From 65687ca6033bcaaed9b894cf61ecdb96f7fbdfe1 Mon Sep 17 00:00:00 2001 From: nossr50 Date: Wed, 27 Mar 2019 16:40:08 -0700 Subject: [PATCH] 2.1.26 - Combat Skills are MUCH more deadly --- Changelog.txt | 17 +++++------------ pom.xml | 2 +- 2 files changed, 6 insertions(+), 13 deletions(-) diff --git a/Changelog.txt b/Changelog.txt index 75babd7ba..2bf09f061 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -9,12 +9,10 @@ Key: Version 2.1.26 Added new scaling damage buffs to all existing Combat Skills + Added a new subskill named Stab to Swords Fixed a bug where Berserk was not adding 50% damage to attacks + Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, higher ranks have more damage) - Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, with a net result of 3 extra RAW damage before reductions) - XP is not granted for attacks while attacking with vanilla attack speed cooldown - Added a new subskill named Stab to Swords to help with lategame PVP combat - New permission node '' NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3 New Permissions @@ -26,15 +24,10 @@ Version 2.1.26 Notes: The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level. - + Limit Break has 10 ranks, each rank gives 1 extra RAW damage, this is damage before reductions from armor and enchantments. The net result is you deal about 50% more damage with an end game skill compared to before. + With these new changes, most skills can 2 shot normal diamond armor, and it takes about 5 hits to kill someone in Prot IV Diamond Armor. + I'm not sure everyone will like these changes, the net result is players are a lot easier to kill now, whereas before you could take quite a beating before getting killed. I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things. - These changes are meant to be minor tweaks for endgame PVP, a dedicated PVP update where I do a lot more research and testing will happen after 2.3 - - Stab is unlocked at level 75/750, and ranks up again at level 100/1000 - Stab permanently adds small amounts of extra damage when attacking with a sword. - Stab is meant to make up for Swords lackluster damage against fully geared opponents. - - Iron Arm got buffed because Unarmed was dealing lackluster damage compared to other skills. Version 2.1.25 Shake now has an upper limit of damage (10) - Will be configurable in 2.2 which is coming in the near future diff --git a/pom.xml b/pom.xml index a31b7980e..fdf245bdd 100755 --- a/pom.xml +++ b/pom.xml @@ -2,7 +2,7 @@ 4.0.0 com.gmail.nossr50.mcMMO mcMMO - 2.1.26-SNAPSHOT + 2.1.26 mcMMO https://github.com/mcMMO-Dev/mcMMO