mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 08:39:49 +01:00
Merge pull request #461 from Glitchfinder/master
Merging in TfT-02's changes.
This commit is contained in:
commit
9ef0ed8516
@ -14,8 +14,11 @@ public class AcrobaticsCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String dodgeChance;
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private String dodgeChanceLucky;
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private String rollChance;
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private String rollChanceLucky;
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private String gracefulRollChance;
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private String gracefulRollChanceLucky;
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private float dodgeChanceMax = advancedConfig.getDodgeChanceMax();
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private float dodgeMaxBonusLevel = advancedConfig.getDodgeMaxBonusLevel();
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@ -36,15 +39,30 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float dodgeChanceF;
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float rollChanceF;
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float gracefulRollChanceF;
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// DODGE
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if(skillValue >= dodgeMaxBonusLevel) dodgeChance = df.format(dodgeChanceMax);
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else dodgeChance = df.format(((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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if(skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
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else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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dodgeChance = df.format(dodgeChanceF);
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if(dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D);
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else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D);
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// ROLL
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if(skillValue >= rollMaxBonusLevel) rollChance = df.format(rollChanceMax);
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else rollChance = df.format(((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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if(skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
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else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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rollChance = df.format(rollChanceF);
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if(rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D);
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else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D);
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// GRACEFULROLL
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChance = df.format(gracefulRollChanceMax);
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else gracefulRollChance = df.format(((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
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else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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gracefulRollChance = df.format(gracefulRollChanceF);
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if(gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D);
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else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D);
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}
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@Override
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@ -88,14 +106,23 @@ public class AcrobaticsCommand extends SkillCommand {
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@Override
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protected void statsDisplay() {
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if (canRoll) {
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
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}
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if (canGracefulRoll) {
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
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}
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if (canDodge) {
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
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}
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}
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@ -15,7 +15,9 @@ public class ArcheryCommand extends SkillCommand {
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private String skillShotBonus;
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private String dazeChance;
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private String dazeChanceLucky;
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private String retrieveChance;
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private String retrieveChanceLucky;
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private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
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private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
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@ -27,7 +29,6 @@ public class ArcheryCommand extends SkillCommand {
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private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
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private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
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private boolean canSkillShot;
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private boolean canDaze;
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private boolean canRetrieve;
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@ -40,18 +41,27 @@ public class ArcheryCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float dazeChanceF;
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float retrieveChanceF;
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// SkillShot
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double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
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if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
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else skillShotBonus = percent.format(bonus);
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// Daze
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if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax);
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else dazeChance = df.format(((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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if(skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
