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This is better & cleaner than just comparing the data.
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@ -10,6 +10,8 @@ import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.material.CocoaPlant;
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import org.bukkit.material.CocoaPlant.CocoaPlantSize;
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import org.bukkit.material.MaterialData;
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import org.bukkit.material.MaterialData;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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@ -227,10 +229,11 @@ public class Herbalism {
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break;
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break;
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case COCOA:
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case COCOA:
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if (((data) & 0x8) == 0x8) {
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CocoaPlant plant = (CocoaPlant) block.getState().getData();
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mat = Material.COCOA;
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xp = Config.getInstance().getHerbalismXPCocoa();
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if (plant.getSize() == CocoaPlantSize.LARGE) {
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mat = type;
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xp = Config.getInstance().getHerbalismXPCocoa();
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if (Permissions.greenThumbCocoa(player)) {
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if (Permissions.greenThumbCocoa(player)) {
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greenThumbWheat(block, player, event, plugin);
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greenThumbWheat(block, player, event, plugin);
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