Add constructor for adding multiple levels at once. Need to work out how

to handle level-ups in order for this to be properly cancelled, however.
This commit is contained in:
GJ 2013-02-15 13:07:43 -05:00
parent 1ce01d2043
commit 9ec6a6d1aa

View File

@ -12,7 +12,12 @@ public class McMMOPlayerLevelUpEvent extends McMMOPlayerExperienceEvent {
public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
super(player, skill);
this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
this.levelsGained = 1;
}
public McMMOPlayerLevelUpEvent(Player player, SkillType skill, int levelsGained) {
super(player, skill);
this.levelsGained = levelsGained;
}
/**
@ -21,4 +26,11 @@ public class McMMOPlayerLevelUpEvent extends McMMOPlayerExperienceEvent {
public int getLevelsGained() {
return levelsGained;
}
/**
* @param levelsGained int number of levels gained in this event
*/
public void setLevelsGained(int levelsGained) {
this.levelsGained = levelsGained;
}
}