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Give custom perk boost the highest priority.
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@ -45,7 +45,10 @@ public final class PerksUtils {
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}
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public static float handleXpPerks(Player player, float xp, SkillType skill) {
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if (Permissions.quadrupleXp(player, skill)) {
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if (Permissions.customXpBoost(player, skill)) {
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xp *= ExperienceConfig.getInstance().getCustomXpPerkBoost();
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}
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else if (Permissions.quadrupleXp(player, skill)) {
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xp *= 4;
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}
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else if (Permissions.tripleXp(player, skill)) {
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@ -63,9 +66,6 @@ public final class PerksUtils {
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else if (Permissions.oneAndOneTenthXp(player, skill)) {
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xp *= 1.1;
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}
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else if (Permissions.customXpBoost(player, skill)) {
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xp *= ExperienceConfig.getInstance().getCustomXpPerkBoost();
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}
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return xp;
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}
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