mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 08:39:49 +01:00
Locale file updates.
This commit is contained in:
parent
6b0e7a9c61
commit
b5542effc2
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\
|
|||||||
Archery.Effect.0=P\u0159esn\u00e1 trefa
|
Archery.Effect.0=P\u0159esn\u00e1 trefa
|
||||||
Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
|
Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
|
||||||
Archery.Effect.2=Om\u00e1men\u00ed (Hr\u00e1\u010di)
|
Archery.Effect.2=Om\u00e1men\u00ed (Hr\u00e1\u010di)
|
||||||
Archery.Effect.3=Dezorientuje nepratele a zpusobi 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Sb\u011br \u0161\u00edp\u016f
|
Archery.Effect.4=Sb\u011br \u0161\u00edp\u016f
|
||||||
Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
|
Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
|
||||||
Archery.Listener=Lukostrelba
|
Archery.Listener=Lukostrelba
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovke
|
|||||||
Fishing.SkillName=RYBARENI
|
Fishing.SkillName=RYBARENI
|
||||||
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
|
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]\u0160ance na dvojn\u00e1sobn\u00fd zisk: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farm\u00e1\u0159\u016fv apetit: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]\u0160ance na dovednost Zahradn\u00edk: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]\u0160ance na dovednost Zahradn\u00edk: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
|
Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
|
||||||
Swords.Effect.0=Protiutok
|
Swords.Effect.0=Protiutok
|
||||||
Swords.Effect.1=Odra\u017e 50% zran\u011bn\u00ed
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Hrozivy utok (SCHOPNOST)
|
Swords.Effect.2=Hrozivy utok (SCHOPNOST)
|
||||||
Swords.Effect.3=25% zraneni AoE, Krvaceni+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Hrozivy utok krvaceni+
|
Swords.Effect.4=Hrozivy utok krvaceni+
|
||||||
Swords.Effect.5=Krvaceni po dobu 5 ticku
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Krv\u00e1cen\u00ed
|
Swords.Effect.6=Krv\u00e1cen\u00ed
|
||||||
Swords.Effect.7=Aplikuj krv\u00e1cejic\u00ed DoTku
|
Swords.Effect.7=Aplikuj krv\u00e1cejic\u00ed DoTku
|
||||||
Swords.Listener=Mece:
|
Swords.Listener=Mece:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]D\u00e9lka Hroziv\u00e9ho \u00datoku: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Ekologicky informovane
|
Taming.Ability.Bonus.0=Ekologicky informovane
|
||||||
Taming.Ability.Bonus.1=Vlci, vyhn\u011bte se nebezpe\u010d\u00ed
|
Taming.Ability.Bonus.1=Vlci, vyhn\u011bte se nebezpe\u010d\u00ed
|
||||||
Taming.Ability.Bonus.2=Husta srst
|
Taming.Ability.Bonus.2=Husta srst
|
||||||
Taming.Ability.Bonus.3=1/2 Zran\u011bn\u00ed, odolnost proti ohni
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Otresuvzdorny
|
Taming.Ability.Bonus.4=Otresuvzdorny
|
||||||
Taming.Ability.Bonus.5=V\u00fdbu\u0161niny d\u00e1vaj\u00ed 1/6 norm\u00e1ln\u00edho zran\u011bn\u00ed
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Nabrousene drapy
|
Taming.Ability.Bonus.6=Nabrousene drapy
|
||||||
Taming.Ability.Bonus.7=+2 Zraneni
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed
|
Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Styl \u017eelezn\u00e9 pa\u017ee
|
|||||||
Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed
|
Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0160ance na vych\u00edlen\u00ed \u0161\u00edpu: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0160ance na vych\u00edlen\u00ed \u0161\u00edpu: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]\u0160ance na odzbrojen\u00ed: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]\u0160ance na odzbrojen\u00ed: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI**
|
Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Styl \u017eelezn\u00e9 pa\u017ee
|
|||||||
Unarmed.Effect.5=Na \u010das ti zatvrd\u00ed ruku
|
Unarmed.Effect.5=Na \u010das ti zatvrd\u00ed ruku
|
||||||
Unarmed.Effect.6=Vych\u00fdlen\u00ed \u0161\u00edpu
|
Unarmed.Effect.6=Vych\u00fdlen\u00ed \u0161\u00edpu
|
||||||
Unarmed.Effect.7=Odrazeni sipu
|
Unarmed.Effect.7=Odrazeni sipu
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Neozbrojeny:
|
Unarmed.Listener=Neozbrojeny:
|
||||||
Unarmed.SkillName=NEOZBROJENY
|
Unarmed.SkillName=NEOZBROJENY
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Besneni bylo deaktivovano**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Besneni bylo deaktivovano**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
|
Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
|
Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
@ -242,11 +242,11 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Ffwr Trwchus
|
Taming.Ability.Bonus.2=Ffwr Trwchus
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Dim Arfau:
|
Unarmed.Listener=Dim Arfau:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]] ** arno\\\'i hun wedi gwisgo i ffwrdd **
|
Unarmed.Skills.Berserk.Off=[[RED]] ** arno\\\'i hun wedi gwisgo i ffwrdd **
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skyde Evne Bonus Skade: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Evne Skud
|
Archery.Effect.0=Evne Skud
|
||||||
Archery.Effect.1=For\u00f8ger skade for\u00e5rsaget med buer
|
Archery.Effect.1=For\u00f8ger skade for\u00e5rsaget med buer
|
||||||
Archery.Effect.2=Lam (Spillere)
|
Archery.Effect.2=Lam (Spillere)
|
||||||
Archery.Effect.3=Desorienterer angribere og skader 4 liv
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Genbrug Pile
|
Archery.Effect.4=Genbrug Pile
|
||||||
Archery.Effect.5=Chance for at tage pile ud af lig
|
Archery.Effect.5=Chance for at tage pile ud af lig
|
||||||
Archery.Listener=Bueskydning:
|
Archery.Listener=Bueskydning:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]Du f\u00f8ler et strejf a magi med denne fangst...
|
|||||||
Fishing.SkillName=FISKER
|
Fishing.SkillName=FISKER
|
||||||
Fishing.Skillup=[[YELLOW]]Fisker evne for\u00f8get med {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fisker evne for\u00f8get med {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]2x Tabs Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]2x Tabs Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Gr\u00f8n Terra L\u00e6ngde: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Gr\u00f8n Terra L\u00e6ngde: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]Du mangler flere fr\u00f8 for at sprede Gr\u00f8n Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]Du mangler flere fr\u00f8 for at sprede Gr\u00f8n Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00f8nne Fingre Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00f8nne Fingre Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Angrib med et modangreb!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
|
Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Ramt af F\u00e6gtekunstens S\u00e5r!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Ramt af F\u00e6gtekunstens S\u00e5r!
|
||||||
Swords.Effect.0=Modangreb
|
Swords.Effect.0=Modangreb
|
||||||
Swords.Effect.1=Reflekter 50% af den skade du tager
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=F\u00e6gteKunst (Evne)
|
Swords.Effect.2=F\u00e6gteKunst (Evne)
|
||||||
Swords.Effect.3=25% skade af omr\u00e5de af effekt, Bl\u00f8de+ omr\u00e5de af effekt
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=F\u00e6gteKunst Bl\u00f8dning+
|
Swords.Effect.4=F\u00e6gteKunst Bl\u00f8dning+
|
||||||
Swords.Effect.5=5 Tick Bl\u00f8dning
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bl\u00f8de
|
Swords.Effect.6=Bl\u00f8de
|
||||||
Swords.Effect.7=S\u00e6t en Bl\u00f8dning med skade over tid (DoT=Skade over tid)
|
Swords.Effect.7=S\u00e6t en Bl\u00f8dning med skade over tid (DoT=Skade over tid)
|
||||||
Swords.Listener=Sv\u00e6rd:
|
Swords.Listener=Sv\u00e6rd:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]F\u00e6gtekunstens L\u00e6ngde: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Omgivelses bevidst
|
Taming.Ability.Bonus.0=Omgivelses bevidst
|
||||||
Taming.Ability.Bonus.1=Ulve undviger fare
|
Taming.Ability.Bonus.1=Ulve undviger fare
|
||||||
Taming.Ability.Bonus.2=Tyk Pels
|
Taming.Ability.Bonus.2=Tyk Pels
|
||||||
Taming.Ability.Bonus.3=1/2 Skade, Ild Modstand
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Sikker
|
Taming.Ability.Bonus.4=Shock Sikker
|
||||||
Taming.Ability.Bonus.5=Eksplosioner g\u00f8r 1/6 af den normale skade
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er
|
Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er
|
||||||
Taming.Ability.Bonus.7=+2 Skade
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for at heale mens angrebet.
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=L\u00c5ST INDTIL {0}+ EVNE (OMGIVELSES BEVIDST)
|
Taming.Ability.Locked.0=L\u00c5ST INDTIL {0}+ EVNE (OMGIVELSES BEVIDST)
|
||||||
Taming.Ability.Locked.1=L\u00c5ST INDTIL {0}+ EVNE (TYK PELS)
|
Taming.Ability.Locked.1=L\u00c5ST INDTIL {0}+ EVNE (TYK PELS)
|
||||||
Taming.Ability.Locked.2=L\u00c5ST INDTIL {0}+ EVNE (SHOCK SIKKER)
|
Taming.Ability.Locked.2=L\u00c5ST INDTIL {0}+ EVNE (SHOCK SIKKER)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Jern Arm Stil
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgradering
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgradering
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pile Undvignings Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pile Undvignings Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Afv\u00e6bnings Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Afv\u00e6bnings Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Din modstander har et Jerngreb!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Din modstander har et Jerngreb!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Dit Jerngreb lod dig modst\u00e5 afv\u00e6bning!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Dit Jerngreb lod dig modst\u00e5 afv\u00e6bning!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DINE N\u00c6VER**
|
Unarmed.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DINE N\u00c6VER**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Jern Arm Stil
|
|||||||
Unarmed.Effect.5=Forst\u00e6rker din arm over tiden
|
Unarmed.Effect.5=Forst\u00e6rker din arm over tiden
|
||||||
Unarmed.Effect.6=Pile Undvigning
|
Unarmed.Effect.6=Pile Undvigning
|
||||||
Unarmed.Effect.7=Undvig Pile
|
Unarmed.Effect.7=Undvig Pile
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Ubev\u00e6bnet:
|
Unarmed.Listener=Ubev\u00e6bnet:
|
||||||
Unarmed.SkillName=UBEV\u00c6BNET
|
Unarmed.SkillName=UBEV\u00c6BNET
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserker er nu aftaget**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserker er nu aftaget**
|
||||||
@ -371,7 +374,7 @@ Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GR
|
|||||||
Commands.mcrank.Player=[[RED]]M\u00c5L: [[WHITE]]{0}
|
Commands.mcrank.Player=[[RED]]M\u00c5L: [[WHITE]]{0}
|
||||||
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GREEN]]{1}
|
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rang [[WHITE]]#[[GREEN]]{1}
|
||||||
Commands.mcrank.Unranked=[[WHITE]]Degraderet
|
Commands.mcrank.Unranked=[[WHITE]]Degraderet
|
||||||
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
|
Commands.mcrefresh.Success=[[RED]]{0}\'\'s nedk\u00f8ling er blevet genindl\u00e6st.
|
||||||
Commands.mcremove.Success=[[GREEN]]{0} er succesfuldt fjernet fra databasen!
|
Commands.mcremove.Success=[[GREEN]]{0} er succesfuldt fjernet fra databasen!
|
||||||
Commands.mctop.Tip=[[GOLD]]Tip: Brug [[RED]]/mcrank[[GOLD]] for at se all dine personlige rangs!
|
Commands.mctop.Tip=[[GOLD]]Tip: Brug [[RED]]/mcrank[[GOLD]] for at se all dine personlige rangs!
|
||||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u00c6ndrer m\u00e5let
|
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u00c6ndrer m\u00e5let
|
||||||
@ -492,7 +495,7 @@ Guides.Mining=[[DARK_AQUA]]Omkring Mining:\n[[YELLOW]]Mining best\u00e5r af at m
|
|||||||
Guides.Page.Invalid=Ikke et gyldigt side nummer!
|
Guides.Page.Invalid=Ikke et gyldigt side nummer!
|
||||||
Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
|
Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
|
||||||
Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
|
Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
|
||||||
Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
Guides.Swords=[[DARK_AQUA]]Omkring Sv\u00e6rd:\n[[YELLOW]]Denne evne giver kamp bonuser til alle som k\u00e6mper med et\n[[YELLOW]]sv\u00e6rd.\n[[DARK_AQUA]]F\u00e5 XP:\n[[YELLOW]]Du f\u00e5r XP baseret p\u00e5 den m\u00e6ngde skade du giver til kreaturer eller \n[[YELLOW]]andre spillere mens du bruger sv\u00e6rd.\n[[DARK_AQUA]]Hvordan virker F\u00e6gteKunst?\n[[YELLOW]]F\u00e6gteKunst er en aktiv evne, do kan aktivere den ved at\n[[YELLOW]]h\u00f8jre-klikke med et sv\u00e6rd. Denne evne tillader dig at give \n[[YELLOW]]et OaE (Omr\u00e5de af Effekt) slag. Denne OaE vil give en bonus p\u00e5 25%\n[[YELLOW]]skade og vil give en bl\u00f8dning som varer i 5 ticks.\n[[DARK_AQUA]]Hvordan cirker ModAngreb?\n[[YELLOW]]ModAngreb er en passiv evne. n\u00e5r du bliver angrebet af kreaturer,\n[[YELLOW]]vil du have en chance for at modst\u00e5 50% af skaden som blev \n[[YELLOW]]givet.\n[[DARK_AQUA]]Hvordan virker Bl\u00f8dning?\n[[YELLOW]]Bl\u00f8dning f\u00e5r fjender til at tage skade hvert andet sekund. \n[[YELLOW]]M\u00e5let vil bl\u00f8de indtil effekten aftager, eller de d\u00f8r, \n[[YELLOW]]Hvad der nu kommer f\u00f8rst.\n[[YELLOW]]L\u00e6ngden af bl\u00f8dningen bliver st\u00f8rre desto st\u00f8rre sv\u00e6rd evne du har.
|
||||||
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
||||||
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
|
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
|
||||||
Guides.Usage=[[RED]] Korrekt brug er /{0} ? [page]
|
Guides.Usage=[[RED]] Korrekt brug er /{0} ? [page]
|
||||||
@ -526,7 +529,7 @@ Perks.activationtime.desc=Forl\u00e6nger evne aktivations tid med {0} sekunder
|
|||||||
Perks.activationtime.bonus=[[GOLD]] ({0}s med Udholdenheds Frynsegode)
|
Perks.activationtime.bonus=[[GOLD]] ({0}s med Udholdenheds Frynsegode)
|
||||||
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
|
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
|
||||||
Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] havde ikke evner nom til at give dig nogen viden.
|
Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] havde ikke evner nom til at give dig nogen viden.
|
||||||
Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
|
Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Du har stj\u00e5let [[BLUE]]{0}[[DARK_AQUA]] levels fra [[YELLOW]]{1}.
|
||||||
Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] var ikke i stand til at stj\u00e6le viden fra dig!
|
Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] var ikke i stand til at stj\u00e6le viden fra dig!
|
||||||
Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] har stj\u00e5let [[BLUE]]{1}[[DARK_RED]] levels fra dig!
|
Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] har stj\u00e5let [[BLUE]]{1}[[DARK_RED]] levels fra dig!
|
||||||
Spout.Donate=[[YELLOW]][mcMMO] Doner!
|
Spout.Donate=[[YELLOW]][mcMMO] Doner!
