mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-25 01:58:28 +01:00
Locale update.
This commit is contained in:
parent
f6973b8907
commit
9fe14609af
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**Du hebst dein Schwert**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Das Bluten hat [[GREEN]]aufgeh\u00f6rt[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**Dein Feind blutet**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
|
@ -83,16 +83,16 @@ Fishing.Effect.2=Cazador M\u00e1gico
|
||||
Fishing.Effect.3=Encuentra Objetos Encantados
|
||||
Fishing.Effect.4=Sacudir (contra Entidades)
|
||||
Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Probabilidad de Cazador M\u00e1gico: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
|
||||
Fishing.Listener=Pescador:
|
||||
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
||||
Fishing.SkillName=PESCADOR
|
||||
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**PULGAR VERDE FALL\u00d3**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Etapa de Pulgar Verde: [[YELLOW]]El trigo crece en etapa {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE**
|
||||
@ -102,8 +102,8 @@ Herbalism.Effect.0=Tierra Verde (HABILIDAD)
|
||||
Herbalism.Effect.1=Arar la Tierra, Triple Drops
|
||||
Herbalism.Effect.2=Pulgar Verde (Trigo)
|
||||
Herbalism.Effect.3=Planta trigo autom\u00e1ticamente al recolectar
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.4=Pulgar Verde (Roca/Ladrillos de Piedra/Tierra)
|
||||
Herbalism.Effect.5=Haces ladrillos mohosos o hacer crecer el pasto
|
||||
Herbalism.Effect.6=Dieta del Granjero
|
||||
Herbalism.Effect.7=Aumenta el hambre restaurada por la comida cultivada
|
||||
Herbalism.Effect.8=Doble Drops (Todas las Hierbas)
|
||||
@ -132,8 +132,8 @@ Mining.Effect.6=Mayores Bombas
|
||||
Mining.Effect.7=Incrementa el radio de la explosi\u00f3n de TNT
|
||||
Mining.Effect.8=Experto en Demoliciones
|
||||
Mining.Effect.9=Reduce el da\u00f1o de las explosiones de TNT
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.Decrease=[[RED]]Da\u00f1o de Experto en Demolici\u00f3n Decrementado: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
Mining.Listener=Miner\u00eda:
|
||||
Mining.SkillName=MINER\u00cdA
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**S\u00faper Destructor ha expirado**
|
||||
@ -156,13 +156,13 @@ Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]
|
||||
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
|
||||
Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada!
|
||||
Repair.Effect.0=Reparaci\u00f3n
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
Repair.Effect.11=Repair Gold Tools & Armor
|
||||
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||
Repair.Effect.13=Repair Iron Tools & Armor
|
||||
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||
Repair.Effect.15=Repair Stone Tools
|
||||
Repair.Effect.1=Reparar Herramientas y Armaduras
|
||||
Repair.Effect.10=Reparar Oro (HABILIDAD {0}+)
|
||||
Repair.Effect.11=Reparar Herramientas y Armaduras de Oro
|
||||
Repair.Effect.12=Reparar Metal (HABILIDAD {0}+)
|
||||
Repair.Effect.13=Reparar Herramientas y Armaduras de Metal
|
||||
Repair.Effect.14=Reparar Piedra (HABILIDAD {0}+)
|
||||
Repair.Effect.15=Reparar Herramientas de Piedra
|
||||
Repair.Effect.2=Maestr\u00eda de la Reparaci\u00f3n
|
||||
Repair.Effect.3=Cantidad de reparaci\u00f3n Incrementada
|
||||
Repair.Effect.4=S\u00faper Reparaci\u00f3n
|
||||
@ -178,15 +178,15 @@ Repair.Skills.AdeptDiamond=[[DARK_RED]]No tienes la suficiente habilidad para re
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]No tienes la suficiente habilidad para reparar Oro.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]No tienes la suficiente habilidad para reparar Hierro.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]No tienes la suficiente habilidad para reparar Piedra.