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else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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dazeChance = df.format(dazeChanceF);
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if(dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D);
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else dazeChanceLucky = df.format(dazeChanceF + dazeChanceF * 0.3333D);
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// Retrieve
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if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax);
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else retrieveChance = df.format(((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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if(skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
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else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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retrieveChance = df.format(retrieveChanceF);
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if(retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D);
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else retrieveChanceLucky = df.format(retrieveChanceF + retrieveChanceF * 0.3333D);
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}
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@Override
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@ -99,10 +109,16 @@ public class ArcheryCommand extends SkillCommand {
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}
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if (canDaze) {
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if (player.hasPermission("mcmmo.perks.lucky.archery"))
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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}
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if (canRetrieve) {
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if (player.hasPermission("mcmmo.perks.lucky.archery"))
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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}
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}
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@ -15,6 +15,7 @@ public class AxesCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String critChance;
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private String critChanceLucky;
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private String bonusDamage;
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private String impactDamage;
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private String greaterImpactDamage;
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@ -25,7 +26,7 @@ public class AxesCommand extends SkillCommand {
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private double critMaxChance = advancedConfig.getAxesCriticalChance();
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private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel();
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private int greaterImpactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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// private double greaterImpactModifier = advancedConfig.getGreaterImpactModifier();
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private double greaterImpactBonusDamage = advancedConfig.getGreaterImpactBonusDamage();
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private boolean canSkullSplitter;
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@ -42,14 +43,22 @@ public class AxesCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float critChanceF;
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int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
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//Armor Impact
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impactDamage = String.valueOf(1 + ((double) skillValue / (double) greaterImpactIncreaseLevel));
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//Skull Splitter
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skullSplitterLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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greaterImpactDamage = "2";
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if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
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else critChance = String.valueOf((critMaxChance / critMaxBonusLevel) * skillCheck);
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//Greater Impact
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greaterImpactDamage = String.valueOf(greaterImpactBonusDamage);
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//Critical Strikes
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if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
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else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
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critChance = df.format(critChanceF);
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if(critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D);
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else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D);
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//Axe Mastery
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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}
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@ -116,7 +125,10 @@ public class AxesCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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}
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if (canCritical) {
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if (canCritical){
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if (player.hasPermission("mcmmo.perks.lucky.axes"))
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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}
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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@ -17,8 +19,12 @@ public class FishingCommand extends SkillCommand {
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private String magicChance;
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private int shakeUnlockLevel;
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private String shakeChance;
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private String shakeChanceLucky;
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private String fishermansDietRank;
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private int fishermansDietRankChange = advancedConfig.getFarmerDietRankChange();
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private int fishermansDietRankMaxLevel = fishermansDietRankChange * 5;
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private boolean canTreasureHunt;
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private boolean canMagicHunt;
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private boolean canShake;
