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Slightly reducing the processing required to unload chunks.
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@ -15,6 +15,7 @@ import java.util.List;
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import java.util.UUID;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Entity;
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@ -289,10 +290,12 @@ public class HashChunkManager implements ChunkManager {
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if (entity == null || world == null)
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return false;
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if (entity.getLocation().getChunk().getX() != cx)
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Chunk chunk = entity.getLocation().getChunk();
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if (chunk.getX() != cx)
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return false;
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if (entity.getLocation().getChunk().getZ() != cz)
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if (chunk.getZ() != cz)
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return false;
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if (entity.getWorld() != world)
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