mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-29 03:57:54 +01:00
Random update. :D
This commit is contained in:
parent
ca2949dcaf
commit
945fb5ed55
@ -1,5 +1,7 @@
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package com.gmail.nossr50;
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import java.util.Random;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -17,6 +19,8 @@ import com.gmail.nossr50.events.McMMOItemSpawnEvent;
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public class m {
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private static Random random = new Random();
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/**
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* Gets a capitalized version of the target string.
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*
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@ -224,7 +228,7 @@ public class m {
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* @param chance The percentage chance for the item to drop
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*/
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public static void mcRandomDropItem(Location location, ItemStack is, double chance) {
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if (Math.random() * 100 < chance) {
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if (random.nextInt(100) < chance) {
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mcDropItem(location, is);
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}
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}
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills;
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import java.util.Random;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@ -14,6 +16,8 @@ import com.gmail.nossr50.party.Party;
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public class Acrobatics {
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private static Random random = new Random();
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/**
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* Check for fall damage reduction.
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*
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@ -39,7 +43,7 @@ public class Acrobatics {
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acrovar = acrovar * 2;
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}
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if ((acrovar > MAX_BONUS_LEVEL || Math.random() * 1000 <= acrovar) && mcPermissions.getInstance().roll(player)) {
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if ((acrovar > MAX_BONUS_LEVEL || random.nextInt(1000) <= acrovar) && mcPermissions.getInstance().roll(player)) {
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int threshold = 7;
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if (gracefulRoll) {
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@ -103,7 +107,7 @@ public class Acrobatics {
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int skillLevel = PPd.getSkillLevel(SkillType.ACROBATICS);
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int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (Math.random() * 4000 <= skillCheck && mcPermissions.getInstance().dodge(defender)) {
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if (random.nextInt(4000) <= skillCheck && mcPermissions.getInstance().dodge(defender)) {
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defender.sendMessage(mcLocale.getString("Acrobatics.Dodge"));
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if (System.currentTimeMillis() >= (5000 + PPd.getRespawnATS()) && defender.getHealth() >= 1) {
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills;
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import java.util.Random;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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@ -17,6 +19,8 @@ import com.gmail.nossr50.party.Party;
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public class Archery {
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private static Random random = new Random();
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/**
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* Track arrows fired for later retrieval.
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*
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@ -32,7 +36,7 @@ public class Archery {
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plugin.arrowTracker.put(entity, 0);
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}
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if (skillLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= skillLevel)) {
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if (skillLevel > MAX_BONUS_LEVEL || (random.nextInt(1000) <= skillLevel)) {
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plugin.arrowTracker.put(entity, 1);
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}
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}
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@ -55,7 +59,7 @@ public class Archery {
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PlayerProfile PPa = Users.getProfile(attacker);
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if (Math.random() * 100 <= IGNITION_CHANCE) {
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if (random.nextInt(100) <= IGNITION_CHANCE) {
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int ignition = 20;
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/* Add 20 ticks for every 200 skill levels */
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@ -94,14 +98,14 @@ public class Archery {
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Location loc = defender.getLocation();
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int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (Math.random() * 10 > 5) {
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if (random.nextInt(10) > 5) {
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loc.setPitch(90);
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}
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else {
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loc.setPitch(-90);
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}
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if (Math.random() * 2000 <= skillCheck && mcPermissions.getInstance().daze(attacker)) {
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if (random.nextInt(2000) <= skillCheck && mcPermissions.getInstance().daze(attacker)) {
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defender.teleport(loc);
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defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy"));
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attacker.sendMessage(mcLocale.getString("Combat.TargetDazed"));
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills;
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import java.util.Random;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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@ -18,6 +20,8 @@ import com.gmail.nossr50.party.Party;
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public class Axes {
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private static Random random = new Random();
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/**
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* Apply bonus to damage done by axes.
