Merge pull request #461 from Glitchfinder/master

Merging in TfT-02's changes.
This commit is contained in:
Glitchfinder 2013-01-08 17:54:06 -08:00
commit 9ef0ed8516
34 changed files with 347 additions and 145 deletions

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@ -14,8 +14,11 @@ public class AcrobaticsCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String dodgeChance;
private String dodgeChanceLucky;
private String rollChance;
private String rollChanceLucky;
private String gracefulRollChance;
private String gracefulRollChanceLucky;
private float dodgeChanceMax = advancedConfig.getDodgeChanceMax();
private float dodgeMaxBonusLevel = advancedConfig.getDodgeMaxBonusLevel();
@ -36,15 +39,30 @@ public class AcrobaticsCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float dodgeChanceF;
float rollChanceF;
float gracefulRollChanceF;
// DODGE
if(skillValue >= dodgeMaxBonusLevel) dodgeChance = df.format(dodgeChanceMax);
else dodgeChance = df.format(((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
if(skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
dodgeChance = df.format(dodgeChanceF);
if(dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = df.format(100D);
else dodgeChanceLucky = df.format(dodgeChanceF + dodgeChanceF * 0.3333D);
// ROLL
if(skillValue >= rollMaxBonusLevel) rollChance = df.format(rollChanceMax);
else rollChance = df.format(((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
if(skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
rollChance = df.format(rollChanceF);
if(rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = df.format(100D);
else rollChanceLucky = df.format(rollChanceF + rollChanceF * 0.3333D);
// GRACEFULROLL
if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChance = df.format(gracefulRollChanceMax);
else gracefulRollChance = df.format(((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
gracefulRollChance = df.format(gracefulRollChanceF);
if(gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = df.format(100D);
else gracefulRollChanceLucky = df.format(gracefulRollChanceF + gracefulRollChanceF * 0.3333D);
}
@Override
@ -88,14 +106,23 @@ public class AcrobaticsCommand extends SkillCommand {
@Override
protected void statsDisplay() {
if (canRoll) {
if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }));
}
if (canGracefulRoll) {
if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }));
}
if (canDodge) {
if (player.hasPermission("mcmmo.perks.lucky.acrobatics"))
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }));
}
}

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@ -15,7 +15,9 @@ public class ArcheryCommand extends SkillCommand {
private String skillShotBonus;
private String dazeChance;
private String dazeChanceLucky;
private String retrieveChance;
private String retrieveChanceLucky;
private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
@ -27,7 +29,6 @@ public class ArcheryCommand extends SkillCommand {
private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
private boolean canSkillShot;
private boolean canDaze;
private boolean canRetrieve;
@ -40,18 +41,27 @@ public class ArcheryCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float dazeChanceF;
float retrieveChanceF;
// SkillShot
double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
else skillShotBonus = percent.format(bonus);
// Daze
if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax);
else dazeChance = df.format(((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
if(skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
dazeChance = df.format(dazeChanceF);
if(dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = df.format(100D);
else dazeChanceLucky = df.format(dazeChanceF + dazeChanceF * 0.3333D);
// Retrieve
if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax);
else retrieveChance = df.format(((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
if(skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
retrieveChance = df.format(retrieveChanceF);
if(retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = df.format(100D);
else retrieveChanceLucky = df.format(retrieveChanceF + retrieveChanceF * 0.3333D);
}
@Override
@ -99,10 +109,16 @@ public class ArcheryCommand extends SkillCommand {
}
if (canDaze) {
if (player.hasPermission("mcmmo.perks.lucky.archery"))
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
}
if (canRetrieve) {
if (player.hasPermission("mcmmo.perks.lucky.archery"))
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
}
}

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@ -15,6 +15,7 @@ public class AxesCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String critChance;
private String critChanceLucky;
private String bonusDamage;
private String impactDamage;
private String greaterImpactDamage;
@ -25,7 +26,7 @@ public class AxesCommand extends SkillCommand {
private double critMaxChance = advancedConfig.getAxesCriticalChance();
private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel();
private int greaterImpactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
// private double greaterImpactModifier = advancedConfig.getGreaterImpactModifier();
private double greaterImpactBonusDamage = advancedConfig.getGreaterImpactBonusDamage();
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
private boolean canSkullSplitter;
@ -42,14 +43,22 @@ public class AxesCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float critChanceF;
int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
//Armor Impact
impactDamage = String.valueOf(1 + ((double) skillValue / (double) greaterImpactIncreaseLevel));
//Skull Splitter
skullSplitterLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
greaterImpactDamage = "2";
if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
else critChance = String.valueOf((critMaxChance / critMaxBonusLevel) * skillCheck);
//Greater Impact
greaterImpactDamage = String.valueOf(greaterImpactBonusDamage);
//Critical Strikes
if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance;
else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck);
critChance = df.format(critChanceF);
if(critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D);
else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D);
//Axe Mastery
if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
}
@ -116,7 +125,10 @@ public class AxesCommand extends SkillCommand {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
}
if (canCritical) {
if (canCritical){
if (player.hasPermission("mcmmo.perks.lucky.axes"))
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
}

