mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-27 19:17:44 +01:00
Blast Mining optimization
This commit is contained in:
parent
b98120192a
commit
73f1c08366
@ -132,7 +132,7 @@ public class mcEntityListener implements Listener
|
||||
* Demolitions Expert
|
||||
*/
|
||||
if(cause == DamageCause.BLOCK_EXPLOSION && mcPermissions.getInstance().blastmining(player))
|
||||
BlastMining.demolitionsExpertise(player, event);
|
||||
BlastMining.demolitionsExpertise(Users.getProfile(player).getSkillLevel(SkillType.MINING), event);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -21,27 +21,20 @@ import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
import org.bukkit.event.entity.EntityExplodeEvent;
|
||||
import org.bukkit.event.entity.ExplosionPrimeEvent;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||
import com.gmail.nossr50.datatypes.SkillType;
|
||||
|
||||
public class BlastMining{
|
||||
|
||||
public static void explosionBlockDrops(Block block, Location loc)
|
||||
{
|
||||
int id = block.getTypeId();
|
||||
Material mat = Material.getMaterial(id);
|
||||
byte damage = 0;
|
||||
ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
ItemStack item = new ItemStack(id, 1);
|
||||
|
||||
if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48)
|
||||
{
|
||||
@ -52,50 +45,71 @@ public class BlastMining{
|
||||
switch (id){
|
||||
//GLOWSTONE
|
||||
case 89:
|
||||
mat = Material.getMaterial(348);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
item = new ItemStack(348, 1);
|
||||
m.mcDropItems(loc, item, 2);
|
||||
m.mcRandomDropItems(loc, item, 50, 2);
|
||||
break;
|
||||
//REDSTONE
|
||||
case 73:
|
||||
mat = Material.getMaterial(331);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
item = new ItemStack(331, 1);
|
||||
m.mcDropItems(loc, item, 4);
|
||||
m.mcRandomDropItem(loc, item, 50);
|
||||
break;
|
||||
case 74:
|
||||
mat = Material.getMaterial(331);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
item = new ItemStack(331, 1);
|
||||
m.mcDropItems(loc, item, 4);
|
||||
m.mcRandomDropItem(loc, item, 50);
|
||||
break;
|
||||
//LAPIS
|
||||
case 21:
|
||||
mat = Material.getMaterial(351);
|
||||
item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
|
||||
item = new ItemStack(351, 1, (byte)0,(byte)0x4);
|
||||
m.mcDropItems(loc, item, 4);
|
||||
m.mcRandomDropItems(loc, item, 50, 4);
|
||||
break;
|
||||
//DIAMOND
|
||||
case 56:
|
||||
mat = Material.getMaterial(264);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
item = new ItemStack(264, 1);
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//STONE
|
||||
case 1:
|
||||
mat = Material.getMaterial(4);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
item = new ItemStack(4, 1);
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
//COAL
|
||||
case 16:
|
||||
mat = Material.getMaterial(263);
|
||||
item = new ItemStack(mat, 1, (byte)0, damage);
|
||||
item = new ItemStack(263, 1);
|
||||
m.mcDropItem(loc, item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void explosionYields(List<Block> ores, List<Block> debris, float yield, float oreBonus, float debrisReduction, Location location, int extraDrops)
|
||||
{
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if((float)Math.random() < (yield + oreBonus))
|
||||
{
|
||||
explosionBlockDrops(temp, location);
|
||||
if(extraDrops == 2)
|
||||
explosionBlockDrops(temp, location);
|
||||
if(extraDrops == 3)
|
||||
explosionBlockDrops(temp, location);
|
||||
}
|
||||
}
|
||||
|
||||
if(yield - debrisReduction != 0)
|
||||
{
|
||||
Iterator<Block> iterator3 = debris.iterator();
|
||||
while(iterator3.hasNext())
|
||||
{
|
||||
Block temp = iterator3.next();
|
||||
if((float)Math.random() < (yield - debrisReduction))
|
||||
explosionBlockDrops(temp, location);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@ -104,6 +118,7 @@ public class BlastMining{
|
||||
public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin)
|
||||
{
|
||||
float yield = event.getYield();
|
||||
Location location = event.getLocation();
|
||||
List<Block> blocks = event.blockList();
|
||||
Iterator<Block> iterator = blocks.iterator();
|
||||
|
||||
@ -114,13 +129,12 @@ public class BlastMining{
|
||||
{
|
||||
Block temp = iterator.next();
|
||||
int id = temp.getTypeId();
|
||||
if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74)
|
||||
if(temp.getData() != 5 && !plugin.misc.blockWatchList.contains(temp))
|
||||
{
|
||||
ores.add(temp);
|
||||
}
|
||||
else
|
||||
{
|
||||
debris.add(temp);
|
||||
