mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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Reworking the AxeManager.
This commit is contained in:
parent
55138f1599
commit
a28d673eb7
@ -65,6 +65,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); }
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public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
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public double getImpactChance() { return config.getDouble("Skills.Axes.ArmorImpact_Chance", 25.0D); }
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public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20.0D); }
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public int getSkullSplitterModifier() { return config.getInt("Skills.Axes.SkullSplitter_DamagerModifier", 2); }
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@ -1,31 +0,0 @@
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package com.gmail.nossr50.skills.axes;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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public class AxeBonusDamageEventHandler {
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private int skillLevel;
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private EntityDamageByEntityEvent event;
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private int damageBonus;
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public AxeBonusDamageEventHandler(AxeManager manager, EntityDamageByEntityEvent event) {
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this.skillLevel = manager.getSkillLevel();
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this.event = event;
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}
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protected void calculateDamageBonus() {
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int increaseLevel = Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus;
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/* Add 1 DMG for every 50 skill levels (default value) */
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damageBonus = skillLevel / increaseLevel;
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if (damageBonus > Axes.bonusDamageMaxBonus) {
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damageBonus = Axes.bonusDamageMaxBonus;
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}
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}
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protected void modifyEventDamage() {
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int damage = event.getDamage();
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event.setDamage(damage + damageBonus);
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}
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}
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@ -1,67 +1,148 @@
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package com.gmail.nossr50.skills.axes;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mods.ModChecks;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.utilities.AbilityType;
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import com.gmail.nossr50.skills.utilities.CombatTools;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.skills.utilities.ToolType;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.ParticleEffectUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class AxeManager extends SkillManager {
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public AxeManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.AXES);
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}
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/**
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* Apply bonus to damage done by axes.
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*
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* @param event The event to modify
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*/
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public void bonusDamage(EntityDamageByEntityEvent event) {
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AxeBonusDamageEventHandler eventHandler = new AxeBonusDamageEventHandler(this, event);
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public boolean canUseAxeMastery() {
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return Permissions.bonusDamage(getPlayer(), skill);
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}
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eventHandler.calculateDamageBonus();
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eventHandler.modifyEventDamage();
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public boolean canCriticalHit(LivingEntity target) {
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return target.isValid() && Permissions.criticalStrikes(getPlayer());
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}
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public boolean canImpact(LivingEntity target) {
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return target.isValid() && Permissions.armorImpact(getPlayer()) && Axes.hasArmor(target);
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}
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public boolean canGreaterImpact(LivingEntity target) {
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return target.isValid() && Permissions.greaterImpact(getPlayer()) && !Axes.hasArmor(target);
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}
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public boolean canUseSkullSplitter(LivingEntity target) {
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return target.isValid() && getProfile().getAbilityMode(AbilityType.SKULL_SPLITTER) && Permissions.skullSplitter(getPlayer());
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}
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public boolean canActivateAbility() {
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return getProfile().getToolPreparationMode(ToolType.AXE) && Permissions.skullSplitter(getPlayer());
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}
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/**
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* Check for critical chances on axe damage.
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* Handle the effects of the Axe Mastery ability
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*
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* @param event The event to modify
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage
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*/
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public void criticalHitCheck(EntityDamageByEntityEvent event, LivingEntity target) {
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CriticalHitEventHandler eventHandler = new CriticalHitEventHandler(this, event, target);
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public int axeMasteryCheck(int damage) {
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int axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
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double chance = (Axes.criticalHitMaxChance / Axes.criticalHitMaxBonusLevel) * eventHandler.skillModifier;
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return damage + axeBonus;
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}
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessages();
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/**
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* Handle the effects of the Critical Hit ability
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*
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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public int criticalHitCheck(LivingEntity target, int damage) {
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Player player = getPlayer();
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if (SkillTools.activationSuccessful(player, skill, Axes.criticalHitMaxChance, Axes.criticalHitMaxBonusLevel)) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CriticalHit"));
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if (target instanceof Player) {
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((Player) target).sendMessage(LocaleLoader.getString("Axes.Combat.CritStruck"));
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return (int) (damage * Axes.criticalHitPVPModifier);
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}
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return (int) (damage * Axes.criticalHitPVEModifier);
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}
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return damage;
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}
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/**
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* Handle the effects of the Impact ability
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*
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* @param target The {@link LivingEntity} being affected by Impact
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*/
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public void impactCheck(LivingEntity target) {
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int durabilityDamage = 1 + (getSkillLevel() / Axes.impactIncreaseLevel);
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for (ItemStack armor : target.getEquipment().getArmorContents()) {
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if (ItemChecks.isArmor(armor) && SkillTools.activationSuccessful(getPlayer(), skill, Axes.impactChance)) {
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double durabilityModifier = 1 / (armor.getEnchantmentLevel(Enchantment.DURABILITY) + 1); // Modifier to simulate the durability enchantment behavior
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double modifiedDurabilityDamage = durabilityDamage * durabilityModifier;
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double maxDurabilityDamage = (ModChecks.isCustomArmor(armor) ? ModChecks.getArmorFromItemStack(armor).getDurability() : armor.getType().getMaxDurability()) * Axes.impactMaxDurabilityDamageModifier;
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armor.setDurability((short) (Math.min(modifiedDurabilityDamage, maxDurabilityDamage) + armor.getDurability()));
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}
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}
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}
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/**
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* Check for Impact ability.