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@ -1,5 +1,7 @@
package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.ChatColor;
import com.gmail.nossr50.commands.SkillCommand;
@ -17,8 +19,12 @@ public class FishingCommand extends SkillCommand {
private String magicChance;
private int shakeUnlockLevel;
private String shakeChance;
private String shakeChanceLucky;
private String fishermansDietRank;
private int fishermansDietRankChange = advancedConfig.getFarmerDietRankChange();
private int fishermansDietRankMaxLevel = fishermansDietRankChange * 5;
private boolean canTreasureHunt;
private boolean canMagicHunt;
private boolean canShake;
@ -31,30 +37,21 @@ public class FishingCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
//Treasure Hunter
lootTier = Fishing.getFishingLootTier(profile);
magicChance = percent.format(lootTier / 15D);
//Shake
int dropChance = Fishing.getShakeChance(lootTier);
if (Permissions.luckyFishing(player)) {
dropChance = (int) (dropChance * 1.25D);
}
shakeChance = String.valueOf(dropChance);
if (skillValue >= 1000) {
fishermansDietRank = "5";
}
else if (skillValue >= 800) {
fishermansDietRank = "4";
}
else if (skillValue >= 600) {
fishermansDietRank = "3";
}
else if (skillValue >= 400) {
fishermansDietRank = "2";
}
else {
fishermansDietRank = "1";
}
shakeChance = df.format(dropChance);
if(dropChance + (dropChance * 0.3333D) >= 100D) shakeChanceLucky = df.format(100D);
else shakeChanceLucky = df.format(dropChance + (dropChance * 0.3333D));
shakeUnlockLevel = advancedConfig.getShakeUnlockLevel();
//Fishermans Diet
if(skillValue >= fishermansDietRankMaxLevel) fishermansDietRank = "5";
else fishermansDietRank = String.valueOf((int) ((double) skillValue / (double) fishermansDietRankChange));
}
@Override
@ -115,6 +112,9 @@ public class FishingCommand extends SkillCommand {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0", new Object[] { shakeUnlockLevel }) }));
}
else {
if (player.hasPermission("mcmmo.perks.lucky.fishing"))
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { shakeChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
}
}

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@ -16,9 +16,11 @@ public class HerbalismCommand extends SkillCommand {
private String greenTerraLength;
private String greenThumbChance;
private String greenThumbChanceLucky;
private String greenThumbStage;
private String farmersDietRank;
private String doubleDropChance;
private String doubleDropChanceLucky;
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
private int farmersDietRankChange = advancedConfig.getFarmerDietRankChange();
@ -45,6 +47,8 @@ public class HerbalismCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float greenThumbChanceF;
float doubleDropChanceF;
greenTerraLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
//FARMERS DIET
if(skillValue >= farmersDietMaxLevel) farmersDietRank = "5";
@ -53,12 +57,17 @@ public class HerbalismCommand extends SkillCommand {
if(skillValue >= greenThumbStageMaxLevel) greenThumbStage = "4";
else greenThumbStage = String.valueOf((int) ((double) skillValue / (double) greenThumbStageChange));
if(skillValue >= greenThumbMaxLevel) greenThumbChance = String.valueOf(greenThumbMaxBonus);
else greenThumbChance = df.format((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
if(skillValue >= greenThumbMaxLevel) greenThumbChanceF = (float) (greenThumbMaxBonus);
else greenThumbChanceF = (float) ((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
greenThumbChance = df.format(greenThumbChanceF);
if(greenThumbChanceF + greenThumbChanceF * 0.3333D >= 100D) greenThumbChanceLucky = df.format(100D);
else greenThumbChanceLucky = df.format(greenThumbChanceF + greenThumbChanceF * 0.3333D);
//DOUBLE DROPS
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
doubleDropChance = df.format(doubleDropChanceF);
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
}
@Override
@ -119,6 +128,9 @@ public class HerbalismCommand extends SkillCommand {
}
if (canGreenThumbBlocks || canGreenThumbWheat) {
if (player.hasPermission("mcmmo.perks.lucky.herbalism"))
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { greenThumbChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", new Object[] { greenThumbChance }));
}
@ -131,6 +143,9 @@ public class HerbalismCommand extends SkillCommand {
}
if (canDoubleDrop && !doubleDropsDisabled) {
if (player.hasPermission("mcmmo.perks.lucky.herbalism"))
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", new Object[] { doubleDropChance }));
}
}