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Kunstschuss Zusatzschaden: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Kunstschuss
|
Archery.Effect.0=Kunstschuss
|
||||||
Archery.Effect.1=Erh\u00f6ht Schaden vom Bogen
|
Archery.Effect.1=Erh\u00f6ht Schaden vom Bogen
|
||||||
Archery.Effect.2=Bet\u00e4ubung (Spieler)
|
Archery.Effect.2=Bet\u00e4ubung (Spieler)
|
||||||
Archery.Effect.3=Verwirrt Feinde und verursacht 4 Schaden
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Pfeil-R\u00fcckgewinnung
|
Archery.Effect.4=Pfeil-R\u00fcckgewinnung
|
||||||
Archery.Effect.5=Chance auf Pfeil-R\u00fcckgewinnung von Leichen
|
Archery.Effect.5=Chance auf Pfeil-R\u00fcckgewinnung von Leichen
|
||||||
Archery.Listener=Bogen:
|
Archery.Listener=Bogen:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[AQUA]]Dich ber\u00fchrt ein leichter Zauber bei diesem Fang
|
|||||||
Fishing.SkillName=ANGELN
|
Fishing.SkillName=ANGELN
|
||||||
Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1})
|
Fishing.Skillup=[[YELLOW]]Angel Skill um {0} gestiegen. Gesamt ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Chance auf Doppel-Drops: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Bauernfr\u00fchst\u00fcck Rang:[[YELLOW]] {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Gr\u00fcnes Land Dauer: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Gr\u00fcnes Land Dauer: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00fcner Daumen Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Gr\u00fcner Daumen Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Treffer durch Gegenangriff!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF**
|
Swords.Combat.Countered=[[GREEN]]**GEGENANGRIFF**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00c4GEZAHNSCHLAG!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Getroffen von S\u00c4GEZAHNSCHLAG!
|
||||||
Swords.Effect.0=Gegenangriff
|
Swords.Effect.0=Gegenangriff
|
||||||
Swords.Effect.1=Reflektiert 50% des erhaltenen Schadens
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=S\u00e4gezahnschlag (F\u00e4higkeit)
|
Swords.Effect.2=S\u00e4gezahnschlag (F\u00e4higkeit)
|
||||||
Swords.Effect.3=25% Umgebungsschaden, Blutung+
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=S\u00e4gezahnschlag, Blutung+
|
Swords.Effect.4=S\u00e4gezahnschlag, Blutung+
|
||||||
Swords.Effect.5=5 Ticks Blutung
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Blutung
|
Swords.Effect.6=Blutung
|
||||||
Swords.Effect.7=Verursacht Blutungsschaden \u00fcber Zeit (DoT)
|
Swords.Effect.7=Verursacht Blutungsschaden \u00fcber Zeit (DoT)
|
||||||
Swords.Listener=Schwert:
|
Swords.Listener=Schwert:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]S\u00e4gezahnschlag Dauer: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Umweltbewusst
|
Taming.Ability.Bonus.0=Umweltbewusst
|
||||||
Taming.Ability.Bonus.1=W\u00f6lfe weichen Gefahren aus
|
Taming.Ability.Bonus.1=W\u00f6lfe weichen Gefahren aus
|
||||||
Taming.Ability.Bonus.2=Dicker Pelz
|
Taming.Ability.Bonus.2=Dicker Pelz
|
||||||
Taming.Ability.Bonus.3=Halber Schaden, Feuer-Resistent
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Schock-Sicher
|
Taming.Ability.Bonus.4=Schock-Sicher
|
||||||
Taming.Ability.Bonus.5=Explosionen verursachen 1/6 Schaden
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Gesch\u00e4rfte Krallen
|
Taming.Ability.Bonus.6=Gesch\u00e4rfte Krallen
|
||||||
Taming.Ability.Bonus.7=+2 Schaden
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Schnell-Imbiss
|
Taming.Ability.Bonus.8=Schnell-Imbiss
|
||||||
Taming.Ability.Bonus.9={0}% Chance auf Heilung bei Attacke
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst)
|
Taming.Ability.Locked.0=GESPERRT bis Skill {0}+ (Umweltbewusst)
|
||||||
Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz)
|
Taming.Ability.Locked.1=GESPERRT bis Skill {0}+ (Dicker Pelz)
|
||||||
Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher)
|
Taming.Ability.Locked.2=GESPERRT bis Skill {0}+ (Schock-Sicher)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Eiserner Arm
|
|||||||
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
|
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00c4USTE**
|
Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00c4USTE**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Eiserner Arm
|
|||||||
Unarmed.Effect.5=Verh\u00e4rtet deinen Arm einige Zeit
|
Unarmed.Effect.5=Verh\u00e4rtet deinen Arm einige Zeit
|
||||||
Unarmed.Effect.6=Pfeil-Ablenkung
|
Unarmed.Effect.6=Pfeil-Ablenkung
|
||||||
Unarmed.Effect.7=Lenkt Pfeile ab
|
Unarmed.Effect.7=Lenkt Pfeile ab
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Unbewaffnet:
|
Unarmed.Listener=Unbewaffnet:
|
||||||
Unarmed.SkillName=UNBEWAFFNET
|
Unarmed.SkillName=UNBEWAFFNET
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserker ausgelaufen**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserker ausgelaufen**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YE
|
|||||||
Archery.Effect.0=Habilidad de Tiro
|
Archery.Effect.0=Habilidad de Tiro
|
||||||
Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
|
Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
|
||||||
Archery.Effect.2=Aturdir (Jugadores)
|
Archery.Effect.2=Aturdir (Jugadores)
|
||||||
Archery.Effect.3=Desorienta a los enemigos y saca 4 corazones de da\u00f1o
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Recuperaci\u00f3n de Flecha
|
Archery.Effect.4=Recuperaci\u00f3n de Flecha
|
||||||
Archery.Effect.5=Probabilidad de recuperar flechas de los cadaveres
|
Archery.Effect.5=Probabilidad de recuperar flechas de los cadaveres
|
||||||
Archery.Listener=Arquer\u00eda:
|
Archery.Listener=Arquer\u00eda:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
|||||||
Fishing.SkillName=PESCADOR
|
Fishing.SkillName=PESCADOR
|
||||||
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
|
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
|
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
|
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
|
||||||
Swords.Effect.0=Contra Ataque
|
Swords.Effect.0=Contra Ataque
|
||||||
Swords.Effect.1=Reflejar el 50% del da\u00f1o recibido
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Ataque Dentado (HABILIDAD)
|
Swords.Effect.2=Ataque Dentado (HABILIDAD)
|
||||||
Swords.Effect.3=25% de da\u00f1o y Sangrado+ en el \u00e1rea de cobertura
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Ataque Dentado Sangriento+
|
Swords.Effect.4=Ataque Dentado Sangriento+
|
||||||
Swords.Effect.5=Sangrado de 5 Ticks
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Sangrado
|
Swords.Effect.6=Sangrado
|
||||||
Swords.Effect.7=Aplicar sangrado que da\u00f1a con el tiempo
|
Swords.Effect.7=Aplicar sangrado que da\u00f1a con el tiempo
|
||||||
Swords.Listener=Espadas:
|
Swords.Listener=Espadas:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Consciente del Entorno
|
Taming.Ability.Bonus.0=Consciente del Entorno
|
||||||
Taming.Ability.Bonus.1=Lobos evitan peligros
|
Taming.Ability.Bonus.1=Lobos evitan peligros
|
||||||
Taming.Ability.Bonus.2=Piel Gruesa
|
Taming.Ability.Bonus.2=Piel Gruesa
|
||||||
Taming.Ability.Bonus.3=1/2 Da\u00f1o, Resistencia al Fuego
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=A Prueba de Golpes
|
Taming.Ability.Bonus.4=A Prueba de Golpes
|
||||||
Taming.Ability.Bonus.5=Explosivos hacen 1/6 del da\u00f1o normal
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Garras Afiladas
|
Taming.Ability.Bonus.6=Garras Afiladas
|
||||||
Taming.Ability.Bonus.7=+2 de Da\u00f1o
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida
|
Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
|
|||||||
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
|
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desviar Flechas: [[YELLOW]]{0}%
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desviar Flechas: [[YELLOW]]{0}%
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
|
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Estilo del Pu\u00f1o de Hierro
|
|||||||
Unarmed.Effect.5=Endurece su brazo con el tiempo
|
Unarmed.Effect.5=Endurece su brazo con el tiempo
|
||||||
Unarmed.Effect.6=Flecha Desviada
|
Unarmed.Effect.6=Flecha Desviada
|
||||||
Unarmed.Effect.7=Desviar flechas
|
Unarmed.Effect.7=Desviar flechas
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Desarmado:
|
Unarmed.Listener=Desarmado:
|
||||||
Unarmed.SkillName=DESARMADO
|
Unarmed.SkillName=DESARMADO
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Enloquecido ha expirado**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Enloquecido ha expirado**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts
|
|||||||
Archery.Effect.0=Tir pr\u00e9cis
|
Archery.Effect.0=Tir pr\u00e9cis
|
||||||
Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
|
Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
|
||||||
Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
||||||
Archery.Effect.3=D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2ts
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che
|
Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che
|
||||||
Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps
|
Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps
|
||||||
Archery.Listener=Archerie :
|
Archery.Listener=Archerie :
|
||||||
@ -86,15 +86,15 @@ Fishing.Effect.4=Secousse (sur monstres)
|
|||||||
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
|
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
|
||||||
Fishing.Effect.6=Fisherman\'s Diet
|
Fishing.Effect.6=Fisherman\'s Diet
|
||||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
Fishing.Enchant.Chance=[[RED]]Chasse magique: [[YELLOW]]{0}
|
||||||
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
||||||
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
|
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
|
||||||
Fishing.Listener=P\u00eache :
|
Fishing.Listener=P\u00eache :
|
||||||
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
||||||
Fishing.SkillName=P\u00caCHE
|
Fishing.SkillName=P\u00caCHE
|
||||||
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -108,8 +108,8 @@ Herbalism.Effect.0=Main verte (Comp\u00e9tence)
|
|||||||
Herbalism.Effect.1=Propage les plantes / triple drops
|
Herbalism.Effect.1=Propage les plantes / triple drops
|
||||||
Herbalism.Effect.2=Doigts verts (Wheat)
|
Herbalism.Effect.2=Doigts verts (Wheat)
|
||||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
Herbalism.Effect.4=Pouce Vert (Cobble/Stone Brick/Dirt)
|
||||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
Herbalism.Effect.5=Faire des briques avec mousse ou faire pousser l\'herbe
|
||||||
Herbalism.Effect.6=R\u00e9gime de fermier
|
Herbalism.Effect.6=R\u00e9gime de fermier
|
||||||
Herbalism.Effect.7=Am\u00e9liore la nutrition des produits de la ferme
|
Herbalism.Effect.7=Am\u00e9liore la nutrition des produits de la ferme
|
||||||
Herbalism.Effect.8=Double drops
|
Herbalism.Effect.8=Double drops
|
||||||
@ -141,8 +141,8 @@ Mining.Effect.6=Grosses explosions
|
|||||||
Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
|
Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
|
||||||
Mining.Effect.8=Expert en d\u00e9molition
|
Mining.Effect.8=Expert en d\u00e9molition
|
||||||
Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
|
Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
|
||||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
Mining.Effect.Decrease=[[RED]]Baisse de l\'expertise en d\u00e9molition: [[YELLOW]]{0}
|
||||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Mining.Effect.DropChance=[[RED]]Double Drop: [[YELLOW]]{0}
|
||||||
Mining.Listener=Minage :
|
Mining.Listener=Minage :
|
||||||
Mining.SkillName=MINAGE
|
Mining.SkillName=MINAGE
|
||||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
|
||||||
@ -167,13 +167,13 @@ Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[G
|
|||||||
Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
|
Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
|
||||||
Repair.AnvilPlaced.Spout2=Right click to repair!
|
Repair.AnvilPlaced.Spout2=Right click to repair!
|
||||||
Repair.Effect.0=R\u00e9paration
|
Repair.Effect.0=R\u00e9paration
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=R\u00e9parer Outils & Armures
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=R\u00e9paration d\'Or ({0}+ SKILL)
|
||||||
Repair.Effect.11=Repair Gold Tools & Armor
|
Repair.Effect.11=R\u00e9parer Outils & Armures en Or
|
||||||
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
Repair.Effect.12=R\u00e9paration en Fer ({0}+ SKILL)
|
||||||
Repair.Effect.13=Repair Iron Tools & Armor
|
Repair.Effect.13=R\u00e9paration Outils & Armures en Fer
|
||||||
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
Repair.Effect.14=R\u00e9paration en Pierre ({0}+ SKILL)
|
||||||
Repair.Effect.15=Repair Stone Tools
|
Repair.Effect.15=R\u00e9parer Outils en Pierre
|
||||||
Repair.Effect.2=Ma\u00eetrise du forgeage
|
Repair.Effect.2=Ma\u00eetrise du forgeage
|
||||||
Repair.Effect.3=Am\u00e9liore la r\u00e9paration
|
Repair.Effect.3=Am\u00e9liore la r\u00e9paration
|
||||||
Repair.Effect.4=Superbe r\u00e9paration
|
Repair.Effect.4=Superbe r\u00e9paration
|
||||||
@ -199,7 +199,7 @@ Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
|
|||||||
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
|
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
|
||||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Maitrise en r\u00e9paration: [[YELLOW]]Extra {0} durabilit\u00e9 en place
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
|
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
|
||||||
@ -212,7 +212,7 @@ Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies ar
|
|||||||
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
|
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
|
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
|
||||||
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Saignement: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
|
||||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
|
|||||||
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
|
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
|
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
|
||||||
Swords.Effect.0=Contre-attaque
|
Swords.Effect.0=Contre-attaque
|
||||||
Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence)
|
Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence)
|
||||||
Swords.Effect.3=25% de d\u00e9g\u00e2ts + saignement de zone
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante
|
Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante
|
||||||
Swords.Effect.5=5 ticks
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Saignement
|
Swords.Effect.6=Saignement
|
||||||
Swords.Effect.7=Applique un saignement
|
Swords.Effect.7=Applique un saignement
|
||||||
Swords.Listener=\u00c9p\u00e9es :
|
Swords.Listener=\u00c9p\u00e9es :
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
||||||
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
||||||
Taming.Ability.Bonus.2=Fourrure \u00e9paisse
|
Taming.Ability.Bonus.2=Fourrure \u00e9paisse
|
||||||
Taming.Ability.Bonus.3=D\u00e9g\u00e2ts r\u00e9duits de moiti\u00e9, r\u00e9sistance au feu
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=R\u00e9sistance aux chocs
|
Taming.Ability.Bonus.4=R\u00e9sistance aux chocs
|
||||||
Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
|
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
|
||||||
Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast food
|
Taming.Ability.Bonus.8=Fast food
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -283,8 +283,9 @@ Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les envi
|
|||||||
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Poings de fer
|
Unarmed.Ability.Bonus.0=Poings de fer
|
||||||
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Rejet de fl\u00e8che: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
|
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Poings de fer
|
|||||||
Unarmed.Effect.5=Durcit vos poings au fil du temps
|
Unarmed.Effect.5=Durcit vos poings au fil du temps
|
||||||
Unarmed.Effect.6=D\u00e9viation de fl\u00e8che
|
Unarmed.Effect.6=D\u00e9viation de fl\u00e8che
|
||||||
Unarmed.Effect.7=D\u00e9vie les fl\u00e8ches
|
Unarmed.Effect.7=D\u00e9vie les fl\u00e8ches
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Poings :
|
Unarmed.Listener=Poings :
|
||||||
Unarmed.SkillName=POINGS
|
Unarmed.SkillName=POINGS
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Votre comp\u00e9tence Berserk est termin\u00e9e**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Votre comp\u00e9tence Berserk est termin\u00e9e**
|
||||||
@ -307,7 +310,7 @@ Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk
|
|||||||
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Soufflage
|
Woodcutting.Ability.0=Soufflage
|
||||||
Woodcutting.Ability.1=Cong\u00e9s de coup
|
Woodcutting.Ability.1=Cong\u00e9s de coup
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||||
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
|
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
|
||||||
@ -497,7 +500,7 @@ Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players var
|
|||||||
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
|
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
|
||||||
Guides.Usage=[[RED]] Usage is /{0} ? [page]
|
Guides.Usage=[[RED]] Usage is /{0} ? [page]
|
||||||
Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]Tu n\'as pas la permission d\'inspecter un joueur hors ligne!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
|
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW
|
|||||||
Archery.Effect.0=Tiro da Maestro
|
Archery.Effect.0=Tiro da Maestro
|
||||||
Archery.Effect.1=Aumenta il danno fatto con gli archi
|
Archery.Effect.1=Aumenta il danno fatto con gli archi
|
||||||
Archery.Effect.2=Stordire (Giocatori)
|
Archery.Effect.2=Stordire (Giocatori)
|
||||||
Archery.Effect.3=Disorienta i nemici e infligge 4 danni
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Recupero Frecce
|
Archery.Effect.4=Recupero Frecce
|
||||||
Archery.Effect.5=Probabilit\u00e0 di recuperare frecce dai cadaveri
|
Archery.Effect.5=Probabilit\u00e0 di recuperare frecce dai cadaveri
|
||||||
Archery.Listener=Tiro con l\'Arco:
|
Archery.Listener=Tiro con l\'Arco:
|
||||||
@ -94,14 +94,14 @@ Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
|
|||||||
Fishing.SkillName=PESCA
|
Fishing.SkillName=PESCA
|
||||||
Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
|
Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]Ti servono pi\u00f9 semi per diffondere Terra Verde.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]Ti servono pi\u00f9 semi per diffondere Terra Verde.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Possibilit\u00e0 di Pollice Verde: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Possibilit\u00e0 di Pollice Verde: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO**
|
Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE**
|
Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE**
|
||||||
Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0}
|
Herbalism.Ability.HylianLuck=[[RED]]Probabilit\u00e0 di Fotruna Hylian: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.Lower=[[GRAY]]**ABBASSI LA ZAPPA**
|
Herbalism.Ability.Lower=[[GRAY]]**ABBASSI LA ZAPPA**
|
||||||
Herbalism.Ability.Ready=[[GREEN]]**PREPARI LA ZAPPA**
|
Herbalism.Ability.Ready=[[GREEN]]**PREPARI LA ZAPPA**
|
||||||
Herbalism.Effect.0=TERRA VERDE (CAPACIT\u00c0)
|
Herbalism.Effect.0=TERRA VERDE (CAPACIT\u00c0)
|
||||||
@ -114,9 +114,9 @@ Herbalism.Effect.6=Dieta del Contadino
|
|||||||
Herbalism.Effect.7=Aumenta la fame recuperata tramite cibi coltivati
|
Herbalism.Effect.7=Aumenta la fame recuperata tramite cibi coltivati
|
||||||
Herbalism.Effect.8=Doppi Drop (Ogni Pianta)
|
Herbalism.Effect.8=Doppi Drop (Ogni Pianta)
|
||||||
Herbalism.Effect.9=Raddoppia il normale drop
|
Herbalism.Effect.9=Raddoppia il normale drop
|
||||||
Herbalism.Effect.10=Hylian Luck
|
Herbalism.Effect.10=Fortuna Hylian
|
||||||
Herbalism.Effect.11=Gives a small chance of finding rare items
|
Herbalism.Effect.11=D\u00e0 una modesta possibilit\u00e0 di trovare oggetti rari
|
||||||
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
|
Herbalism.HylianLuck=[[GREEN]]Oggi la fortuna di Hyrule \u00e8 con te!
