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Nerf tree feller XP. You need durability to use tree feller now.
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parent
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commit
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@ -26,6 +26,8 @@ import org.bukkit.enchantments.Enchantment;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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@ -35,6 +37,7 @@ import com.gmail.nossr50.locale.mcLocale;
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import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.config.*;
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import com.gmail.nossr50.config.*;
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import org.getspout.commons.ChatColor;
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import org.getspout.spoutapi.sound.SoundEffect;
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import org.getspout.spoutapi.sound.SoundEffect;
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@ -63,7 +66,21 @@ public class WoodCutting
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player.sendMessage(mcLocale.getString("Skills.Woodcutting.TreeFellerThreshold"));
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player.sendMessage(mcLocale.getString("Skills.Woodcutting.TreeFellerThreshold"));
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return;
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return;
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}
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}
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int durabilityLoss = 0, xp = 0;
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int durabilityLoss = toBeFelled.size(), xp = 0;
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//Damage the tool
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player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
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//This is to prevent using wood axes everytime you tree fell
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if(player.getItemInHand().getType() == Material.AIR || player.getItemInHand() == null)
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{
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player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");
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if(player.getHealth() >= 2)
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Combat.dealDamage(player, player.getHealth()-1);
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return;
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}
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//Prepare ItemStacks
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//Prepare ItemStacks
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ItemStack item;
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ItemStack item;
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ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0);
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ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0);
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@ -124,11 +141,7 @@ public class WoodCutting
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x.setType(Material.AIR);
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x.setType(Material.AIR);
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//Drop the block
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//Drop the block
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m.mcDropItem(x.getLocation(), item);
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m.mcDropItem(x.getLocation(), item);
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//Damage the tool more if the Tree is larger
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durabilityLoss++;
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} else if(x.getType() == Material.LEAVES)
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} else if(x.getType() == Material.LEAVES)
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{
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{
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Material mat = Material.SAPLING;
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Material mat = Material.SAPLING;
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@ -141,14 +154,11 @@ public class WoodCutting
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//Remove the block
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//Remove the block
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x.setData((byte) 0);
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x.setData((byte) 0);
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x.setType(Material.AIR);
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x.setType(Material.AIR);
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//Damage the tool more if the Tree is larger
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durabilityLoss++;
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}
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}
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}
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}
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}
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}
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PP.addXP(SkillType.WOODCUTTING, xp, player);
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PP.addXP(SkillType.WOODCUTTING, xp/3, player); //Tree Feller gives nerf'd XP
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Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
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Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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