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Tweaked a few switch statements.
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bc58aff362
commit
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@ -399,7 +399,7 @@ public class Mining {
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}
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default:
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break;
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return;
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}
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}
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}
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@ -71,6 +71,10 @@ public class BlockChecks {
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* @return true if the block should allow ability activation, false otherwise
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*/
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public static boolean abilityBlockCheck(Block block) {
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if (customBlocksEnabled && CustomBlocksConfig.getInstance().customAbilityBlocks.contains(new ItemStack(block.getTypeId(), 1, (short) 0, block.getData()))) {
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return false;
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}
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switch (block.getType()) {
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case BED_BLOCK:
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case BREWING_STAND:
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@ -94,17 +98,12 @@ public class BlockChecks {
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return false;
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default:
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break;
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}
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if (block.getTypeId() == Config.getInstance().getRepairAnvilId()) {
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return false;
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}
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else if (customBlocksEnabled && CustomBlocksConfig.getInstance().customAbilityBlocks.contains(new ItemStack(block.getTypeId(), 1, (short) 0, block.getData()))) {
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return false;
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}
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else {
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return true;
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if (block.getTypeId() == Config.getInstance().getRepairAnvilId()) {
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return false;
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}
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else {
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return true;
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}
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}
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}
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@ -148,6 +148,7 @@ public class Combat {
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}
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break;
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case WOLF:
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Wolf wolf = (Wolf) damager;
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@ -173,6 +174,7 @@ public class Combat {
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}
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break;
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case ARROW:
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LivingEntity shooter = ((Arrow) damager).getShooter();
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@ -190,7 +192,6 @@ public class Combat {
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}
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archeryCheck((Player) shooter, target, event);
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break;
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default:
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