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*
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@ -72,7 +76,7 @@ public class Axes {
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int skillLevel = PPa.getSkillLevel(SkillType.AXES);
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int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (Math.random() * 2000 <= skillCheck && !entity.isDead()){
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if (random.nextInt(2000) <= skillCheck && !entity.isDead()){
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int damage = event.getDamage();
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if (entity instanceof Player){
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@ -133,7 +137,7 @@ public class Axes {
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final int GREATER_IMPACT_CHANCE = 25;
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final double GREATER_IMPACT_MULTIPLIER = 1.5;
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if (Math.random() * 100 <= GREATER_IMPACT_CHANCE) {
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if (random.nextInt(100) <= GREATER_IMPACT_CHANCE) {
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event.setDamage(event.getDamage() + 2);
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target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(GREATER_IMPACT_MULTIPLIER));
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attacker.sendMessage(mcLocale.getString("Axes.GreaterImpactOnEnemy"));
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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@ -25,6 +26,8 @@ import com.gmail.nossr50.locale.mcLocale;
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public class BlastMining {
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private static Random random = new Random();
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/**
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* Handler for what blocks drop from the explosion.
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*
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@ -43,7 +46,7 @@ public class BlastMining {
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while (iterator2.hasNext()) {
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Block temp = iterator2.next();
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if ((float) Math.random() < (yield + oreBonus)) {
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if (random.nextFloat() < (yield + oreBonus)) {
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blocksDropped.add(temp);
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Mining.miningDrops(temp);
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@ -66,7 +69,7 @@ public class BlastMining {
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while (iterator3.hasNext()) {
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Block temp = iterator3.next();
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if ((float) Math.random() < (yield - debrisReduction))
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if (random.nextFloat() < (yield - debrisReduction))
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Mining.miningDrops(temp);
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}
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}
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@ -2,6 +2,7 @@ package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -25,6 +26,8 @@ import org.getspout.spoutapi.sound.SoundEffect;
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public class Excavation {
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private static Random random = new Random();
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/**
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* Check to see if a block can be broken by Giga Drill Breaker.
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*
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@ -101,7 +104,7 @@ public class Excavation {
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for (ExcavationTreasure treasure : treasures) {
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if (skillLevel >= treasure.getDropLevel()) {
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if (Math.random() * 100 <= treasure.getDropChance()) {
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if (random.nextInt(100) <= treasure.getDropChance()) {
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xp += treasure.getXp();
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is.add(treasure.getDrop());
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}
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@ -3,6 +3,7 @@ package com.gmail.nossr50.skills;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.Random;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -29,6 +30,8 @@ import com.gmail.nossr50.locale.mcLocale;
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public class Fishing {
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private static Random random = new Random();
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/**
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* Get the player's current fishing loot tier.
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*
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@ -95,9 +98,9 @@ public class Fishing {
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}
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if (LoadProperties.fishingDrops) {
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FishingTreasure treasure = rewards.get((int) (Math.random() * rewards.size()));
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FishingTreasure treasure = rewards.get(random.nextInt(rewards.size()));
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if (Math.random() * 100 <= treasure.getDropChance()) {
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if (random.nextInt(100) <= treasure.getDropChance()) {
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Users.getProfile(player).addXP(SkillType.FISHING, treasure.getXp(), player);
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theCatch.setItemStack(treasure.getDrop());
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}
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@ -106,7 +109,7 @@ public class Fishing {
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change durability to random value
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theCatch.getItemStack().setDurability((short) (random.nextInt(theCatch.getItemStack().getType().getMaxDurability()))); //Change durability to random value
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m.mcDropItem(player.getLocation(), new ItemStack(Material.RAW_FISH)); //Always drop a fish
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PP.addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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@ -132,7 +135,7 @@ public class Fishing {
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player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
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if (ItemChecks.isArmor(fishingResults) || ItemChecks.isTool(fishingResults)) {
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if (Math.random() * 100 <= ENCHANTMENT_CHANCE) {
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if (random.nextInt(100) <= ENCHANTMENT_CHANCE) {
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for (Enchantment newEnchant : Enchantment.values()) {
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if (newEnchant.canEnchantItem(fishingResults)) {
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Map<Enchantment, Integer> resultEnchantments = fishingResults.getEnchantments();
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@ -144,9 +147,9 @@ public class Fishing {
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}
