mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 08:39:49 +01:00
Began adding comments to advanced.yml
Hopefully there aren't too many spell / grammar errors in here.
This commit is contained in:
parent
447aafd106
commit
9ae74e0fba
@ -14,51 +14,91 @@
|
|||||||
###
|
###
|
||||||
Skills:
|
Skills:
|
||||||
General:
|
General:
|
||||||
|
# This setting will determine when the length of every ability gets longer with 1 second
|
||||||
Ability_IncreaseLevel: 50
|
Ability_IncreaseLevel: 50
|
||||||
Acrobatics:
|
Acrobatics:
|
||||||
|
# Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
|
||||||
Dodge_ChanceMax: 20
|
Dodge_ChanceMax: 20
|
||||||
|
# On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
|
||||||
Dodge_MaxBonusLevel: 800
|
Dodge_MaxBonusLevel: 800
|
||||||
|
# Maximum chance of rolling when on Roll_MaxBonusLevel or higher
|
||||||
Roll_ChanceMax: 100
|
Roll_ChanceMax: 100
|
||||||
|
# On this level or higher, the roll chance will not go higher than Roll_ChanceMax
|
||||||
Roll_MaxBonusLevel: 1000
|
Roll_MaxBonusLevel: 1000
|
||||||
|
# Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
|
||||||
GracefulRoll_ChanceMax: 100
|
GracefulRoll_ChanceMax: 100
|
||||||
|
# On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
|
||||||
GracefulRoll_MaxBonusLevel: 500
|
GracefulRoll_MaxBonusLevel: 500
|
||||||
|
# Amount of experience for performing a dodge
|
||||||
Dodge_XP_Modifier: 120
|
Dodge_XP_Modifier: 120
|
||||||
|
# Amount of experience for performing a roll
|
||||||
Roll_XP_Modifier: 80
|
Roll_XP_Modifier: 80
|
||||||
|
# Amount of experience for performing a fall
|
||||||
Fall_XP_Modifier: 120
|
Fall_XP_Modifier: 120
|
||||||
Archery:
|
Archery:
|
||||||
|
# Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
|
||||||
SkillShot_IncreaseLevel: 50
|
SkillShot_IncreaseLevel: 50
|
||||||
|
# This is a percentage value, 0.1 = 10%
|
||||||
SkillShot_IncreasePercentage: 0.1D
|
SkillShot_IncreasePercentage: 0.1D
|
||||||
|
# When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
|
||||||
SkillShot_MaxBonus: 2.0D
|
SkillShot_MaxBonus: 2.0D
|
||||||
|
# Maximum chance of causing daze to opponents
|
||||||
Daze_MaxChance: 50
|
Daze_MaxChance: 50
|
||||||
|
# Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
|
||||||
Daze_MaxBonusLevel: 1000
|
Daze_MaxBonusLevel: 1000
|
||||||
|
# Extra damage for arrows that cause a daze (2 damage = 1 heart)
|
||||||
Daze_Modifier: 4
|
Daze_Modifier: 4
|
||||||
|
# Maximum chance or retrieving arrows
|
||||||
Retrieve_MaxBonus: 100
|
Retrieve_MaxBonus: 100
|
||||||
|
# Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
|
||||||
Retrieve_MaxBonusLevel: 1000
|
Retrieve_MaxBonusLevel: 1000
|
||||||
Axes:
|
Axes:
|
||||||
|
# Maximum bonus damage
|
||||||
DamageIncrease_MaxBonus: 4
|
DamageIncrease_MaxBonus: 4
|
||||||
|
# Level where the maximum bonus is reached
|
||||||
DamageIncrease_MaxBonusLevel: 200
|
DamageIncrease_MaxBonusLevel: 200
|
||||||
|
# Maximum chance of causing a critical hit
|