|
||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||
Repair.Skills.Adept=[[RED]]Debes ser nivel [[YELLOW]]{0}[[RED]] para reparar [[YELLOW]]{1}
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
|
||||
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad adicional restaurada
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilidad de Super Reparaci\u00f3n: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en la Forja Arcana: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Probabilidad de Exito en la Forja Arcana: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
|
||||
Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcanos
|
||||
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
|
||||
@ -194,12 +194,13 @@ Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de
|
||||
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
|
||||
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Probabilidad de Sangramiento: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick sucede cada 2 segundos
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
|
||||
@ -234,9 +235,9 @@ Taming.Ability.Locked.1=BLOQUEADO HASTA 250+ SKILL (PIEL GRUESA)
|
||||
Taming.Ability.Locked.2=BLOQUEADO HASTA 500+ SKILL (A PRUEBA DE GOLPES)
|
||||
Taming.Ability.Locked.3=BLOQUEADO HASTA 750+ SKILL (GARRAS AFILADAS)
|
||||
Taming.Ability.Locked.4=BLOQUEADO HASTA 50+ SKILL (SERVICIO DE COMIDA R\u00c1PIDA)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Gore: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Conocimiento de la Bestia
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.1=Golpear con un hueso para inspeccionar los lobos y ocelotes
|
||||
Taming.Effect.10=A Prueba de Golpes
|
||||
Taming.Effect.11=Reducci\u00f3n de Da\u00f1o por Explosiones
|
||||
Taming.Effect.12=Llamado a la Naturaleza
|
||||
@ -263,8 +264,8 @@ Taming.Summon.Fail.Wolf=[[RED]]Tienes demasiados lobos cerca como para convocar
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Duraci\u00f3n de Enloquecido: [[YELLOW]]{0}seg
|
||||
Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
|
||||
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desviar Flechas: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA**
|
||||
Unarmed.Effect.0=Enloquecido (HABILIDAD)
|
||||
@ -285,7 +286,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloqu
|
||||
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Soplador de Hojas
|
||||
Woodcutting.Ability.1=Remover hojas
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg
|
||||
Woodcutting.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 100+ (SOPLADOR DE HOJAS)
|
||||
Woodcutting.Effect.0=Ca\u00edda de \u00c1rbol (HABILIDAD)
|
||||
@ -365,7 +366,7 @@ mcMMO.MOTD=[[BLUE]]Este servidor est\u00e1 utilizando mcMMO {0}! \nEscriba [[YEL
|
||||
mcMMO.NoInvites=[[RED]]No tienes invitaciones en este momento
|
||||
mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
mcMMO.Website=[[BLUE]]P\u00e1gina Web de mcMMO - [[GREEN]]http://forums.mcmmo.info
|
||||
Commands.Party.InParty=[[GREEN]]Grupo: {0}
|
||||
Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos)
|
||||
Party.Help.0=[[RED]]El uso correcto es \'/party <nombre del grupo>\' para unirse o \'/party q\' para salir
|
||||
@ -416,7 +417,7 @@ XPRate.Event=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de rate de EXP! \u
|
||||
Effects.Effects=EFECTOS
|
||||
Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Acrobatics=[[GRAY]]\u00a1Gu\u00eda pr\u00f3ximamente!