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* Handle the effects of the Greater Impact ability
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*
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* @param event The event to modify
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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public void impact(EntityDamageByEntityEvent event, LivingEntity target) {
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ImpactEventHandler eventHandler = new ImpactEventHandler(this, event, target);
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public int greaterImpactCheck(LivingEntity target, int damage) {
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Player player = getPlayer();
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if (!eventHandler.applyImpact()) {
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eventHandler.applyGreaterImpact();
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if (SkillTools.activationSuccessful(player, skill, Axes.greaterImpactChance)) {
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ParticleEffectUtils.playGreaterImpactEffect(target);
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target.setVelocity(player.getLocation().getDirection().normalize().multiply(Axes.greaterImpactKnockbackMultiplier));
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if (getProfile().useChatNotifications()) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
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}
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if (target instanceof Player) {
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Player defender = (Player) target;
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if (Users.getPlayer(defender).getProfile().useChatNotifications()) {
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defender.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Struck"));
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}
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}
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return damage + Axes.greaterImpactBonusDamage;
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}
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return damage;
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}
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/**
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* Check for Skull Splitter ability.
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* Handle the effects of the Skull Splitter ability
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*
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* @param target The entity hit by Skull Splitter
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* @param damage The base damage to deal
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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*/
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public void skullSplitter(LivingEntity target, int damage) {
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SkullSplitterEventHandler eventHandler = new SkullSplitterEventHandler(mcMMOPlayer.getPlayer(), damage, target);
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eventHandler.applyAbilityEffects();
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public void skullSplitterCheck(LivingEntity target, int damage) {
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CombatTools.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, skill);
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}
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}
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@ -1,6 +1,10 @@
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package com.gmail.nossr50.skills.axes;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.util.ItemChecks;
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public class Axes {
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public static int bonusDamageMaxBonus = AdvancedConfig.getInstance().getBonusDamageAxesBonusMax();
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@ -12,6 +16,7 @@ public class Axes {
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public static double criticalHitPVEModifier = AdvancedConfig.getInstance().getAxesCriticalPVEModifier();
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public static int impactIncreaseLevel = AdvancedConfig.getInstance().getArmorImpactIncreaseLevel();
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public static double impactChance = AdvancedConfig.getInstance().getImpactChance();
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public static double impactMaxDurabilityDamageModifier = AdvancedConfig.getInstance().getArmorImpactMaxDurabilityDamage() / 100D;
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public static double greaterImpactChance = AdvancedConfig.getInstance().getGreaterImpactChance();
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@ -19,4 +24,14 @@ public class Axes {
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public static int greaterImpactBonusDamage = AdvancedConfig.getInstance().getGreaterImpactBonusDamage();
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public static int skullSplitterModifier = AdvancedConfig.getInstance().getSkullSplitterModifier();
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protected static boolean hasArmor(LivingEntity target) {
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for (ItemStack itemStack : target.getEquipment().getArmorContents()) {
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if (ItemChecks.isArmor(itemStack)) {
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return true;
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}
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}
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return false;
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}
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}
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@ -1,61 +0,0 @@
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package com.gmail.nossr50.skills.axes;
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import org.bukkit.Effect;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.utilities.SkillTools;
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import com.gmail.nossr50.util.Users;
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public class CriticalHitEventHandler {
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private AxeManager manager;
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private EntityDamageByEntityEvent event;
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private int damage;
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protected LivingEntity defender;
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protected int skillModifier;
