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Removed some unneeded imports.
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d1c4efa30d
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@ -1,15 +1,12 @@
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package com.gmail.nossr50.commands.skills;
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package com.gmail.nossr50.commands.skills;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.locale.mcLocale;
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@ -18,7 +18,6 @@ package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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@ -80,7 +79,6 @@ public class WoodCutting
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if(player.getHealth() >= 2)
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if(player.getHealth() >= 2)
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Combat.dealDamage(player, (int)(Math.random() * (player.getHealth()-1)));
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Combat.dealDamage(player, (int)(Math.random() * (player.getHealth()-1)));
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player.updateInventory(); //Not sure if needed
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return;
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return;
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}
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}
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