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@ -31,30 +37,21 @@ public class FishingCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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//Treasure Hunter
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lootTier = Fishing.getFishingLootTier(profile);
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magicChance = percent.format(lootTier / 15D);
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//Shake
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int dropChance = Fishing.getShakeChance(lootTier);
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if (Permissions.luckyFishing(player)) {
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dropChance = (int) (dropChance * 1.25D);
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}
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shakeChance = String.valueOf(dropChance);
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if (skillValue >= 1000) {
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fishermansDietRank = "5";
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}
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else if (skillValue >= 800) {
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fishermansDietRank = "4";
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}
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else if (skillValue >= 600) {
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fishermansDietRank = "3";
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}
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else if (skillValue >= 400) {
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fishermansDietRank = "2";
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}
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else {
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fishermansDietRank = "1";
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}
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shakeChance = df.format(dropChance);
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if(dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D);
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else shakeChanceLucky = df.format(dropChance + (dropChance * 0.3333D));
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shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
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//Fishermans Diet
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if(skillValue >= fishermansDietRankMaxLevel) fishermansDietRank = "5";
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else fishermansDietRank = String.valueOf((int) ((double) skillValue / (double) fishermansDietRankChange));
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}
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@Override
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@ -115,6 +112,9 @@ public class FishingCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0", new Object[] { shakeUnlockLevel }) }));
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}
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else {
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if (player.hasPermission("mcmmo.perks.lucky.fishing"))
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { shakeChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
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}
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}
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@ -16,9 +16,11 @@ public class HerbalismCommand extends SkillCommand {
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private String greenTerraLength;
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private String greenThumbChance;
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private String greenThumbChanceLucky;
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private String greenThumbStage;
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private String farmersDietRank;
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private String doubleDropChance;
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private String doubleDropChanceLucky;
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private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
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private int farmersDietRankChange = advancedConfig.getFarmerDietRankChange();
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@ -45,6 +47,8 @@ public class HerbalismCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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float greenThumbChanceF;
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float doubleDropChanceF;
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greenTerraLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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//FARMERS DIET
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if(skillValue >= farmersDietMaxLevel) farmersDietRank = "5";
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@ -53,12 +57,17 @@ public class HerbalismCommand extends SkillCommand {
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if(skillValue >= greenThumbStageMaxLevel) greenThumbStage = "4";
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else greenThumbStage = String.valueOf((int) ((double) skillValue / (double) greenThumbStageChange));
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if(skillValue >= greenThumbMaxLevel) greenThumbChance = String.valueOf(greenThumbMaxBonus);
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else greenThumbChance = df.format((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
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if(skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
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else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
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greenThumbChance = df.format(greenThumbChanceF);
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if(greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D);
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else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D);
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//DOUBLE DROPS
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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doubleDropChance = df.format(doubleDropChanceF);
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if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
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else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
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}
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@Override
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@ -119,6 +128,9 @@ public class HerbalismCommand extends SkillCommand {
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}
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if (canGreenThumbBlocks || canGreenThumbWheat) {
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if (player.hasPermission("mcmmo.perks.lucky.herbalism"))