|
||||||
Herbalism.Listener=Erboristeria:
|
Herbalism.Listener=Erboristeria:
|
||||||
Herbalism.SkillName=ERBORISTERIA
|
Herbalism.SkillName=ERBORISTERIA
|
||||||
Herbalism.Skills.GTe.Off=[[RED]]**Terra Verde si \u00e8 esaurita**
|
Herbalism.Skills.GTe.Off=[[RED]]**Terra Verde si \u00e8 esaurita**
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci on un contrattacco!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
|
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI!
|
||||||
Swords.Effect.0=Contrattacco
|
Swords.Effect.0=Contrattacco
|
||||||
Swords.Effect.1=Riflette il 50% del danno subito
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Colpi Seghettati (CAPACITA\')
|
Swords.Effect.2=Colpi Seghettati (CAPACITA\')
|
||||||
Swords.Effect.3=+25% Danno ad Area, Emorragia+ ad Area
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Colpi Seghettati Emorragia+
|
Swords.Effect.4=Colpi Seghettati Emorragia+
|
||||||
Swords.Effect.5=Emorragia da 5 Tick
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Emorragia
|
Swords.Effect.6=Emorragia
|
||||||
Swords.Effect.7=Infligge danno ciclico da sanguinamento
|
Swords.Effect.7=Infligge danno ciclico da sanguinamento
|
||||||
Swords.Listener=Spade:
|
Swords.Listener=Spade:
|
||||||
@ -242,11 +242,11 @@ Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Sicurezza Ambientale
|
Taming.Ability.Bonus.0=Sicurezza Ambientale
|
||||||
Taming.Ability.Bonus.1=I lupi evitano il pericolo
|
Taming.Ability.Bonus.1=I lupi evitano il pericolo
|
||||||
Taming.Ability.Bonus.2=Pelliccia Folta
|
Taming.Ability.Bonus.2=Pelliccia Folta
|
||||||
Taming.Ability.Bonus.3=1/2 Danno, Resistenza al Fuoco
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=A Prova d\'Urto
|
Taming.Ability.Bonus.4=A Prova d\'Urto
|
||||||
Taming.Ability.Bonus.5=Gli esplosivi fanno 1/6 del normale danno
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Artigli Affilati
|
Taming.Ability.Bonus.6=Artigli Affilati
|
||||||
Taming.Ability.Bonus.7=+2 al Danno
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Servizio Fast Food
|
Taming.Ability.Bonus.8=Servizio Fast Food
|
||||||
Taming.Ability.Bonus.9={0}% Probabilit\u00e0 di guarire quando si attacca
|
Taming.Ability.Bonus.9={0}% Probabilit\u00e0 di guarire quando si attacca
|
||||||
Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE)
|
Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
|
|||||||
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
|
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Possibilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Possibilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Possibilit\u00e0 di Disarmare: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Possibilit\u00e0 di Disarmare: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Il tuo avversario ha una presa di ferro!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Il tuo avversario ha una presa di ferro!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]La tua presa di ferro ha evitato che venissi disarmato!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]La tua presa di ferro ha evitato che venissi disarmato!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI**
|
Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Stile del Braccio di Ferro
|
|||||||
Unarmed.Effect.5=Ti indurisce il braccio col passare del tempo
|
Unarmed.Effect.5=Ti indurisce il braccio col passare del tempo
|
||||||
Unarmed.Effect.6=Deviare Frecce
|
Unarmed.Effect.6=Deviare Frecce
|
||||||
Unarmed.Effect.7=Deviare frecce
|
Unarmed.Effect.7=Deviare frecce
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Lotta:
|
Unarmed.Listener=Lotta:
|
||||||
Unarmed.SkillName=LOTTA
|
Unarmed.SkillName=LOTTA
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Furore si \u00e8 esaurito**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Furore si \u00e8 esaurito**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[\ub179\uc0c9]] ** \uce74\uc6b4\ud130 \uacf5\uaca9 **
|
Swords.Combat.Countered=[[\ub179\uc0c9]] ** \uce74\uc6b4\ud130 \uacf5\uaca9 **
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=\ub450\uaebc\uc6b4 \ubaa8\ud53c
|
Taming.Ability.Bonus.2=\ub450\uaebc\uc6b4 \ubaa8\ud53c
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=\ubb34\uae30 :
|
Unarmed.Listener=\ubb34\uae30 :
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**\ubc84\uc11c\ud06c \ud574\uc81c**
|
Unarmed.Skills.Berserk.Off=[[RED]]**\ubc84\uc11c\ud06c \ud574\uc81c**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Pretsitiens
|
Swords.Effect.0=Pretsitiens
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi
|
Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=NEAPBRU\u0145OTS
|
Unarmed.SkillName=NEAPBRU\u0145OTS
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||||
|
@ -19,12 +19,12 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
Archery.Skillup=[[YELLOW]]Boogschieten toegenomen met {0}. Totaal ({1})
|
Archery.Skillup=[[YELLOW]] Boogschieten ervaring toegenomen met {0}. Totaal ({1})
|
||||||
Axes.Ability.Bonus.0=Axe Mastery
|
Axes.Ability.Bonus.0=Axe Mastery
|
||||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||||
Axes.Ability.Bonus.2=Armor Impact
|
Axes.Ability.Bonus.2=Armor Impact
|
||||||
@ -53,10 +53,10 @@ Axes.Effect.9=Deal bonus damage to unarmored foes
|
|||||||
Axes.Listener=Axes:
|
Axes.Listener=Axes:
|
||||||
Axes.SkillName=AXES
|
Axes.SkillName=AXES
|
||||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
Axes.Skills.SS.On=[[GREEN]]**SCHEDEL SPLIJTER GEACTIVEERD**
|
||||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
Axes.Skills.SS.Refresh=[[GREEN]]Jou [[YELLOW]]Schedel Splijten [[GREEN]]kracht is hersteld!
|
||||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Schedel Splijter[[DARK_GREEN]]gebruikt!
|
||||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
@ -88,13 +88,13 @@ Fishing.Effect.6=Fisherman\'s Diet
|
|||||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||||
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Schat gevonden!
|
||||||
Fishing.Listener=Vissen:
|
Fishing.Listener=Vissen:
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]Jij voelt een vleugje magie met deze vangst...
|
||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -117,20 +117,20 @@ Herbalism.Effect.9=Double the normal loot
|
|||||||
Herbalism.Effect.10=Hylian Luck
|
Herbalism.Effect.10=Hylian Luck
|
||||||
Herbalism.Effect.11=Gives a small chance of finding rare items
|
Herbalism.Effect.11=Gives a small chance of finding rare items
|
||||||
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
|
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
|
||||||
Herbalism.Listener=Kruidkunde:
|
Herbalism.Listener=Kruidenkunde:
|
||||||
Herbalism.SkillName=HERBALISM
|
Herbalism.SkillName=HERBALISM
|
||||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
Herbalism.Skills.GTe.Refresh=[[GREEN]]Jou [[YELLOW]]groene Vingers [[GREEN]]kracht is hersteld!
|
||||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Groene vingers[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
|
||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]Super BrekerLengte: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||||
Mining.Ability.Ready=[[GREEN]]**JE HOUDT JE PICKAXE GEREED**
|
Mining.Ability.Ready=[[GREEN]]**JE HOUDT JE PIKHOUWEEL GEREED**
|
||||||
Mining.Effect.0=Super Breaker (ABILITY)
|
Mining.Effect.0=Super Breaker (ABILITY)
|
||||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||||
Mining.Effect.2=Double Drops
|
Mining.Effect.2=Double Drops
|
||||||
@ -149,8 +149,8 @@ Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
|||||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Jou[[YELLOW]]Super Breek[[GREEN]]kracht is hersteld!
|
||||||
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1})
|
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen met {0}. Totaal: ({1})
|
||||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||||
Mining.Blast.Effect.0=+35% ore yield
|
Mining.Blast.Effect.0=+35% ore yield
|
||||||
Mining.Blast.Effect.1=+40% ore yield
|
Mining.Blast.Effect.1=+40% ore yield
|
||||||
@ -163,7 +163,7 @@ Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
|||||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||||
Mining.Blast.Refresh=[[GREEN]]Jou[[YELLOW]]explosie mijnen [[GREEN]]bekwaamheid is hersteld!
|
Mining.Blast.Refresh=[[GREEN]]Jou[[YELLOW]]explosie mijn [[GREEN]]kracht is hersteld!
|
||||||
Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
|
Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
|
||||||
Repair.AnvilPlaced.Spout2=Right click to repair!
|
Repair.AnvilPlaced.Spout2=Right click to repair!
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
@ -187,31 +187,31 @@ Repair.Effect.17=Salvage Tools & Armor
|
|||||||
Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item!
|
Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item!
|
||||||
Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
|
Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambeeld kun je je gereedschappen en pantser mee repareren
|
||||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||||
Repair.Listener=Repair:
|
Repair.Listener=Repareer:
|
||||||
Repair.SkillName=REPAIR
|
Repair.SkillName=REPAREER
|
||||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
|
||||||
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
|
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
|
||||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||||
Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te repareren.
|
Repair.Skills.AdeptStone=[[DARK_RED]]Je bent nog niet sterk genoeg om steen te repareren.
|
||||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
Repair.Skills.FeltEasy=[[GRAY]]Dat voelde makkelijk.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Repair.Skillup=[[YELLOW]]Repareer ervaring toegenomen met {0}. Totaal: ({1})
|
||||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Succes Percentage: [[YELLOW]]{0}%
|
Repair.Arcane.Chance.Success=[[GRAY]] Mystiek Smeden Succes Percentage: [[YELLOW]]{0}%
|
||||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
|
Repair.Arcane.Fail=[[RED]]Mysterieuze kracht heeft het voorwerp voorgoed verlaten.
|
||||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
Swords.Ability.Ready=[[GREEN]]**JIJ HOUD JOU WAPEN GEREED**
|
||||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
@ -220,35 +220,35 @@ Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
|
|||||||
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
|
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
|
||||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**TEGEN-AANVAL**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Zwaarden:
|
||||||
Swords.SkillName=SWORDS
|
Swords.SkillName=ZWAARDEN
|
||||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
Swords.Skills.SS.On=[[GREEN]]**GEKARTELDE SLAG GEACTIVEERD**
|
||||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
Swords.Skills.SS.Other.Off=[[RED]]Gekartelde Slag[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
|
||||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Gekartelde Slag[[DARK_GREEN]]gebruikt!
|
||||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
Swords.Skillup=[[YELLOW]]Zwaarden ervaring toegenomen met {0}. Totaal: ({1})
|
||||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Dikke Vacht
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -280,16 +280,17 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|||||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
Unarmed.Ability.Berserk.Length=[[RED]]Razernij Lengte: [[YELLOW]]{0}s
|
||||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Razernij (KRACHT)
|
||||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||||
Unarmed.Effect.2=Disarm (Players)
|
Unarmed.Effect.2=Disarm (Players)
|
||||||
Unarmed.Effect.3=Drops the foes item held in hand
|
Unarmed.Effect.3=Drops the foes item held in hand
|
||||||
@ -297,16 +298,18 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
|
Unarmed.Listener=Ongewapend:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Razernij is uitgewerkt**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Razernij is uitgewerkt**
|
||||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
Unarmed.Skills.Berserk.On=[[GREEN]]**RAZERNIJ GEACTIVEERD**
|
||||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
Unarmed.Skills.Berserk.Other.Off=[[RED]]Razernij [[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
|
||||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]berserker [[DARK_GREEN]]gebruikt!
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] heeft [[RED]]Razernij [[DARK_GREEN]]gebruikt!
|
||||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Jou[[YELLOW]]Razernij [[GREEN]]kracht is hersteld!
|
||||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Woodcutting.Ability.0=Bladblazer
|
Woodcutting.Ability.0=Bladblazer
|
||||||
Woodcutting.Ability.1=Blaadjes wegblazen
|
Woodcutting.Ability.1=Bladeren wegblazen
|
||||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||||
@ -321,11 +324,11 @@ Woodcutting.SkillName=Houthakken
|
|||||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Boom Veller[[GREEN]] is uitgewerkt voor [[YELLOW]]{0}
|
||||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]JOU BIJL SPLINTERT IN DUIZENDEN STUKJES!
|
||||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Woodcutting.Skillup=[[YELLOW]]Houthakken toegenomen met {0}. Totaal ({1})
|
||||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
@ -335,7 +338,7 @@ Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
|||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\\!
|
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\\!
|
||||||
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
||||||
Combat.Ignition=[[RED]]**IGNITION**
|
Combat.Ignition=[[RED]]**ONTSTEKING**
|
||||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||||
@ -348,18 +351,18 @@ Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills!
|
|||||||
Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}!
|
Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}!
|
||||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||||
Commands.AdminChat.Off=Alleen Admin tekst [[RED]]Uit
|
Commands.AdminChat.Off=Alleen Admin gesprek[[RED]]Uit
|
||||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||||
Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]]
|
Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]]
|
||||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||||
Commands.Chat.Console=*Console*
|
Commands.Chat.Console=*Console*
|
||||||
Commands.Disabled=[[RED]]This command is disabled.
|
Commands.Disabled=[[RED]]Deze opdracht is gedeactiveerd.
|
||||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
Commands.DoesNotExist=[[RED]]Speler bestaat niet in de database!
|
||||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
Commands.Invite.Accepted=[[GREEN]]Uitnodiging geacepteerd. Jij hebt de groep {0} betreden
|
||||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||||
Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO Commands[[RED]][]---
|
Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO Commands[[RED]][]---
|
||||||
@ -374,34 +377,34 @@ Commands.mcrank.Unranked=[[WHITE]]Unranked
|
|||||||
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
|
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
|
||||||
Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database!
|
Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database!
|
||||||
Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings!
|
Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings!
|
||||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
Commands.mmoedit=[player] <Kracht> <Nieuwe waarde> [[RED]] - Pas doel aan
|
||||||
Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}!
|
Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}!
|
||||||
Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
|
Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
|
||||||
Commands.mmoupdate.Start=[[GRAY]]Starting conversion...
|
Commands.mmoupdate.Start=[[GRAY]]Starting conversion...
|
||||||
Commands.mmoupdate.Finish=[[GREEN]]Conversion finished!
|
Commands.mmoupdate.Finish=[[GREEN]]Conversion finished!
|
||||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||||
Commands.NoConsole=This command does not support console usage.
|
Commands.NoConsole=Deze commando wordt niet ondersteund vanuit de console.
|
||||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||||
Commands.Party.Chat.Prefix=[[GREEN]]([[WHITE]]{0}[[GREEN]])
|
Commands.Party.Chat.Prefix=[[GREEN]]([[WHITE]]{0}[[GREEN]])
|
||||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]Jij hebt een groep uitnodiging ontvangen voor {0} van {1}
|
||||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
Commands.Party.Invite.1=[[YELLOW]]Tiep [[GREEN]]/accept[[YELLOW]] om de uitnodiging te accepteren
|
||||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||||
Commands.Party.Join=Joined Party: {0}
|
Commands.Party.Join=Joined Party: {0}
|
||||||
Commands.Party.Kick=[[RED]]Je bent gekickt uit de groep {0}!
|
Commands.Party.Kick=[[RED]]Je bent gekickt uit de groep {0}!
|
||||||
Commands.Party.Leave=[[RED]]Je hebt de party verlaten
|
Commands.Party.Leave=[[RED]]Je hebt de groep verlaten
|
||||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||||
Commands.Party.None=[[RED]]Je bent niet in een party.
|
Commands.Party.None=[[RED]]Je bent niet in een groep.
|
||||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Kracht Level [[YELLOW]]Leiderbord--
|
||||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||||
Commands.PowerLevel=[[DARK_RED]]Vermogen: [[GREEN]]{0}
|
Commands.PowerLevel=[[DARK_RED]]KRACHT LEVEL: [[GREEN]]{0}
|
||||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||||
@ -425,7 +428,7 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|||||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||||
Commands.Party.InParty=[[GREEN]]Groep: {0}
|
Commands.Party.InParty=[[GREEN]]Groep: {0}
|
||||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
Party.Forbidden=[mcMMO] Groepen niet toegestaan op deze wereld (zie Machtigingen)
|
||||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||||
@ -434,49 +437,49 @@ Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
|||||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||||
Party.Help.6=[[RED]]Om een speler uit je groep te kicken, gebruik /party kick <speler>
|
Party.Help.6=[[RED]]Om een speler uit je groep te kicken, gebruik /party kick <speler>
|
||||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||||
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
Party.InformedOnJoin={0} [[GREEN]] is tot je groep toegetreden
|
||||||
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
Party.InformedOnQuit={0} [[GREEN]] heeft je groep verlaten
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||||
Party.IsLocked=[[RED]]This party is already locked!
|
Party.IsLocked=[[RED]]This party is already locked!
|
||||||
Party.IsntLocked=[[RED]]This party is not locked!
|
Party.IsntLocked=[[RED]]This party is not locked!
|
||||||
Party.Locked=[[RED]]Groep is gesloten, alleen groepsleider kan uitnodigen.
|
Party.Locked=[[RED]]Groep is gesloten, alleen groepsleider kan uitnodigen.
