Fixed a lot of problems with the bleed task code...

This commit is contained in:
nossr50 2019-01-23 16:01:30 -08:00
parent 6ff13077be
commit 71a3eb6a93
22 changed files with 66 additions and 79 deletions

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@ -1,7 +1,5 @@
package com.gmail.nossr50.commands.party.teleport;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.WorldBlacklist;
import com.gmail.nossr50.datatypes.party.Party;
@ -18,6 +16,8 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.commands.CommandUtils;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import com.google.common.collect.ImmutableList;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;

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@ -1,12 +1,10 @@
package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.taming.Taming;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.TextComponentFactory;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.EntityType;

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@ -225,7 +225,7 @@ public class Roll extends AcrobaticsSubSkill implements RandomChance {
double modifiedDamage = calculateModifiedRollDamage(damage, Acrobatics.rollThreshold);
if (!isFatal(player, modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_ROLL, player, getPrimarySkill(), skillLevel, getActivationChance(mcMMOPlayer))) {
if (!isFatal(player, modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_ROLL, player, skillLevel, getActivationChance(mcMMOPlayer))) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Roll.Text");
SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS);
//player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));

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@ -1,7 +1,5 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.HiddenConfig;
import com.gmail.nossr50.config.WorldBlacklist;
@ -29,6 +27,8 @@ import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;

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@ -1,7 +1,5 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.WorldBlacklist;
@ -26,6 +24,8 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.block.Block;

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@ -1,7 +1,5 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.WorldBlacklist;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
@ -15,6 +13,8 @@ import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;

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@ -1,7 +1,5 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import com.gmail.nossr50.chat.ChatManager;
import com.gmail.nossr50.chat.ChatManagerFactory;
import com.gmail.nossr50.chat.PartyChatManager;
@ -31,6 +29,8 @@ import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;

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@ -1,7 +1,5 @@
package com.gmail.nossr50.listeners;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
@ -13,6 +11,8 @@ import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityActivateEvent
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
import com.gmail.nossr50.worldguard.WorldGuardManager;
import com.gmail.nossr50.worldguard.WorldGuardUtils;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;

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@ -1,8 +1,8 @@
package com.gmail.nossr50.runnables.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.util.MobHealthbarUtils;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
@ -24,63 +24,53 @@ public class BleedTimerTask extends BukkitRunnable {
@Override
public void run() {
for (Iterator<Entry<LivingEntity, Integer>> bleedIterator = bleedList.entrySet().iterator(); bleedIterator.hasNext(); ) {
Entry<LivingEntity, Integer> entry = bleedIterator.next();
LivingEntity entity = entry.getKey();
for(LivingEntity target : bleedList.keySet())
{
mcMMO.p.getServer().broadcastMessage("Entity "+target.getName()+" has "+bleedList.get(target)+" ticks of bleed left");
if (entry.getValue() <= 0 || !entity.isValid()) {
bleedIterator.remove();
if (bleedList.get(target) <= 0 || !target.isValid()) {
remove(target);
continue;
}
double damage;
//Play Bleed Sound
SoundManager.worldSendSound(entity.getWorld(), entity.getLocation(), SoundType.BLEED);
SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
if (entity instanceof Player) {
if (target instanceof Player) {
damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
//Above Bleed Rank 3 deals 50% more damage
if(bleedDamage.get(entity) >= 3)
if(bleedDamage.get(target) >= 3)
damage = damage * 1.5;
Player player = (Player) entity;
Player player = (Player) target;
if (!player.isOnline()) {
remove(target);
continue;
}
// Never kill with Bleeding
if (player.getHealth() - damage > 0) {
CombatUtils.dealNoInvulnerabilityTickDamage(entity, damage, null);
ParticleEffectUtils.playBleedEffect(entity);
}
entry.setValue(entry.getValue() - 1);
/*if (entry.getValue() <= 0) {
/*if (bleedList.get(target) <= 0) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
}*/
}
else {
damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
// Anticipate the entity's death to prevent CME because of our EntityDeathEvent listener
if (entity.getHealth() - damage > 0) {
entry.setValue(entry.getValue() - 1);
}
else {
bleedIterator.remove();
}
CombatUtils.dealNoInvulnerabilityTickDamage(entity, damage, attackerMap.get(entity));
ParticleEffectUtils.playBleedEffect(entity);
MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
}
CombatUtils.dealNoInvulnerabilityTickDamage(target, damage, attackerMap.get(target));
ParticleEffectUtils.playBleedEffect(target);
lowerBleedDurationTicks(target);
}
}
private void lowerBleedDurationTicks(LivingEntity target) {
bleedList.put(target, bleedList.get(target) - 1);
}
/**
* Instantly Bleed out a LivingEntity
*

