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Activating a super ability has a sound, and trying to cut down trees or activate skull splitter when on cooldown also has a sound.
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@ -806,6 +806,7 @@ public class McMMOPlayer {
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*/
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*/
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if (skill == PrimarySkillType.WOODCUTTING || skill == PrimarySkillType.AXES) {
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if (skill == PrimarySkillType.WOODCUTTING || skill == PrimarySkillType.AXES) {
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NotificationManager.sendPlayerInformation(player, NotificationType.ABILITY_COOLDOWN, "Skills.TooTired", String.valueOf(timeRemaining));
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NotificationManager.sendPlayerInformation(player, NotificationType.ABILITY_COOLDOWN, "Skills.TooTired", String.valueOf(timeRemaining));
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SoundManager.sendSound(player, player.getLocation(), SoundType.TIRED);
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}
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}
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return;
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return;
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@ -828,6 +829,10 @@ public class McMMOPlayer {
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SkillUtils.sendSkillMessage(player, NotificationType.SUPER_ABILITY_ALERT_OTHERS, ability.getAbilityPlayer());
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SkillUtils.sendSkillMessage(player, NotificationType.SUPER_ABILITY_ALERT_OTHERS, ability.getAbilityPlayer());
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//Sounds
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SoundManager.worldSendSound(player.getWorld(), player.getLocation(), SoundType.ABILITY_ACTIVATED_GENERIC);
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// Enable the ability
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// Enable the ability
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profile.setAbilityDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
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profile.setAbilityDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
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setAbilityMode(ability, true);
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setAbilityMode(ability, true);
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@ -86,6 +86,8 @@ public class SoundManager {
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return Sound.ITEM_TRIDENT_RIPTIDE_3;
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return Sound.ITEM_TRIDENT_RIPTIDE_3;
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case DEFLECT_ARROWS:
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case DEFLECT_ARROWS:
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return Sound.ENTITY_ENDER_EYE_DEATH;
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return Sound.ENTITY_ENDER_EYE_DEATH;
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case TIRED:
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return Sound.BLOCK_CONDUIT_AMBIENT;
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default:
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default:
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return null;
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return null;
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}
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}
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@ -13,7 +13,8 @@ public enum SoundType {
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DEFLECT_ARROWS,
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DEFLECT_ARROWS,
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TOOL_READY,
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TOOL_READY,
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ABILITY_ACTIVATED_GENERIC,
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ABILITY_ACTIVATED_GENERIC,
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ABILITY_ACTIVATED_BERSERK;
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ABILITY_ACTIVATED_BERSERK,
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TIRED;
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public boolean usesCustomPitch()
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public boolean usesCustomPitch()
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{
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{
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@ -43,3 +43,6 @@ Sounds:
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ABILITY_ACTIVATED_BERSERK:
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ABILITY_ACTIVATED_BERSERK:
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Volume: 0.5
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Volume: 0.5
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Pitch: 1.7
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Pitch: 1.7
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TIRED:
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Volume: 1.0
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Pitch: 1.7
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