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Add constructor for adding multiple levels at once. Need to work out how
to handle level-ups in order for this to be properly cancelled, however.
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@ -12,7 +12,12 @@ public class McMMOPlayerLevelUpEvent extends McMMOPlayerExperienceEvent {
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public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
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public McMMOPlayerLevelUpEvent(Player player, SkillType skill) {
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super(player, skill);
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super(player, skill);
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this.levelsGained = 1; // Always 1 for now as we call in the loop where the levelups are calculated, could change later!
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this.levelsGained = 1;
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}
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public McMMOPlayerLevelUpEvent(Player player, SkillType skill, int levelsGained) {
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super(player, skill);
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this.levelsGained = levelsGained;
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}
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}
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/**
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/**
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@ -21,4 +26,11 @@ public class McMMOPlayerLevelUpEvent extends McMMOPlayerExperienceEvent {
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public int getLevelsGained() {
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public int getLevelsGained() {
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return levelsGained;
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return levelsGained;
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}
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}
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/**
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* @param levelsGained int number of levels gained in this event
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*/
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public void setLevelsGained(int levelsGained) {
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this.levelsGained = levelsGained;
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}
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}
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}
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