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/* Actual chance to have an enchantment is related to your fishing skill */
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if (Math.random() * 15 < Fishing.getFishingLootTier(PP)) {
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if (random.nextInt(15) < Fishing.getFishingLootTier(PP)) {
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enchanted = true;
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int randomEnchantLevel = (int) (Math.random() * newEnchant.getMaxLevel()) + 1;
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int randomEnchantLevel = random.nextInt(newEnchant.getMaxLevel()) + 1;
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if (randomEnchantLevel < newEnchant.getStartLevel()) {
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randomEnchantLevel = newEnchant.getStartLevel();
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@ -171,7 +174,7 @@ public class Fishing {
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* @param event The event to modify
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*/
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public static void shakeMob(PlayerFishEvent event) {
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final int DROP_NUMBER = (int) (Math.random() * 101);
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final int DROP_NUMBER = random.nextInt(100);
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LivingEntity le = (LivingEntity) event.getCaught();
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EntityType type = le.getType();
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@ -275,7 +278,7 @@ public class Fishing {
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wool.setColor(sheep.getColor());
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ItemStack theWool = wool.toItemStack();
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theWool.setAmount((int)(Math.random() * 6));
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theWool.setAmount(1 + random.nextInt(6));
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m.mcDropItem(loc, theWool);
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sheep.setSheared(true);
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills;
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import java.util.Random;
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import org.bukkit.Bukkit;
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import org.bukkit.CropState;
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import org.bukkit.Location;
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@ -22,6 +24,8 @@ import com.gmail.nossr50.runnables.GreenThumbTimer;
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public class Herbalism {
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private static Random random = new Random();
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/**
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* Activate the Green Terra ability.
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*
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@ -137,7 +141,7 @@ public class Herbalism {
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if (b.getType().equals(Material.CACTUS)) {
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mat = Material.CACTUS;
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if (!b.hasMetadata("mcmmoPlacedBlock")) {
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if(herbLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= herbLevel)) {
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if (herbLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= herbLevel) {
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catciDrops++;
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}
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xp += LoadProperties.mcactus;
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@ -193,7 +197,7 @@ public class Herbalism {
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if (b.getType().equals(Material.SUGAR_CANE_BLOCK)) {
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mat = Material.SUGAR_CANE;
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if (!b.hasMetadata("mcmmoPlacedBlock")) {
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if(herbLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= herbLevel)) {
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if (herbLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= herbLevel) {
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caneDrops++;
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}
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xp += LoadProperties.msugar;
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@ -226,7 +230,7 @@ public class Herbalism {
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else {
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ItemStack is = new ItemStack(mat);
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if (herbLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= herbLevel)) {
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if (herbLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= herbLevel) {
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if (type.equals(Material.CACTUS)) {
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m.mcDropItems(loc, is, catciDrops);
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}
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@ -268,7 +272,7 @@ public class Herbalism {
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boolean hasSeeds = inventory.contains(Material.SEEDS);
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Location loc = block.getLocation();
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if (hasSeeds && PP.getGreenTerraMode() || hasSeeds && (herbLevel > MAX_BONUS_LEVEL || (Math.random() * 1500 <= herbLevel))) {
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if (hasSeeds && PP.getGreenTerraMode() || hasSeeds && (herbLevel > MAX_BONUS_LEVEL || random.nextInt(1500) <= herbLevel)) {
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event.setCancelled(true);
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m.mcDropItem(loc, new ItemStack(Material.WHEAT));
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@ -297,7 +301,7 @@ public class Herbalism {
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player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1));
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if (skillLevel > MAX_BONUS_LEVEL || Math.random() * 1500 <= skillLevel) {
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if (skillLevel > MAX_BONUS_LEVEL || random.nextInt(1500) <= skillLevel) {
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greenTerra(player, block);
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}
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else {
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills;
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import java.util.Random;
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import org.bukkit.Bukkit;
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import org.bukkit.CoalType;
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import org.bukkit.Location;
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@ -19,9 +21,9 @@ import com.gmail.nossr50.spout.SpoutSounds;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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public class Mining {
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public class Mining
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{
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private static Random random = new Random();
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/**
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* Drop items from Mining & Blast Mining skills.