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@ -44,7 +44,7 @@ public class AcrobaticsManager extends SkillManager {
double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
Player player = getPlayer();
if (!isFatal(modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_DODGE, player, this.skill, getSkillLevel(), activationChance)) {
if (!isFatal(modifiedDamage) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ACROBATICS_DODGE, player, getSkillLevel(), activationChance)) {
ParticleEffectUtils.playDodgeEffect(player);
if (mcMMOPlayer.useChatNotifications()) {

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@ -59,7 +59,7 @@ public class ArcheryManager extends SkillManager {
* @param target The {@link LivingEntity} damaged by the arrow
*/
public void retrieveArrows(LivingEntity target) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_ARROW_RETRIEVAL, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_ARROW_RETRIEVAL, getPlayer(), getSkillLevel(), activationChance)) {
Archery.incrementTrackerValue(target);
}
}
@ -70,7 +70,7 @@ public class ArcheryManager extends SkillManager {
* @param defender The {@link Player} being affected by the ability
*/
public double daze(Player defender) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_DAZE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_DAZE, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}
@ -97,7 +97,7 @@ public class ArcheryManager extends SkillManager {
* @param oldDamage The raw damage value of this arrow before we modify it
*/
public double skillShot(double oldDamage) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer(), 0, 0)) {
return oldDamage;
}

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@ -55,7 +55,7 @@ public class AxesManager extends SkillManager {
* Handle the effects of the Axe Mastery ability
*/
public double axeMastery() {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer(), 0, 0)) {
return 0;
}
@ -69,7 +69,7 @@ public class AxesManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public double criticalHit(LivingEntity target, double damage) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}
@ -105,7 +105,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (armor != null && ItemUtils.isArmor(armor)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer(), getSkillLevel(), activationChance)) {
SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
}
}
@ -119,7 +119,7 @@ public class AxesManager extends SkillManager {
*/
public double greaterImpact(LivingEntity target) {
//static chance (3rd param)
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}

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@ -159,7 +159,7 @@ public class HerbalismManager extends SkillManager {
}
for (int i = greenTerra ? 2 : 1; i != 0; i--) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_DOUBLE_DROPS, player, this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_DOUBLE_DROPS, player, getSkillLevel(), activationChance)) {
for (ItemStack item : drops) {
Misc.dropItems(Misc.getBlockCenter(blockState), item, amount);
}
@ -174,7 +174,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processGreenThumbBlocks(BlockState blockState) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer(), getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILURE, "Herbalism.Ability.GTh.Fail");
return false;
}
@ -189,7 +189,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processHylianLuck(BlockState blockState) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer(), getSkillLevel(), activationChance)) {
return false;
}
@ -244,7 +244,7 @@ public class HerbalismManager extends SkillManager {
playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
player.updateInventory();
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_SHROOM_THUMB, player, this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_SHROOM_THUMB, player, getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILURE, "Herbalism.Ability.ShroomThumb.Fail");
return false;
}
@ -301,7 +301,7 @@ public class HerbalismManager extends SkillManager {
return;
}
if (!greenTerra && !SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, player, this.skill, getSkillLevel(), activationChance)) {
if (!greenTerra && !SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.HERBALISM_GREEN_THUMB, player, getSkillLevel(), activationChance)) {
return;
}

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@ -82,7 +82,7 @@ public class MiningManager extends SkillManager {
//TODO: Make this readable
for (int i = mcMMOPlayer.getAbilityMode(skill.getAbility()) ? 2 : 1; i != 0; i--) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.MINING_DOUBLE_DROPS, player, this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.MINING_DOUBLE_DROPS, player, getSkillLevel(), activationChance)) {
if (silkTouch) {
Mining.handleSilkTouchDrops(blockState);
}

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@ -282,7 +282,7 @@ public class RepairManager extends SkillManager {
* @return true if bonus granted, false otherwise
*/
private boolean checkPlayerProcRepair() {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer(), getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
return true;
}

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@ -42,7 +42,7 @@ public class SmeltingManager extends SkillManager {
}
public boolean isSecondSmeltSuccessful() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SMELTING_SECOND_SMELT, getPlayer(), this.skill, getSkillLevel(), activationChance);
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SMELTING_SECOND_SMELT, getPlayer(), getSkillLevel(), activationChance);
}
/**

