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Making the compiler happy
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@ -1003,9 +1003,10 @@ public final class ExperienceAPI {
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* @param level The level to get the amount of XP for
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* @param formulaType The formula type to get the amount of XP for
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* @throws InvalidFormulaTypeException if the given formulaType is not valid
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* @deprecated Discouraged - Most the time you do not want to provide the formula type yourself, use the other method
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*/
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public static int getXpNeededToLevel(int level, String formulaType) {
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return mcMMO.getFormulaManager().getXPtoNextLevel(level, getFormulaType(formulaType));
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public static int getXpNeededToLevel(int level, FormulaType formulaType) {
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return mcMMO.getFormulaManager().getXPtoNextLevel(level, formulaType);
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}
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/**
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@ -1135,16 +1136,6 @@ public final class ExperienceAPI {
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return xpGainReason;
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}
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private static FormulaType getFormulaType(String formula) throws InvalidFormulaTypeException {
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FormulaType formulaType = FormulaType.getFormulaType(formula);
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if (formulaType == null) {
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throw new InvalidFormulaTypeException();
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}
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return formulaType;
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}
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/**
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* @param player target player
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* @return McMMOPlayer for that player if the profile is loaded, otherwise null
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@ -5,9 +5,9 @@ import com.gmail.nossr50.datatypes.party.PartyFeature;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.util.commands.CommandUtils;
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import com.gmail.nossr50.util.player.UserManager;
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import com.google.common.collect.ImmutableList;
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import com.gmail.nossr50.util.commands.CommandUtils;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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@ -125,7 +125,6 @@ public class PartyAllianceCommand implements TabExecutor {
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}
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private void displayMemberInfo(McMMOPlayer mcMMOPlayer) {
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List<Player> nearMembers = PartyManager.getNearMembers(mcMMOPlayer);
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player.sendMessage(LocaleLoader.getString("Commands.Party.Alliance.Members.Header"));
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player.sendMessage(playerParty.createMembersList(player));
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player.sendMessage(ChatColor.DARK_GRAY + "----------------------------");
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@ -3,6 +3,7 @@ package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.axes.Axes;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.TextComponentFactory;
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@ -87,7 +88,7 @@ public class AxesCommand extends SkillCommand {
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}
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if (canGreaterImpact) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage)));
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", mcMMO.getConfigManager().getConfigAxes().getGreaterImpactBonusDamage())));
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}
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if (canSkullSplitter) {
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@ -18,7 +18,7 @@ public class ConfigAxesCriticalStrikes {
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@Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." +
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"\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
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private AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(SubSkillType.AXES_CRITICAL_STRIKES, 100, 1000);
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private AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(100, 1000);
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@Setting(value = "Damage-Modifiers", comment = "Damage dealt is multiplied by these values when this skill is successfully activated.")
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private DamageProperty damageProperty = new AbstractDamageProperty(1.5, 2.0);
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@ -10,11 +10,6 @@ public abstract class AbstractScalingProperty implements ScalingProperty {
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this.subSkillType = subSkillType;
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}
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@Override
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public SubSkillType getSubSkillType() {
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return subSkillType;
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}
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@Override
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public String toString() {
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return "AbstractScalingProperty{" +
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