mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-29 03:57:54 +01:00
commit
6f95d6b60d
2
pom.xml
2
pom.xml
@ -2,7 +2,7 @@
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>1.2.08</version>
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<version>1.2.09-dev</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/TheYeti/mcMMO</url>
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<url>https://github.com/TheYeti/mcMMO</url>
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<issueManagement>
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<issueManagement>
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@ -16,6 +16,7 @@
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*/
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*/
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package com.gmail.nossr50;
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package com.gmail.nossr50;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.entity.*;
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import org.bukkit.entity.*;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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@ -352,17 +353,42 @@ public class Combat
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Skills.XpCheckSkill(SkillType.ARCHERY, attacker);
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Skills.XpCheckSkill(SkillType.ARCHERY, attacker);
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}
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}
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}
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}
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public static void dealDamage(Entity target, int dmg){
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if(target instanceof Player){
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/**
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((Player) target).damage(dmg);
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* Attempt to damage target for value dmg with reason CUSTOM
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}
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*
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if(target instanceof Animals){
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* @param target LivingEntity which to attempt to damage
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((Animals) target).damage(dmg);
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* @param dmg Amount of damage to attempt to do
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}
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*/
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if(target instanceof Monster){
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public static void dealDamage(LivingEntity target, int dmg){
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((Monster) target).damage(dmg);
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EntityDamageEvent ede = new EntityDamageEvent(target, EntityDamageEvent.DamageCause.CUSTOM, dmg);
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}
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Bukkit.getPluginManager().callEvent(ede);
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}
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}
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/**
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* Attempt to damage target for value dmg with reason cause
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param cause DamageCause to pass to damage event
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*/
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public static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
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EntityDamageEvent ede = new EntityDamageEvent(target, cause, dmg);
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Bukkit.getPluginManager().callEvent(ede);
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}
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/**
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* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param attacker Player to pass to event as damager
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*/
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public static void dealDamage(LivingEntity target, int dmg, Player attacker) {
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EntityDamageEvent ede = new EntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
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Bukkit.getPluginManager().callEvent(ede);
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}
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public static boolean pvpAllowed(EntityDamageByEntityEvent event, World world)
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public static boolean pvpAllowed(EntityDamageByEntityEvent event, World world)
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{
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{
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if(!event.getEntity().getWorld().getPVP())
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if(!event.getEntity().getWorld().getPVP())
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@ -0,0 +1,55 @@
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package com.gmail.nossr50.events;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import com.gmail.nossr50.datatypes.SkillType;
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/**
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* Called when a user levels up in a skill
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*/
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@SuppressWarnings("serial")
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public class McMMOPlayerLevelUpEvent extends Event {
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private Player player;
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private SkillType skill;
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private int levelsGained;
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public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
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this.player = player;
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this.skill = skill;
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this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
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}
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/**
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* @return Player leveling up
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* @return SkillType that is being leveled up
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*/
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public SkillType getSkill() {
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return skill;
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}
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/**
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* @return The number of levels gained in this event
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*/
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public int getLevelsGained() {
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return levelsGained;
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}
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/** Rest of file is required boilerplate for custom events **/
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private static final HandlerList handlers = new HandlerList();
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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@ -17,6 +17,7 @@
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package com.gmail.nossr50.runnables;
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package com.gmail.nossr50.runnables;
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import org.bukkit.entity.*;
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import org.bukkit.entity.*;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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@ -60,7 +61,7 @@ public class mcTimer implements Runnable
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*/
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*/
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if(thecount % 2 == 0 && PP.getBleedTicks() >= 1)
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if(thecount % 2 == 0 && PP.getBleedTicks() >= 1)
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{
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{
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player.damage(2);
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Combat.dealDamage(player, 2);
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PP.decreaseBleedTicks();
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PP.decreaseBleedTicks();
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}
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}
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@ -25,6 +25,7 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.Plugin;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.mcPermissions;
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@ -152,7 +153,7 @@ public class Axes {
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continue;
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continue;
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if(targets >= 1 && derp.getWorld().getPVP())
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if(targets >= 1 && derp.getWorld().getPVP())
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{
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{
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target.damage(event.getDamage() / 2);
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Combat.dealDamage(target, event.getDamage() / 2, attacker);
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target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
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target.sendMessage(ChatColor.DARK_RED+"Struck by CLEAVE!");
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targets--;
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targets--;
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continue;
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continue;
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@ -161,7 +162,7 @@ public class Axes {
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else
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else
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{
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{
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LivingEntity target = (LivingEntity)derp;
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LivingEntity target = (LivingEntity)derp;
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target.damage(event.getDamage() / 2);
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Combat.dealDamage(target, event.getDamage() / 2, attacker);
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targets--;
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targets--;
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}
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}
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}