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { greenThumbChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }));
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}
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@ -131,6 +143,9 @@ public class HerbalismCommand extends SkillCommand {
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}
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if (canDoubleDrop && !doubleDropsDisabled) {
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if (player.hasPermission("mcmmo.perks.lucky.herbalism"))
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }));
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}
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}
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@ -15,6 +15,7 @@ import com.gmail.nossr50.util.Permissions;
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public class MiningCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String doubleDropChance;
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private String doubleDropChanceLucky;
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||||
private String superBreakerLength;
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private String blastMiningRank;
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private String blastRadiusIncrease;
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@ -48,10 +49,17 @@ public class MiningCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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||||
DecimalFormat df = new DecimalFormat("0.0");
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float doubleDropChanceF;
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//Super Breaker
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||||
superBreakerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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//Double Drops
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if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
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else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
doubleDropChance = df.format(doubleDropChanceF);
|
||||
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
|
||||
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
|
||||
|
||||
//Blast Mining
|
||||
if (skillValue >= blastMiningRank8) {
|
||||
blastMiningRank = "8";
|
||||
blastDamageDecrease = "100.00%";
|
||||
@ -153,6 +161,9 @@ public class MiningCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void statsDisplay() {
|
||||
if (canDoubleDrop && !doubleDropsDisabled) {
|
||||
if (player.hasPermission("mcmmo.perks.lucky.mining"))
|
||||
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }));
|
||||
}
|
||||
|
||||
|
@ -19,6 +19,7 @@ public class RepairCommand extends SkillCommand {
|
||||
private int arcaneForgingRank;
|
||||
private String repairMasteryBonus;
|
||||
private String superRepairChance;
|
||||
private String superRepairChanceLucky;
|
||||
|
||||
private float repairMasteryChanceMax = advancedConfig.getRepairMasteryChanceMax();
|
||||
private float repairMasteryMaxBonusLevel = advancedConfig.getRepairMasteryMaxLevel();
|
||||
@ -52,6 +53,7 @@ public class RepairCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float superRepairChanceF;
|
||||
// We're using pickaxes here, not the best but it works
|
||||
Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278);
|
||||
Repairable goldRepairable = mcMMO.repairManager.getRepairable(285);
|
||||
@ -68,8 +70,11 @@ public class RepairCommand extends SkillCommand {
|
||||
if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryChanceMax);
|
||||
else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * skillValue);
|
||||
|
||||
if(skillValue >= superRepairMaxBonusLevel) superRepairChance = df.format(superRepairChanceMax);
|
||||
else superRepairChance = df.format(((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
|
||||
if(skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
|
||||
else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
|
||||
superRepairChance = df.format(superRepairChanceF);
|
||||
if(superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D);
|
||||
else superRepairChanceLucky = df.format(superRepairChanceF + superRepairChanceF * 0.3333D);
|
||||
|
||||
arcaneForgingRank = Repair.getArcaneForgingRank(profile);
|
||||
}
|
||||
@ -152,6 +157,9 @@ public class RepairCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canSuperRepair) {
|
||||
if (player.hasPermission("mcmmo.perks.lucky.repair"))
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { superRepairChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }));
|
||||
}
|
||||
|
||||
|
@ -14,8 +14,10 @@ public class SwordsCommand extends SkillCommand {
|
||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
|
||||
private String counterAttackChance;
|
||||
private String counterAttackChanceLucky;
|
||||
private String bleedLength;
|
||||
private String bleedChance;
|
||||
private String bleedChanceLucky;
|
||||
private String serratedStrikesLength;
|
||||
|
||||
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||
@ -39,16 +41,24 @@ public class SwordsCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float bleedChanceF;
|
||||
float counterAttackChanceF;
|
||||
serratedStrikesLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
|
||||
if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks);
|
||||
else bleedLength = String.valueOf(bleedBaseTicks);
|
||||
|
||||
if(skillValue >= bleedMaxLevel) bleedChance = df.format(bleedChanceMax);
|
||||
else bleedChance = df.format(((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
|
||||
if(skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
|
||||
else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
|
||||
bleedChance = df.format(bleedChanceF);
|
||||
if(bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D);
|
||||
else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D);
|
||||
|
||||
if(skillValue >= counterMaxLevel) counterAttackChance = df.format(counterChanceMax);
|
||||
else counterAttackChance = df.format(((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
|
||||
if(skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
|
||||
else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
|
||||
counterAttackChance = df.format(counterAttackChanceF);
|
||||
if(counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D);
|
||||
else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D);
|
||||
|
||||
serratedStrikesLength = String.valueOf(serratedBleedTicks);
|
||||
}
|
||||
@ -95,12 +105,18 @@ public class SwordsCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void statsDisplay() {
|
||||
if (canCounter) {
|
||||
if (player.hasPermission("mcmmo.perks.lucky.swords"))
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
|
||||
}
|
||||
|
||||
if (canBleed) {
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
|
||||
if (player.hasPermission("mcmmo.perks.lucky.swords"))
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ import com.gmail.nossr50.util.Permissions;
|
||||
public class TamingCommand extends SkillCommand {
|
||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