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public CriticalHitEventHandler(AxeManager manager, EntityDamageByEntityEvent event, LivingEntity defender) {
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this.manager = manager;
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this.event = event;
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this.defender = defender;
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this.damage = event.getDamage();
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calculateSkillModifier();
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}
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protected void modifyEventDamage() {
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if (defender instanceof Player) {
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event.setDamage((int) (damage * Axes.criticalHitPVPModifier));
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}
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else {
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event.setDamage((int) (damage * Axes.criticalHitPVEModifier));
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}
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}
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protected void sendAbilityMessages() {
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McMMOPlayer mcMMOPlayer = manager.getMcMMOPlayer();
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Player attacker = mcMMOPlayer.getPlayer();
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attacker.playEffect(defender.getEyeLocation(), Effect.MOBSPAWNER_FLAMES, 0);
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if (mcMMOPlayer.getProfile().useChatNotifications()) {
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attacker.sendMessage(LocaleLoader.getString("Axes.Combat.CriticalHit"));
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}
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if (defender instanceof Player) {
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Player defendingPlayer = (Player) defender;
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if (Users.getPlayer(defendingPlayer).getProfile().useChatNotifications()) {
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defendingPlayer.sendMessage(LocaleLoader.getString("Axes.Combat.CritStruck"));
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}
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}
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}
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private void calculateSkillModifier() {
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this.skillModifier = SkillTools.skillCheck(manager.getSkillLevel(), Axes.criticalHitMaxBonusLevel);
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}
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}
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@ -1,104 +0,0 @@
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package com.gmail.nossr50.skills.axes;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.mods.ModChecks;
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import com.gmail.nossr50.util.ItemChecks;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ParticleEffectUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class ImpactEventHandler {
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private AxeManager manager;
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private Player player;
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private EntityDamageByEntityEvent event;
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private short durabilityDamage = 1;
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private EntityEquipment entityEquipment;
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protected LivingEntity defender;
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boolean impactApplied;
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public ImpactEventHandler(AxeManager manager, EntityDamageByEntityEvent event, LivingEntity defender) {
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this.manager = manager;
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this.player = manager.getMcMMOPlayer().getPlayer();
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this.event = event;
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this.defender = defender;
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this.entityEquipment = defender.getEquipment();
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}
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protected boolean applyImpact() {
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// Every 50 Skill Levels you gain 1 durability damage (default values)
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durabilityDamage += (short) (manager.getSkillLevel() / Axes.impactIncreaseLevel);
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// getArmorContents.length can't be used because it's always equal to 4 (no armor = air block)
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boolean hasArmor = false;
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for (ItemStack itemStack : entityEquipment.getArmorContents()) {
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if (ItemChecks.isArmor(itemStack)) {
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hasArmor = true;
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if (Misc.getRandom().nextInt(100) < 25) {
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damageArmor(itemStack);
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}
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}
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}
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return hasArmor;
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}
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private void damageArmor(ItemStack armor) {
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// Modifier simulate the durability enchantment behavior
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float modifier = 1;
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if (armor.containsEnchantment(Enchantment.DURABILITY)) {
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modifier /= armor.getEnchantmentLevel(Enchantment.DURABILITY) + 1;
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}
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float modifiedDurabilityDamage = durabilityDamage * modifier;
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short maxDurabilityDamage = ModChecks.isCustomArmor(armor) ? ModChecks.getArmorFromItemStack(armor).getDurability() : armor.getType().getMaxDurability();
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maxDurabilityDamage *= Axes.impactMaxDurabilityDamageModifier;
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if (modifiedDurabilityDamage > maxDurabilityDamage) {
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modifiedDurabilityDamage = maxDurabilityDamage;
