Sand, Red_Sand]
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WATCH:
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CLOCK:
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Amount: 1
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XP: 100
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Drop_Chance: 0.1
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Drop_Level: 500
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Drops_From: [Clay]
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WEB:
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COBWEB:
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Amount: 1
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XP: 150
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Drop_Chance: 5.0
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@ -531,13 +536,13 @@ Excavation:
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Drop_Chance: 5.0
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Drop_Level: 25
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Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Mycelium]
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GOLD_RECORD:
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MUSIC_DISC_13:
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Amount: 1
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XP: 3000
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Drop_Chance: 0.05
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Drop_Level: 250
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Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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GREEN_RECORD:
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MUSIC_DISC_CAT:
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Amount: 1
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XP: 3000
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Drop_Chance: 0.05
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@ -549,7 +554,7 @@ Excavation:
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Drop_Chance: 0.13
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Drop_Level: 350
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Drops_From: [Dirt, Podzol, Grass, Sand, Red_Sand, Gravel, Clay, Mycelium, Soul_Sand]
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INK_SACK_BROWN:
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COCOA_BEANS:
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Amount: 1
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XP: 100
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Drop_Chance: 1.33
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@ -583,19 +588,19 @@ Hylian_Luck:
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Drop_Chance: 100.0
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Drop_Level: 0
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Drops_From: [Bushes]
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INK_SACK_BROWN:
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COCOA_BEANS:
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Amount: 1
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XP: 0
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Drop_Chance: 100.0
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Drop_Level: 0
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Drops_From: [Bushes]
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CARROT_ITEM:
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CARROT:
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Amount: 1
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XP: 0
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Drop_Chance: 100.0
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Drop_Level: 0
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Drops_From: [Flowers]
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POTATO_ITEM:
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POTATO:
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Amount: 1
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XP: 0
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Drop_Chance: 100.0
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@ -646,7 +651,7 @@ Shake:
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XP: 0
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Drop_Chance: 49.0
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Drop_Level: 0
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WEB:
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COBWEB:
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Amount: 1
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XP: 0
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Drop_Chance: 1.0
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@ -664,7 +669,7 @@ Shake:
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XP: 0
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Drop_Chance: 33.3
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||||
Drop_Level: 0
|
||||
RAW_CHICKEN:
|
||||
CHICKEN:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 33.3
|
||||
@ -685,19 +690,19 @@ Shake:
|
||||
XP: 0
|
||||
Drop_Chance: 49.0
|
||||
Drop_Level: 0
|
||||
RAW_BEEF:
|
||||
BEEF:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 49.0
|
||||
Drop_Level: 0
|
||||
CREEPER:
|
||||
SKULL_ITEM:
|
||||
SKELETON_SKULL:
|
||||
Data: 4
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 1.0
|
||||
Drop_Level: 0
|
||||
SULPHUR:
|
||||
GUNPOWDER:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 99.0
|
||||
@ -709,7 +714,7 @@ Shake:
|
||||
Drop_Chance: 100.0
|
||||
Drop_Level: 0
|
||||
GHAST:
|
||||
SULPHUR:
|
||||