if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74)
|
||||
ores.add(temp);
|
||||
else
|
||||
debris.add(temp);
|
||||
}
|
||||
}
|
||||
|
||||
@ -128,189 +142,38 @@ public class BlastMining{
|
||||
if(skillLevel < 125)
|
||||
return;
|
||||
|
||||
//+5% ores
|
||||
event.setYield(0);
|
||||
//+35% ores, -10% debris
|
||||
if(skillLevel >= 125 && skillLevel < 250)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
Iterator<Block> iterator3 = debris.iterator();
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .05))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
while(iterator3.hasNext())
|
||||
{
|
||||
Block temp = iterator3.next();
|
||||
if(Math.random() < yield)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
explosionYields(ores, debris, yield, .35f, .10f, location, 1);
|
||||
|
||||
//+10% ores
|
||||
//+40% ores, -20% debris
|
||||
if(skillLevel >= 250 && skillLevel < 375)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
Iterator<Block> iterator3 = debris.iterator();
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .10))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
while(iterator3.hasNext())
|
||||
{
|
||||
Block temp = iterator3.next();
|
||||
if(Math.random() < yield)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
explosionYields(ores, debris, yield, .40f, .20f, location, 1);
|
||||
|
||||
//No debris, +15% ores
|
||||
//No debris, +45% ores
|
||||
if(skillLevel >= 375 && skillLevel < 500)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
explosionYields(ores, debris, yield, .45f, .30f, location, 1);
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .15))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//No debris, +20% ores
|
||||
//No debris, +50% ores
|
||||
if(skillLevel >= 500 && skillLevel < 625)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
explosionYields(ores, debris, yield, .50f, .30f, location, 1);
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .20))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Double Drops, No Debris, +25% ores
|
||||
//Double Drops, No Debris, +55% ores
|
||||
if(skillLevel >= 625 && skillLevel < 750)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
explosionYields(ores, debris, yield, .55f, .30f, location, 2);
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .25))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
if(Math.random() * 1000 <= skillLevel)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Double Drops, No Debris, +30% ores
|
||||
//Double Drops, No Debris, +60% ores
|
||||
if(skillLevel >= 750 && skillLevel < 875)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
explosionYields(ores, debris, yield, .60f, .30f, location, 2);
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() < (yield + .30))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
if(Math.random() * 1000 <= skillLevel)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Triple Drops, No debris, +35% ores
|
||||
//Triple Drops, No debris, +65% ores
|
||||
if(skillLevel >= 875 && skillLevel < 1000)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
explosionYields(ores, debris, yield, .65f, .30f, location, 3);
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() * 100 < (yield + .35))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Triple Drops, No debris, +40% ores
|
||||
//Triple Drops, No debris, +70% ores
|
||||
if(skillLevel >= 1000)
|
||||
{
|
||||
event.setYield(0);
|
||||
Iterator<Block> iterator2 = ores.iterator();
|
||||
|
||||
while(iterator2.hasNext())
|
||||
{
|
||||
Block temp = iterator2.next();
|
||||
if(Math.random() * 100 < (yield + .40))
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
|
||||
{
|
||||
if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp));
|
||||
explosionBlockDrops(temp, event.getLocation());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
explosionYields(ores, debris, yield, .70f, .30f, location, 3);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -345,10 +208,8 @@ public class BlastMining{
|
||||
* Reduces explosion damage to 1/2 of normal at 750.
|
||||
* Reduces explosion damage to 0 at 1000.
|
||||
*/
|
||||
public static void demolitionsExpertise(Player player, EntityDamageEvent event)
|
||||
public static void demolitionsExpertise(int skill, EntityDamageEvent event)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
int skill = PP.getSkillLevel(SkillType.MINING);
|
||||
int damage = event.getDamage();
|
||||
if(skill < 500)
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user