private String goreChance;
|
||||
private String goreChanceLucky;
|
||||
|
||||
private float goreChanceMax = advancedConfig.getGoreChanceMax();
|
||||
private float goreMaxLevel = advancedConfig.getGoreMaxBonusLevel();
|
||||
@ -41,8 +42,12 @@ public class TamingCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
if(skillValue >= goreMaxLevel) goreChance = df.format(goreChanceMax);
|
||||
else goreChance = df.format(((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
|
||||
float goreChanceF;
|
||||
if(skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
|
||||
else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
|
||||
goreChance = df.format(goreChanceF);
|
||||
if(goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D);
|
||||
else goreChanceLucky = df.format(goreChanceF + goreChanceF * 0.3333D);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -160,6 +165,9 @@ public class TamingCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canGore) {
|
||||
if (player.hasPermission("mcmmo.perks.lucky.taming"))
|
||||
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { goreChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }));
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,9 @@ public class UnarmedCommand extends SkillCommand {
|
||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
private String berserkLength;
|
||||
private String deflectChance;
|
||||
private String deflectChanceLucky;
|
||||
private String disarmChance;
|
||||
private String disarmChanceLucky;
|
||||
private String ironArmBonus;
|
||||
|
||||
private float disarmChanceMax = advancedConfig.getDisarmChanceMax();
|
||||
@ -38,13 +40,21 @@ public class UnarmedCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float disarmChanceF;
|
||||
float deflectChanceF;
|
||||
berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
|
||||
if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
|
||||
else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
|
||||
if(skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
|
||||
else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
|
||||
disarmChance = df.format(disarmChanceF);
|
||||
if(disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
|
||||
else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
|
||||
|
||||
if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
|
||||
else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
|
||||
if(skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
|
||||
else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
|
||||
deflectChance = df.format(deflectChanceF);
|
||||
if(deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
|
||||
else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
|
||||
|
||||
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
|
||||
else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
|
||||
@ -100,10 +110,16 @@ public class UnarmedCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canDeflect) {
|
||||
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
|
||||
}
|
||||
|
||||
if (canDisarm) {
|
||||
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,7 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||
private String treeFellerLength;
|
||||
private String doubleDropChance;
|
||||
private String doubleDropChanceLucky;
|
||||
|
||||
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
|
||||
private double doubleDropsMaxBonus = advancedConfig.getWoodcuttingDoubleDropChance();
|
||||
@ -34,10 +35,14 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
@Override
|
||||
protected void dataCalculations() {
|
||||
DecimalFormat df = new DecimalFormat("0.0");
|
||||
float doubleDropChanceF;
|
||||
|
||||
treeFellerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
|
||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
|
||||
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
|
||||
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
|
||||
doubleDropChance = df.format(doubleDropChanceF);
|
||||
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
|
||||
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -94,6 +99,9 @@ public class WoodcuttingCommand extends SkillCommand {
|
||||
}
|
||||
|
||||
if (canDoubleDrop && !doubleDropsDisabled) {
|
||||
if (player.hasPermission("mcmmo.perks.lucky.woodcutting"))
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
|
||||
else
|
||||
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }));
|
||||
}
|
||||
|
||||
|
@ -148,7 +148,4 @@ public class AdvancedConfig extends ConfigLoader {
|
||||
public int getSpoutNotificationTier2() { return config.getInt("Spout.Notifications.Tier2", 400); }
|
||||
public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
|
||||
public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
|
||||
//TODO Make the sounds configurable! :D
|
||||
// public String getSpoutSoundRepair() { return config.getString("Spout.Sounds.RepairSound", "url here"); }
|
||||
// public String getSpoutSoundLevelUp() { return config.getString("Spout.Sounds.LevelUp", "url here"); }
|
||||
}
|
||||
|
@ -348,13 +348,13 @@ public class EntityListener implements Listener {
|
||||
|
||||
case RAW_FISH:
|
||||
/* RAW FISH RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
|
||||
rankChange = 400;
|
||||
rankChange = FoodRank2;
|
||||
fish = true;
|
||||
break;
|
||||
|
||||
case COOKED_FISH:
|
||||
/* COOKED FISH RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
|
||||
rankChange = 200;
|
||||
rankChange = FoodRank1;
|
||||
fish = true;
|
||||
|
||||
break;
|
||||
|
@ -96,7 +96,6 @@ public class Axes {
|
||||
}
|
||||
|
||||
if (chance > random.nextInt(randomChance) && !entity.isDead()){
|
||||
// if (random.nextInt(randomChance) <= skillCheck && !entity.isDead()){
|
||||
int damage = event.getDamage();
|
||||
|
||||
if (entity instanceof Player){
|
||||
|
@ -111,8 +111,8 @@ public class Fishing {
|
||||
|
||||
if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
|
||||
&& Permissions.fishingTreasures(player)) {
|
||||
FishingTreasure treasure = rewards.get(random.nextInt(rewards
|
||||
.size()));
|
||||
FishingTreasure treasure;
|
||||
treasure = rewards.get(random.nextInt(rewards.size()));
|
||||
|
||||
int randomChance = 100;
|
||||
|
||||
@ -121,26 +121,20 @@ public class Fishing {
|
||||
}
|
||||
|
||||
if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
|
||||
Users.getPlayer(player).addXP(SkillType.FISHING,
|
||||
treasure.getXp());
|
||||
Users.getPlayer(player).addXP(SkillType.FISHING,treasure.getXp());
|
||||
theCatch.setItemStack(treasure.getDrop());
|
||||
}
|
||||
} else {
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
}
|
||||
|
||||
short maxDurability = theCatch.getItemStack().getType()
|
||||
.getMaxDurability();
|
||||
short maxDurability = theCatch.getItemStack().getType().getMaxDurability();
|
||||
|
||||
if (maxDurability > 0) {
|
||||
theCatch.getItemStack().setDurability(
|
||||
(short) (random.nextInt(maxDurability))); // Change
|
||||
// durability to
|
||||
// random value
|
||||
theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); // Change durability to random value
|
||||
}
|
||||
|
||||
Skills.xpProcessing(player, profile, SkillType.FISHING, Config
|
||||