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} zit niet in jou groep
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party leader.
|
Party.NotOwner=[[DARK_RED]]You are not the party leader.
|
||||||
Party.Owner.New=[[GREEN]]{0} is the new party leader.
|
Party.Owner.New=[[GREEN]]{0} is the new party leader.
|
||||||
Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader.
|
Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader.
|
||||||
Party.Owner.Player=[[GREEN]]You are now the party leader.
|
Party.Owner.Player=[[GREEN]]You are now the party leader.
|
||||||
Party.Password.Incorrect=[[RED]]Party password is incorrect.
|
Party.Password.Incorrect=[[RED]]Party password is incorrect.
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Groep wachtwoord veranderd in {0}
|
||||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||||
Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport.
|
Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||||
Party.Teleport.Self=[[RED]]You can\'t teleport to yourself!
|
Party.Teleport.Self=[[RED]]You can\'t teleport to yourself!
|
||||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
Party.Teleport.Target=[[GREEN]]{0} is naar jou toe gedeporteerd.
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]groep is ontgrendeld
|
||||||
Commands.XPGain.Acrobatics=Falling
|
Commands.XPGain.Acrobatics=Falling
|
||||||
Commands.XPGain.Archery=Attacking Monsters
|
Commands.XPGain.Archery=Attacking Monsters
|
||||||
Commands.XPGain.Axes=Attacking Monsters
|
Commands.XPGain.Axes=Monsters aanvallen
|
||||||
Commands.XPGain.Excavation=Graven en schatten vinden
|
Commands.XPGain.Excavation=Graven en schatten vinden
|
||||||
Commands.XPGain.Fishing=Vissen (wat denk je zelf?)
|
Commands.XPGain.Fishing=Vissen (Wat denk je zelf?)
|
||||||
Commands.XPGain.Herbalism=Kruiden Verzamelen
|
Commands.XPGain.Herbalism=Kruiden Verzamelen
|
||||||
Commands.XPGain.Mining=Het Mijnen van Steen & Erts
|
Commands.XPGain.Mining=Het Mijnen van Steen & Erts
|
||||||
Commands.XPGain.Repair=Repairing
|
Commands.XPGain.Repair=Repairing
|
||||||
Commands.XPGain.Swords=Attacking Monsters
|
Commands.XPGain.Swords=Monsters aanvallen
|
||||||
Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
|
Commands.XPGain.Taming=Dieren Temmen, of vechten met je wolven
|
||||||
Commands.XPGain.Unarmed=Attacking Monsters
|
Commands.XPGain.Unarmed=Attacking Monsters
|
||||||
Commands.XPGain.Woodcutting=Chopping down trees
|
Commands.XPGain.Woodcutting=Chopping down trees
|
||||||
Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]XP GEWONNEN: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Jou XP BALK is nu bevroren op {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Jou XP BALK is nu[[GREEN]]ONTGRENDELD[[GOLD]]!
|
||||||
Commands.xprate.modified=[[RED]]The XP RATE was modified to {0}
|
Commands.xprate.modified=[[RED]]The XP RATE was modified to {0}
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Verdubbeling Evenement is VOORBIJ!!
|
||||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
XPRate.Event=[[GOLD]]mcMMO is momenteel in een XP verdubbeling evenement! XP verdubbeling is {0}x!
|
||||||
Effects.Effects=EFFECTEN
|
Effects.Effects=EFFECTEN
|
||||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
@ -498,17 +501,17 @@ Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players
|
|||||||
Guides.Usage=[[RED]] Usage is /{0} ? [page]
|
Guides.Usage=[[RED]] Usage is /{0} ? [page]
|
||||||
Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
||||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
Inspect.OfflineStats=mcMMO statistieken voor offline-speler [[YELLOW]]{0}
|
||||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
Inspect.Stats=[[GREEN]]mcMMO Statistieken voor [[YELLOW]]{0}
|
||||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
Inspect.TooFar=[[RED]]Jij bent te ver weg om deze speler te inspecteren!
|
||||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
Skills.NeedMore=[[DARK_RED]]Jij hebt te weinig [[GRAY]]{0}
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
Skills.TooTired=[[RED]]Jij bent te moe om die kracht opnieuw te gebruiken. [[YELLOW]]({0}s)
|
||||||
Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
|
Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
|
||||||
Stats.Header.Gathering=[[GOLD]]-=VERZAMELAAR VAARDIGHEDEN=-
|
Stats.Header.Gathering=[[GOLD]]-=VERZAMELAAR VAARDIGHEDEN=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[GREEN]]** Motangrep **
|
Swords.Combat.Countered=[[GREEN]]** Motangrep **
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]** Berserk har blitt slitt av **
|
Unarmed.Skills.Berserk.Off=[[RED]]** Berserk har blitt slitt av **
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=LOWIENIE RYB
|
Fishing.SkillName=LOWIENIE RYB
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK**
|
Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Krwawienie
|
Swords.Effect.6=Krwawienie
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Miecze
|
Swords.Listener=Miecze
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 do Obrazen
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Styl zelaznego ramienia
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Odbicie strzaly
|
Unarmed.Effect.6=Odbicie strzaly
|
||||||
Unarmed.Effect.7=Odbijanie strzal
|
Unarmed.Effect.7=Odbijanie strzal
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\
|
|||||||
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
|
Archery.Effect.0=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b
|
||||||
Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
|
Archery.Effect.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c
|
||||||
Archery.Effect.2=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
|
Archery.Effect.2=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432)
|
||||||
Archery.Effect.3=\u0414\u0435\u0437\u043e\u0440\u0438\u0435\u043d\u0442\u0438\u0440\u0443\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u0438 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 4 \u0443\u0440\u043e\u043d\u0430
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=\u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b
|
Archery.Effect.4=\u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b
|
||||||
Archery.Effect.5=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u0442\u0440\u0443\u043f\u043e\u0432
|
Archery.Effect.5=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u0442\u0440\u0443\u043f\u043e\u0432
|
||||||
Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430:
|
Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430:
|
||||||
@ -94,14 +94,14 @@ Fishing.MagicFound=[[GRAY]]\u0412\u044b \u043f\u043e\u0447\u0443\u0432\u0441\u04
|
|||||||
Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e
|
Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e
|
||||||
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
Fishing.Skillup=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
|
Herbalism.Ability.DoubleDropChance=[[RED]]\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} %
|
||||||
Herbalism.Ability.FD=[[RED]]\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
|
Herbalism.Ability.GTe.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441.
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u0435\u043c\u044f\u043d \u0434\u043b\u044f \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u044f \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u044f.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u0435\u043c\u044f\u043d \u0434\u043b\u044f \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u044f \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u044f.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]]{0} %
|
Herbalism.Ability.GTh.Chance=[[RED]]\u0428\u0430\u043d\u0441 \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]]{0} %
|
||||||
Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c**
|
Herbalism.Ability.GTh.Fail=[[RED]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041d\u0415 \u0423\u0414\u0410\u041b\u041e\u0421\u042c**
|
||||||
Herbalism.Ability.GTh.Stage=[[RED]]\u0421\u0442\u0430\u0434\u0438\u044f \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]] \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0442\u0443\u0442 \u043d\u0430 \u0441\u0442\u0430\u0434\u0438\u0438 {0}
|
Herbalism.Ability.GTh.Stage=[[RED]]\u0421\u0442\u0430\u0434\u0438\u044f \u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]] \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0442\u0443\u0442 \u043d\u0430 \u0441\u0442\u0430\u0434\u0438\u0438 {0}
|
||||||
Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
|
Herbalism.Ability.GTh=[[GREEN]]**\u0416\u0418\u0412\u0418\u0422\u0415\u041b\u042c\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415**
|
||||||
Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0}
|
Herbalism.Ability.HylianLuck=[[RED]]\u0428\u0430\u043d\u0441 \u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u043e\u0439 \u0423\u0434\u0430\u0447\u0438: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.Lower=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
Herbalism.Ability.Lower=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418**
|
||||||
Herbalism.Effect.0=\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
Herbalism.Effect.0=\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||||
@ -114,9 +114,9 @@ Herbalism.Effect.6=\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f
|
|||||||
Herbalism.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0444\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u043e\u0439 \u0435\u0434\u044b
|
Herbalism.Effect.7=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0444\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u043e\u0439 \u0435\u0434\u044b
|
||||||
Herbalism.Effect.8=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f (\u0412\u0441\u0435\u0445 \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u0439)
|
Herbalism.Effect.8=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f (\u0412\u0441\u0435\u0445 \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u0439)
|
||||||
Herbalism.Effect.9=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434
|
Herbalism.Effect.9=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434
|
||||||
Herbalism.Effect.10=Hylian Luck
|
Herbalism.Effect.10=\u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u0430\u044f \u0423\u0434\u0430\u0447\u0430
|
||||||
Herbalism.Effect.11=Gives a small chance of finding rare items
|
Herbalism.Effect.11=\u0414\u0430\u0435\u0442 \u043d\u0435\u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0440\u0435\u0434\u043a\u0438\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b
|
||||||
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
|
Herbalism.HylianLuck=[[GREEN]]\u0423\u0434\u0430\u0447\u0430 \u0425\u0430\u0439\u0440\u0443\u043b\u0430 \u0441\u0435\u0433\u043e\u0434\u043d\u044f \u0441 \u0442\u043e\u0431\u043e\u0439!
|
||||||
Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:
|
Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:
|
||||||
Herbalism.SkillName=\u0422\u0420\u0410\u0412\u041d\u0418\u0427\u0415\u0421\u0422\u0412\u041e
|
Herbalism.SkillName=\u0422\u0420\u0410\u0412\u041d\u0418\u0427\u0415\u0421\u0422\u0412\u041e
|
||||||
Herbalism.Skills.GTe.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
Herbalism.Skills.GTe.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d
|
|||||||
Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
|
Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0410\u041a\u0410**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c!
|
Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c!
|
||||||
Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430
|
Swords.Effect.0=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430
|
||||||
Swords.Effect.1=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 50% \u0423\u0440\u043e\u043d\u0430
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
Swords.Effect.2=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415)
|
||||||
Swords.Effect.3=25% \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u043a \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0443 + \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435
|
Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435
|
||||||
Swords.Effect.5=5 \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
|
Swords.Effect.6=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435
|
||||||
Swords.Effect.7=\u0417\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c
|
Swords.Effect.7=\u0417\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c
|
||||||
Swords.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u043c\u0435\u0447\u0430\u043c\u0438:
|
Swords.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u043c\u0435\u0447\u0430\u043c\u0438:
|
||||||
@ -242,11 +242,11 @@ Swords.SS.Length=[[RED]]\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u
|
|||||||
Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
|
Taming.Ability.Bonus.0=\u042d\u043a\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0421\u043e\u0437\u043d\u0430\u043d\u0438\u0435
|
||||||
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
|
Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438
|
||||||
Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
|
Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445
|
||||||
Taming.Ability.Bonus.3=1/2 \u0423\u0440\u043e\u043d\u0430, \u041e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430
|
Taming.Ability.Bonus.4=\u0417\u0430\u0449\u0438\u0442\u0430 \u043e\u0442 \u0428\u043e\u043a\u0430
|
||||||
Taming.Ability.Bonus.5=\u0412\u0437\u0440\u044b\u0432\u044b \u043d\u0430\u043d\u043e\u0441\u044f\u0442 1/6 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
|
Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438
|
||||||
Taming.Ability.Bonus.7=+2 \u043a \u0423\u0440\u043e\u043d\u0443
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
|
Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435
|
||||||
Taming.Ability.Bonus.9={0}% \u0428\u0430\u043d\u0441 \u0432\u044b\u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435
|
Taming.Ability.Bonus.9={0}% \u0428\u0430\u043d\u0441 \u0432\u044b\u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435
|
||||||
Taming.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u042d\u041a\u041e\u041b\u041e\u0413\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u0421\u041e\u0417\u041d\u0410\u041d\u0418\u0415)
|
Taming.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u042d\u041a\u041e\u041b\u041e\u0413\u0418\u0427\u0415\u0421\u041a\u041e\u0415 \u0421\u041e\u0417\u041d\u0410\u041d\u0418\u0415)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u043
|
|||||||
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
|
Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0}
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u043e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0441\u0442\u0440\u0435\u043b: [[YELLOW]]{0} %
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u0428\u0430\u043d\u0441 \u043e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0441\u0442\u0440\u0435\u043b: [[YELLOW]]{0} %
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0438\u0442\u044c: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]\u0423 \u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]\u0423 \u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]\u0412\u0430\u0448\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430 \u043f\u0440\u0435\u0434\u043e\u0442\u0432\u0440\u0430\u0442\u0438\u043b\u0430 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]\u0412\u0430\u0448\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430 \u043f\u0440\u0435\u0434\u043e\u0442\u0432\u0440\u0430\u0442\u0438\u043b\u0430 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435!
|
||||||
Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437
|
|||||||
Unarmed.Effect.5=\u0421\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0435\u043c \u0443\u043a\u0440\u0435\u043f\u043b\u044f\u0435\u0442 \u0412\u0430\u0448\u0438 \u0440\u0443\u043a\u0438
|
Unarmed.Effect.5=\u0421\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0435\u043c \u0443\u043a\u0440\u0435\u043f\u043b\u044f\u0435\u0442 \u0412\u0430\u0448\u0438 \u0440\u0443\u043a\u0438
|
||||||
Unarmed.Effect.6=\u0421\u0442\u0440\u0435\u043b\u044b \u043e\u0442\u0440\u0430\u0436\u0430\u044e\u0442\u0441\u044f
|
Unarmed.Effect.6=\u0421\u0442\u0440\u0435\u043b\u044b \u043e\u0442\u0440\u0430\u0436\u0430\u044e\u0442\u0441\u044f
|
||||||
Unarmed.Effect.7=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u0435\u043b
|
Unarmed.Effect.7=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u0435\u043b
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:
|
Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:
|
||||||
Unarmed.SkillName=\u0411\u0415\u0417\u041e\u0420\u0423\u0416\u041d\u042b\u0419
|
Unarmed.SkillName=\u0411\u0415\u0417\u041e\u0420\u0423\u0416\u041d\u042b\u0419
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
Unarmed.Skills.Berserk.Off=[[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435**
|
||||||
@ -371,7 +374,7 @@ Commands.mcrank.Overall=[[YELLOW]]\u041e\u0431\u0449\u0438\u0439[[GREEN]] - [[GO
|
|||||||
Commands.mcrank.Player=[[RED]]\u0426\u0415\u041b\u042c: [[WHITE]]{0}
|
Commands.mcrank.Player=[[RED]]\u0426\u0415\u041b\u042c: [[WHITE]]{0}
|
||||||
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{1}
|
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{1}
|
||||||
Commands.mcrank.Unranked=[[WHITE]]\u0420\u044f\u0434\u043e\u0432\u043e\u0439
|
Commands.mcrank.Unranked=[[WHITE]]\u0420\u044f\u0434\u043e\u0432\u043e\u0439
|
||||||
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
|
Commands.mcrefresh.Success=[[RED]]{0} \u043e\u0447\u043a\u043e\u0432 \u0443\u043c\u0435\u043d\u0438\u0439 \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e
|
||||||
Commands.mcremove.Success=[[GREEN]]{0} \u0431\u044b\u043b \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u0443\u0434\u0430\u043b\u0435\u043d \u0438\u0437 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445!
|
Commands.mcremove.Success=[[GREEN]]{0} \u0431\u044b\u043b \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u0443\u0434\u0430\u043b\u0435\u043d \u0438\u0437 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445!
|
||||||
Commands.mctop.Tip=[[GOLD]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0430: \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcrank[[GOLD]] \u0447\u0442\u043e\u0431\u044b \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0432\u0441\u0435 \u0432\u0430\u0448\u0438 \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u043b\u044c\u043d\u044b\u0435 \u0440\u0430\u043d\u0433\u0438!
|
Commands.mctop.Tip=[[GOLD]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0430: \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcrank[[GOLD]] \u0447\u0442\u043e\u0431\u044b \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0432\u0441\u0435 \u0432\u0430\u0448\u0438 \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u043b\u044c\u043d\u044b\u0435 \u0440\u0430\u043d\u0433\u0438!
|
||||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438
|
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438
|
||||||
@ -449,7 +452,7 @@ Party.Password.Incorrect=[[RED]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u044
|
|||||||
Party.PasswordSet=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d {0}
|
Party.PasswordSet=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d {0}
|
||||||
Party.Player.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a.
