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Inspect Command Config
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@ -9,6 +9,9 @@ public class ConfigCommands {
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@Setting(value = "Admin-Chat", comment = "Settings related to the admin chat command and chatting modes.")
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private ConfigCommandsAdminChat adminChat = new ConfigCommandsAdminChat();
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@Setting(value = "Inspect", comment = "Settings related to the inspect command.")
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private ConfigCommandsInspect inspect = new ConfigCommandsInspect();
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public ConfigCommandsAdminChat getAdminChat() {
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return adminChat;
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}
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@ -20,4 +23,20 @@ public class ConfigCommands {
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public boolean isUseDisplayNames() {
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return getAdminChat().isUseDisplayNames();
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}
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public ConfigCommandsInspect getInspect() {
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return inspect;
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}
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public double getInspectCommandMaxDistance() {
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return getInspect().getInspectCommandMaxDistance();
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}
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public boolean isLimitInspectRange() {
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return getInspect().isLimitInspectRange();
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}
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public boolean isAllowInspectOnOfflinePlayers() {
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return getInspect().isAllowInspectOnOfflinePlayers();
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}
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}
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@ -0,0 +1,36 @@
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package com.gmail.nossr50.config.hocon.commands;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class ConfigCommandsInspect {
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private static final double INSPECT_MAX_DISTANCE_DEFAULT = 30.0D;
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private static final boolean LIMIT_INSPECT_RANGE_DEFAULT = false;
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private static final boolean ALLOW_OFFLINE_INSPECTION_DEFAULT = true;
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@Setting(value = "Inspect-Max-Distance", comment = "The maximum range at which players can inspect one another." +
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"\nIs only used if limit inspect range is turned on." +
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"\nDefault value: "+INSPECT_MAX_DISTANCE_DEFAULT)
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private double inspectCommandMaxDistance = INSPECT_MAX_DISTANCE_DEFAULT;
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@Setting(value = "Limit-Inspect-Range", comment = "Inspection is limited by the distance between players instead of always being usable.")
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private boolean limitInspectRange = LIMIT_INSPECT_RANGE_DEFAULT;
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@Setting(value = "Allow-Offline-Inspection", comment = "If set to true players will be able to look at the profiles of anyone on the server whether they are connected or not." +
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"\nAdmins and the console can always check the profiles of offline players.")
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private boolean allowInspectOnOfflinePlayers = ALLOW_OFFLINE_INSPECTION_DEFAULT;
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public double getInspectCommandMaxDistance() {
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return inspectCommandMaxDistance;
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}
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public boolean isLimitInspectRange() {
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return limitInspectRange;
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}
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public boolean isAllowInspectOnOfflinePlayers() {
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return allowInspectOnOfflinePlayers;
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}
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}
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