mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 08:39:49 +01:00
Nerf tree feller XP. You need durability to use tree feller now.
This commit is contained in:
parent
e9dae0d633
commit
75c49497ac
@ -26,6 +26,8 @@ import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.event.block.BlockBreakEvent;
|
||||
import org.bukkit.event.player.PlayerAnimationEvent;
|
||||
import org.bukkit.Bukkit;
|
||||
|
||||
import com.gmail.nossr50.Combat;
|
||||
import com.gmail.nossr50.Users;
|
||||
import com.gmail.nossr50.m;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
@ -35,6 +37,7 @@ import com.gmail.nossr50.locale.mcLocale;
|
||||
import com.gmail.nossr50.spout.SpoutStuff;
|
||||
import com.gmail.nossr50.config.*;
|
||||
|
||||
import org.getspout.commons.ChatColor;
|
||||
import org.getspout.spoutapi.sound.SoundEffect;
|
||||
|
||||
|
||||
@ -63,7 +66,21 @@ public class WoodCutting
|
||||
player.sendMessage(mcLocale.getString("Skills.Woodcutting.TreeFellerThreshold"));
|
||||
return;
|
||||
}
|
||||
int durabilityLoss = 0, xp = 0;
|
||||
int durabilityLoss = toBeFelled.size(), xp = 0;
|
||||
|
||||
//Damage the tool
|
||||
player.getItemInHand().setDurability((short) (player.getItemInHand().getDurability()+durabilityLoss));
|
||||
|
||||
//This is to prevent using wood axes everytime you tree fell
|
||||
if(player.getItemInHand().getType() == Material.AIR || player.getItemInHand() == null)
|
||||
{
|
||||
player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");
|
||||
|
||||
if(player.getHealth() >= 2)
|
||||
Combat.dealDamage(player, player.getHealth()-1);
|
||||
return;
|
||||
}
|
||||
|
||||
//Prepare ItemStacks
|
||||
ItemStack item;
|
||||
ItemStack oak = new ItemStack(Material.LOG, 1, (byte)0, (byte)0);
|
||||
@ -125,10 +142,6 @@ public class WoodCutting
|
||||
|
||||
//Drop the block
|
||||
m.mcDropItem(x.getLocation(), item);
|
||||
|
||||
//Damage the tool more if the Tree is larger
|
||||
durabilityLoss++;
|
||||
|
||||
} else if(x.getType() == Material.LEAVES)
|
||||
{
|
||||
Material mat = Material.SAPLING;
|
||||
@ -141,14 +154,11 @@ public class WoodCutting
|
||||
//Remove the block
|
||||
x.setData((byte) 0);
|
||||
x.setType(Material.AIR);
|
||||
|
||||
//Damage the tool more if the Tree is larger
|
||||
durabilityLoss++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PP.addXP(SkillType.WOODCUTTING, xp, player);
|
||||
PP.addXP(SkillType.WOODCUTTING, xp/3, player); //Tree Feller gives nerf'd XP
|
||||
Skills.XpCheckSkill(SkillType.WOODCUTTING, player);
|
||||
|
||||
if(LoadProperties.toolsLoseDurabilityFromAbilities)
|
||||
|
Loading…
Reference in New Issue
Block a user