.getInstance().getFishingBaseXP());
|
||||
Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
|
||||
}
|
||||
|
||||
/**
|
||||
@ -160,8 +154,7 @@ public class Fishing {
|
||||
Item theCatch = (Item) event.getCaught();
|
||||
|
||||
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
|
||||
final int ENCHANTMENT_CHANCE = advancedConfig
|
||||
.getFishingEnchantmentChance();
|
||||
final int ENCHANTMENT_CHANCE = advancedConfig.getFishingEnchantmentChance();
|
||||
boolean enchanted = false;
|
||||
ItemStack fishingResults = theCatch.getItemStack();
|
||||
|
||||
@ -178,11 +171,9 @@ public class Fishing {
|
||||
&& Permissions.fishingMagic(player)) {
|
||||
for (Enchantment newEnchant : Enchantment.values()) {
|
||||
if (newEnchant.canEnchantItem(fishingResults)) {
|
||||
Map<Enchantment, Integer> resultEnchantments = fishingResults
|
||||
.getEnchantments();
|
||||
Map<Enchantment, Integer> resultEnchantments = fishingResults.getEnchantments();
|
||||
|
||||
for (Enchantment oldEnchant : resultEnchantments
|
||||
.keySet()) {
|
||||
for (Enchantment oldEnchant : resultEnchantments.keySet()) {
|
||||
if (oldEnchant.conflictsWith(newEnchant))
|
||||
continue;
|
||||
}
|
||||
@ -191,23 +182,18 @@ public class Fishing {
|
||||
* Actual chance to have an enchantment is related
|
||||
* to your fishing skill
|
||||
*/
|
||||
if (random.nextInt(15) < Fishing
|
||||
.getFishingLootTier(profile)) {
|
||||
if (random.nextInt(15) < Fishing.getFishingLootTier(profile)) {
|
||||
enchanted = true;
|
||||
int randomEnchantLevel = random
|
||||
.nextInt(newEnchant.getMaxLevel()) + 1;
|
||||
int randomEnchantLevel = random.nextInt(newEnchant.getMaxLevel()) + 1;
|
||||
|
||||
if (randomEnchantLevel < newEnchant
|
||||
.getStartLevel()) {
|
||||
randomEnchantLevel = newEnchant
|
||||
.getStartLevel();
|
||||
if (randomEnchantLevel < newEnchant.getStartLevel()) {
|
||||
randomEnchantLevel = newEnchant.getStartLevel();
|
||||
}
|
||||
|
||||
if (randomEnchantLevel >= 1000)
|
||||
continue;
|
||||
|
||||
fishingResults.addEnchantment(newEnchant,
|
||||
randomEnchantLevel);
|
||||
fishingResults.addEnchantment(newEnchant,randomEnchantLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -240,8 +226,8 @@ public class Fishing {
|
||||
int dropChance = getShakeChance(lootTier);
|
||||
|
||||
if (Permissions.luckyFishing(player)) {
|
||||
dropChance = (int) (dropChance * 1.25); // With lucky perk on max
|
||||
// level tier, its 100%
|
||||
// With lucky perk on max level tier, its 100%
|
||||
dropChance = (int) (dropChance * 1.25);
|
||||
}
|
||||
|
||||
final int DROP_CHANCE = random.nextInt(100);
|
||||
|
@ -14,51 +14,119 @@
|
||||
###
|
||||
Skills:
|
||||
General:
|
||||
# This setting will determine when the length of every ability gets longer with 1 second
|
||||
Ability_IncreaseLevel: 50
|
||||
#
|
||||
# Settings for Acrobatics
|
||||
###
|
||||
Acrobatics:
|
||||
# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
|
||||
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
|
||||
Dodge_ChanceMax: 20
|
||||
Dodge_MaxBonusLevel: 800
|
||||
|
||||
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
|
||||
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
|
||||
Roll_ChanceMax: 100
|
||||
Roll_MaxBonusLevel: 1000
|
||||
|
||||
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
|
||||
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
|
||||
GracefulRoll_ChanceMax: 100
|
||||
GracefulRoll_MaxBonusLevel: 500
|
||||
|
||||
# Amount of experience for performing a dodge, roll or fall
|
||||
Dodge_XP_Modifier: 120
|
||||
Roll_XP_Modifier: 80
|
||||
Fall_XP_Modifier: 120
|
||||
#
|
||||
# Settings for Archery
|
||||
###
|
||||
Archery:
|
||||
# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
|
||||
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
|
||||
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
|
||||
SkillShot_IncreaseLevel: 50
|
||||
SkillShot_IncreasePercentage: 0.1D
|
||||
SkillShot_MaxBonus: 2.0D
|
||||
|
||||
# Daze_MaxChance: Maximum chance of causing daze to opponents
|
||||
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
|
||||
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
|
||||
Daze_MaxChance: 50
|
||||
Daze_MaxBonusLevel: 1000
|
||||
Daze_Modifier: 4
|
||||
|
||||
# Retrieve_MaxBonus: Maximum chance or retrieving arrows
|
||||
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
|
||||
Retrieve_MaxBonus: 100
|
||||
Retrieve_MaxBonusLevel: 1000
|
||||
#
|
||||
# Settings for Axes
|
||||
###
|
||||
Axes:
|
||||
# DamageIncrease_MaxBonus: Maximum bonus damage
|
||||
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
|
||||
DamageIncrease_MaxBonus: 4
|
||||
DamageIncrease_MaxBonusLevel: 200
|
||||
|
||||
# AxesCritical_MaxChance: Maximum chance of causing a critical hit
|
||||
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
|
||||
AxesCritical_MaxChance: 37.50
|
||||
AxesCritical_MaxBonusLevel: 750
|
||||
|
||||
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
|
||||
AxesCritical_PVP_Modifier: 1.5
|
||||
AxesCritical_PVE_Modifier: 2
|
||||
|
||||
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
|
||||
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
|
||||
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
|
||||
GreaterImpact_Chance: 25
|
||||
GreaterImpact_KnockbackModifier: 1.5
|
||||
GreaterImpact_BonusDamage: 2
|
||||
|
||||
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
|
||||
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
|
||||
ArmorImpact_IncreaseLevel: 50
|
||||
ArmorImpact_MaxPercentageDurabilityDamage: 20
|
||||
#
|
||||
# Settings for Fishing
|
||||
###
|
||||
Fishing:
|
||||
# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
|
||||
Shake_UnlockLevel: 150
|
||||
|
||||
# Enchantment_Chance: Chance of getting fishing treasure with enchantments
|
||||
Enchantment_Chance: 10
|
||||
#
|
||||
# Settings for Herbalism
|
||||
###
|
||||
Herbalism:
|
||||
# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
|
||||
Food_RankChange: 200
|
||||
|
||||
# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
|
||||
# GreenThumb_ChanceMax: Maximum chance of GreenThumb
|
||||
# GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax
|
||||
GreenThumb_StageChange: 200
|
||||
GreenThumb_ChanceMax: 100
|
||||
GreenThumb_MaxBonusLevel: 1500
|
||||
|
||||
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
|
||||
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
||||
DoubleDrops_ChanceMax: 100
|
||||
DoubleDrops_MaxBonusLevel: 1000
|
||||
#
|
||||
# Settings for Mining
|
||||
###
|
||||
Mining:
|
||||
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
|
||||
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
||||
DoubleDrops_ChanceMax: 100
|
||||
DoubleDrops_MaxBonusLevel: 1000
|
||||
|
||||
# BlastMining rank unlocks
|
||||
BlastMining_Rank1: 125
|
||||
BlastMining_Rank2: 250
|
||||
BlastMining_Rank3: 375
|
||||
|
@ -226,8 +226,8 @@ Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GWYRDD]] ** Streiciau danheddog actifadu **
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[COCH]] Streiciau danheddog [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
||||
Swords.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Streiciau danheddog!
