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Add private keyword
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@ -14,14 +14,14 @@ public class ConfigAxesCriticalStrikes {
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@Setting(value = "Max-Activation-Chance", comment = "This is max percentage chance that is used to determine whether or not the ability is successful." +
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"\nA value of 50.0 would mean at most the ability can only have a 50% chance to work at max skill level.")
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double maxActivationChance = MAX_ACTIVATION_CHANCE_DEFAULT;
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private double maxActivationChance = MAX_ACTIVATION_CHANCE_DEFAULT;
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@Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." +
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"\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
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AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(SubSkillType.AXES_CRITICAL_STRIKES, 100, 1000);
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private AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(SubSkillType.AXES_CRITICAL_STRIKES, 100, 1000);
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@Setting(value = "Damage-Modifiers", comment = "Damage dealt is multiplied by these values when this skill is successfully activated.")
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DamageProperty damageProperty = new AbstractDamageProperty(1.5, 2.0);
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private DamageProperty damageProperty = new AbstractDamageProperty(1.5, 2.0);
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public double getMaxActivationChance() {
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return maxActivationChance;
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@ -4,10 +4,10 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
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public class AbstractMaximumProgressionLevel implements MaximumProgressionLevel {
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SubSkillType subSkillType;
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private SubSkillType subSkillType;
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int standardMaxLevel;
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int retroMaxLevel;
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private int standardMaxLevel;
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private int retroMaxLevel;
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public AbstractMaximumProgressionLevel(SubSkillType subSkillType, int standardMaxLevel, int retroMaxLevel) {
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this.subSkillType = subSkillType;
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