||||||
AxesCritical_MaxChance: 37.50
|
AxesCritical_MaxChance: 37.50
|
||||||
|
# Level where the maximum chance of causing critical hits is reached
|
||||||
AxesCritical_MaxBonusLevel: 750
|
AxesCritical_MaxBonusLevel: 750
|
||||||
|
# Damage modifier of critical hits for PVP, when causing a critical hit the damage gets multiplied by the modifier
|
||||||
AxesCritical_PVP_Modifier: 1.5
|
AxesCritical_PVP_Modifier: 1.5
|
||||||
|
# Damage modifier of critical hits for PVE, when causing a critical hit the damage gets multiplied by the modifier
|
||||||
AxesCritical_PVE_Modifier: 2
|
AxesCritical_PVE_Modifier: 2
|
||||||
|
# Chance of hitting with GreaterImpact, knocksbacks mobs
|
||||||
GreaterImpact_Chance: 25
|
GreaterImpact_Chance: 25
|
||||||
|
# Velocity modifier of GreaterImpact hits, this determines how great the knockback is
|
||||||
GreaterImpact_KnockbackModifier: 1.5
|
GreaterImpact_KnockbackModifier: 1.5
|
||||||
|
# Extra damage for GreaterImpact hits
|
||||||
GreaterImpact_BonusDamage: 2
|
GreaterImpact_BonusDamage: 2
|
||||||
|
# Every "IncreaseLevel" the durability damage goes up with 1
|
||||||
ArmorImpact_IncreaseLevel: 50
|
ArmorImpact_IncreaseLevel: 50
|
||||||
|
# Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
|
||||||
ArmorImpact_MaxPercentageDurabilityDamage: 20
|
ArmorImpact_MaxPercentageDurabilityDamage: 20
|
||||||
Fishing:
|
Fishing:
|
||||||
|
# Fishing level when the Shake ability unlocks
|
||||||
Shake_UnlockLevel: 150
|
Shake_UnlockLevel: 150
|
||||||
|
# Chance of getting fishing treasure with enchantments
|
||||||
Enchantment_Chance: 10
|
Enchantment_Chance: 10
|
||||||
Herbalism:
|
Herbalism:
|
||||||
|
# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
|
||||||
Food_RankChange: 200
|
Food_RankChange: 200
|
||||||
|
# Level value when the GreenThumb stage level goes up
|
||||||
GreenThumb_StageChange: 200
|
GreenThumb_StageChange: 200
|
||||||
|
# Maximum chance of converting cobblestone to mossystone
|
||||||
GreenThumb_ChanceMax: 100
|
GreenThumb_ChanceMax: 100
|
||||||
|
# Maximum level when chance = chancemax
|
||||||
GreenThumb_MaxBonusLevel: 1500
|
GreenThumb_MaxBonusLevel: 1500
|
||||||
|
# Maximum chance of receiving double drops
|
||||||
DoubleDrops_ChanceMax: 100
|
DoubleDrops_ChanceMax: 100
|
||||||
|
# Level when the maximum chance of receiving double drops is reached
|
||||||
DoubleDrops_MaxBonusLevel: 1000
|
DoubleDrops_MaxBonusLevel: 1000
|
||||||
Mining:
|
Mining:
|
||||||
|
# Maximum chance of receiving double drops
|
||||||
DoubleDrops_ChanceMax: 100
|
DoubleDrops_ChanceMax: 100
|
||||||
|
# Level when the maximum chance of receiving double drops is reached
|
||||||
DoubleDrops_MaxBonusLevel: 1000
|
DoubleDrops_MaxBonusLevel: 1000
|
||||||
|
# BlastMining rank unlocks
|
||||||
BlastMining_Rank1: 125
|
BlastMining_Rank1: 125
|
||||||
BlastMining_Rank2: 250
|
BlastMining_Rank2: 250
|
||||||
BlastMining_Rank3: 375
|
BlastMining_Rank3: 375
|
||||||
|
Loading…
Reference in New Issue
Block a user