From a4d1a188508dca2d3a005bbd6ede2328b7f612ab Mon Sep 17 00:00:00 2001 From: NuclearW Date: Tue, 22 May 2012 01:11:56 -0400 Subject: [PATCH] Example repair config for chainmail --- extras/repair.chain.yml | 73 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 extras/repair.chain.yml diff --git a/extras/repair.chain.yml b/extras/repair.chain.yml new file mode 100644 index 000000000..d23edd078 --- /dev/null +++ b/extras/repair.chain.yml @@ -0,0 +1,73 @@ +# +# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config +# All repair configs have a main section titled "Repairables" +# Afterwards, all sub-items are considered a Repairable to be loaded +# The bare minimum of a Repairable is that it have an ItemId, a RepairMaterialId, and a MaximumDurability +# +# ItemId: This is the id of the item to be repairable. +## This is required to be set. +# +# ItemType: This is the type of item to be repaired, this is only important to permissions. +## Valid values are ARMOR, TOOL, and OTHER. +## This defaults to OTHER. +# +# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions. +## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER +## This defaults to OTHER. +# +# RepairMaterialId: This is the id of the item used to repair this repairable. +## This is required to be set. +# +# RepairMaterialMetadata: This is the metadata of the item used to repair this repairable. +## A value of -1 means to ignore all metadata when repairing. +## This defaults to -1 +# +# MaximumDurability: This is the maximum durability of the item. +## This is required to be set. +# +# MinimumLevel: This is the minimum repair level needed to repair this item. +## Valid values are > 0 +## This defaults to 0 +# +# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses. +## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3 +## This defaults to 2 +# +# XpMultiplier: This is the amount to multiply the xp bonus by. +## This defaults to 1 +# +# +# The following is an example of a repair.*.yml config which adds the ability to repair Chainmail armor using fire. +# +# +### +Repairables: + ChainHelmet: + ItemId: 302 + ItemType: ARMOR + RepairMaterialId: 51 + MaximumDurability: 165 + MinimumQuantity: 5 + XpMultiplier: 2 + ChainChest: + ItemId: 303 + ItemType: ARMOR + RepairMaterialId: 51 + MaximumDurability: 240 + MinimumQuantity: 8 + XpMultiplier: 2 + ChainLegs: + ItemId: 304 + ItemType: ARMOR + RepairMaterialId: 51 + MaximumDurability: 225 + MinimumQuantity: 7 + XpMultiplier: 2 + ChainBoots: + ItemId: 305 + ItemType: ARMOR + RepairMaterialId: 51 + RepairMaterialMetadata: -1 + MaximumDurability: 195 + MinimumQuantity: 4 + XpMultiplier: 2