Because 50% was too high.

This commit is contained in:
gmcferrin 2013-01-10 15:28:02 -05:00
parent f43b4ebdc5
commit 93180ccd06

View File

@ -165,13 +165,13 @@ public class Fishing {
}
/* CHANCE OF ITEM BEING ENCHANTED
* 10% - Tier 1
* 20% - Tier 2
* 30% - Tier 3
* 40% - Tier 4
* 50% - Tier 5
* 5% - Tier 1
* 10% - Tier 2
* 15% - Tier 3
* 20% - Tier 4
* 25% - Tier 5
*/
if (Misc.getRandom().nextInt(randomChance) <= (lootTier * 10) && Permissions.fishingMagic(player)) {
if (Misc.getRandom().nextInt(randomChance) <= (lootTier * 5) && Permissions.fishingMagic(player)) {
for (Enchantment newEnchant : Enchantment.values()) {
if (newEnchant.canEnchantItem(fishingResults)) {
specificChance++;