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synced 2024-12-28 11:37:39 +01:00
Hehe, you were soo right. This is MUCH cleaner to look at. :)
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@ -36,8 +36,8 @@ public class Salvage {
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final float currentdura = inHand.getDurability();
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if (currentdura == 0) {
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final int salvagedAmount = ItemChecks.getSalvagedAmount(inHand);
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final int itemID = ItemChecks.getSalvagedItemID(inHand);
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final int salvagedAmount = getSalvagedAmount(inHand);
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final int itemID = getSalvagedItemID(inHand);
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player.setItemInHand(new ItemStack(0));
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location.setY(location.getY() + 1);
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@ -75,6 +75,28 @@ public class Salvage {
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}
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}
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public static int getSalvagedItemID(final ItemStack inHand) {
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int salvagedItem = 0;
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if (ItemChecks.isDiamondTool(inHand) || ItemChecks.isDiamondArmor(inHand)) { salvagedItem = 264; }
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else if (ItemChecks.isGoldTool(inHand) || ItemChecks.isGoldArmor(inHand)) { salvagedItem = 266; }
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else if (ItemChecks.isIronTool(inHand) || ItemChecks.isIronArmor(inHand)){ salvagedItem = 265; }
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else if (ItemChecks.isStoneTool(inHand)){ salvagedItem = 4; }
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else if (ItemChecks.isWoodTool(inHand)){ salvagedItem = 5; }
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else if ( ItemChecks.isLeatherArmor(inHand)){ salvagedItem = 334; }
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return salvagedItem;
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}
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public static int getSalvagedAmount(final ItemStack inHand) {
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int salvagedAmount = 0;
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if (ItemChecks.isPickaxe(inHand) || ItemChecks.isAxe(inHand)) { salvagedAmount = 3; }
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else if (ItemChecks.isShovel(inHand)) { salvagedAmount = 1; }
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else if (ItemChecks.isSword(inHand) || ItemChecks.isHoe(inHand)) { salvagedAmount = 2; }
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else if (ItemChecks.isHelmet(inHand)) { salvagedAmount = 5; }
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else if (ItemChecks.isChestplate(inHand)) { salvagedAmount = 8; }
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else if (ItemChecks.isPants(inHand)) { salvagedAmount = 7; }
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else if (ItemChecks.isBoots(inHand)) { salvagedAmount = 4; }
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return salvagedAmount;
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}
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/**
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* Checks if the item is salvageable.
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*
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@ -474,130 +474,4 @@ public class ItemChecks {
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public static boolean isEnchantable(ItemStack is) {
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return isArmor(is) || isSword(is) || isAxe(is) || isShovel(is) || isPickaxe(is) || (is.getType() == Material.BOW);
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}
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public static int getSalvagedItemID(final ItemStack inHand) {
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int salvagedItem = 0;
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switch (inHand.getType()) {
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case DIAMOND_PICKAXE:
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case DIAMOND_SPADE:
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case DIAMOND_AXE:
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case DIAMOND_SWORD:
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case DIAMOND_HOE:
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case DIAMOND_HELMET:
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case DIAMOND_CHESTPLATE:
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case DIAMOND_LEGGINGS:
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case DIAMOND_BOOTS:
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salvagedItem = 264;
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break;
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case GOLD_PICKAXE:
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case GOLD_SPADE:
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case GOLD_AXE:
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case GOLD_SWORD:
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case GOLD_HOE:
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case GOLD_HELMET:
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case GOLD_CHESTPLATE:
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case GOLD_LEGGINGS:
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case GOLD_BOOTS:
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salvagedItem = 266;
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break;
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case IRON_PICKAXE:
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case IRON_SPADE:
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case IRON_AXE:
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case IRON_SWORD:
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case IRON_HOE:
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case IRON_HELMET:
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case IRON_CHESTPLATE:
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case IRON_LEGGINGS:
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case IRON_BOOTS:
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salvagedItem = 265;
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break;
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case STONE_PICKAXE:
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case STONE_SPADE:
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case STONE_AXE:
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case STONE_SWORD:
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case STONE_HOE:
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salvagedItem = 4;
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break;
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case WOOD_PICKAXE:
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case WOOD_SPADE:
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case WOOD_AXE:
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case WOOD_SWORD:
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case WOOD_HOE:
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salvagedItem = 5;
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break;
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case LEATHER_HELMET:
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case LEATHER_CHESTPLATE:
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case LEATHER_LEGGINGS:
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case LEATHER_BOOTS:
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salvagedItem = 334;
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break;
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default:
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break;
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}
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return salvagedItem;
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}
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public static int getSalvagedAmount(final ItemStack inHand) {
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int salvagedAmount = 0;
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switch (inHand.getType()) {
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case DIAMOND_PICKAXE:
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case GOLD_PICKAXE:
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case IRON_PICKAXE:
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case STONE_PICKAXE:
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case WOOD_PICKAXE:
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case DIAMOND_AXE:
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case GOLD_AXE:
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case IRON_AXE:
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case STONE_AXE:
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case WOOD_AXE:
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salvagedAmount = 3;
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break;
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case DIAMOND_SPADE:
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case GOLD_SPADE:
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case IRON_SPADE:
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case STONE_SPADE:
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case WOOD_SPADE:
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salvagedAmount = 1;
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break;
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case DIAMOND_SWORD:
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case GOLD_SWORD:
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case IRON_SWORD:
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case STONE_SWORD:
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case WOOD_SWORD:
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case DIAMOND_HOE:
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case GOLD_HOE:
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case IRON_HOE:
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case STONE_HOE:
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case WOOD_HOE:
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salvagedAmount = 2;
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break;
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case DIAMOND_HELMET:
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case GOLD_HELMET:
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case IRON_HELMET:
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case LEATHER_HELMET:
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salvagedAmount = 5;
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break;
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case DIAMOND_CHESTPLATE:
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case GOLD_CHESTPLATE:
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case IRON_CHESTPLATE:
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case LEATHER_CHESTPLATE:
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salvagedAmount = 8;
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break;
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case DIAMOND_LEGGINGS:
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case GOLD_LEGGINGS:
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case IRON_LEGGINGS:
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case LEATHER_LEGGINGS:
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salvagedAmount = 7;
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break;
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case DIAMOND_BOOTS:
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case GOLD_BOOTS:
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case IRON_BOOTS:
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case LEATHER_BOOTS:
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salvagedAmount = 4;
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break;
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default:
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break;
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}
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return salvagedAmount;
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}
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}
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