Ignore Cancelled Events

Using new addition to Bukkit event system, should provide some speed increase.
This commit is contained in:
NuclearW 2012-02-15 16:17:29 -05:00
parent 6e59087f6d
commit 992e6bce86
2 changed files with 5 additions and 14 deletions

View File

@ -58,11 +58,9 @@ public class mcBlockListener implements Listener
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.MONITOR)
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPlace(BlockPlaceEvent event)
{
if(event.isCancelled()) return;
{
//Setup some basic vars
Block block;
Player player = event.getPlayer();
@ -137,15 +135,13 @@ public class mcBlockListener implements Listener
}
}
@EventHandler(priority = EventPriority.MONITOR)
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent event)
{
Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
Block block = event.getBlock();
ItemStack inhand = player.getItemInHand();
if(event.isCancelled())
return;
if (event instanceof FakeBlockBreakEvent)
return;
@ -291,11 +287,9 @@ public class mcBlockListener implements Listener
//System.out.println("DEBUG: "+event.isCancelled()+", BLOCK_TYPE: "+event.getBlock().getType().toString()+", BLOCK_DATA: "+event.getBlock().getData());
}
@EventHandler(priority = EventPriority.HIGHEST)
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onBlockDamage(BlockDamageEvent event)
{
if(event.isCancelled())
return;
Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player);
ItemStack inhand = player.getItemInHand();

View File

@ -57,12 +57,9 @@ public class mcEntityListener implements Listener
this.plugin = plugin;
}
@EventHandler(priority = EventPriority.HIGHEST)
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
public void onEntityDamage(EntityDamageEvent event)
{
if(event.isCancelled())
return;
//Check for world pvp flag
if(event instanceof EntityDamageByEntityEvent)
{