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@ -15,6 +15,7 @@ import com.gmail.nossr50.util.Permissions;
public class MiningCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String doubleDropChance;
private String doubleDropChanceLucky;
private String superBreakerLength;
private String blastMiningRank;
private String blastRadiusIncrease;
@ -48,10 +49,17 @@ public class MiningCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float doubleDropChanceF;
//Super Breaker
superBreakerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
//Double Drops
if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
doubleDropChance = df.format(doubleDropChanceF);
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
//Blast Mining
if (skillValue >= blastMiningRank8) {
blastMiningRank = "8";
blastDamageDecrease = "100.00%";
@ -153,6 +161,9 @@ public class MiningCommand extends SkillCommand {
@Override
protected void statsDisplay() {
if (canDoubleDrop && !doubleDropsDisabled) {
if (player.hasPermission("mcmmo.perks.lucky.mining"))
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Mining.Effect.DropChance", new Object[] { doubleDropChance }));
}

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@ -19,6 +19,7 @@ public class RepairCommand extends SkillCommand {
private int arcaneForgingRank;
private String repairMasteryBonus;
private String superRepairChance;
private String superRepairChanceLucky;
private float repairMasteryChanceMax = advancedConfig.getRepairMasteryChanceMax();
private float repairMasteryMaxBonusLevel = advancedConfig.getRepairMasteryMaxLevel();
@ -52,6 +53,7 @@ public class RepairCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float superRepairChanceF;
// We're using pickaxes here, not the best but it works
Repairable diamondRepairable = mcMMO.repairManager.getRepairable(278);
Repairable goldRepairable = mcMMO.repairManager.getRepairable(285);
@ -68,8 +70,11 @@ public class RepairCommand extends SkillCommand {
if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryChanceMax);
else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * skillValue);
if(skillValue >= superRepairMaxBonusLevel) superRepairChance = df.format(superRepairChanceMax);
else superRepairChance = df.format(((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
if(skillValue >= superRepairMaxBonusLevel) superRepairChanceF = superRepairChanceMax;
else superRepairChanceF = (float) (((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * skillValue);
superRepairChance = df.format(superRepairChanceF);
if(superRepairChanceF + superRepairChanceF * 0.3333D >= 100D) superRepairChanceLucky = df.format(100D);
else superRepairChanceLucky = df.format(superRepairChanceF + superRepairChanceF * 0.3333D);
arcaneForgingRank = Repair.getArcaneForgingRank(profile);
}
@ -152,6 +157,9 @@ public class RepairCommand extends SkillCommand {
}
if (canSuperRepair) {
if (player.hasPermission("mcmmo.perks.lucky.repair"))
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { superRepairChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", new Object[] { superRepairChance }));
}

View File

@ -14,8 +14,10 @@ public class SwordsCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String counterAttackChance;
private String counterAttackChanceLucky;
private String bleedLength;
private String bleedChance;
private String bleedChanceLucky;
private String serratedStrikesLength;
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
@ -39,16 +41,24 @@ public class SwordsCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float bleedChanceF;
float counterAttackChanceF;
serratedStrikesLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks);
else bleedLength = String.valueOf(bleedBaseTicks);
if(skillValue >= bleedMaxLevel) bleedChance = df.format(bleedChanceMax);
else bleedChance = df.format(((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
if(skillValue >= bleedMaxLevel) bleedChanceF = bleedChanceMax;
else bleedChanceF = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillValue);
bleedChance = df.format(bleedChanceF);
if(bleedChanceF + bleedChanceF * 0.3333D >= 100D) bleedChanceLucky = df.format(100D);
else bleedChanceLucky = df.format(bleedChanceF + bleedChanceF * 0.3333D);
if(skillValue >= counterMaxLevel) counterAttackChance = df.format(counterChanceMax);
else counterAttackChance = df.format(((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
if(skillValue >= counterMaxLevel) counterAttackChanceF = counterChanceMax;
else counterAttackChanceF = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillValue);
counterAttackChance = df.format(counterAttackChanceF);
if(counterAttackChanceF + counterAttackChanceF * 0.3333D >= 100D) counterAttackChanceLucky = df.format(100D);
else counterAttackChanceLucky = df.format(counterAttackChanceF + counterAttackChanceF * 0.3333D);
serratedStrikesLength = String.valueOf(serratedBleedTicks);
}
@ -95,12 +105,18 @@ public class SwordsCommand extends SkillCommand {
@Override
protected void statsDisplay() {
if (canCounter) {
if (player.hasPermission("mcmmo.perks.lucky.swords"))
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }));
}
if (canBleed) {
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength }));
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
if (player.hasPermission("mcmmo.perks.lucky.swords"))
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }));
}