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}
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@ -9,6 +9,7 @@ import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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import org.bukkit.material.Wool;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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@ -671,7 +672,7 @@ public class Fishing {
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if(le instanceof Player)
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if(le instanceof Player)
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return;
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return;
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le.damage(1);
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Combat.dealDamage(le, 1, event.getPlayer());
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World world = le.getWorld();
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World world = le.getWorld();
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/* Neutral Mobs */
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/* Neutral Mobs */
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@ -192,7 +192,7 @@ public class Repair {
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removeItem(player, rIron);
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removeItem(player, rIron);
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repairItem(player, enchants, enchantsLevel);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player));
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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dif = (short) (durabilityBefore - durabilityAfter);
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if(m.isShovel(is))
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if(m.isShovel(is))
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dif = (short) (dif / 3);
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dif = (short) (dif / 3);
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@ -315,7 +315,7 @@ public class Repair {
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if(rank == 0)
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if(rank == 0)
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{
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{
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if(LoadProperties.mayLoseEnchants())
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if(LoadProperties.mayLoseEnchants)
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{
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{
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player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
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player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
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for(Enchantment x : enchants)
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for(Enchantment x : enchants)
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@ -328,7 +328,7 @@ public class Repair {
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boolean failure = false, downgrade = false;
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boolean failure = false, downgrade = false;
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if(LoadProperties.mayLoseEnchants())
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if(LoadProperties.mayLoseEnchants)
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{
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{
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for(Enchantment x : enchants)
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for(Enchantment x : enchants)
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{
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{
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@ -341,7 +341,7 @@ public class Repair {
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{
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{
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if(enchantsLvl[pos] > 1)
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if(enchantsLvl[pos] > 1)
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{
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{
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if(LoadProperties.mayDowngradeEnchants())
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if(LoadProperties.mayDowngradeEnchants)
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{
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{
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if(Math.random() * 100 <= getDowngradeChance(rank))
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if(Math.random() * 100 <= getDowngradeChance(rank))
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{
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{
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@ -18,6 +18,7 @@ package com.gmail.nossr50.skills;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -35,6 +36,7 @@ import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerStat;
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import com.gmail.nossr50.datatypes.PlayerStat;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.events.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.locale.mcLocale;
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@ -326,6 +328,9 @@ public class Skills
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skillups++;
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skillups++;
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PP.removeXP(skillType, PP.getXpToLevel(skillType));
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PP.removeXP(skillType, PP.getXpToLevel(skillType));
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PP.skillUp(skillType, 1);
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PP.skillUp(skillType, 1);
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McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
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Bukkit.getPluginManager().callEvent(eventToFire);
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}
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}
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if(!LoadProperties.useMySQL)
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if(!LoadProperties.useMySQL)
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@ -151,7 +151,7 @@ public class Swords
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continue;
|
continue;
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if(targets >= 1 && derp.getWorld().getPVP())
|
if(targets >= 1 && derp.getWorld().getPVP())
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{
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{
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target.damage(event.getDamage() / 4);
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Combat.dealDamage(target, event.getDamage() / 4, attacker);
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target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
|
target.sendMessage(ChatColor.DARK_RED+"Struck by Serrated Strikes!");
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Users.getProfile(target).addBleedTicks(5);
|
Users.getProfile(target).addBleedTicks(5);
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targets--;
|
targets--;
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@ -164,7 +164,7 @@ public class Swords
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pluginx.misc.addToBleedQue((LivingEntity)derp);
|
pluginx.misc.addToBleedQue((LivingEntity)derp);
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|
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LivingEntity target = (LivingEntity)derp;
|
LivingEntity target = (LivingEntity)derp;
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target.damage(event.getDamage() / 4);
|
Combat.dealDamage(target, event.getDamage() / 4, attacker);
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targets--;
|
targets--;
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}
|
}
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}
|
}
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@ -193,7 +193,7 @@ public class Swords
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{
|
{
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if(Math.random() * 2000 <= 600)
|
if(Math.random() * 2000 <= 600)
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{
|
{
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Combat.dealDamage(f, event.getDamage() / 2);
|
Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
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defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
|
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
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if(f instanceof Player)
|
if(f instanceof Player)
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((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
|
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
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@ -201,7 +201,7 @@ public class Swords
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}
|
}
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else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS))
|
else if (Math.random() * 2000 <= PPd.getSkillLevel(SkillType.SWORDS))
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{
|
{
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Combat.dealDamage(f, event.getDamage() / 2);
|
Combat.dealDamage((LivingEntity) f, event.getDamage() / 2);
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defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
|
defender.sendMessage(ChatColor.GREEN+"**COUNTER-ATTACKED**");
|
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if(f instanceof Player)
|
if(f instanceof Player)
|
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((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
|
((Player) f).sendMessage(ChatColor.DARK_RED+"Hit with counterattack!");
|
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@ -245,7 +245,7 @@ public class Swords
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|||||||
}
|
}
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else
|
else
|
||||||
{
|
{
|
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x.damage(2);
|
Combat.dealDamage(x, 2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
@ -16,7 +16,6 @@
|
|||||||
*/
|
*/
|
||||||
package com.gmail.nossr50.skills;
|
package com.gmail.nossr50.skills;
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|
|
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import org.bukkit.craftbukkit.CraftOfflinePlayer;
|
|
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import org.bukkit.entity.AnimalTamer;
|
import org.bukkit.entity.AnimalTamer;
|
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import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
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import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
name: mcMMO
|
name: mcMMO
|
||||||
main: com.gmail.nossr50.mcMMO
|
main: com.gmail.nossr50.mcMMO
|
||||||
version: 1.2.08
|
version: 1.2.09-dev
|
||||||
softdepend: [Spout]
|
softdepend: [Spout]
|
||||||
author: TheYeti
|
author: TheYeti
|
||||||
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
|
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
|
||||||
|
Loading…
Reference in New Issue
Block a user