diff --git a/Changelog.txt b/Changelog.txt
index 75babd7ba..2bf09f061 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -9,12 +9,10 @@ Key:
Version 2.1.26
Added new scaling damage buffs to all existing Combat Skills
+ Added a new subskill named Stab to Swords
Fixed a bug where Berserk was not adding 50% damage to attacks
+ Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, higher ranks have more damage)
- Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, with a net result of 3 extra RAW damage before reductions)
- XP is not granted for attacks while attacking with vanilla attack speed cooldown
- Added a new subskill named Stab to Swords to help with lategame PVP combat
- New permission node ''
NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3
New Permissions
@@ -26,15 +24,10 @@ Version 2.1.26
Notes:
The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
-
+ Limit Break has 10 ranks, each rank gives 1 extra RAW damage, this is damage before reductions from armor and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before.
+ With these new changes, most skills can 2 shot normal diamond armor, and it takes about 5 hits to kill someone in Prot IV Diamond Armor.
+ I'm not sure everyone will like these changes, the net result is players are a lot easier to kill now, whereas before you could take quite a beating before getting killed.
I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.
- These changes are meant to be minor tweaks for endgame PVP, a dedicated PVP update where I do a lot more research and testing will happen after 2.3
-
- Stab is unlocked at level 75/750, and ranks up again at level 100/1000
- Stab permanently adds small amounts of extra damage when attacking with a sword.
- Stab is meant to make up for Swords lackluster damage against fully geared opponents.
-
- Iron Arm got buffed because Unarmed was dealing lackluster damage compared to other skills.
Version 2.1.25
Shake now has an upper limit of damage (10) - Will be configurable in 2.2 which is coming in the near future
diff --git a/pom.xml b/pom.xml
index a31b7980e..fdf245bdd 100755
--- a/pom.xml
+++ b/pom.xml
@@ -2,7 +2,7 @@
4.0.0
com.gmail.nossr50.mcMMO
mcMMO
- 2.1.26-SNAPSHOT
+ 2.1.26
mcMMO
https://github.com/mcMMO-Dev/mcMMO