View File

@ -14,6 +14,7 @@ import com.gmail.nossr50.util.Permissions;
public class TamingCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String goreChance;
private String goreChanceLucky;
private float goreChanceMax = advancedConfig.getGoreChanceMax();
private float goreMaxLevel = advancedConfig.getGoreMaxBonusLevel();
@ -41,8 +42,12 @@ public class TamingCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
if(skillValue >= goreMaxLevel) goreChance = df.format(goreChanceMax);
else goreChance = df.format(((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
float goreChanceF;
if(skillValue >= goreMaxLevel) goreChanceF = (goreChanceMax);
else goreChanceF = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillValue);
goreChance = df.format(goreChanceF);
if(goreChanceF + goreChanceF * 0.3333D >= 100D) goreChanceLucky = df.format(100D);
else goreChanceLucky = df.format(goreChanceF + goreChanceF * 0.3333D);
}
@Override
@ -160,6 +165,9 @@ public class TamingCommand extends SkillCommand {
}
if (canGore) {
if (player.hasPermission("mcmmo.perks.lucky.taming"))
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { goreChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Taming.Combat.Chance.Gore", new Object[] { goreChance }));
}
}

View File

@ -14,7 +14,9 @@ public class UnarmedCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String berserkLength;
private String deflectChance;
private String deflectChanceLucky;
private String disarmChance;
private String disarmChanceLucky;
private String ironArmBonus;
private float disarmChanceMax = advancedConfig.getDisarmChanceMax();
@ -38,13 +40,21 @@ public class UnarmedCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float disarmChanceF;
float deflectChanceF;
berserkLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
if(skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax;
else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue);
disarmChance = df.format(disarmChanceF);
if(disarmChanceF + disarmChanceF * 0.3333D >= 100D) disarmChanceLucky = df.format(100D);
else disarmChanceLucky = df.format(disarmChanceF + disarmChanceF * 0.3333D);
if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
if(skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax;
else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue);
deflectChance = df.format(deflectChanceF);
if(deflectChanceF + deflectChanceF * 0.3333D >= 100D) deflectChanceLucky = df.format(100D);
else deflectChanceLucky = df.format(deflectChanceF + deflectChanceF * 0.3333D);
if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
@ -100,10 +110,16 @@ public class UnarmedCommand extends SkillCommand {
}
if (canDeflect) {
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }));
}
if (canDisarm) {
if (player.hasPermission("mcmmo.perks.lucky.unarmed"))
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }));
}

View File

@ -15,6 +15,7 @@ public class WoodcuttingCommand extends SkillCommand {
AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private String treeFellerLength;
private String doubleDropChance;
private String doubleDropChanceLucky;
private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength();
private double doubleDropsMaxBonus = advancedConfig.getWoodcuttingDoubleDropChance();
@ -34,10 +35,14 @@ public class WoodcuttingCommand extends SkillCommand {
@Override
protected void dataCalculations() {
DecimalFormat df = new DecimalFormat("0.0");
float doubleDropChanceF;
treeFellerLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel));
if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
if(skillValue >= doubleDropsMaxLevel) doubleDropChanceF = (float) (doubleDropsMaxBonus);
else doubleDropChanceF = (float) ((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
doubleDropChance = df.format(doubleDropChanceF);
if(doubleDropChanceF + doubleDropChanceF * 0.3333D >= 100D) doubleDropChanceLucky = df.format(100D);
else doubleDropChanceLucky = df.format(doubleDropChanceF + doubleDropChanceF * 0.3333D);
}
@Override
@ -94,6 +99,9 @@ public class WoodcuttingCommand extends SkillCommand {
}
if (canDoubleDrop && !doubleDropsDisabled) {
if (player.hasPermission("mcmmo.perks.lucky.woodcutting"))
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { doubleDropChanceLucky }));
else
player.sendMessage(LocaleLoader.getString("Woodcutting.Ability.Chance.DDrop", new Object[] { doubleDropChance }));
}