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@ -165,7 +167,7 @@ public class Mining
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.MINING);
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if ((skillLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= skillLevel)) && mcPermissions.getInstance().miningDoubleDrops(player)) {
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if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= skillLevel) && mcPermissions.getInstance().miningDoubleDrops(player)) {
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if (player.getItemInHand().containsEnchantment(Enchantment.SILK_TOUCH)) {
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m.mcDropItem(block.getLocation(), new ItemStack(block.getType()));
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}
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|
@ -1,6 +1,7 @@
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package com.gmail.nossr50.skills;
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import java.util.Map;
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import java.util.Random;
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import java.util.Map.Entry;
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import org.bukkit.ChatColor;
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@ -24,6 +25,8 @@ import com.gmail.nossr50.locale.mcLocale;
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public class Repair {
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private static Random random = new Random();
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/**
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* Handle all the item repair checks.
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*
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@ -203,11 +206,11 @@ public class Repair {
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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if (Math.random() * 100 <= getEnchantChance(rank)) {
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if (random.nextInt(100) <= getEnchantChance(rank)) {
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int enchantLevel = enchant.getValue();
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if (LoadProperties.mayDowngradeEnchants && enchantLevel > 1) {
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if (Math.random() * 100 <= getDowngradeChance(rank)) {
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if (random.nextInt(100) <= getDowngradeChance(rank)) {
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is.addEnchantment(enchantment, enchantLevel--);
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downgraded = true;
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}
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@ -412,7 +415,7 @@ public class Repair {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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if ((skillLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= skillLevel)) && mcPermissions.getInstance().repairBonus(player)) {
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if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= skillLevel) && mcPermissions.getInstance().repairBonus(player)) {
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player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
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return true;
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}
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.skills;
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import java.util.Random;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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@ -21,6 +23,8 @@ import com.gmail.nossr50.runnables.mcBleedTimer;
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public class Swords {
|
||||
|
||||
private static Random random = new Random();
|
||||
|
||||
/**
|
||||
* Check for Bleed effect.
|
||||
*
|
||||
@ -52,7 +56,7 @@ public class Swords {
|
||||
int skillLevel = PPa.getSkillLevel(SkillType.SWORDS);
|
||||
int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
||||
|
||||
if (Math.random() * 1000 <= skillCheck && !entity.isDead()) {
|
||||
if (random.nextInt(1000) <= skillCheck && !entity.isDead()) {
|
||||
if (entity instanceof Player) {
|
||||
Player target = (Player) entity;
|
||||
int bleedTicks;
|
||||
@ -98,7 +102,7 @@ public class Swords {
|
||||
int skillLevel = PPd.getSkillLevel(SkillType.SWORDS);
|
||||
int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
||||
|
||||
if (Math.random() * 2000 <= skillCheck) {
|
||||
if (random.nextInt(2000) <= skillCheck) {
|
||||
Combat.dealDamage((LivingEntity) attacker, event.getDamage() / COUNTER_ATTACK_MODIFIER);
|
||||
defender.sendMessage(mcLocale.getString("Swords.CounterAttacked"));
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.AnimalTamer;
|
||||
@ -28,6 +30,8 @@ import com.gmail.nossr50.runnables.mcBleedTimer;
|
||||
|
||||
public class Taming {
|
||||
|
||||
private static Random random = new Random();
|
||||
|
||||
/**
|
||||
* Apply the Fast Food Service ability.