|
||||
Swords.Skills.SS.Other.Off=[[RED]] Streiciau danheddog [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Streiciau danheddog!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
@ -364,9 +364,6 @@ Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[MELYN]] - mcMMO [[GLAS]] Lefel P\u0175er [[MELYN]] Arweinwyr--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[TYWYLL COCH]] LEFEL POWER: [[GWYRDD]] {0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
@ -417,7 +414,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Angenfilod ymosod
|
||||
Commands.XPGain.Taming=Anifeiliaid Taming, neu ymladd \u00e2\'ch bleiddiaid
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]] Cael Profiad: [[GWYN]] {0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +461,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Dyret\u00e6mning, eller kamp m/ dine ulve
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP FORTJENST: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Monster angreifen
|
||||
Commands.XPGain.Taming=Tierz\u00e4hmung oder Kampf mit W\u00f6lfen
|
||||
Commands.XPGain.Unarmed=Monster angreifen
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP Gewinn: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
||||
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -112,7 +112,7 @@ Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
@ -473,7 +473,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -535,6 +535,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Reparando
|
||||
Commands.XPGain.Swords=Atacando a Monstruos
|
||||
Commands.XPGain.Taming=Domando animales, o combatiendo con tus lobos
|
||||
Commands.XPGain.Unarmed=Atacando a Monstruos
|
||||
Commands.XPGain.WoodCutting=Talando \u00e1rboles
|
||||
Commands.XPGain.Woodcutting=Talando \u00e1rboles
|
||||
Commands.XPGain=[[DARK_GRAY]]OBTENCI\u00d3N DE EXPERIENCIA: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=R\u00e9paration
|
||||
Commands.XPGain.Swords=Attaquer des monstres
|
||||
Commands.XPGain.Taming=Apprivoiser et combattre
|
||||
Commands.XPGain.Unarmed=Attaquer des monstres
|
||||
Commands.XPGain.WoodCutting=Couper des arbres
|
||||
Commands.XPGain.Woodcutting=Couper des arbres
|
||||
Commands.XPGain=[[DARK_GRAY]]GAIN D\'XP : [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} !
|
||||
Commands.xplock.unlocked=[[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Riparare
|
||||
Commands.XPGain.Swords=Attaccare Mostri
|
||||
Commands.XPGain.Taming=Addomesticare Animali, o combattere con i tuoi lupi
|
||||
Commands.XPGain.Unarmed=Attaccare Mostri
|
||||
Commands.XPGain.WoodCutting=Tagliare alberi
|
||||
Commands.XPGain.Woodcutting=Tagliare alberi
|
||||
Commands.XPGain=[[DARK_GRAY]]GUADAGNARE XP: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]La tua BARRA XP \u00e8 ora bloccata a {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]La tua BARRA XP \u00e8 ora [[GREEN]]SBLOCCATA[[GOLD]]!
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Koku cir\u0161ana
|
||||
Commands.XPGain.Woodcutting=Koku cir\u0161ana
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -372,7 +372,8 @@ Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAXIMUM LEVEL: [[YELLOW]]{1}
|
||||
Commands.SkillInfo=/<skill> [[RED]]- Lees gedetailleerde informatie over een skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
@ -417,7 +418,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +465,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Angriper Monstre
|
||||
Commands.XPGain.Taming=Dyr temming, eller sl\u00e5ssing hvisk dine ulver.
|
||||
Commands.XPGain.Unarmed=Angriper Monstre
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GEVINST: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Naprawianie
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Oswoj zwierze, lub walcz ze swoimi wilkami.