View File

@ -148,7 +148,4 @@ public class AdvancedConfig extends ConfigLoader {
public int getSpoutNotificationTier2() { return config.getInt("Spout.Notifications.Tier2", 400); }
public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
//TODO Make the sounds configurable! :D
// public String getSpoutSoundRepair() { return config.getString("Spout.Sounds.RepairSound", "url here"); }
// public String getSpoutSoundLevelUp() { return config.getString("Spout.Sounds.LevelUp", "url here"); }
}

View File

@ -348,13 +348,13 @@ public class EntityListener implements Listener {
case RAW_FISH:
/* RAW FISH RESTORES 1 HUNGER - RESTORES 2 1/2 HUNGER @ 1000 */
rankChange = 400;
rankChange = FoodRank2;
fish = true;
break;
case COOKED_FISH:
/* COOKED FISH RESTORES 2 1/2 HUNGER - RESTORES 5 HUNGER @ 1000 */
rankChange = 200;
rankChange = FoodRank1;
fish = true;
break;

View File

@ -96,7 +96,6 @@ public class Axes {
}
if (chance > random.nextInt(randomChance) && !entity.isDead()){
// if (random.nextInt(randomChance) <= skillCheck && !entity.isDead()){
int damage = event.getDamage();
if (entity instanceof Player){

View File

@ -111,8 +111,8 @@ public class Fishing {
if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
&& Permissions.fishingTreasures(player)) {
FishingTreasure treasure = rewards.get(random.nextInt(rewards
.size()));
FishingTreasure treasure;
treasure = rewards.get(random.nextInt(rewards.size()));
int randomChance = 100;
@ -121,26 +121,20 @@ public class Fishing {
}
if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
Users.getPlayer(player).addXP(SkillType.FISHING,
treasure.getXp());
Users.getPlayer(player).addXP(SkillType.FISHING,treasure.getXp());
theCatch.setItemStack(treasure.getDrop());
}
} else {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
short maxDurability = theCatch.getItemStack().getType()
.getMaxDurability();
short maxDurability = theCatch.getItemStack().getType().getMaxDurability();
if (maxDurability > 0) {
theCatch.getItemStack().setDurability(
(short) (random.nextInt(maxDurability))); // Change
// durability to
// random value
theCatch.getItemStack().setDurability((short) (random.nextInt(maxDurability))); // Change durability to random value
}
Skills.xpProcessing(player, profile, SkillType.FISHING, Config
.getInstance().getFishingBaseXP());
Skills.xpProcessing(player, profile, SkillType.FISHING, Config.getInstance().getFishingBaseXP());
}
/**
@ -160,8 +154,7 @@ public class Fishing {
Item theCatch = (Item) event.getCaught();
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
final int ENCHANTMENT_CHANCE = advancedConfig
.getFishingEnchantmentChance();
final int ENCHANTMENT_CHANCE = advancedConfig.getFishingEnchantmentChance();
boolean enchanted = false;
ItemStack fishingResults = theCatch.getItemStack();
@ -178,11 +171,9 @@ public class Fishing {
&& Permissions.fishingMagic(player)) {
for (Enchantment newEnchant : Enchantment.values()) {
if (newEnchant.canEnchantItem(fishingResults)) {
Map<Enchantment, Integer> resultEnchantments = fishingResults
.getEnchantments();
Map<Enchantment, Integer> resultEnchantments = fishingResults.getEnchantments();
for (Enchantment oldEnchant : resultEnchantments
.keySet()) {
for (Enchantment oldEnchant : resultEnchantments.keySet()) {
if (oldEnchant.conflictsWith(newEnchant))
continue;
}
@ -191,23 +182,18 @@ public class Fishing {
* Actual chance to have an enchantment is related
* to your fishing skill
*/
if (random.nextInt(15) < Fishing
.getFishingLootTier(profile)) {
if (random.nextInt(15) < Fishing.getFishingLootTier(profile)) {
enchanted = true;
int randomEnchantLevel = random
.nextInt(newEnchant.getMaxLevel()) + 1;
int randomEnchantLevel = random.nextInt(newEnchant.getMaxLevel()) + 1;
if (randomEnchantLevel < newEnchant
.getStartLevel()) {
randomEnchantLevel = newEnchant
.getStartLevel();
if (randomEnchantLevel < newEnchant.getStartLevel()) {
randomEnchantLevel = newEnchant.getStartLevel();
}
if (randomEnchantLevel >= 1000)
continue;
fishingResults.addEnchantment(newEnchant,
randomEnchantLevel);
fishingResults.addEnchantment(newEnchant,randomEnchantLevel);
}
}
}
@ -240,8 +226,8 @@ public class Fishing {
int dropChance = getShakeChance(lootTier);
if (Permissions.luckyFishing(player)) {
dropChance = (int) (dropChance * 1.25); // With lucky perk on max
// level tier, its 100%
// With lucky perk on max level tier, its 100%
dropChance = (int) (dropChance * 1.25);
}
final int DROP_CHANCE = random.nextInt(100);

