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Add player command to reset skill levels
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@ -0,0 +1,59 @@
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package com.gmail.nossr50.commands.general;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Users;
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public class SkillResetCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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return true;
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}
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//ensure they have the skillreset perm
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if (CommandHelper.noCommandPermissions(sender, "mcmmo.skillreset")) {
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return true;
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}
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SkillType skillType = null; //simple initialization
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//make sure there's only one argument. output at least some kind of error if not
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if (args.length != 1 && args[0] != null) {
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sender.sendMessage(LocaleLoader.getString("Commands.Skill.Invalid"));
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return true;
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}
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//parse the skilltype that they sent
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try
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{
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skillType = SkillType.valueOf(args[0].toUpperCase().trim()); //ucase needed to match enum since it's case sensitive. trim to be nice
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}catch(IllegalArgumentException ex)
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{
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sender.sendMessage(LocaleLoader.getString("Commands.Skill.Invalid"));
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return true;
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}
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//reset the values in the hash table and persist them
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PlayerProfile profile = Users.getProfile((Player)sender);
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profile.resetSkill(skillType);
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profile.save();
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//display a success message to the user
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if (skillType == SkillType.ALL)
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sender.sendMessage(LocaleLoader.getString("Commands.Reset.All"));
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else
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sender.sendMessage(LocaleLoader.getString("Commands.Reset.Single", new Object[] { args[0] }));
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return true;
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}
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}
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@ -44,6 +44,10 @@ public class MccCommand implements CommandExecutor {
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player.sendMessage("/mcstats " + LocaleLoader.getString("Commands.Stats"));
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player.sendMessage("/mctop " + LocaleLoader.getString("Commands.Leaderboards"));
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if (Permissions.getInstance().skillReset(player)) {
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player.sendMessage("/skillreset <skill|all> " + LocaleLoader.getString("Commands.ToggleAbility"));
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}
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if (Permissions.getInstance().mcAbility(player)) {
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player.sendMessage("/mcability " + LocaleLoader.getString("Commands.ToggleAbility"));
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}
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@ -77,6 +77,7 @@ public class Config extends ConfigLoader {
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public boolean getCommandMCCEnabled() { return config.getBoolean("Commands.mcc.Enabled", true); }
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public boolean getCommandMCGodEnabled() { return config.getBoolean("Commands.mcgod.Enabled", true); }
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public boolean getCommandMCStatsEnabled() { return config.getBoolean("Commands.mcstats.Enabled", true); }
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public boolean getCommandSkillResetEnabled() { return config.getBoolean("Commands.skillreset.Enabled", true); }
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public boolean getCommandMmoeditEnabled() { return config.getBoolean("Commands.mmoedit.Enabled", true); }
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public boolean getCommandMCRemoveEnabled() { return config.getBoolean("Commands.mcremove.Enable", true); }
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public boolean getCommandPTPEnabled() { return config.getBoolean("Commands.ptp.Enabled", true); }
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@ -903,6 +903,21 @@ public class PlayerProfile {
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public void skillUp(SkillType skillType, int newValue) {
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skills.put(skillType, skills.get(skillType) + newValue);
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}
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public void resetSkill(SkillType skillType)
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{
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//do a single skilltype
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if (skillType != SkillType.ALL)
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skills.put(skillType, 0);
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else //do them all
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{
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for(SkillType skill : SkillType.values()) //iterate over all items in the enumeration
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{
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if (skill != SkillType.ALL) // skip the "all" value
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skills.put(skill, 0);
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}
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}
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}
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// /**
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// * Adds XP to the player, doesn't calculate for XP Rate
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@ -21,6 +21,7 @@ import com.gmail.nossr50.commands.general.InspectCommand;
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import com.gmail.nossr50.commands.general.McstatsCommand;
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import com.gmail.nossr50.commands.general.MmoeditCommand;
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import com.gmail.nossr50.commands.general.MmoupdateCommand;
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import com.gmail.nossr50.commands.general.SkillResetCommand;
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import com.gmail.nossr50.commands.general.XprateCommand;
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import com.gmail.nossr50.commands.mc.McabilityCommand;
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import com.gmail.nossr50.commands.mc.MccCommand;
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@ -365,6 +366,10 @@ public class mcMMO extends JavaPlugin {
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getCommand("mcstats").setExecutor(new McstatsCommand());
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}
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if (configInstance.getCommandMCStatsEnabled()) {
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getCommand("skillreset").setExecutor(new SkillResetCommand());
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}
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//Party commands
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if (configInstance.getCommandAcceptEnabled()) {
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getCommand("accept").setExecutor(new AcceptCommand(this));
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@ -383,6 +383,11 @@ public class Permissions {
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public boolean party(Player player) {
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return player.hasPermission("mcmmo.commands.party");
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}
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public boolean skillReset(Player player) {
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return player.hasPermission("mcmmo.skillreset");
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}
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/*
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* MCMMO.CHAT.*
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@ -321,6 +321,8 @@ Commands:
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Enabled: true
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mcstats:
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Enabled: true
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skillreset:
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Enabled: true
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mcability:
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Enabled: true
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party:
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@ -410,6 +410,9 @@ Commands.Party=<party-name> [[RED]]- Create/Join designated party
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Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
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Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
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Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
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Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
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Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
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Commands.Reset=[[RED]]Reset a skill's level to 0
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Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
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Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
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Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
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@ -73,6 +73,9 @@ commands:
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p:
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aliases: [pc]
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description: Toggle Party chat or send party chat messages
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skillreset:
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aliases: []
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description: Reset the level of one or all of your skills
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excavation:
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aliases: []
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description: Detailed skill info
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@ -583,4 +586,6 @@ permissions:
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mcmmo.skills.axes:
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description: Allows access to the Axes skill
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mcmmo.skills.acrobatics:
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description: Allows access to the Acrobatics skill
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description: Allows access to the Acrobatics skill
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mcmmo.skillreset:
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description: Allow reset of skill levels
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