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Scina drzewa
|
||||
Commands.XPGain.Woodcutting=Scina drzewa
|
||||
Commands.XPGain=[[DARK_GRAY]Zdobyte do\u015bwiadczenie: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -228,7 +228,7 @@ Swords.Skills.SS.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u04
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0435\u0447\u0435\u043c" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||
Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441.
|
||||
Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
|
||||
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
|
||||
@ -365,7 +365,7 @@ Commands.Party.Teleport=<player> [[RED]]- \u0422\u0435\u043b\u0435\u043f\u043e\u
|
||||
Commands.Party.Toggle=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0447\u0430\u0442
|
||||
Commands.Party=<party-name> [[RED]]- \u0421\u043e\u0437\u0434\u0430\u0442\u044c \u0443\u043a\u0430\u0437\u0430\u043d\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u043b\u0438 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u043d\u0435\u0439
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--\u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432 mcMMO \u043f\u043e[[BLUE]] \u041e\u0431\u0449\u0435\u043c\u0443 \u0423\u0440\u043e\u0432\u043d\u044e [[YELLOW]]--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]\u041e\u0431\u0449\u0438\u0439 \u0443\u0440\u043e\u0432\u0435\u043d\u044c: [[GREEN]]{0} [[DARK_RED]]\u041c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u0432\u0435\u043d\u044c: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]\u041e\u0411\u0429\u0418\u0419 \u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
@ -379,7 +379,7 @@ Commands.ToggleAbility=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u
|
||||
mcMMO.MOTD=[[BLUE]]\u042d\u0442\u043e\u0442 \u0441\u0435\u0440\u0432\u0435\u0440 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442 mcMMO {0}! \n \u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[YELLOW]]/mcmmo[[BLUE]] \u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043f\u043e\u043c\u043e\u0449\u0438.
|
||||
mcMMO.NoInvites=[[RED]]\u0421\u0435\u0439\u0447\u0430\u0441 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0439
|
||||
mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443 - \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - \u0421\u0430\u0439\u0442 mcMMO
|
||||
Commands.Party.InParty=[[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0}
|
||||
Party.Forbidden=[mcMMO] \u0413\u0440\u0443\u043f\u043f\u044b \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u044b \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions)
|
||||
@ -417,7 +417,7 @@ Commands.XPGain.Repair=\u0420\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u0443\u0
|
||||
Commands.XPGain.Swords=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
||||
Commands.XPGain.Taming=\u0423\u043a\u0440\u043e\u0449\u0430\u0439\u0442\u0435 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u0438\u043b\u0438 \u0441\u0440\u0430\u0436\u0430\u0439\u0442\u0435\u0441\u044c \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0441\u0432\u043e\u0438\u0445 \u0432\u043e\u043b\u043a\u043e\u0432
|
||||
Commands.XPGain.Unarmed=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
|
||||
Commands.XPGain.WoodCutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
|
||||
Commands.XPGain.Woodcutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
|
||||
Commands.XPGain=[[DARK_GRAY]]\u041f\u041e\u041b\u0423\u0427\u0415\u041d\u041e \u041e\u041f\u042b\u0422\u0410: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]\u0412\u0430\u0448\u0430 \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c \u0437\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 \u043d\u0430 {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]\u0412\u0430\u0448\u0430 \u043f\u0430\u043d\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c [[GREEN]]\u0420\u0410\u0417\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u0410[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Djurt\u00e4mjning, eller sl\u00e5ss m/ dina vargar
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.Woodcutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
@ -417,7 +417,7 @@ Commands.XPGain.Repair=\u4fee\u7406
|
||||
Commands.XPGain.Swords=\u653b\u51fb\u602a\u7269
|
||||
Commands.XPGain.Taming=\u9a6f\u517d, \u548c\u4f60\u7684\u72fc\u4e00\u8d77\u6218\u6597
|
||||
Commands.XPGain.Unarmed=\u653b\u51fb\u602a\u7269
|
||||
Commands.XPGain.WoodCutting=\u628a\u6811\u780d\u5012
|
||||
Commands.XPGain.Woodcutting=\u628a\u6811\u780d\u5012
|
||||
Commands.XPGain=[[DARK_GRAY]]\u83b7\u5f97\u7ecf\u9a8c: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u9501\u5b9a\u5728 {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u73b0\u5728 [[GREEN]]\u89e3\u9664\u9501\u5b9a\u4e86[[GOLD]]!
|
||||
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
|
Loading…
Reference in New Issue
Block a user