View File

@ -14,51 +14,119 @@
###
Skills:
General:
# This setting will determine when the length of every ability gets longer with 1 second
Ability_IncreaseLevel: 50
#
# Settings for Acrobatics
###
Acrobatics:
# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
Dodge_ChanceMax: 20
Dodge_MaxBonusLevel: 800
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
Roll_ChanceMax: 100
Roll_MaxBonusLevel: 1000
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
GracefulRoll_ChanceMax: 100
GracefulRoll_MaxBonusLevel: 500
# Amount of experience for performing a dodge, roll or fall
Dodge_XP_Modifier: 120
Roll_XP_Modifier: 80
Fall_XP_Modifier: 120
#
# Settings for Archery
###
Archery:
# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
SkillShot_IncreaseLevel: 50
SkillShot_IncreasePercentage: 0.1D
SkillShot_MaxBonus: 2.0D
# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
Daze_MaxChance: 50
Daze_MaxBonusLevel: 1000
Daze_Modifier: 4
# Retrieve_MaxBonus: Maximum chance or retrieving arrows
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
Retrieve_MaxBonus: 100
Retrieve_MaxBonusLevel: 1000
#
# Settings for Axes
###
Axes:
# DamageIncrease_MaxBonus: Maximum bonus damage
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
DamageIncrease_MaxBonus: 4
DamageIncrease_MaxBonusLevel: 200
# AxesCritical_MaxChance: Maximum chance of causing a critical hit
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
AxesCritical_MaxChance: 37.50
AxesCritical_MaxBonusLevel: 750
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
AxesCritical_PVP_Modifier: 1.5
AxesCritical_PVE_Modifier: 2
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
GreaterImpact_Chance: 25
GreaterImpact_KnockbackModifier: 1.5
GreaterImpact_BonusDamage: 2
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
ArmorImpact_IncreaseLevel: 50
ArmorImpact_MaxPercentageDurabilityDamage: 20
#
# Settings for Fishing
###
Fishing:
# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
Shake_UnlockLevel: 150
# Enchantment_Chance: Chance of getting fishing treasure with enchantments
Enchantment_Chance: 10
#
# Settings for Herbalism
###
Herbalism:
# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
Food_RankChange: 200
# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
# GreenThumb_ChanceMax: Maximum chance of GreenThumb
# GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax
GreenThumb_StageChange: 200
GreenThumb_ChanceMax: 100
GreenThumb_MaxBonusLevel: 1500
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
#
# Settings for Mining
###
Mining:
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
# BlastMining rank unlocks
BlastMining_Rank1: 125
BlastMining_Rank2: 250
BlastMining_Rank3: 375

