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https://github.com/mcMMO-Dev/mcMMO.git
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Fixing index error.
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parent
00a5bc5cf3
commit
88ed14fe5c
@ -105,10 +105,13 @@ public class BlockStoreConversionZDirectory implements Runnable {
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this.czPos = this.zPos + this.z;
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this.czPos = this.zPos + this.z;
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for(this.y2 = (64 * this.y); this.y2 < (64 * this.y + 64); this.y2++) {
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for(this.y2 = (64 * this.y); this.y2 < (64 * this.y + 64); this.y2++) {
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if(!this.manager.isTrue(this.cxPos, this.y2, this.czPos, this.world))
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try {
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continue;
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if(!this.manager.isTrue(this.cxPos, this.y2, this.czPos, this.world))
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continue;
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this.newManager.setTrue(this.cxPos, this.y2, this.czPos, this.world);
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this.newManager.setTrue(this.cxPos, this.y2, this.czPos, this.world);
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}
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catch(Exception e) {}
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}
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}
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}
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}
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}
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}
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@ -15,7 +15,7 @@ public class PrimitiveChunkStore implements ChunkStore {
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transient private boolean dirty = false;
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transient private boolean dirty = false;
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/** X, Z, Y */
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/** X, Z, Y */
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public boolean[][][] store;
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public boolean[][][] store;
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private static final int CURRENT_VERSION = 4;
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private static final int CURRENT_VERSION = 5;
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private static final int MAGIC_NUMBER = 0xEA5EDEBB;
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private static final int MAGIC_NUMBER = 0xEA5EDEBB;
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private int cx;
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private int cx;
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private int cz;
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private int cz;
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@ -34,7 +34,7 @@ public class PrimitiveChunkStore implements ChunkStore {
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this.xBitShifts = 11;
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this.xBitShifts = 11;
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this.zBitShifts = 7;
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this.zBitShifts = 7;
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this.store = new boolean[16][16][this.worldHeight - 1];
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this.store = new boolean[16][16][this.worldHeight];
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conversionNeeded = false;
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conversionNeeded = false;
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}
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}
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@ -139,7 +139,23 @@ public class PrimitiveChunkStore implements ChunkStore {
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store = (boolean[][][]) in.readObject();
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store = (boolean[][][]) in.readObject();
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if (fileVersionNumber < CURRENT_VERSION) {
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if (fileVersionNumber < CURRENT_VERSION) {
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fixArray();
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dirty = true;
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dirty = true;
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}
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}
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}
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}
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private void fixArray() {
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boolean[][][] temp = this.store;
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this.store = new boolean[16][16][this.worldHeight];
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for(int x = 0; x < 16; x++) {
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for(int z = 0; z < 16; z++) {
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for(int y = 0; y < this.worldHeight; y++) {
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try {
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store[x][z][y] = temp[x][y][z];
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}
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catch(Exception e) {}
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}
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}
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}
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}
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}
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}
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