|
||||
*
|
||||
@ -45,7 +49,7 @@ public class Taming {
|
||||
|
||||
if (PPo.getSkillLevel(SkillType.TAMING) >= SKILL_ACTIVATION_LEVEL) {
|
||||
if (health < maxHealth) {
|
||||
if (Math.random() * 100 < ACTIVATION_CHANCE) {
|
||||
if (random.nextInt(100) < ACTIVATION_CHANCE) {
|
||||
if (health + damage <= maxHealth) {
|
||||
theWolf.setHealth(health + damage);
|
||||
}
|
||||
@ -83,7 +87,7 @@ public class Taming {
|
||||
public static void gore(PlayerProfile PPo, EntityDamageEvent event, Player master, mcMMO plugin) {
|
||||
final int GORE_MULTIPLIER = 2;
|
||||
|
||||
if (Math.random() * 1000 <= PPo.getSkillLevel(SkillType.TAMING)) {
|
||||
if (random.nextInt(1000) <= PPo.getSkillLevel(SkillType.TAMING)) {
|
||||
Entity entity = event.getEntity();
|
||||
event.setDamage(event.getDamage() * GORE_MULTIPLIER);
|
||||
|
||||
@ -245,7 +249,7 @@ public class Taming {
|
||||
((Tameable) entity).setOwner(player);
|
||||
|
||||
if (entity.getType().equals(EntityType.OCELOT)) {
|
||||
((Ocelot) entity).setCatType(Ocelot.Type.getType(1 + (int) (Math.random() * 3)));
|
||||
((Ocelot) entity).setCatType(Ocelot.Type.getType(1 + random.nextInt(3)));
|
||||
}
|
||||
|
||||
player.setItemInHand(new ItemStack(summonItem, item.getAmount() - summonAmount));
|
||||
|
@ -1,5 +1,7 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.entity.EntityDamageByEntityEvent;
|
||||
@ -14,6 +16,8 @@ import com.gmail.nossr50.locale.mcLocale;
|
||||
|
||||
public class Unarmed {
|
||||
|
||||
private static Random random = new Random();
|
||||
|
||||
/**
|
||||
* Apply bonus to Unarmed damage.
|
||||
*
|
||||
@ -46,7 +50,7 @@ public class Unarmed {
|
||||
int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
||||
|
||||
if (defender.getItemInHand().getType().equals(Material.AIR)) {
|
||||
if (Math.random() * 3000 <= skillCheck) {
|
||||
if (random.nextInt(3000) <= skillCheck) {
|
||||
ItemStack item = defender.getItemInHand();
|
||||
|
||||
defender.sendMessage(mcLocale.getString("Skills.Disarmed"));
|
||||
@ -69,7 +73,7 @@ public class Unarmed {
|
||||
int skillLevel = Users.getProfile(defender).getSkillLevel(SkillType.UNARMED);
|
||||
int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL);
|
||||
|
||||
if (Math.random() * 2000 <= skillCheck && mcPermissions.getInstance().deflect(defender)) {
|
||||
if (random.nextInt(2000) <= skillCheck && mcPermissions.getInstance().deflect(defender)) {
|
||||
event.setCancelled(true);
|
||||
defender.sendMessage(mcLocale.getString("Combat.ArrowDeflect"));
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Random;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.TreeSpecies;
|
||||
@ -26,6 +27,8 @@ import org.getspout.spoutapi.sound.SoundEffect;
|
||||
|
||||
public class WoodCutting {
|
||||
|
||||
private static Random random = new Random();
|
||||
|
||||
/**
|
||||
* Handle the Tree Feller ability.
|
||||
*
|
||||
@ -69,7 +72,7 @@ public class WoodCutting {
|
||||
int health = player.getHealth();
|
||||
|
||||
if (health >= 2) {
|
||||
Combat.dealDamage(player, (int)(Math.random() * (health - 1)));
|
||||
Combat.dealDamage(player, random.nextInt(health - 1));
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -249,7 +252,7 @@ public class WoodCutting {
|
||||
byte type = block.getData();
|
||||
Material mat = Material.getMaterial(block.getTypeId());
|
||||
|
||||
if ((skillLevel > MAX_SKILL_LEVEL || Math.random() * 1000 <= skillLevel) && mcPermissions.getInstance().woodcuttingDoubleDrops(player)) {
|
||||
if ((skillLevel > MAX_SKILL_LEVEL || random.nextInt(1000) <= skillLevel) && mcPermissions.getInstance().woodcuttingDoubleDrops(player)) {
|
||||
ItemStack item = new ItemStack(mat, 1, (short) 0, type);
|
||||
m.mcDropItem(block.getLocation(), item);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user