View File

@ -226,8 +226,8 @@ Swords.SkillName=SWORDS
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
Swords.Skills.SS.On=[[GWYRDD]] ** Streiciau danheddog actifadu **
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Swords.Skills.SS.Other.Off=[[COCH]] Streiciau danheddog [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
Swords.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Streiciau danheddog!
Swords.Skills.SS.Other.Off=[[RED]] Streiciau danheddog [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
Swords.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Streiciau danheddog!
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
Taming.Ability.Bonus.0=Environmentally Aware
@ -364,9 +364,6 @@ Commands.Party.Quit=[[RED]]- Leave your current party
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
Commands.Party=<party-name> [[RED]]- Create/Join designated party
Commands.PowerLevel.Leaderboard=[[MELYN]] - mcMMO [[GLAS]] Lefel P\u0175er [[MELYN]] Arweinwyr--
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
Commands.PowerLevel=[[TYWYLL COCH]] LEFEL POWER: [[GWYRDD]] {0}
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
Commands.Reset=[[RED]]Reset a skill\'s level to 0
@ -417,7 +414,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Angenfilod ymosod
Commands.XPGain.Taming=Anifeiliaid Taming, neu ymladd \u00e2\'ch bleiddiaid
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]] Cael Profiad: [[GWYN]] {0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +461,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Dyret\u00e6mning, eller kamp m/ dine ulve
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP FORTJENST: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Monster angreifen
Commands.XPGain.Taming=Tierz\u00e4hmung oder Kampf mit W\u00f6lfen
Commands.XPGain.Unarmed=Monster angreifen
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP Gewinn: [[WHITE]]{0}
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -112,7 +112,7 @@ Fishing.Effect.4=Shake (vs. Entities)
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
Fishing.Effect.6=Fisherman's Diet
Fishing.Effect.7=Improves hunger restored from fished foods
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
Fishing.ItemFound=[[GRAY]]Treasure found!
Fishing.Listener=Fishing:
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
@ -473,7 +473,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -535,6 +535,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Reparando
Commands.XPGain.Swords=Atacando a Monstruos
Commands.XPGain.Taming=Domando animales, o combatiendo con tus lobos
Commands.XPGain.Unarmed=Atacando a Monstruos
Commands.XPGain.WoodCutting=Talando \u00e1rboles
Commands.XPGain.Woodcutting=Talando \u00e1rboles
Commands.XPGain=[[DARK_GRAY]]OBTENCI\u00d3N DE EXPERIENCIA: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=R\u00e9paration
Commands.XPGain.Swords=Attaquer des monstres
Commands.XPGain.Taming=Apprivoiser et combattre
Commands.XPGain.Unarmed=Attaquer des monstres
Commands.XPGain.WoodCutting=Couper des arbres
Commands.XPGain.Woodcutting=Couper des arbres
Commands.XPGain=[[DARK_GRAY]]GAIN D\'XP : [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} !
Commands.xplock.unlocked=[[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Riparare
Commands.XPGain.Swords=Attaccare Mostri
Commands.XPGain.Taming=Addomesticare Animali, o combattere con i tuoi lupi
Commands.XPGain.Unarmed=Attaccare Mostri
Commands.XPGain.WoodCutting=Tagliare alberi
Commands.XPGain.Woodcutting=Tagliare alberi
Commands.XPGain=[[DARK_GRAY]]GUADAGNARE XP: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]La tua BARRA XP \u00e8 ora bloccata a {0}!
Commands.xplock.unlocked=[[GOLD]]La tua BARRA XP \u00e8 ora [[GREEN]]SBLOCCATA[[GOLD]]!