|
Party.Player.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a.
|
||||||
Party.Teleport.Dead=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u0441\u044f \u043a \u043c\u0435\u0440\u0442\u0432\u043e\u043c\u0443 \u0438\u0433\u0440\u043e\u043a\u0443.
|
Party.Teleport.Dead=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u0441\u044f \u043a \u043c\u0435\u0440\u0442\u0432\u043e\u043c\u0443 \u0438\u0433\u0440\u043e\u043a\u0443.
|
||||||
Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport.
|
Party.Teleport.Hurt=[[RED]]\u0417\u0430 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0435 {0} \u0441\u0435\u043a\u0443\u043d\u0434 \u0432\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f.
|
||||||
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
|
Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}.
|
||||||
Party.Teleport.Self=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435!
|
Party.Teleport.Self=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435!
|
||||||
Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
|
Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c.
|
||||||
@ -490,7 +493,7 @@ Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u0420\u0443\u043a\u043e\u0432\u043e\u0434\
|
|||||||
Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
||||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||||
Guides.Page.Invalid=\u041d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b!
|
Guides.Page.Invalid=\u041d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b!
|
||||||
Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
|
Guides.Page.OutOfRange=\u042d\u0442\u0430 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430 \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442, \u0432\u0441\u0435\u0433\u043e \u0435\u0441\u0442\u044c {0} \u0441\u0442\u0440\u0430\u043d\u0438\u0446.
|
||||||
Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
|
Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
|
||||||
Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
||||||
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
||||||
@ -524,9 +527,9 @@ Perks.cooldowns.desc=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u04
|
|||||||
Perks.activationtime.name=\u0412\u044b\u043d\u043e\u0441\u043b\u0438\u0432\u043e\u0441\u0442\u044c
|
Perks.activationtime.name=\u0412\u044b\u043d\u043e\u0441\u043b\u0438\u0432\u043e\u0441\u0442\u044c
|
||||||
Perks.activationtime.desc=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0432\u0440\u0435\u043c\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044f \u0443\u043c\u0435\u043d\u0438\u044f \u043d\u0430 {0} \u0441\u0435\u043a\u0443\u043d\u0434.
|
Perks.activationtime.desc=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0432\u0440\u0435\u043c\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044f \u0443\u043c\u0435\u043d\u0438\u044f \u043d\u0430 {0} \u0441\u0435\u043a\u0443\u043d\u0434.
|
||||||
Perks.activationtime.bonus=[[GOLD]] ({0}% \u0441 \u0421\u0447\u0430\u0441\u0442\u043b\u0438\u0432\u044b\u043c \u041f\u0435\u0440\u043a\u043e\u043c)
|
Perks.activationtime.bonus=[[GOLD]] ({0}% \u0441 \u0421\u0447\u0430\u0441\u0442\u043b\u0438\u0432\u044b\u043c \u041f\u0435\u0440\u043a\u043e\u043c)
|
||||||
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
|
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]\u0412\u044b \u043f\u043e\u0442\u0435\u0440\u044f\u043b\u0438 [[BLUE]]{0}[[DARK_RED]] \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438.
|
||||||
Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043d\u0435\u043a\u0432\u0430\u043b\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u043c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c \u0432\u0430\u043c \u043b\u044e\u0431\u044b\u0435 \u0437\u043d\u0430\u043d\u0438\u044f.
|
Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043d\u0435\u043a\u0432\u0430\u043b\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u043c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c \u0432\u0430\u043c \u043b\u044e\u0431\u044b\u0435 \u0437\u043d\u0430\u043d\u0438\u044f.
|
||||||
Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
|
Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0412\u044b \u0443\u043a\u0440\u0430\u043b\u0438 [[BLUE]]{0}[[DARK_AQUA]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0443 [[YELLOW]]{1}
|
||||||
Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u043d\u0435 \u0441\u043f\u043e\u0441\u043e\u0431\u0435\u043d \u0443\u043a\u0440\u0430\u0441\u0442\u044c \u0432\u0430\u0448\u0438 \u0437\u043d\u0430\u043d\u0438\u044f!
|
Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u043d\u0435 \u0441\u043f\u043e\u0441\u043e\u0431\u0435\u043d \u0443\u043a\u0440\u0430\u0441\u0442\u044c \u0432\u0430\u0448\u0438 \u0437\u043d\u0430\u043d\u0438\u044f!
|
||||||
Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] \u0443\u043a\u0440\u0430\u043b [[BLUE]]{1}[[DARK_RED]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0443 \u0432\u0430\u0441!
|
Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] \u0443\u043a\u0440\u0430\u043b [[BLUE]]{1}[[DARK_RED]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0443 \u0432\u0430\u0441!
|
||||||
Spout.Donate=[[YELLOW]][mcMMO] \u041f\u043e\u0436\u0435\u0440\u0442\u0432\u043e\u0432\u0430\u043d\u043e!
|
Spout.Donate=[[YELLOW]][mcMMO] \u041f\u043e\u0436\u0435\u0440\u0442\u0432\u043e\u0432\u0430\u043d\u043e!
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=FISHING
|
Fishing.SkillName=FISHING
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|||||||
Archery.Effect.0=Skill Shot
|
Archery.Effect.0=Skill Shot
|
||||||
Archery.Effect.1=Increases damage done with bows
|
Archery.Effect.1=Increases damage done with bows
|
||||||
Archery.Effect.2=Daze (Players)
|
Archery.Effect.2=Daze (Players)
|
||||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=Arrow Retrieval
|
Archery.Effect.4=Arrow Retrieval
|
||||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|||||||
Fishing.SkillName=BALIK TUTMA
|
Fishing.SkillName=BALIK TUTMA
|
||||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||||
Swords.Effect.0=Counter Attack
|
Swords.Effect.0=Counter Attack
|
||||||
Swords.Effect.1=Reflect 50% of damage taken
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=Serrated Strikes Bleed+
|
Swords.Effect.4=Serrated Strikes Bleed+
|
||||||
Swords.Effect.5=5 Tick Bleed
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=Bleed
|
Swords.Effect.6=Bleed
|
||||||
Swords.Effect.7=Apply a bleed DoT
|
Swords.Effect.7=Apply a bleed DoT
|
||||||
Swords.Listener=Swords:
|
Swords.Listener=Swords:
|
||||||
@ -242,13 +242,13 @@ Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|||||||
Taming.Ability.Bonus.0=Environmentally Aware
|
Taming.Ability.Bonus.0=Environmentally Aware
|
||||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||||
Taming.Ability.Bonus.2=Thick Fur
|
Taming.Ability.Bonus.2=Thick Fur
|
||||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=Shock Proof
|
Taming.Ability.Bonus.4=Shock Proof
|
||||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=Sharpened Claws
|
Taming.Ability.Bonus.6=Sharpened Claws
|
||||||
Taming.Ability.Bonus.7=+2 Damage
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=Fast Food Service
|
Taming.Ability.Bonus.8=Fast Food Service
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=Iron Arm Style
|
|||||||
Unarmed.Effect.5=Hardens your arm over time
|
Unarmed.Effect.5=Hardens your arm over time
|
||||||
Unarmed.Effect.6=Arrow Deflect
|
Unarmed.Effect.6=Arrow Deflect
|
||||||
Unarmed.Effect.7=Deflect arrows
|
Unarmed.Effect.7=Deflect arrows
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=Unarmed:
|
Unarmed.Listener=Unarmed:
|
||||||
Unarmed.SkillName=UNARMED
|
Unarmed.SkillName=UNARMED
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||||
|
@ -19,7 +19,7 @@ Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\
|
|||||||
Archery.Effect.0=\u6280\u5de7\u5c04\u51fb
|
Archery.Effect.0=\u6280\u5de7\u5c04\u51fb
|
||||||
Archery.Effect.1=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3
|
Archery.Effect.1=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3
|
||||||
Archery.Effect.2=\u51fb\u6655 (\u9650\u73a9\u5bb6\u4e4b\u95f4)
|
Archery.Effect.2=\u51fb\u6655 (\u9650\u73a9\u5bb6\u4e4b\u95f4)
|
||||||
Archery.Effect.3=\u4f7f\u654c\u4eba\u6655\u7729\u5e76\u9020\u6210 4 \u70b9\u4f24\u5bb3
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
||||||
Archery.Effect.4=\u56de\u6536\u5f13\u7bad
|
Archery.Effect.4=\u56de\u6536\u5f13\u7bad
|
||||||
Archery.Effect.5=\u6709\u51e0\u7387\u4ece\u5c38\u4f53\u4e0a\u56de\u6536\u7bad\u77e2
|
Archery.Effect.5=\u6709\u51e0\u7387\u4ece\u5c38\u4f53\u4e0a\u56de\u6536\u7bad\u77e2
|
||||||
Archery.Listener=\u7bad\u672f:(ARCHERY)
|
Archery.Listener=\u7bad\u672f:(ARCHERY)
|
||||||
@ -77,7 +77,7 @@ Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u
|
|||||||
Fishing.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001\uff0c\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u6447\uff09
|
Fishing.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001\uff0c\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u6447\uff09
|
||||||
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
|
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
|
||||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
||||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
Fishing.Ability.FD=[[RED]]\u6e14\u6c11\u7684\u98df\u8c31: [[YELLOW]]\u6392\u540d {0}
|
||||||
Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
|
Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
|
||||||
Fishing.Effect.1=\u9493\u5230\u6742\u7269
|
Fishing.Effect.1=\u9493\u5230\u6742\u7269
|
||||||
Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba
|
Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba
|
||||||
@ -94,7 +94,7 @@ Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce
|
|||||||
Fishing.SkillName=\u9493\u9c7c
|
Fishing.SkillName=\u9493\u9c7c
|
||||||
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
||||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
||||||
Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0}
|
Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0}
|
||||||
Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||||
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
||||||
Herbalism.Ability.GTh.Chance=[[RED]]\u7eff\u5316\u51e0\u7387: [[YELLOW]]{0}
|
Herbalism.Ability.GTh.Chance=[[RED]]\u7eff\u5316\u51e0\u7387: [[YELLOW]]{0}
|
||||||
@ -107,7 +107,7 @@ Herbalism.Ability.Ready=[[GREEN]]**\u4f60\u6311\u8d77\u4e86\u4f60\u7684\u9504\u5
|
|||||||
Herbalism.Effect.0=\u571f\u795e\u5e87\u4f51 (\u4e3b\u52a8\u6280\u80fd)
|
Herbalism.Effect.0=\u571f\u795e\u5e87\u4f51 (\u4e3b\u52a8\u6280\u80fd)
|
||||||
Herbalism.Effect.1=\u64ad\u6492\u5973\u795e\u7684\u6069\u60e0, \u83b7\u5f973\u500d\u6389\u7387
|
Herbalism.Effect.1=\u64ad\u6492\u5973\u795e\u7684\u6069\u60e0, \u83b7\u5f973\u500d\u6389\u7387
|
||||||
Herbalism.Effect.2=\u7eff\u5316 (\u5c0f\u9ea6)
|
Herbalism.Effect.2=\u7eff\u5316 (\u5c0f\u9ea6)
|
||||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
Herbalism.Effect.3=\u6536\u83b7\u7684\u65f6\u5019\u81ea\u52a8\u79cd\u690d\u5c0f\u9ea6
|
||||||
Herbalism.Effect.4=\u7eff\u5316 (\u788e\u77f3/\u77f3\u5757)
|
Herbalism.Effect.4=\u7eff\u5316 (\u788e\u77f3/\u77f3\u5757)
|
||||||
Herbalism.Effect.5=\u788e\u77f3/\u77f3\u5757 -> \u7528\u79cd\u5b50\u4f7f\u5b83\u4eec\u53d8\u6210\u9752\u82d4\u77f3,\u6216\u8005\u8ba9\u8349\u751f\u957f
|
Herbalism.Effect.5=\u788e\u77f3/\u77f3\u5757 -> \u7528\u79cd\u5b50\u4f7f\u5b83\u4eec\u53d8\u6210\u9752\u82d4\u77f3,\u6216\u8005\u8ba9\u8349\u751f\u957f
|
||||||
Herbalism.Effect.6=\u519c\u592b\u98df\u8c31
|
Herbalism.Effect.6=\u519c\u592b\u98df\u8c31
|
||||||
@ -115,7 +115,7 @@ Herbalism.Effect.7=\u98df\u7528\u519c\u4ea7\u54c1\u65f6\u989d\u5916\u56de\u590d\
|
|||||||
Herbalism.Effect.8=\u53cc\u500d\u6389\u843d (\u6240\u6709\u7684\u690d\u7269)
|
Herbalism.Effect.8=\u53cc\u500d\u6389\u843d (\u6240\u6709\u7684\u690d\u7269)
|
||||||
Herbalism.Effect.9=\u53cc\u500d\u7269\u54c1
|
Herbalism.Effect.9=\u53cc\u500d\u7269\u54c1
|
||||||
Herbalism.Effect.10=Hylian Luck
|
Herbalism.Effect.10=Hylian Luck
|
||||||
Herbalism.Effect.11=Gives a small chance of finding rare items
|
Herbalism.Effect.11=\u7ed9\u4e88\u5c0f\u51e0\u7387\u627e\u5230\u7a00\u6709\u7269\u54c1\u7684\u80fd\u529b
|
||||||
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
|
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
|
||||||
Herbalism.Listener=\u8349\u836f\u5b66:(HERBALISM)
|
Herbalism.Listener=\u8349\u836f\u5b66:(HERBALISM)
|
||||||
Herbalism.SkillName=\u8349\u836f\u5b66
|
Herbalism.SkillName=\u8349\u836f\u5b66
|
||||||
@ -126,9 +126,9 @@ Herbalism.Skills.GTe.Other.Off=[[RED]]\u571f\u795e\u5e87\u4f51[[GREEN]] \u5df2\u
|
|||||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51!
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51!
|
||||||
Herbalism.Skillup=[[YELLOW]]\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1})
|
Herbalism.Skillup=[[YELLOW]]\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1})
|
||||||
Mining.Ability.Length=[[RED]]\u8d85\u7ea7\u77ff\u5de5\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
Mining.Ability.Length=[[RED]]\u8d85\u7ea7\u77ff\u5de5\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
Mining.Ability.Locked.0=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u7206\u7834\u5f00\u91c7)
|
||||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
Mining.Ability.Locked.1=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u5927\u53f7\u70b8\u5f39)
|
||||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
Mining.Ability.Locked.2=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u7206\u7834\u4e13\u5bb6)
|
||||||
Mining.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u9550\u5b50**
|
Mining.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u9550\u5b50**
|
||||||
Mining.Ability.Ready=[[GREEN]]**\u4f60\u62ff\u8d77\u4e86\u4f60\u7684\u77ff\u9504**
|
Mining.Ability.Ready=[[GREEN]]**\u4f60\u62ff\u8d77\u4e86\u4f60\u7684\u77ff\u9504**
|
||||||
Mining.Effect.0=\u8d85\u7ea7\u77ff\u5de5 (\u4e3b\u52a8\u6280\u80fd)
|
Mining.Effect.0=\u8d85\u7ea7\u77ff\u5de5 (\u4e3b\u52a8\u6280\u80fd)
|
||||||
@ -184,7 +184,7 @@ Repair.Effect.8=\u79d8\u6cd5\u953b\u9020
|
|||||||
Repair.Effect.9=\u4fee\u7406\u9644\u9b54\u7269\u54c1
|
Repair.Effect.9=\u4fee\u7406\u9644\u9b54\u7269\u54c1
|
||||||
Repair.Effect.16=\u6253\u635e ({0}+ SKILL)
|
Repair.Effect.16=\u6253\u635e ({0}+ SKILL)
|
||||||
Repair.Effect.17=\u6253\u635e\u5de5\u5177\u548c\u62a4\u7532
|
Repair.Effect.17=\u6253\u635e\u5de5\u5177\u548c\u62a4\u7532
|
||||||
Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item!
|
Repair.Error=[[DARK_RED]]mcMMO \u5728\u5c1d\u8bd5\u4fee\u7406\u6b64\u7269\u54c1\u65f6\u53d1\u751f\u4e86\u9519\u8bef!
|
||||||
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u5df2\u7ecf\u653e\u7f6e\u4e86\u4e00\u5757\u8d34\u65b9\u5757, \u4f60\u53ef\u4ee5\u5728\u8d34\u65b9\u5757\u4e0a\u4fee\u7406\u5de5\u5177\u548c\u62a4\u7532.
|
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u5df2\u7ecf\u653e\u7f6e\u4e86\u4e00\u5757\u8d34\u65b9\u5757, \u4f60\u53ef\u4ee5\u5728\u8d34\u65b9\u5757\u4e0a\u4fee\u7406\u5de5\u5177\u548c\u62a4\u7532.
