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Because 50% was too high.
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@ -165,13 +165,13 @@ public class Fishing {
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}
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/* CHANCE OF ITEM BEING ENCHANTED
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* 10% - Tier 1
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* 20% - Tier 2
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* 30% - Tier 3
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* 40% - Tier 4
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* 50% - Tier 5
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* 5% - Tier 1
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* 10% - Tier 2
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* 15% - Tier 3
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* 20% - Tier 4
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* 25% - Tier 5
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*/
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if (Misc.getRandom().nextInt(randomChance) <= (lootTier * 10) && Permissions.fishingMagic(player)) {
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if (Misc.getRandom().nextInt(randomChance) <= (lootTier * 5) && Permissions.fishingMagic(player)) {
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for (Enchantment newEnchant : Enchantment.values()) {
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if (newEnchant.canEnchantItem(fishingResults)) {
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specificChance++;
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