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Koku cir\u0161ana
Commands.XPGain.Woodcutting=Koku cir\u0161ana
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -372,7 +372,8 @@ Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
Commands.Reset=[[RED]]Reset a skill\'s level to 0
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAXIMUM LEVEL: [[YELLOW]]{1}
Commands.SkillInfo=/<skill> [[RED]]- Lees gedetailleerde informatie over een skill
Commands.Stats.Self=YOUR STATS
Commands.Stats=[[RED]]- View your mcMMO stats
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
@ -417,7 +418,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +465,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Angriper Monstre
Commands.XPGain.Taming=Dyr temming, eller sl\u00e5ssing hvisk dine ulver.
Commands.XPGain.Unarmed=Angriper Monstre
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP GEVINST: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Naprawianie
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Oswoj zwierze, lub walcz ze swoimi wilkami.
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Scina drzewa
Commands.XPGain.Woodcutting=Scina drzewa
Commands.XPGain=[[DARK_GRAY]Zdobyte do\u015bwiadczenie: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR est\u00e1 travada em {0}!
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -228,7 +228,7 @@ Swords.Skills.SS.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u04
Swords.Skills.SS.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e!
Swords.Skills.SS.Other.Off=[[RED]]\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0}
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"!
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Swords.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0435\u0447\u0435\u043c" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441.
Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
@ -365,7 +365,7 @@ Commands.Party.Teleport=<player> [[RED]]- \u0422\u0435\u043b\u0435\u043f\u043e\u
Commands.Party.Toggle=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0447\u0430\u0442
Commands.Party=<party-name> [[RED]]- \u0421\u043e\u0437\u0434\u0430\u0442\u044c \u0443\u043a\u0430\u0437\u0430\u043d\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u043b\u0438 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u043d\u0435\u0439
Commands.PowerLevel.Leaderboard=[[YELLOW]]--\u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432 mcMMO \u043f\u043e[[BLUE]] \u041e\u0431\u0449\u0435\u043c\u0443 \u0423\u0440\u043e\u0432\u043d\u044e [[YELLOW]]--
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
Commands.PowerLevel.Capped=[[DARK_RED]]\u041e\u0431\u0449\u0438\u0439 \u0443\u0440\u043e\u0432\u0435\u043d\u044c: [[GREEN]]{0} [[DARK_RED]]\u041c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u0432\u0435\u043d\u044c: [[YELLOW]]{1}
Commands.PowerLevel=[[DARK_RED]]\u041e\u0411\u0429\u0418\u0419 \u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0}
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
@ -379,7 +379,7 @@ Commands.ToggleAbility=[[RED]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u
mcMMO.MOTD=[[BLUE]]\u042d\u0442\u043e\u0442 \u0441\u0435\u0440\u0432\u0435\u0440 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442 mcMMO {0}! \n \u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[YELLOW]]/mcmmo[[BLUE]] \u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043f\u043e\u043c\u043e\u0449\u0438.
mcMMO.NoInvites=[[RED]]\u0421\u0435\u0439\u0447\u0430\u0441 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0439
mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432.
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443 - \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f.
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - \u0421\u0430\u0439\u0442 mcMMO
Commands.Party.InParty=[[GREEN]]\u0413\u0440\u0443\u043f\u043f\u0430: {0}
Party.Forbidden=[mcMMO] \u0413\u0440\u0443\u043f\u043f\u044b \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u044b \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions)
@ -417,7 +417,7 @@ Commands.XPGain.Repair=\u0420\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u0443\u0
Commands.XPGain.Swords=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
Commands.XPGain.Taming=\u0423\u043a\u0440\u043e\u0449\u0430\u0439\u0442\u0435 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u0438\u043b\u0438 \u0441\u0440\u0430\u0436\u0430\u0439\u0442\u0435\u0441\u044c \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0441\u0432\u043e\u0438\u0445 \u0432\u043e\u043b\u043a\u043e\u0432
Commands.XPGain.Unarmed=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432
Commands.XPGain.WoodCutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
Commands.XPGain.Woodcutting=\u0420\u0443\u0431\u0438\u0442\u0435 \u0434\u0435\u0440\u0435\u0432\u044c\u044f
Commands.XPGain=[[DARK_GRAY]]\u041f\u041e\u041b\u0423\u0427\u0415\u041d\u041e \u041e\u041f\u042b\u0422\u0410: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]\u0412\u0430\u0448\u0430 \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c \u0437\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 \u043d\u0430 {0}!
Commands.xplock.unlocked=[[GOLD]]\u0412\u0430\u0448\u0430 \u043f\u0430\u043d\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 \u0442\u0435\u043f\u0435\u0440\u044c [[GREEN]]\u0420\u0410\u0417\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u0410[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Djurt\u00e4mjning, eller sl\u00e5ss m/ dina vargar
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=Repairing
Commands.XPGain.Swords=Attacking Monsters
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
Commands.XPGain.Unarmed=Attacking Monsters
Commands.XPGain.WoodCutting=Chopping down trees
Commands.XPGain.Woodcutting=Chopping down trees
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance

View File

@ -417,7 +417,7 @@ Commands.XPGain.Repair=\u4fee\u7406
Commands.XPGain.Swords=\u653b\u51fb\u602a\u7269
Commands.XPGain.Taming=\u9a6f\u517d, \u548c\u4f60\u7684\u72fc\u4e00\u8d77\u6218\u6597
Commands.XPGain.Unarmed=\u653b\u51fb\u602a\u7269
Commands.XPGain.WoodCutting=\u628a\u6811\u780d\u5012
Commands.XPGain.Woodcutting=\u628a\u6811\u780d\u5012
Commands.XPGain=[[DARK_GRAY]]\u83b7\u5f97\u7ecf\u9a8c: [[WHITE]]{0}
Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u9501\u5b9a\u5728 {0}!
Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u73b0\u5728 [[GREEN]]\u89e3\u9664\u9501\u5b9a\u4e86[[GOLD]]!
@ -464,6 +464,7 @@ Perks.xp.desc=Receive {0}x XP.
Perks.lucky.name=Luck
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
Perks.cooldowns.name=Fast Recovery
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
Perks.activationtime.name=Endurance