|
||||||
Repair.Listener.Anvil2=[[DARK_RED]]\u60a8\u653e\u7f6e\u4e86\u4e00\u4e2a\u6253\u635e\u7827\uff0c\u7528\u6b64\u6765\u6253\u635e\u5de5\u5177\u548c\u88c5\u7532\u3002
|
Repair.Listener.Anvil2=[[DARK_RED]]\u60a8\u653e\u7f6e\u4e86\u4e00\u4e2a\u6253\u635e\u7827\uff0c\u7528\u6b64\u6765\u6253\u635e\u5de5\u5177\u548c\u88c5\u7532\u3002
|
||||||
Repair.Listener=\u4fee\u7406\uff1a
|
Repair.Listener=\u4fee\u7406\uff1a
|
||||||
@ -197,7 +197,7 @@ Repair.Skills.AdeptStone=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\
|
|||||||
Repair.Skills.Adept=[[RED]]\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]{0}[[RED]] \u624d\u80fd\u4fee\u7406 [[YELLOW]]{1}
|
Repair.Skills.Adept=[[RED]]\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]{0}[[RED]] \u624d\u80fd\u4fee\u7406 [[YELLOW]]{1}
|
||||||
Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
|
Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
|
||||||
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
|
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
|
||||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
Repair.Skills.SalvageSuccess=[[GRAY]]\u7269\u54c1\u5df2\u56de\u6536!
|
||||||
Repair.Skills.NotFullDurability=[[DARK_RED]]\u60a8\u4e0d\u80fd\u633d\u6551\u53d7\u635f\u7684\u9879\u76ee\u3002
|
Repair.Skills.NotFullDurability=[[DARK_RED]]\u60a8\u4e0d\u80fd\u633d\u6551\u53d7\u635f\u7684\u9879\u76ee\u3002
|
||||||
Repair.Skills.Mastery=[[RED]]\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0}% \u8010\u4e45\u5ea6
|
Repair.Skills.Mastery=[[RED]]\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0}% \u8010\u4e45\u5ea6
|
||||||
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
|
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
|
||||||
@ -223,11 +223,11 @@ Swords.Combat.Counter.Hit=[[DARK_RED]]\u4f60\u53cd\u51fb\u4e86\u5bf9\u624b!
|
|||||||
Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba**
|
Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba**
|
||||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u952f\u9f7f\u653b\u51fb\uff01
|
Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u952f\u9f7f\u653b\u51fb\uff01
|
||||||
Swords.Effect.0=\u53cd\u51fb
|
Swords.Effect.0=\u53cd\u51fb
|
||||||
Swords.Effect.1=\u53cd\u5c04\u6240\u53d7\u5230\u768450%\u4f24\u5bb3
|
Swords.Effect.1=Reflect {0} of damage taken
|
||||||
Swords.Effect.2=\u952f\u9f7f\u653b\u51fb (\u4e3b\u52a8\u6280\u80fd)
|
Swords.Effect.2=\u952f\u9f7f\u653b\u51fb (\u4e3b\u52a8\u6280\u80fd)
|
||||||
Swords.Effect.3=25% \u8303\u56f4\u4f24\u5bb3, \u8303\u56f4\u6d41\u8840\u4f24\u5bb3
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
||||||
Swords.Effect.4=\u952f\u9f7f\u653b\u51fb\u6d41\u8840\u4f24\u5bb3\u589e\u52a0
|
Swords.Effect.4=\u952f\u9f7f\u653b\u51fb\u6d41\u8840\u4f24\u5bb3\u589e\u52a0
|
||||||
Swords.Effect.5=5\u70b9\u6d41\u8840\u4f24\u5bb3
|
Swords.Effect.5={0} Tick Bleed
|
||||||
Swords.Effect.6=\u6d41\u8840
|
Swords.Effect.6=\u6d41\u8840
|
||||||
Swords.Effect.7=\u4ea7\u751f\u6d41\u8840\u70b9
|
Swords.Effect.7=\u4ea7\u751f\u6d41\u8840\u70b9
|
||||||
Swords.Listener=\u5251:
|
Swords.Listener=\u5251:
|
||||||
@ -242,17 +242,17 @@ Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELL
|
|||||||
Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377
|
Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377
|
||||||
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
|
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
|
||||||
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
|
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
|
||||||
Taming.Ability.Bonus.3=\u83b7\u5f9750%\u4f24\u5bb3\u51cf\u514d\u548c\u706b\u7130\u6297\u6027
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
||||||
Taming.Ability.Bonus.4=\u51b2\u51fb\u62b5\u6297
|
Taming.Ability.Bonus.4=\u51b2\u51fb\u62b5\u6297
|
||||||
Taming.Ability.Bonus.5=\u53ea\u4f1a\u53d7\u52301/6\u7684\u7206\u70b8\u4f24\u5bb3
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
||||||
Taming.Ability.Bonus.6=\u5229\u722a
|
Taming.Ability.Bonus.6=\u5229\u722a
|
||||||
Taming.Ability.Bonus.7=+2 \u4f24\u5bb3
|
Taming.Ability.Bonus.7=+{0} Damage
|
||||||
Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1
|
Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1
|
||||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
||||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
Taming.Ability.Locked.1=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u539a\u5b9e\u7684\u76ae\u6bdb)
|
||||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
Taming.Ability.Locked.2=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u51b2\u51fb\u62b5\u6297)
|
||||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
Taming.Ability.Locked.3=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u5229\u722a)
|
||||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||||
Taming.Combat.Chance.Gore=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0}
|
Taming.Combat.Chance.Gore=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0}
|
||||||
Taming.Effect.0=\u9a6f\u517d\u77e5\u8bc6
|
Taming.Effect.0=\u9a6f\u517d\u77e5\u8bc6
|
||||||
@ -285,6 +285,7 @@ Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f
|
|||||||
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
|
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u7bad\u77e2\u504f\u5411\u51e0\u7387: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u7bad\u77e2\u504f\u5411\u51e0\u7387: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]\u7f34\u68b0\u51e0\u7387: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]\u7f34\u68b0\u51e0\u7387: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]{0}
|
||||||
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934**
|
Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934**
|
||||||
@ -297,6 +298,8 @@ Unarmed.Effect.4=\u94c1\u8155\u6a21\u5f0f
|
|||||||
Unarmed.Effect.5=\u4f7f\u4f60\u7684\u62a4\u7532\u968f\u65f6\u95f4\u589e\u52a0\u800c\u589e\u5f3a
|
Unarmed.Effect.5=\u4f7f\u4f60\u7684\u62a4\u7532\u968f\u65f6\u95f4\u589e\u52a0\u800c\u589e\u5f3a
|
||||||
Unarmed.Effect.6=\u7bad\u77e2\u504f\u5411
|
Unarmed.Effect.6=\u7bad\u77e2\u504f\u5411
|
||||||
Unarmed.Effect.7=\u8ba9\u7bad\u77e2\u504f\u5411
|
Unarmed.Effect.7=\u8ba9\u7bad\u77e2\u504f\u5411
|
||||||
|
Unarmed.Effect.8=Iron Grip
|
||||||
|
Unarmed.Effect.9=Prevents you from being disarmed
|
||||||
Unarmed.Listener=\u672a\u88c5\u5907\uff1a
|
Unarmed.Listener=\u672a\u88c5\u5907\uff1a
|
||||||
Unarmed.SkillName=\u683c\u6597
|
Unarmed.SkillName=\u683c\u6597
|
||||||
Unarmed.Skills.Berserk.Off=[[RED]]**\u72c2\u66b4\u6280\u80fd\u5df2\u7ed3\u675f**
|
Unarmed.Skills.Berserk.Off=[[RED]]**\u72c2\u66b4\u6280\u80fd\u5df2\u7ed3\u675f**
|
||||||
@ -340,19 +343,19 @@ Combat.StruckByGore=[[RED]]**\u4f60\u5f00\u59cb\u6d41\u8840\u4e86**
|
|||||||
Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655
|
Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729
|
Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729
|
||||||
mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]] \u9879\u76ee:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90\u7684[[GOLD]] RPG\u63d2\u4ef6,[[GOLD]]\u5236\u4f5c\u8005\u662f[[BLUE]]nossr50[[GOLD]]. \u5b83\u7684\u76ee\u6807\u662f\u63d0\u4f9bRPG\u7684\u611f\u53d7.,[[DARK_AQUA]]\u5c0f\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcc[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/SKILLNAME[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4\u7684\u8be6\u7ec6\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u9879\u76ee\u603b\u7ba1),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9996\u5e2d\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] BUG\u62a5\u544a,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u8054\u7cfb,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u5730\u5740
|
mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]] \u9879\u76ee:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90\u7684[[GOLD]] RPG\u63d2\u4ef6,[[GOLD]]\u5236\u4f5c\u8005\u662f[[BLUE]]nossr50[[GOLD]]. \u5b83\u7684\u76ee\u6807\u662f\u63d0\u4f9bRPG\u7684\u611f\u53d7.,[[DARK_AQUA]]\u5c0f\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcc[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/SKILLNAME[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4\u7684\u8be6\u7ec6\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u9879\u76ee\u603b\u7ba1),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9996\u5e2d\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] BUG\u62a5\u544a,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u8054\u7cfb,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u5730\u5740
|
||||||
Commands.addlevels.AwardAll.1=[[GREEN]]You were awarded {0} levels in all skills!
|
Commands.addlevels.AwardAll.1=[[GREEN]]\u4f60\u7684\u6240\u6709\u7b49\u7ea7\u88ab\u5956\u52b1\u4e0a\u5347\u4e86 {0} \u7ea7!
|
||||||
Commands.addlevels.AwardAll.2=[[RED]]All skills have been modified for {0}.
|
Commands.addlevels.AwardAll.2=[[RED]]\u6240\u6709\u6280\u80fd\u7b49\u7ea7\u5df2\u88ab\u8bbe\u7f6e\u4e3a {0}.
|
||||||
Commands.addlevels.AwardSkill.1=[[GREEN]]You were awarded {0} levels in {1}!
|
Commands.addlevels.AwardSkill.1=[[GREEN]]\u4f60\u5728 {1} \u91cc\u5347\u4e86 {0} \u7ea7!
|
||||||
Commands.addlevels.AwardSkill.2=[[RED]]{0} has been modified for {1}.
|
Commands.addlevels.AwardSkill.2=[[RED]]{0} \u56e0\u4e3a {1} \u800c\u88ab\u4fee\u6539.
|
||||||
Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills!
|
Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills!
|
||||||
Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}!
|
Commands.addxp.AwardSkill=[[GREEN]]\u4f60\u5728 {1} \u88ab\u5956\u52b1\u4e86 {0} \u70b9\u7ecf\u9a8c!
|
||||||
Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed
|
Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed
|
||||||
Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f
|
Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f
|
||||||
Commands.AdminChat.Off=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[RED]]\u5173\u95ed
|
Commands.AdminChat.Off=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[RED]]\u5173\u95ed
|
||||||
Commands.AdminChat.On=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[GREEN]]\u5f00\u542f
|
Commands.AdminChat.On=\u4ec5\u7ba1\u7406\u804a\u5929\u6a21\u5f0f [[GREEN]]\u5f00\u542f
|
||||||
Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]]
|
Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]]
|
||||||
Commands.AdminToggle=[[RED]]- \u5207\u6362\u7ba1\u7406\u5458\u804a\u5929
|
Commands.AdminToggle=[[RED]]- \u5207\u6362\u7ba1\u7406\u5458\u804a\u5929
|
||||||
Commands.Chat.Console=*Console*
|
Commands.Chat.Console=*\u63a7\u5236\u53f0*
|
||||||
Commands.Disabled=[[RED]]\u8fd9\u4e2a\u6307\u4ee4\u88ab\u7981\u7528\u4e86.
|
Commands.Disabled=[[RED]]\u8fd9\u4e2a\u6307\u4ee4\u88ab\u7981\u7528\u4e86.
|
||||||
Commands.DoesNotExist=[[RED]]\u8be5\u540d\u73a9\u5bb6\u4e0d\u5b58\u5728\u4e8e\u6570\u636e\u5e93\u4e2d\uff01
|
Commands.DoesNotExist=[[RED]]\u8be5\u540d\u73a9\u5bb6\u4e0d\u5b58\u5728\u4e8e\u6570\u636e\u5e93\u4e2d\uff01
|
||||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5173\u95ed
|
Commands.GodMode.Disabled=[[YELLOW]]mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5173\u95ed
|
||||||
@ -362,20 +365,20 @@ Commands.Inspect=<player> [[RED]]-\u67e5\u770b\u73a9\u5bb6\u8be6\u7ec6\u4fe1\u60
|
|||||||
Commands.Invite.Accepted=[[GREEN]]\u63a5\u53d7\u9080\u8bf7\uff0c\u4f60\u6210\u4e3a\u4e86\u961f\u4f0d\u4e2d\u7684\u4e00\u5458 {0}
|
Commands.Invite.Accepted=[[GREEN]]\u63a5\u53d7\u9080\u8bf7\uff0c\u4f60\u6210\u4e3a\u4e86\u961f\u4f0d\u4e2d\u7684\u4e00\u5458 {0}
|
||||||
Commands.Invite.Success=[[GREEN]]\u9080\u8bf7\u53d1\u9001\u6210\u529f.
|
Commands.Invite.Success=[[GREEN]]\u9080\u8bf7\u53d1\u9001\u6210\u529f.
|
||||||
Commands.Leaderboards=<skill> <page> [[RED]]- \u6392\u884c\u699c
|
Commands.Leaderboards=<skill> <page> [[RED]]- \u6392\u884c\u699c
|
||||||
Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO Commands[[RED]][]---
|
Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO \u6307\u4ee4[[RED]][]---
|
||||||
Commands.mcgod=[[RED]]- \u5207\u6362\u4e0a\u5e1d\u6a21\u5f0f
|
Commands.mcgod=[[RED]]- \u5207\u6362\u4e0a\u5e1d\u6a21\u5f0f
|
||||||
Commands.mchud.Invalid=[[RED]]That is not a valid HUD type.
|
Commands.mchud.Invalid=[[RED]]\u90a3\u5e76\u4e0d\u662f\u53ef\u7528\u7684HUD\u7c7b\u578b.
|
||||||
Commands.mcpurge.Success=[[GREEN]]The database was successfully purged!
|
Commands.mcpurge.Success=[[GREEN]]\u6570\u636e\u5e93\u5df2\u88ab\u6210\u529f\u6e05\u7a7a!
|
||||||
Commands.mcrank.Heading=[[GOLD]]-=PERSONAL RANKINGS=-
|
Commands.mcrank.Heading=[[GOLD]]-=PERSONAL RANKINGS=-
|
||||||
Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{0}
|
Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{0}
|
||||||
Commands.mcrank.Player=[[RED]]TARGET: [[WHITE]]{0}
|
Commands.mcrank.Player=[[RED]]TARGET: [[WHITE]]{0}
|
||||||
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{1}
|
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u6392\u540d [[WHITE]]#[[GREEN]]{1}
|
||||||
Commands.mcrank.Unranked=[[WHITE]]Unranked
|
Commands.mcrank.Unranked=[[WHITE]]Unranked
|
||||||
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
|
Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed.
|
||||||
Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database!
|
Commands.mcremove.Success=[[GREEN]]{0} \u5df2\u4ece\u6570\u636e\u5e93\u4e2d\u6210\u529f\u79fb\u9664!
|
||||||
Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings!
|
Commands.mctop.Tip=[[GOLD]]\u63d0\u793a: \u4f7f\u7528 [[RED]]/mcrank[[GOLD]] \u6765\u67e5\u770b\u4f60\u6240\u6709\u7684\u4e2a\u4eba\u6392\u540d!
|
||||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u7f16\u8f91\u76ee\u6807
|
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - \u7f16\u8f91\u76ee\u6807
|
||||||
Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}!
|
Commands.mmoedit.Modified.1=[[GREEN]]\u4f60\u7684\u7b49\u7ea7 {0} \u88ab\u8bbe\u7f6e\u4e3a {1}!
|
||||||
Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
|
Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
|
||||||
Commands.mmoupdate.Start=[[GRAY]]Starting conversion...
|
Commands.mmoupdate.Start=[[GRAY]]Starting conversion...
|
||||||
Commands.mmoupdate.Finish=[[GREEN]]Conversion finished!
|
Commands.mmoupdate.Finish=[[GREEN]]Conversion finished!
|
||||||
@ -411,15 +414,15 @@ Commands.SkillInfo=/<skill> [[RED]]- \u67e5\u770b\u6280\u80fd\u7684\u8be6\u7ec6\
|
|||||||
Commands.Stats.Self=\u4f60\u7684\u4fe1\u606f
|
Commands.Stats.Self=\u4f60\u7684\u4fe1\u606f
|
||||||
Commands.Stats=[[RED]]- \u67e5\u770b\u4f60\u7684mcMMO\u7edf\u8ba1\u4fe1\u606f
|
Commands.Stats=[[RED]]- \u67e5\u770b\u4f60\u7684mcMMO\u7edf\u8ba1\u4fe1\u606f
|
||||||
Commands.ToggleAbility=[[RED]]- \u7528\u9f20\u6807\u53f3\u952e\u5207\u6362\u6280\u80fd\u6fc0\u6d3b\u6a21\u5f0f
|
Commands.ToggleAbility=[[RED]]- \u7528\u9f20\u6807\u53f3\u952e\u5207\u6362\u6280\u80fd\u6fc0\u6d3b\u6a21\u5f0f
|
||||||
Commands.Usage.1=[[RED]]Proper usage is /{0} {1}
|
Commands.Usage.1=[[RED]]\u6b63\u786e\u7684\u7528\u6cd5\u5e94\u4e3a /{0} {1}
|
||||||
Commands.Usage.2=[[RED]]Proper usage is /{0} {1} {2}
|
Commands.Usage.2=[[RED]]Proper usage is /{0} {1} {2}
|
||||||
Commands.Usage.3=[[RED]]Proper usage is /{0} {1} {2} {3}
|
Commands.Usage.3=[[RED]]Proper usage is /{0} {1} {2} {3}
|
||||||
Commands.Usage.Level=level
|
Commands.Usage.Level=\u7b49\u7ea7
|
||||||
Commands.Usage.Message=message
|
Commands.Usage.Message=message
|
||||||
Commands.Usage.Page=page
|
Commands.Usage.Page=\u9875
|
||||||
Commands.Usage.PartyName=party-name
|
Commands.Usage.PartyName=party-name
|
||||||
Commands.Usage.Player=player
|
Commands.Usage.Player=\u73a9\u5bb6
|
||||||
Commands.Usage.Skill=skill
|
Commands.Usage.Skill=\u6280\u80fd
|
||||||
Commands.Usage.XP=xp
|
Commands.Usage.XP=xp
|
||||||
mcMMO.NoInvites=[[RED]]\u4f60\u73b0\u5728\u6ca1\u6709\u6536\u5230\u4efb\u4f55\u9080\u8bf7
|
mcMMO.NoInvites=[[RED]]\u4f60\u73b0\u5728\u6ca1\u6709\u6536\u5230\u4efb\u4f55\u9080\u8bf7
|
||||||
mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3.
|
mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3.
|
||||||
@ -442,16 +445,16 @@ Party.IsntLocked=[[RED]]\u8fd9\u4e2a\u961f\u4f0d\u5e76\u6ca1\u6709\u9501\u5b9a!
|
|||||||
Party.Locked=[[RED]]\u961f\u4f0d\u88ab\u9501\u5b9a, \u53ea\u6709\u961f\u957f\u53ef\u4ee5\u9080\u8bf7.
|
Party.Locked=[[RED]]\u961f\u4f0d\u88ab\u9501\u5b9a, \u53ea\u6709\u961f\u957f\u53ef\u4ee5\u9080\u8bf7.
