mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-27 19:17:44 +01:00
More fishing stuff. FISHING WILL BE BROKEN TEMPORARILY IN THIS BUILD.
This commit is contained in:
parent
7eb1d43201
commit
b0253f9913
@ -77,7 +77,7 @@ public class LoadProperties {
|
||||
levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
|
||||
levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
|
||||
levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
|
||||
anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4;
|
||||
anvilID, saveInterval, fishingTier1, fishingTier2, fishingTier3, fishingTier4, fishingTier5;
|
||||
|
||||
public static double xpbackground_r, xpbackground_g, xpbackground_b,
|
||||
xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
|
||||
@ -104,6 +104,7 @@ public class LoadProperties {
|
||||
public static List<FishingTreasure> fishingRewardsTier2 = new ArrayList<FishingTreasure>();
|
||||
public static List<FishingTreasure> fishingRewardsTier3 = new ArrayList<FishingTreasure>();
|
||||
public static List<FishingTreasure> fishingRewardsTier4 = new ArrayList<FishingTreasure>();
|
||||
public static List<FishingTreasure> fishingRewardsTier5 = new ArrayList<FishingTreasure>();
|
||||
|
||||
public static HUDType defaulthud;
|
||||
protected static File configFile;
|
||||
@ -380,10 +381,11 @@ public class LoadProperties {
|
||||
keepEnchantsRank4 = readInteger("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
|
||||
|
||||
fishingDrops = readBoolean("Fishing.Drops.Item_Drops_Enabled", true);
|
||||
fishingTier1 = readInteger("Fishing.Drop_Level.Tier1", 200);
|
||||
fishingTier2 = readInteger("Fishing.Drop_Level.Tier1", 400);
|
||||
fishingTier3 = readInteger("Fishing.Drop_Level.Tier1", 600);
|
||||
fishingTier4 = readInteger("Fishing.Drop_Level.Tier1", 800);
|
||||
fishingTier1 = readInteger("Fishing.Drop_Level.Tier1", 0);
|
||||
fishingTier2 = readInteger("Fishing.Drop_Level.Tier2", 200);
|
||||
fishingTier3 = readInteger("Fishing.Drop_Level.Tier3", 400);
|
||||
fishingTier4 = readInteger("Fishing.Drop_Level.Tier4", 600);
|
||||
fishingTier5 = readInteger("Fishing.Drop_Level.Tier4", 800);
|
||||
fishingDropChanceTier1 = readInteger("Fishing.Drops.Drop_Chance.Tier_1", 20);
|
||||
fishingDropChanceTier2 = readInteger("Fishing.Drops.Drop_Chance.Tier_2", 25);
|
||||
fishingDropChanceTier3 = readInteger("Fishing.Drops.Drop_Chance.Tier_3", 30);
|
||||
@ -531,6 +533,8 @@ public class LoadProperties {
|
||||
fishingRewardsTier3.add(fTreasure);
|
||||
if(dropLevel <= fishingTier4 && maxLevel >= fishingTier4)
|
||||
fishingRewardsTier4.add(fTreasure);
|
||||
if(dropLevel <= fishingTier5 && maxLevel >= fishingTier5)
|
||||
fishingRewardsTier5.add(fTreasure);
|
||||
|
||||
} else if(treasure instanceof ExcavationTreasure) {
|
||||
if(!excavationTreasures.contains(treasureKey)) continue;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -215,6 +215,11 @@ Experience:
|
||||
# Settings for Fishing
|
||||
###
|
||||
Fishing:
|
||||
Drop_Level:
|
||||
Tier1: 200
|
||||
Tier2: 400
|
||||
Tier3: 600
|
||||
Tier4: 800
|
||||
Drops:
|
||||
Item_Drops_Enabled: true
|
||||
Drop_Chance:
|
||||
|
Loading…
Reference in New Issue
Block a user