|
||||
Guides.Archery=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Axes=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Excavation=[[DARK_AQUA]]Sobre Excavaci\u00f3n:\n[[YELLOW]]Es el acto de excavar tierra para encontrar tesoros.\n[[YELLOW]]Cuanto m\u00e1s haces esto mas tesoros puedes encontrar.\n[[DARK_AQUA]]Ganancia de Experiencia:\n[[YELLOW]]Para obtener EXP en esta habilidad necesitas usar una pala.\n[[YELLOW]]Solo ciertos materiales pueden ser excavados para\n[[YELLOW]]obtener tesoros y EXP.\n[[DARK_AQUA]]Materiales Compatibles:\n[[YELLOW]]Pasto, Tierra, Arena, Arcilla, Grava y Arena del Infierno.\n[[DARK_AQUA]]Como usar Ultra Taladro Destructor:\n[[YELLOW]]Con una pala en mano hacer click derecho para prepararla.\n[[YELLOW]]Cuando est\u00e1 en este estado tienes cerca de 4 segundos para\n[[YELLOW]]hacer contacto con un material compatible para activar\n[[YELLOW]]la habilidad Ultra Taladro Destructor.\n[[DARK_AQUA]]\u00bfQu\u00e9 es Ultra Taladro Destructor?\n[[YELLOW]]Ultra Taladro Destructor es una habilidad limitada\n[[YELLOW]]relacionada a la habilidad de Excavaci\u00f3n. Triplica la\n[[YELLOW]]probabilidad de encontrar tesoros y activa destrucci\u00f3n\n[[YELLOW]]instant\u00e1nea de materiales de Excavaci\u00f3n.\n[[DARK_AQUA]]\u00bfC\u00f3mo funciona Cazados de Tesoros?\n[[YELLOW]]Cada posible tesoro de Excavaci\u00f3n tiene su propio nivel de\n[[YELLOW]]habilidad requerida para obtenerla, como resultado de esto\n[[YELLOW]]es dif\u00edcil decir cuanto te ayuda esto.\n[[YELLOW]]Solo recuerda que cuanto mayor nivel tengas, m\u00e1s tesoros\n[[YELLOW]]encontrar\u00e1s. Y tambi\u00e9n recuerda que cada tipo de material\n[[YELLOW]]de Excavaci\u00f3n tiene su propia lista de tesoros.\n[[YELLOW]]En otras palabras, encontrar\u00e1s diferentes tesoros en\n[[YELLOW]]Tierra que los que encontrar\u00edas en Grava.\n[[DARK_AQUA]]Notas sobre Excavaci\u00f3n:\n[[YELLOW]]Los drops son completamente personalizables, as\u00ed que\n[[YELLOW]]los resultados var\u00edan de un servidor a otro.
|
||||
@ -428,7 +429,7 @@ Guides.Swords=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Taming=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Unarmed=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Woodcutting=Gu\u00eda pr\u00f3ximamente...
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.Offline=[[RED]]\u00a1No tienen permiso para inspeccionar jugadores fuera de linea!
|
||||
Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]Estad\u00edsticas de mcMMO para [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador!
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
|
||||
Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Possibilit\u00e0 di Emorragia: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Durata di Emorragia: [[YELLOW]]{0} tick
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]Nota: [[YELLOW]]1 Tick si verifica ogni 2 secondi
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN\'EMORRAGIA**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Possibilit\u00e0 di Contrattacco: [[YELLOW]]{0}
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen har [[GREEN]]stoppet[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**FIENDE BL\u00d8R**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
|
@ -1,19 +1,19 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Szansa na Unik: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Effect.3=Dwukrotnie bardziej efektywne niz zwykly Przewrot
|
||||
Acrobatics.Effect.4=Unik
|
||||
Acrobatics.Effect.5=Redukuje obrazenia od upadku o polowe
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Szansa na Oszolomienie: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
@ -23,7 +23,7 @@ Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.SkillName=LUCZNICTWO
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
@ -36,7 +36,7 @@ Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.CriticalHit=[[RED]]TRAFIENIE KRYTYCZNE!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
@ -50,7 +50,7 @@ Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.Listener=Siekiery:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
@ -75,19 +75,19 @@ Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.0=Lowca Skarbow (Pasywna)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.2=Magiczny Lowca
|
||||
Fishing.Effect.3=Znajdowanie Zakletych Przedmiotow
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.SkillName=LOWIENIE RYB
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
@ -100,8 +100,8 @@ Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.2=Zielony palec (Pszenica)
|
||||
Herbalism.Effect.3=Automatyczne zasadzanie pszenicy przy zniwie.
