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Add metadata value for repair material
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@ -15,6 +15,13 @@ public interface Repairable {
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*/
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public int getRepairMaterialId();
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/**
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* Gets the metadata byte value of the material used to repair this item
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*
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* @return the byte metadata of the repair material
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*/
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public byte getRepairMaterialMetadata();
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/**
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* Gets the minimum quantity of repair materials ignoring all other repair bonuses
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*
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@ -1,8 +1,8 @@
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package com.gmail.nossr50.skills.repair;
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public class RepairableFactory {
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public static Repairable getRepairable(int itemId, int repairMaterialId, int minimumLevel, int minimumQuantity, short maximumDurability) {
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public static Repairable getRepairable(int itemId, int repairMaterialId, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability) {
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// TODO: Add in loading from config what type of manager we want.
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return new SimpleRepairable(itemId, repairMaterialId, minimumLevel, minimumQuantity, maximumDurability);
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return new SimpleRepairable(itemId, repairMaterialId, repairMetadata, minimumLevel, minimumQuantity, maximumDurability);
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}
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}
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@ -3,10 +3,12 @@ package com.gmail.nossr50.skills.repair;
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public class SimpleRepairable implements Repairable {
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private final int itemId, repairMaterialId, minimumQuantity, minimumLevel;
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private final short maximumDurability, baseRepairDurability;
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private final byte repairMetadata;
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protected SimpleRepairable(int itemId, int repairMaterialId, int minimumLevel, int minimumQuantity, short maximumDurability) {
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protected SimpleRepairable(int itemId, int repairMaterialId, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability) {
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this.itemId = itemId;
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this.repairMaterialId = repairMaterialId;
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this.repairMetadata = repairMetadata;
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this.minimumLevel = minimumLevel;
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this.minimumQuantity = minimumQuantity;
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this.maximumDurability = maximumDurability;
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@ -23,6 +25,11 @@ public class SimpleRepairable implements Repairable {
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return repairMaterialId;
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}
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@Override
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public byte getRepairMaterialMetadata() {
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return repairMetadata;
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}
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@Override
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public int getMinimumQuantity() {
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return minimumQuantity;
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