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}
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armor.setDurability((short) (modifiedDurabilityDamage + armor.getDurability()));
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}
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protected void applyGreaterImpact() {
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if (!Permissions.greaterImpact(player)) {
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return;
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}
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if (Misc.getRandom().nextInt(manager.getActivationChance()) <= Axes.greaterImpactChance) {
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handleGreaterImpactEffect();
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sendAbilityMessge();
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}
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}
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private void handleGreaterImpactEffect() {
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event.setDamage(event.getDamage() + Axes.greaterImpactBonusDamage);
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ParticleEffectUtils.playGreaterImpactEffect(defender);
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defender.setVelocity(player.getLocation().getDirection().normalize().multiply(Axes.greaterImpactKnockbackMultiplier));
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}
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private void sendAbilityMessge() {
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if (manager.getMcMMOPlayer().getProfile().useChatNotifications()) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Proc"));
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}
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if (defender instanceof Player) {
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Player defendingPlayer = (Player) defender;
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if (Users.getPlayer(defendingPlayer).getProfile().useChatNotifications()) {
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defendingPlayer.sendMessage(LocaleLoader.getString("Axes.Combat.GI.Struck"));
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}
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}
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}
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}
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@ -1,23 +0,0 @@
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package com.gmail.nossr50.skills.axes;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.skills.utilities.CombatTools;
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import com.gmail.nossr50.skills.utilities.SkillType;
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public class SkullSplitterEventHandler {
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private Player player;
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private LivingEntity target;
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private int damage;
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protected SkullSplitterEventHandler(Player player, int damage, LivingEntity target) {
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this.player = player;
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this.target = target;
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this.damage = damage;
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}
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protected void applyAbilityEffects() {
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||||
CombatTools.applyAbilityAoE(player, target, damage / Axes.skullSplitterModifier, SkillType.AXES);
|
||||
}
|
||||
}
|
@ -28,6 +28,7 @@ import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.mods.ModChecks;
|
||||
import com.gmail.nossr50.party.PartyManager;
|
||||
import com.gmail.nossr50.skills.SkillManagerStore;
|
||||
import com.gmail.nossr50.skills.axes.AxeManager;
|
||||
import com.gmail.nossr50.skills.runnables.BleedTimer;
|
||||
import com.gmail.nossr50.skills.runnables.CombatXpGiver;
|
||||
import com.gmail.nossr50.skills.swords.Swords;
|
||||
@ -106,32 +107,32 @@ public final class CombatTools {
|
||||
}
|
||||
|
||||
if (Permissions.skillEnabled(player, SkillType.AXES)) {
|
||||
McMMOPlayer mcMMOPlayer = Users.getPlayer(player);
|
||||
PlayerProfile profile = mcMMOPlayer.getProfile();
|
||||
String playerName = player.getName();
|
||||
AxeManager axeManager = SkillManagerStore.getInstance().getAxeManager(player.getName());
|
||||
|
||||
boolean canSkullSplit = Permissions.skullSplitter(player); //So we don't have to check the same permission twice
|
||||
if (profile.getToolPreparationMode(ToolType.AXE) && canSkullSplit) {
|
||||
if (axeManager.canActivateAbility()) {
|
||||
SkillTools.abilityCheck(player, SkillType.AXES);
|
||||
}
|
||||
|
||||
if (Permissions.bonusDamage(player, SkillType.AXES)) {
|
||||
SkillManagerStore.getInstance().getAxeManager(playerName).bonusDamage(event);
|
||||
if (axeManager.canUseAxeMastery()) {
|
||||
event.setDamage(axeManager.axeMasteryCheck(event.getDamage()));
|
||||
}
|
||||
|
||||
if (!target.isDead() && Permissions.criticalStrikes(player)) {
|
||||
SkillManagerStore.getInstance().getAxeManager(playerName).criticalHitCheck(event, target);
|
||||
if (axeManager.canCriticalHit(target)) {
|
||||
event.setDamage(axeManager.criticalHitCheck(target, event.getDamage()));
|
||||
}
|
||||
|
||||
if (!target.isDead() && Permissions.armorImpact(player)) {
|
||||
SkillManagerStore.getInstance().getAxeManager(playerName).impact(event, target);
|
||||
if (axeManager.canImpact(target)) {
|
||||
axeManager.impactCheck(target);
|
||||
}
|
||||
else if (axeManager.canGreaterImpact(target)){
|
||||
event.setDamage(axeManager.greaterImpactCheck(target, event.getDamage()));
|
||||
}
|
||||
|
||||
if (!target.isDead() && profile.getAbilityMode(AbilityType.SKULL_SPLITTER) && canSkullSplit) {
|
||||
SkillManagerStore.getInstance().getAxeManager(playerName).skullSplitter(target, event.getDamage());
|
||||
if (axeManager.canUseSkullSplitter(target)) {
|
||||
axeManager.skullSplitterCheck(target, event.getDamage());
|
||||
}
|
||||
|
||||
startGainXp(mcMMOPlayer, target, SkillType.AXES);
|
||||
startGainXp(axeManager.getMcMMOPlayer(), target, SkillType.AXES);
|
||||
}
|
||||
}
|
||||
else if (heldItemType == Material.AIR) {
|
||||
|
@ -95,8 +95,10 @@ Skills:
|
||||
GreaterImpact_BonusDamage: 2
|
||||
|
||||
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
|
||||
# ArmorImpact_Chance: Chance of hitting with ArmorImpact
|
||||
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
|
||||
ArmorImpact_IncreaseLevel: 50
|
||||
ArmorImpact_Chance: 25.0
|
||||
ArmorImpact_MaxPercentageDurabilityDamage: 20.0
|
||||
|
||||
# SkullSplitter_DamageModifier: Damage will get divided by this modifier
|
||||
|
Loading…
Reference in New Issue
Block a user