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synced 2024-11-02 00:30:07 +01:00
Fixed some problems with Herbalism code, also optimized GT checks.
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@ -163,11 +163,11 @@ public class Herbalism
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PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player);
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if(player != null)
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{
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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m.mcDropItem(loc, is);
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}
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//GREEN THUMB
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if((Math.random() * 1500 <= herbLevel) || herbLevel > 1500)
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if(herbLevel > 1500 || (Math.random() * 1500 <= herbLevel))
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{
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event.setCancelled(true);
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m.mcDropItem(loc, is);
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@ -176,24 +176,15 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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m.mcDropItem(loc, is);
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block.setData((byte) 0x1); //Change it to first stage
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//Setup the bonuses
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int bonus = 0;
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if(PP.getSkillLevel(SkillType.HERBALISM) >= 200)
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bonus++;
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if(PP.getSkillLevel(SkillType.HERBALISM) >= 400)
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bonus++;
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//This replants the wheat at a certain stage in development based on Herbalism Skill
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if(PP.getSkillLevel(SkillType.HERBALISM) >= 600)
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bonus++;
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//Change wheat to be whatever stage based on the bonus
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if(bonus == 1)
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block.setData((byte) 0x2);
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if(bonus == 2)
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block.setData((byte) 0x4);
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else if(PP.getSkillLevel(SkillType.HERBALISM) >= 400)
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block.setData((byte) 0x3);
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if(bonus == 3)
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block.setData((byte) 0x4);
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else if(PP.getSkillLevel(SkillType.HERBALISM) >= 200)
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block.setData((byte) 0x2);
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else
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block.setData((byte) 0x1);
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}
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}
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@ -205,7 +196,7 @@ public class Herbalism
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PP.addXP(SkillType.HERBALISM, LoadProperties.mnetherwart, player);
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if(player != null)
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{
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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{
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m.mcDropItem(loc, is);
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m.mcDropItem(loc, is);
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@ -251,7 +242,7 @@ public class Herbalism
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is = new ItemStack(Material.CACTUS, 1, (byte)0, (byte)0);
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if(byteArray[x] != (byte) 5)
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{
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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{
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m.mcDropItem(target.getLocation(), is);
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}
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@ -290,7 +281,7 @@ public class Herbalism
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//Check for being placed by the player
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if(byteArray[x] != (byte) 5)
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{
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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{
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m.mcDropItem(target.getLocation(), is);
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}
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@ -308,7 +299,7 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null)
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{
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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{
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m.mcDropItem(loc, is);
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}
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@ -322,7 +313,7 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null)
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{
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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{
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m.mcDropItem(loc, is);
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m.mcDropItem(loc, is);
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@ -346,7 +337,7 @@ public class Herbalism
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null)
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{
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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{
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m.mcDropItem(loc, is);
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}
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@ -358,7 +349,7 @@ public class Herbalism
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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m.mcDropItem(loc, is);
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mflower, player);
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@ -369,7 +360,7 @@ public class Herbalism
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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m.mcDropItem(loc, is);
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mlilypad, player);
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@ -379,7 +370,7 @@ public class Herbalism
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if((Math.random() * 1000 <= herbLevel) || herbLevel > 1000)
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if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel))
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m.mcDropItem(loc, is);
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mvines, player);
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