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Why is my local compiler missing thigns the CI hits?
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@ -504,7 +504,7 @@ public class McMMOPlayer {
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}
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if (Config.getInstance().getLevelUpSoundsEnabled()) {
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player.playSound(player.getLocation(), Sound.LEVEL_UP, Misc.LEVELUP_VOLUME, Misc.LEVELUP_PITCH);
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player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, Misc.LEVELUP_VOLUME, Misc.LEVELUP_PITCH);
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}
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player.sendMessage(LocaleLoader.getString(StringUtils.getCapitalized(skillType.toString()) + ".Skillup", levelsGained, getSkillLevel(skillType)));
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@ -729,7 +729,7 @@ public final class PartyManager {
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member.sendMessage(LocaleLoader.getString("Party.LevelUp", levelsGained, level));
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if (levelUpSoundsEnabled) {
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member.playSound(member.getLocation(), Sound.LEVEL_UP, Misc.LEVELUP_VOLUME, Misc.LEVELUP_PITCH);
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member.playSound(member.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, Misc.LEVELUP_VOLUME, Misc.LEVELUP_PITCH);
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}
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}
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}
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@ -333,7 +333,7 @@ public class TamingManager extends SkillManager {
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}
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player.sendMessage(LocaleLoader.getString("Taming.Summon.Complete") + lifeSpan);
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player.playSound(location, Sound.FIREWORK_LARGE_BLAST2, 1F, 0.5F);
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player.playSound(location, Sound.ENTITY_FIREWORK_BLAST_FAR, 1F, 0.5F);
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}
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private boolean rangeCheck(EntityType type) {
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