GUNPOWDER:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 50.0
|
||||
@ -741,7 +746,7 @@ Shake:
|
||||
XP: 0
|
||||
Drop_Chance: 12.0
|
||||
Drop_Level: 0
|
||||
RED_ROSE:
|
||||
POPPY:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 85.0
|
||||
@ -758,7 +763,7 @@ Shake:
|
||||
XP: 0
|
||||
Drop_Chance: 5.0
|
||||
Drop_Level: 0
|
||||
MUSHROOM_SOUP:
|
||||
MUSHROOM_STEW:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 5.0
|
||||
@ -779,7 +784,7 @@ Shake:
|
||||
Drop_Chance: 30.0
|
||||
Drop_Level: 0
|
||||
PIG:
|
||||
PORK:
|
||||
PORKCHOP:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 100.0
|
||||
@ -796,7 +801,7 @@ Shake:
|
||||
Drop_Chance: 50.0
|
||||
Drop_Level: 0
|
||||
PLAYER:
|
||||
SKULL_ITEM:
|
||||
SKELETON_SKULL:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 0.0
|
||||
@ -806,7 +811,7 @@ Shake:
|
||||
Drop_Chance: 0.0
|
||||
Drop_Level: 0
|
||||
SHEEP:
|
||||
WOOL:
|
||||
WHITE_WOOL:
|
||||
Amount: 3
|
||||
XP: 0
|
||||
Drop_Chance: 100.0
|
||||
@ -823,7 +828,7 @@ Shake:
|
||||
Drop_Chance: 75.0
|
||||
Drop_Level: 0
|
||||
SKELETON:
|
||||
SKULL_ITEM:
|
||||
SKELETON_SKULL:
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 0
|
||||
@ -868,7 +873,7 @@ Shake:
|
||||
Drop_Chance: 97.0
|
||||
Drop_Level: 0
|
||||
SQUID:
|
||||
INK_SACK_BLACK:
|
||||
INK_SAC:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 100.0
|
||||
@ -905,7 +910,7 @@ Shake:
|
||||
XP: 0
|
||||
Drop_Chance: 15.0
|
||||
Drop_Level: 0
|
||||
SULPHUR:
|
||||
GUNPOWDER:
|
||||
Amount: 1
|
||||
XP: 0
|
||||
Drop_Chance: 15.0
|
||||
@ -931,7 +936,7 @@ Shake:
|
||||
Drop_Chance: 15.0
|
||||
Drop_Level: 0
|
||||
WITHER_SKELETON:
|
||||
SKULL_ITEM:
|
||||
WITHER_SKELETON_SKULL:
|
||||
Data: 0
|
||||
Amount: 1
|
||||
XP: 0
|
||||
@ -948,7 +953,7 @@ Shake:
|
||||
Drop_Chance: 49.0
|
||||
Drop_Level: 0
|
||||
ZOMBIE:
|
||||
SKULL_ITEM:
|
||||
SKELETON_SKULL:
|
||||
Data: 2
|
||||
Amount: 1
|
||||
XP: 0
|
||||
|
@ -347,10 +347,10 @@ public class PotionConfigGenerator {
|
||||
}
|
||||
for (Entry<WriteablePotion, Map<Ingredient, WriteablePotion>> entry : vanillaPotions.entrySet()) {
|
||||
if (entry.getKey().mat == Material.POTION) {
|
||||
entry.getValue().put(new Ingredient(Material.SULPHUR), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data));
|
||||
entry.getValue().put(new Ingredient(Material.GUNPOWDER), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data));
|
||||
}
|
||||
if (entry.getKey().mat == Material.SPLASH_POTION) {
|
||||
entry.getValue().put(new Ingredient(Material.DRAGONS_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data));
|
||||
entry.getValue().put(new Ingredient(Material.DRAGON_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -393,10 +393,10 @@ public class PotionConfigGenerator {
|
||||
mod = 0.25;
|
||||
}
|
||||
children.put(new Ingredient(Material.BROWN_MUSHROOM), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.CONFUSION, (int) (450 * mod), 0), "NAUSEA"));
|
||||
children.put(new Ingredient(Material.CARROT_ITEM), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.FAST_DIGGING, (int) (3600 * mod), 0), "HASTE"));
|
||||
children.put(new Ingredient(Material.CARROT), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.FAST_DIGGING, (int) (3600 * mod), 0), "HASTE"));
|
||||
children.put(new Ingredient(Material.SLIME_BALL), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.SLOW_DIGGING, (int) (3600 * mod), 0), "DULLNESS"));
|
||||
children.put(new Ingredient(Material.GOLDEN_APPLE), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE, (int) (450 * mod), 0), "RESISTANCE"));
|
||||
children.put(new Ingredient(Material.INK_SACK), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.BLINDNESS, (int) (225 * mod), 0), "BLINDNESS"));
|
||||
children.put(new Ingredient(Material.INK_SAC), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.BLINDNESS, (int) (225 * mod), 0), "BLINDNESS"));
|
||||
children.put(new Ingredient(Material.ROTTEN_FLESH), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.HUNGER, (int) (900 * mod), 0), "HUNGER"));
|
||||
children.put(new Ingredient(Material.POISONOUS_POTATO), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.WITHER, (int) (450 * mod), 0), "DECAY"));
|
||||
children.put(new Ingredient(Material.QUARTZ), new WriteablePotion(current.mat, PotionType.UNCRAFTABLE, new PotionEffect(PotionEffectType.ABSORPTION, (int) (1800 * mod), 0), "ABSORPTION"));
|
||||
@ -608,10 +608,10 @@ public class PotionConfigGenerator {
|
||||
for (Entry<WriteablePotion, Map<Ingredient, WriteablePotion>> entry : mcMMOPotions.entrySet()) {
|
||||
if (entry.getKey().mat == Material.POTION) {
|
||||
PotionEffect effect = new PotionEffect(entry.getKey().effect.getType(), (int) (entry.getKey().effect.getDuration() * 0.75), entry.getKey().effect.getAmplifier());
|
||||
entry.getValue().put(new Ingredient(Material.SULPHUR), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data, effect, entry.getKey().baseName));
|
||||
entry.getValue().put(new Ingredient(Material.GUNPOWDER), new WriteablePotion(Material.SPLASH_POTION, entry.getKey().data, effect, entry.getKey().baseName));
|
||||
} else if (entry.getKey().mat == Material.SPLASH_POTION) {
|
||||
PotionEffect effect = new PotionEffect(entry.getKey().effect.getType(), (int) (entry.getKey().effect.getDuration() * 0.33), entry.getKey().effect.getAmplifier());
|
||||
entry.getValue().put(new Ingredient(Material.DRAGONS_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data, effect, entry.getKey().baseName));
|
||||
entry.getValue().put(new Ingredient(Material.DRAGON_BREATH), new WriteablePotion(Material.LINGERING_POTION, entry.getKey().data, effect, entry.getKey().baseName));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user