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} \u4f60\u4e0d\u5728\u4f60\u7684\u56e2\u961f
|
Party.NotInYourParty=[[DARK_RED]]{0} \u4f60\u4e0d\u5728\u4f60\u7684\u56e2\u961f
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party leader.
|
Party.NotOwner=[[DARK_RED]]You are not the party leader.
|
||||||
Party.Owner.New=[[GREEN]]{0} is the new party leader.
|
Party.Owner.New=[[GREEN]]{0} \u73b0\u5728\u662f\u65b0\u7684\u6d3e\u7cfb\u9886\u961f.
|
||||||
Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader.
|
Party.Owner.NotLeader=[[DARK_RED]]\u4f60\u5df2\u7ecf\u4e0d\u518d\u662f\u6d3e\u7cfb\u5185\u7684\u9886\u961f.
|
||||||
Party.Owner.Player=[[GREEN]]You are now the party leader.
|
Party.Owner.Player=[[GREEN]]You are now the party leader.
|
||||||
Party.Password.Incorrect=[[RED]]Party password is incorrect.
|
Party.Password.Incorrect=[[RED]]Party password is incorrect.
|
||||||
Party.PasswordSet=[[GREEN]]\u961f\u4f0d\u5bc6\u7801\u8bbe\u7f6e\u4e3a {0}
|
Party.PasswordSet=[[GREEN]]\u961f\u4f0d\u5bc6\u7801\u8bbe\u7f6e\u4e3a {0}
|
||||||
Party.Player.Invalid=[[RED]]\u8fd9\u4e0d\u662f\u4e00\u540d\u6709\u6548\u7684\u73a9\u5bb6
|
Party.Player.Invalid=[[RED]]\u8fd9\u4e0d\u662f\u4e00\u540d\u6709\u6548\u7684\u73a9\u5bb6
|
||||||
Party.Teleport.Dead=[[RED]]\u4f60\u4e0d\u80fd\u4f20\u9001\u5230\u6b7b\u4ea1\u7684\u73a9\u5bb6\u8eab\u8fb9
|
Party.Teleport.Dead=[[RED]]\u4f60\u4e0d\u80fd\u4f20\u9001\u5230\u6b7b\u4ea1\u7684\u73a9\u5bb6\u8eab\u8fb9
|
||||||
Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport.
|
Party.Teleport.Hurt=[[RED]]\u4f60\u5728\u8fc7\u53bb\u7684 {0} \u79d2\u5185\u88ab\u4f24\u5bb3\u4e14\u4e0d\u80fd\u8fdb\u884c.
|
||||||
Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}.
|
Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}.
|
||||||
Party.Teleport.Self=[[RED]]You can\'t teleport to yourself!
|
Party.Teleport.Self=[[RED]]\u4f60\u4e0d\u80fd\u4f20\u9001\u5230\u4f60\u81ea\u5df1\u90a3\u91cc!
|
||||||
Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9.
|
Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9.
|
||||||
Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501
|
Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501
|
||||||
Commands.XPGain.Acrobatics=\u6389\u843d
|
Commands.XPGain.Acrobatics=\u6389\u843d
|
||||||
@ -469,7 +472,7 @@ Commands.XPGain.Woodcutting=Chopping down trees
|
|||||||
Commands.XPGain=[[DARK_GRAY]]\u83b7\u5f97\u7ecf\u9a8c: [[WHITE]]{0}
|
Commands.XPGain=[[DARK_GRAY]]\u83b7\u5f97\u7ecf\u9a8c: [[WHITE]]{0}
|
||||||
Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u9501\u5b9a\u5728 {0}!
|
Commands.xplock.locked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u9501\u5b9a\u5728 {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u73b0\u5728 [[GREEN]]\u89e3\u9664\u9501\u5b9a\u4e86[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]\u4f60\u7684\u7ecf\u9a8c\u6761\u73b0\u5728 [[GREEN]]\u89e3\u9664\u9501\u5b9a\u4e86[[GOLD]]!
|
||||||
Commands.xprate.modified=[[RED]]The XP RATE was modified to {0}
|
Commands.xprate.modified=[[RED]]\u7ecf\u9a8c\u6c47\u7387\u5df2\u88ab\u8bbe\u7f6e\u4e3a {0}
|
||||||
Commands.xprate.over=[[RED]]mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u7ed3\u675f!!
|
Commands.xprate.over=[[RED]]mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u7ed3\u675f!!
|
||||||
Commands.xprate.proper.0=[[RED]]\u60f3\u4fee\u6539\u7ecf\u9a8c\u83b7\u53d6\u7387\u8bf7\u8f93\u5165 /xprate <integer> <true/false>
|
Commands.xprate.proper.0=[[RED]]\u60f3\u4fee\u6539\u7ecf\u9a8c\u83b7\u53d6\u7387\u8bf7\u8f93\u5165 /xprate <integer> <true/false>
|
||||||
Commands.xprate.proper.1=[[RED]]\u60f3\u628a\u7ecf\u9a8c\u83b7\u53d6\u7387\u8c03\u6574\u4e3a\u9ed8\u8ba4\u8bf7\u8f93\u5165 /xprate reset
|
Commands.xprate.proper.1=[[RED]]\u60f3\u628a\u7ecf\u9a8c\u83b7\u53d6\u7387\u8c03\u6574\u4e3a\u9ed8\u8ba4\u8bf7\u8f93\u5165 /xprate reset
|
||||||
@ -485,13 +488,13 @@ Guides.Archery=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting
|
|||||||
Guides.Axes=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
Guides.Axes=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
||||||
Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page]
|
Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page]
|
||||||
Guides.Excavation=[[DARK_AQUA]]\u5173\u4e8e\u6316\u6398:\n[[YELLOW]]\u6316\u6398\u662f\u4ece\u4e0d\u8d77\u773c\u7684\u4e1c\u897f\u4e2d\u627e\u51fa\u5b9d\u85cf\u7684\u827a\u672f.\n[[YELLOW]]\u901a\u8fc7\u6316\u6398\u4f60\u5c06\u627e\u5230\u5b9d\u85cf.\n[[YELLOW]]\u6316\u5f97\u8d8a\u591a\uff0c\u56de\u62a5\u8d8a\u591a.\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u503c\u589e\u957f:\n[[YELLOW]]\u4e3a\u4e86\u589e\u957f\u8fd9\u4e2a\u6280\u80fd\u7684\u7ecf\u9a8c\uff0c\u4f60\u5fc5\u987b\u7528\u94f2\u5b50\u6765\u6316\u6398.\n[[YELLOW]]\u53ea\u6709\u6316\u6398\u6b63\u786e\u7684\u7269\u4f53\u624d\u80fd\u83b7\u5f97\u8d22\u5b9d\u548c\u7ecf\u9a8c\u503c.\n[[DARK_AQUA]]\u517c\u5bb9\u7684\u7269\u4f53:\n[[YELLOW]]\u8349\u65b9\u5757, \u6ce5\u571f, \u6c99\u5b50, \u7c98\u571f, \u7802\u783e, \u83cc\u4e1d\u4f53, \u7075\u9b42\u6c99\n\n[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u66b4\u8d70\u94bb\u5934:\n[[YELLOW]]\u624b\u91cc\u62ff\u7740\u94f2\u5b50\u5e76\u70b9\u51fb\u9f20\u6807\u53f3\u952e.\n[[YELLOW]]\u7136\u540e\u4f60\u67094\u79d2\u7684\u65f6\u95f4\u6765\u6fc0\u53d1\u8fd9\u4e2a\u6280\u80fd\n[[YELLOW]]\u6316\u90a3\u4e9b\u517c\u5bb9\u7684\u65b9\u5757\n[[YELLOW]]\u542f\u52a8\u66b4\u8d70\u94bb\u5934.\n[[DARK_AQUA]]\u4ec0\u4e48\u662f\u66b4\u8d70\u94bb\u5934?\n[[YELLOW]]\u66b4\u8d70\u94bb\u5934\u662f\u4e00\u4e2a\u9700\u8981\u51b7\u5374\u65f6\u95f4\u7684\u6280\u80fd\n[[YELLOW]\u4ed6\u548c\u6316\u6398\u6280\u80fd\u6709\u76f8\u540c\u6548\u679c\uff0c\u4e0d\u8fc7\u5b83\u80fd\u63d0\u9ad8\u4f603\u500d\u7684\u51e0\u7387\n[[YELLOW]]\u6765\u6316\u6398\u5b9d\u85cf\u548c\u77ac\u95f4\u6316\u6398\n[[YELLOW]]\u5bf9\u4e8e\u90a3\u4e9b\u517c\u5bb9\u7684\u7269\u54c1.\n\n[[DARK_AQUA]]\u5b9d\u85cf\u730e\u624b\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u6bcf\u4e00\u79cd\u53ef\u80fd\u7684\u8d22\u5b9d\u90fd\u9700\u8981\u8fbe\u5230\u4e00\u5b9a\u7684\n[[YELLOW]]\u6280\u80fd\u7b49\u7ea7\u6765\u4f7f\u5176\u6389\u51fa\uff0c\u6240\u4ee5\u4f60\u80fd\u77e5\u9053\n[[YELLOW]]\u8fd9\u4e2a\u6280\u80fd\u80fd\u5e2e\u52a9\u4f60\u89e3\u51b3\u5f88\u591a\u7684\u56f0\u96be\n[[YELLOW]]\u4f60\u53ea\u9700\u8981\u77e5\u9053\u8d8a\u9ad8\u7684\u6316\u6398\u6280\u80fd\u7b49\u7ea7\n[[YELLOW]]\u4f60\u5c31\u80fd\u627e\u5230\u8d8a\u591a\u7684\u5b9d\u85cf\n[[YELLOW]]\u540c\u65f6\uff0c\u4f60\u4e5f\u8981\u4e86\u89e3\u6bcf\u4e00\u79cd\u517c\u5bb9\u7684\u6316\u6398\u6750\u6599\u4f1a\u6389\u843d\u51fa\u5bf9\u5e94\u7684\u5b9d\u85cf\n[[YELLOW]]\u8fd9\u5c31\u610f\u5473\u7740\u76f8\u5bf9\u4e8e\u6c99\u783e\uff0c\u4f60\u53ef\u80fd\u4f1a\u5728\u6ce5\u571f\u4e2d\u627e\u51fa\u66f4\u591a\u7684\u4e1c\u897f\n[[DARK_AQUA]]\u6316\u6398\u6280\u80fd\u5c0f\u63d0\u793a:\n[[YELLOW]]\u6316\u6398\u65f6\u6389\u843d\u7684\u4e1c\u897f\u53ef\u4ee5\u81ea\u884c\u7f16\u8f91\n[[YELLOW]]\u6240\u4ee5\u670d\u52a1\u5668\u4e4b\u95f4\u53ef\u80fd\u4f1a\u5b8c\u5168\u4e0d\u540c
|
Guides.Excavation=[[DARK_AQUA]]\u5173\u4e8e\u6316\u6398:\n[[YELLOW]]\u6316\u6398\u662f\u4ece\u4e0d\u8d77\u773c\u7684\u4e1c\u897f\u4e2d\u627e\u51fa\u5b9d\u85cf\u7684\u827a\u672f.\n[[YELLOW]]\u901a\u8fc7\u6316\u6398\u4f60\u5c06\u627e\u5230\u5b9d\u85cf.\n[[YELLOW]]\u6316\u5f97\u8d8a\u591a\uff0c\u56de\u62a5\u8d8a\u591a.\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u503c\u589e\u957f:\n[[YELLOW]]\u4e3a\u4e86\u589e\u957f\u8fd9\u4e2a\u6280\u80fd\u7684\u7ecf\u9a8c\uff0c\u4f60\u5fc5\u987b\u7528\u94f2\u5b50\u6765\u6316\u6398.\n[[YELLOW]]\u53ea\u6709\u6316\u6398\u6b63\u786e\u7684\u7269\u4f53\u624d\u80fd\u83b7\u5f97\u8d22\u5b9d\u548c\u7ecf\u9a8c\u503c.\n[[DARK_AQUA]]\u517c\u5bb9\u7684\u7269\u4f53:\n[[YELLOW]]\u8349\u65b9\u5757, \u6ce5\u571f, \u6c99\u5b50, \u7c98\u571f, \u7802\u783e, \u83cc\u4e1d\u4f53, \u7075\u9b42\u6c99\n\n[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u66b4\u8d70\u94bb\u5934:\n[[YELLOW]]\u624b\u91cc\u62ff\u7740\u94f2\u5b50\u5e76\u70b9\u51fb\u9f20\u6807\u53f3\u952e.\n[[YELLOW]]\u7136\u540e\u4f60\u67094\u79d2\u7684\u65f6\u95f4\u6765\u6fc0\u53d1\u8fd9\u4e2a\u6280\u80fd\n[[YELLOW]]\u6316\u90a3\u4e9b\u517c\u5bb9\u7684\u65b9\u5757\n[[YELLOW]]\u542f\u52a8\u66b4\u8d70\u94bb\u5934.\n[[DARK_AQUA]]\u4ec0\u4e48\u662f\u66b4\u8d70\u94bb\u5934?\n[[YELLOW]]\u66b4\u8d70\u94bb\u5934\u662f\u4e00\u4e2a\u9700\u8981\u51b7\u5374\u65f6\u95f4\u7684\u6280\u80fd\n[[YELLOW]\u4ed6\u548c\u6316\u6398\u6280\u80fd\u6709\u76f8\u540c\u6548\u679c\uff0c\u4e0d\u8fc7\u5b83\u80fd\u63d0\u9ad8\u4f603\u500d\u7684\u51e0\u7387\n[[YELLOW]]\u6765\u6316\u6398\u5b9d\u85cf\u548c\u77ac\u95f4\u6316\u6398\n[[YELLOW]]\u5bf9\u4e8e\u90a3\u4e9b\u517c\u5bb9\u7684\u7269\u54c1.\n\n[[DARK_AQUA]]\u5b9d\u85cf\u730e\u624b\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u6bcf\u4e00\u79cd\u53ef\u80fd\u7684\u8d22\u5b9d\u90fd\u9700\u8981\u8fbe\u5230\u4e00\u5b9a\u7684\n[[YELLOW]]\u6280\u80fd\u7b49\u7ea7\u6765\u4f7f\u5176\u6389\u51fa\uff0c\u6240\u4ee5\u4f60\u80fd\u77e5\u9053\n[[YELLOW]]\u8fd9\u4e2a\u6280\u80fd\u80fd\u5e2e\u52a9\u4f60\u89e3\u51b3\u5f88\u591a\u7684\u56f0\u96be\n[[YELLOW]]\u4f60\u53ea\u9700\u8981\u77e5\u9053\u8d8a\u9ad8\u7684\u6316\u6398\u6280\u80fd\u7b49\u7ea7\n[[YELLOW]]\u4f60\u5c31\u80fd\u627e\u5230\u8d8a\u591a\u7684\u5b9d\u85cf\n[[YELLOW]]\u540c\u65f6\uff0c\u4f60\u4e5f\u8981\u4e86\u89e3\u6bcf\u4e00\u79cd\u517c\u5bb9\u7684\u6316\u6398\u6750\u6599\u4f1a\u6389\u843d\u51fa\u5bf9\u5e94\u7684\u5b9d\u85cf\n[[YELLOW]]\u8fd9\u5c31\u610f\u5473\u7740\u76f8\u5bf9\u4e8e\u6c99\u783e\uff0c\u4f60\u53ef\u80fd\u4f1a\u5728\u6ce5\u571f\u4e2d\u627e\u51fa\u66f4\u591a\u7684\u4e1c\u897f\n[[DARK_AQUA]]\u6316\u6398\u6280\u80fd\u5c0f\u63d0\u793a:\n[[YELLOW]]\u6316\u6398\u65f6\u6389\u843d\u7684\u4e1c\u897f\u53ef\u4ee5\u81ea\u884c\u7f16\u8f91\n[[YELLOW]]\u6240\u4ee5\u670d\u52a1\u5668\u4e4b\u95f4\u53ef\u80fd\u4f1a\u5b8c\u5168\u4e0d\u540c
|
||||||
Guides.Fishing=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.\n\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has its own\n[[YELLOW]]skill level requirement for it to drop.\n\n[[YELLOW]]The higher your Fishing skill is, the more\n[[YELLOW]]treasures that can be found.\n[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.\n\n\n[[DARK_AQUA]]How does Fisherman\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.\n\n[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.\n
|
Guides.Fishing=[[DARK_AQUA]]\u5173\u4e8e\u9493\u9c7c:\n[[YELLOW]]\u62e5\u6709\u9493\u9c7c\u6280\u80fd\uff0c\u4f1a\u4f7f\u5f97\u9493\u9c7c\u53d8\u5f97\u632f\u594b\u4eba\u5fc3!\n[[YELLOW]]\u53d1\u73b0\u5b9d\u85cf\uff0c\u83b7\u5f97\u602a\u7269\u6389\u843d\u7684\u7269\u54c1.\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u589e\u957f:\n[[YELLOW]]\u6293\u5230\u9c7c.