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@ -1,6 +1,5 @@
package com.gmail.nossr50.skills.swords;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
@ -50,7 +49,7 @@ public class SwordsManager extends SkillManager {
* @param target The defending entity
*/
public void ruptureCheck(LivingEntity target) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer(), getSkillLevel(), activationChance)) {
if (target instanceof Player) {
Player defender = (Player) target;
@ -86,7 +85,7 @@ public class SwordsManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public void counterAttackChecks(LivingEntity attacker, double damage) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer(), getSkillLevel(), activationChance)) {
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Countered");

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@ -87,7 +87,7 @@ public class TamingManager extends SkillManager {
*/
public void fastFoodService(Wolf wolf, double damage) {
//static chance (3rd param)
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer(), getSkillLevel(), activationChance)) {
return;
}
@ -107,7 +107,7 @@ public class TamingManager extends SkillManager {
* @param damage The initial damage
*/
public double gore(LivingEntity target, double damage) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.TAMING_GORE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.TAMING_GORE, getPlayer(), getSkillLevel(), activationChance)) {
return 0;
}

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@ -57,7 +57,7 @@ public class UnarmedManager extends SkillManager {
}
public boolean blockCrackerCheck(BlockState blockState) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer(), 0, 0)) {
return false;
}
@ -83,7 +83,7 @@ public class UnarmedManager extends SkillManager {
* @param defender The defending player
*/
public void disarmCheck(Player defender) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_DISARM, getPlayer(), getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
@ -103,7 +103,7 @@ public class UnarmedManager extends SkillManager {
* Check for arrow deflection.
*/
public boolean deflectCheck() {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer(), getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
return true;
}
@ -126,7 +126,7 @@ public class UnarmedManager extends SkillManager {
* Handle the effects of the Iron Arm ability
*/
public double ironArm() {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_IRON_ARM_STYLE, getPlayer(), 0, 0)) {
return 0;
}
@ -141,7 +141,7 @@ public class UnarmedManager extends SkillManager {
* @return true if the defender was not disarmed, false otherwise
*/
private boolean hasIronGrip(Player defender) {
if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!Misc.isNPCEntity(defender) && Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SubSkillType.UNARMED_IRON_GRIP, getPlayer(), getSkillLevel(), activationChance)) {
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");

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@ -44,7 +44,7 @@ public class WoodcuttingManager extends SkillManager {
protected boolean canGetDoubleDrops() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer(), this.skill, getSkillLevel(), activationChance);
&& SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer(), getSkillLevel(), activationChance);
}
/**

View File

@ -47,6 +47,7 @@ public final class CombatUtils {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
double initialDamage = event.getDamage();
Map<DamageModifier, Double> modifiers = getModifiers(event);
if (swordsManager.canActivateAbility()) {

View File

@ -309,15 +309,14 @@ public class SkillUtils {
* Random skills check for success based on numbers and then fire a cancellable event, if that event is not cancelled they succeed
* All other skills just fire the cancellable event and succeed if it is not cancelled
*
* @param skillActivationType this value represents what kind of activation procedures this sub-skill uses
* @param subSkillType The identifier for this specific sub-skill
* @param player The owner of this sub-skill
* @param skill The identifier for the parent of our sub-skill
* @param activationChance This is the value that we roll against, 100 is normal, and 75 is for lucky perk
* @param skillActivationType this value represents what kind of activation procedures this sub-skill uses
* @return returns true if all conditions are met and they event is not cancelled
*/
public static boolean isActivationSuccessful(SkillActivationType skillActivationType, SubSkillType subSkillType, Player player,
PrimarySkillType skill, int skillLevel, int activationChance)
int skillLevel, int activationChance)
{
//Maximum chance to succeed
double maxChance = AdvancedConfig.getInstance().getMaxChance(subSkillType);
@ -328,9 +327,9 @@ public class SkillUtils {
{
//100 Skill = Guaranteed
case RANDOM_LINEAR_100_SCALE_NO_CAP:
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), 100.0D, 100);
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, subSkillType.getParentSkill()), 100.0D, 100);
case RANDOM_LINEAR_100_SCALE_WITH_CAP:
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, skill), maxChance, maxBonusLevel);
return performRandomSkillCheck(subSkillType, player, skillLevel, PerksUtils.handleLuckyPerks(player, subSkillType.getParentSkill()), maxChance, maxBonusLevel);
case RANDOM_STATIC_CHANCE:
//Grab the static activation chance of this skill
double staticRoll = getSecondaryAbilityStaticChance(subSkillType) / activationChance;