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -121,17 +121,17 @@ Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJA SIEKIERE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||
Mining.Effect.2=Double Drops
|
||||
Mining.Effect.3=Double the normal loot
|
||||
Mining.Effect.4=Blast Mining
|
||||
Mining.Effect.5=Bonuses to mining with TNT
|
||||
Mining.Effect.6=Bigger Bombs
|
||||
Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.5=Bonus do wydobycia z TNT
|
||||
Mining.Effect.6=Wieksze bomby
|
||||
Mining.Effect.7=Zwieksza zasieg wybuchu TNT
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.9=Zmniejsza obrazenia od explozji TNT
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
@ -183,7 +183,7 @@ Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Szansa na Super Naprawe: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
@ -209,7 +210,7 @@ Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.6=Krwawienie
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
@ -226,7 +227,7 @@ Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.7=+2 do Obrazen
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
@ -266,15 +267,15 @@ Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJE PIESCI**
|
||||
Unarmed.Effect.0=Berserk (Zdolnosc)
|
||||
Unarmed.Effect.1=+50% DMG, Niszczy slabe materialy
|
||||
Unarmed.Effect.2=Rozbrojenie
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.4=Styl zelaznego ramienia
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Effect.6=Odbicie strzaly
|
||||
Unarmed.Effect.7=Odbijanie strzal
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
@ -330,8 +331,8 @@ Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.Invite.Success=[[GREEN]]Pomyslnie wyslano zaproszenie
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Rankingi
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
@ -344,25 +345,25 @@ Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Join=Dolaczyles do Grupy: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleportacja do czlonka grupy.
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.SkillInfo=/<skill> [[RED]]- Pokazuje szczegolowe informacje na temat umiejetnosci
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoInvites=[[RED]]Nie masz zadnych zaproszen
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
@ -379,7 +380,7 @@ Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <playe
|
||||
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
||||
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsLocked=[[RED]]Ta grupa jest juz zamknieta!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
||||
@ -391,18 +392,18 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Acrobatics=Upadanie
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Repair=Naprawianie
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain.WoodCutting=Scina drzewa
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
@ -414,7 +415,7 @@ Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Level=[[DARK_GRAY]]Poziom: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenie[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u04
|
||||
Swords.Combat.Bleed.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0430\u0449\u0438\u0439 \u0423\u0434\u0430\u0440: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f: [[YELLOW]]{0} \u0442\u0438\u043a\u043e\u0432
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]\u0417\u0410\u041c\u0415\u0422\u041a\u0410: [[YELLOW]]1 \u0422\u0438\u043a \u0441\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 [[GREEN]]\u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e\u0441\u044c[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**\u0412\u0420\u0410\u0413 \u0418\u0421\u0422\u0415\u041a\u0410\u0415\u0422 \u041a\u0420\u041e\u0412\u042c\u042e**
|
||||
Swords.Combat.Counter.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0438: [[YELLOW]]{0}
|
||||
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
|
447
src/main/resources/locale/locale_tr_TR.properties
Normal file
447
src/main/resources/locale/locale_tr_TR.properties
Normal file
@ -0,0 +1,447 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=EXCAVATION
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=BALIK TUTMA
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||
Herbalism.Effect.9=Double the normal loot
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||
Mining.Effect.2=Double Drops
|
||||
Mining.Effect.3=Double the normal loot
|
||||
Mining.Effect.4=Blast Mining
|
||||
Mining.Effect.5=Bonuses to mining with TNT
|
||||
Mining.Effect.6=Bigger Bombs
|
||||
Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
Repair.Effect.11=Repair Gold Tools & Armor
|
||||
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||
Repair.Effect.13=Repair Iron Tools & Armor
|
||||
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||
Repair.Effect.15=Repair Stone Tools
|
||||
Repair.Effect.2=Repair Mastery
|
||||
Repair.Effect.3=Increased repair amount
|
||||
Repair.Effect.4=Super Repair
|
||||
Repair.Effect.5=Double effectiveness
|
||||
Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||
Repair.Effect.8=Arcane Forging
|
||||
Repair.Effect.9=Repair magic items
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||
Combat.Gore=[[GREEN]]**GORED**
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
@ -197,6 +197,7 @@ Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b
|
||||
Swords.Combat.Bleed.Chance=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]\u6d41\u8840\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]\u6ce8\u610f: [[YELLOW]]\u6bcf\u4e24\u79d2\u51cf\u4e00\u6ef4\u8840
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u6d41\u8840 [[GREEN]]\u5df2\u505c\u6b62[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**\u654c\u4eba\u6b63\u5728\u4e0d\u65ad\u6d41\u8840**
|
||||
Swords.Combat.Counter.Chance=[[RED]]\u53cd\u51fb\u51e0\u7387: [[YELLOW]]{0}
|
||||
|
Loading…
Reference in New Issue
Block a user