|
||||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
|
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
|
||||||
Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
||||||
Guides.Mining=[[DARK_AQUA]]\u5173\u4e8e\u91c7\u77ff\uff1a\n[[YELLOW]]\u5728\u91c7\u77ff\u7684\u65f6\u5019\uff0c\u91c7\u77ff\u6280\u80fd\u63d0\u4f9b\u591a\u91cd\u77ff\u7269\u6389\u843d\u7684\u5956\u52b1\n[[DARK_AQUA]]\u63d0\u5347\u7ecf\u9a8c\uff1a\n[[YELLOW]]\u4f60\u5fc5\u987b\u4f7f\u7528\u9550\u5b50\u6765\u589e\u52a0\u672c\u6280\u80fd\u7684\u7ecf\u9a8c\n[[YELLOW]]\u53ea\u6709\u6b63\u786e\u7684\u65b9\u5757\u80fd\u589e\u52a0\u7ecf\u9a8c\n[[DARK_AQUA]]\u517c\u5bb9\u7684\u539f\u6599\uff1a\n[[YELLOW]]\u77f3\u5934\uff0c\u7164\u77ff\uff0c\u94c1\u77ff\uff0c\u91d1\u77ff\uff0c\u94bb\u77f3\u77ff\uff0c\u7ea2\u77f3\u77ff\n[[YELLOW]]\u9752\u91d1\u77f3\u77ff\uff0c\u9ed1\u66dc\u77f3\uff0c\u82d4\u77f3\uff0c\u672b\u5f71\u77f3\n[[YELLOW]]\u8424\u77f3\uff0c\u5730\u72f1\u5ca9\n[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u8d85\u7ea7\u77ff\u5de5\uff1a\n[[YELLOW]]\u628a\u9550\u5b50\u62ff\u5728\u624b\u4e0a\uff0c\u4f7f\u7528\u9f20\u6807\u53f3\u952e\u6765\u51c6\u5907\u4f60\u7684\u9550\u5b50\n[[YELLOW]]\u4f60\u5c06\u67094\u79d2\u949f\u7684\u65f6\u95f4\u6765\u6fc0\u53d1\u4f60\u7684\u6280\u80fd\n[[YELLOW]]\u5f53\u6316\u6398\u517c\u5bb9\u7684\u65b9\u5757\u65f6\uff0c\u8d85\u7ea7\u77ff\u5de5\u5c06\u88ab\u6fc0\u6d3b\n[[DARK_AQUA]]\u4ec0\u4e48\u662f\u8d85\u7ea7\u77ff\u5de5\uff1f\n[[YELLOW]]\u8d85\u7ea7\u77ff\u5de5\u662f\u9700\u8981\u51b7\u5374\u7684\u6316\u77ff\u6280\u80fd\n[[YELLOW]]\u5b83\u4f7f\u4f60\u5728\u6316\u77ff\u65f6\u67093\u500d\u7684\u673a\u4f1a\u6765\u6389\u843d\u66f4\u591a\u7684\u4e1c\u897f\uff0c\u5e76\u6fc0\u53d1\u77ac\u95f4\u7834\u574f\u529f\u80fd\n[[DARK_AQUA]\u5982\u4f55\u4f7f\u7528\u7206\u7834\u5f00\u91c7\uff1a\n[[YELLOW]]\u628a\u96f7\u7ba1\u62ff\u5728\u624b\u4e0a\uff0c\u9ed8\u8ba4\u7684\u60c5\u51b5\u4e0b\u662f\u6253\u706b\u5668\n[[YELLOW]]\u5728\u4e00\u5b9a\u8ddd\u79bb\u5185\u53f3\u952e\u70b9\u51fbTNT\uff0c\u8fd9\u5c06\u4f1a\u4f7f\u5f97TNT\u5728\u77ac\u95f4\u5185\u7206\u70b8\n[[DARK_AQUA]]\u7206\u7834\u5f00\u91c7\u662f\u5982\u4f55\u5de5\u4f5c\u7684\uff1f\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u662f\u9700\u8981\u51b7\u5374\u7684\u6316\u77ff\u6280\u80fd\n[[YELLOW]]\u5b83\u53ef\u4ee5\u5728\u4f60\u4f7f\u7528TNT\u6316\u77ff\u65f6\u7ed9\u4f60\u989d\u5916\u7684\u77ff\u7269\u5956\u52b1\u5e76\u4e14\u5141\u8bb8\u4f60\u5728\u8f83\u8fdc\u7684\u5730\u65b9\u5f15\u7206TNT\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u5206\u4e3a3\u4e2a\u90e8\u5206\n[[YELLOW]]\u7b2c\u4e00\u4e2a\u90e8\u5206\u662f\u201c\u66f4\u5927\u7684\u7206\u7834\u201d\uff0c\u53ef\u4ee5\u63d0\u9ad8\u7206\u70b8\u7684\u8303\u56f4\n[[YELLOW]]\u90fd\u4e8c\u4e2a\u90e8\u5206\u662f\u201c\u7834\u574f\u4e13\u5bb6\u201d\uff0c\u53ef\u4ee5\u51cf\u5c11\u6765\u81eaTNT\u7684\u7206\u70b8\u4f24\u5bb3\n[[YELLOW]\u7b2c\u4e09\u4e2a\u90e8\u5206\u662f\u63d0\u5347\u77ff\u7269\u6389\u843d\u7684\u6570\u91cf\u5e76\u4e14\u51cf\u5c11\u4e0d\u9700\u8981\u7684\u4e1c\u897f\u7684\u6389\u843d
|
Guides.Mining=[[DARK_AQUA]]\u5173\u4e8e\u91c7\u77ff\uff1a\n[[YELLOW]]\u5728\u91c7\u77ff\u7684\u65f6\u5019\uff0c\u91c7\u77ff\u6280\u80fd\u63d0\u4f9b\u591a\u91cd\u77ff\u7269\u6389\u843d\u7684\u5956\u52b1\n[[DARK_AQUA]]\u63d0\u5347\u7ecf\u9a8c\uff1a\n[[YELLOW]]\u4f60\u5fc5\u987b\u4f7f\u7528\u9550\u5b50\u6765\u589e\u52a0\u672c\u6280\u80fd\u7684\u7ecf\u9a8c\n[[YELLOW]]\u53ea\u6709\u6b63\u786e\u7684\u65b9\u5757\u80fd\u589e\u52a0\u7ecf\u9a8c\n[[DARK_AQUA]]\u517c\u5bb9\u7684\u539f\u6599\uff1a\n[[YELLOW]]\u77f3\u5934\uff0c\u7164\u77ff\uff0c\u94c1\u77ff\uff0c\u91d1\u77ff\uff0c\u94bb\u77f3\u77ff\uff0c\u7ea2\u77f3\u77ff\n[[YELLOW]]\u9752\u91d1\u77f3\u77ff\uff0c\u9ed1\u66dc\u77f3\uff0c\u82d4\u77f3\uff0c\u672b\u5f71\u77f3\n[[YELLOW]]\u8424\u77f3\uff0c\u5730\u72f1\u5ca9\n[[DARK_AQUA]]\u5982\u4f55\u4f7f\u7528\u8d85\u7ea7\u77ff\u5de5\uff1a\n[[YELLOW]]\u628a\u9550\u5b50\u62ff\u5728\u624b\u4e0a\uff0c\u4f7f\u7528\u9f20\u6807\u53f3\u952e\u6765\u51c6\u5907\u4f60\u7684\u9550\u5b50\n[[YELLOW]]\u4f60\u5c06\u67094\u79d2\u949f\u7684\u65f6\u95f4\u6765\u6fc0\u53d1\u4f60\u7684\u6280\u80fd\n[[YELLOW]]\u5f53\u6316\u6398\u517c\u5bb9\u7684\u65b9\u5757\u65f6\uff0c\u8d85\u7ea7\u77ff\u5de5\u5c06\u88ab\u6fc0\u6d3b\n[[DARK_AQUA]]\u4ec0\u4e48\u662f\u8d85\u7ea7\u77ff\u5de5\uff1f\n[[YELLOW]]\u8d85\u7ea7\u77ff\u5de5\u662f\u9700\u8981\u51b7\u5374\u7684\u6316\u77ff\u6280\u80fd\n[[YELLOW]]\u5b83\u4f7f\u4f60\u5728\u6316\u77ff\u65f6\u67093\u500d\u7684\u673a\u4f1a\u6765\u6389\u843d\u66f4\u591a\u7684\u4e1c\u897f\uff0c\u5e76\u6fc0\u53d1\u77ac\u95f4\u7834\u574f\u529f\u80fd\n[[DARK_AQUA]\u5982\u4f55\u4f7f\u7528\u7206\u7834\u5f00\u91c7\uff1a\n[[YELLOW]]\u628a\u96f7\u7ba1\u62ff\u5728\u624b\u4e0a\uff0c\u9ed8\u8ba4\u7684\u60c5\u51b5\u4e0b\u662f\u6253\u706b\u5668\n[[YELLOW]]\u5728\u4e00\u5b9a\u8ddd\u79bb\u5185\u53f3\u952e\u70b9\u51fbTNT\uff0c\u8fd9\u5c06\u4f1a\u4f7f\u5f97TNT\u5728\u77ac\u95f4\u5185\u7206\u70b8\n[[DARK_AQUA]]\u7206\u7834\u5f00\u91c7\u662f\u5982\u4f55\u5de5\u4f5c\u7684\uff1f\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u662f\u9700\u8981\u51b7\u5374\u7684\u6316\u77ff\u6280\u80fd\n[[YELLOW]]\u5b83\u53ef\u4ee5\u5728\u4f60\u4f7f\u7528TNT\u6316\u77ff\u65f6\u7ed9\u4f60\u989d\u5916\u7684\u77ff\u7269\u5956\u52b1\u5e76\u4e14\u5141\u8bb8\u4f60\u5728\u8f83\u8fdc\u7684\u5730\u65b9\u5f15\u7206TNT\n[[YELLOW]]\u7206\u7834\u5f00\u91c7\u5206\u4e3a3\u4e2a\u90e8\u5206\n[[YELLOW]]\u7b2c\u4e00\u4e2a\u90e8\u5206\u662f\u201c\u66f4\u5927\u7684\u7206\u7834\u201d\uff0c\u53ef\u4ee5\u63d0\u9ad8\u7206\u70b8\u7684\u8303\u56f4\n[[YELLOW]]\u90fd\u4e8c\u4e2a\u90e8\u5206\u662f\u201c\u7834\u574f\u4e13\u5bb6\u201d\uff0c\u53ef\u4ee5\u51cf\u5c11\u6765\u81eaTNT\u7684\u7206\u70b8\u4f24\u5bb3\n[[YELLOW]\u7b2c\u4e09\u4e2a\u90e8\u5206\u662f\u63d0\u5347\u77ff\u7269\u6389\u843d\u7684\u6570\u91cf\u5e76\u4e14\u51cf\u5c11\u4e0d\u9700\u8981\u7684\u4e1c\u897f\u7684\u6389\u843d
|
||||||
Guides.Page.Invalid=Not a valid page number!
|
Guides.Page.Invalid=Not a valid page number!
|
||||||
Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
|
Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
|
||||||
Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
|
Guides.Repair=[[DARK_AQUA]]\u5173\u4e8e\u4fee\u7406:\n[[YELLOW]]\u4fee\u7406\u529f\u80fd\u53ef\u4ee5\u4e3a\u4f60\u63d0\u4f9b\u4e86\u7528\u4e00\u4e2a\u94c1\u65b9\u5757\u6765\u4fee\u7406\u62a4\u7532\u548c\n[[YELLOW]]\u5de5\u5177\u7684\u5730\u65b9, \u6216\u8005\u7528\u4e00\u4e2a\u91d1\u8272\u65b9\u5757\u6765\u633d\u6551\u62a4\u7532\u548c\u5de5\u5177.\n[[DARK_AQUA]]\u83b7\u53d6\u7ecf\u9a8c:\n[[YELLOW]]\u4f7f\u7528mcMMO\u7684\u94c1\u6be1\u6765\u4fee\u7406\u5de5\u5177\u6216\u62a4\u7532. \u8fd9\u4e2a\u94c1\u7827\u53ef\u4ee5\u662f\n[[YELLOW]]\u9ed8\u8ba4\u7684\u94c1\u5757\u4e14\u4e0d\u80fd\u548c\u539f\u7248\u7684Minecraft\u94c1\u6be1\u6df7\u6dc6.\n[[DARK_AQUA]]\u6211\u600e\u4e48\u624d\u80fd\u4fee\u7406?\n[[YELLOW]]\u653e\u7f6e\u4e00\u4e2a mcMMO \u7684\u94c1\u7827\u5e76\u4e14\u70b9\u51fb\u53f3\u952e\u6765\u4fee\u7406 \n[[YELLOW]]\u4f60\u76ee\u524d\u62ff\u5728\u624b\u4e0a\u7684\u7269\u54c1. \u6bcf\u70b9\u51fb\u4e00\u6b21\u6d88\u8017\u4e00\u4e2a\u7269\u54c1.\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
|
||||||
Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
||||||
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
||||||
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
|
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground.
|
||||||
@ -513,15 +516,15 @@ Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
|
|||||||
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
|
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
|
||||||
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
|
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
|
||||||
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
|
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
|
||||||
Perks.xp.name=Experience
|
Perks.xp.name=\u7ecf\u9a8c
|
||||||
Perks.xp.desc=Receive {0}x XP.
|
Perks.xp.desc=\u83b7\u5f97 {0}x \u7ecf\u9a8c.
|
||||||
Perks.lucky.name=Luck
|
Perks.lucky.name=\u5e78\u8fd0
|
||||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc=\u7ed9\u4e88 {0} \u6280\u80fd\u548c\u80fd\u529b33.3%\u7684\u66f4\u9ad8\u51e0\u7387\u89e6\u53d1
|
||||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
Perks.lucky.desc.login=\u7ed9\u4e88\u6280\u80fd\u548c\u80fd\u529b33.3%\u5f97\u66f4\u9ad8\u51e0\u7387\u89e6\u53d1
|
||||||
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
||||||
Perks.cooldowns.name=\u5feb\u901f\u6062\u590d
|
Perks.cooldowns.name=\u5feb\u901f\u6062\u590d
|
||||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
Perks.cooldowns.desc=\u51cf\u5c11\u51b7\u5374\u65f6\u95f4 {0}.
|
||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=\u8010\u529b
|
||||||
Perks.activationtime.desc=\u63d0\u9ad8\u80fd\u529b\uff0c\u6fc0\u6d3b\u65f6\u95f4 {0} \u79d2.
|
Perks.activationtime.desc=\u63d0\u9ad8\u80fd\u529b\uff0c\u6fc0\u6d3b\u65f6\u95f4 {0} \u79d2.
|
||||||
Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
|
Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
|
||||||
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
|
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
|
||||||
|
Loading…
Reference in New Issue
Block a user