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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-29 12:07:54 +01:00
Remove need for thread locks in profile loading, just reschedule as needed. also stagger based on number of previous attempts.
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@ -62,7 +62,7 @@ public class ConvertDatabaseCommand implements CommandExecutor {
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mcMMO.getDatabaseManager().saveUser(profile);
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}
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new PlayerProfileLoadingTask(player).runTaskTimerAsynchronously(mcMMO.p, 1, 100); // 1 Tick delay to ensure the player is marked as online before we begin loading
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new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading
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}
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new DatabaseConversionTask(oldDatabase, sender, previousType.toString(), newType.toString()).runTaskAsynchronously(mcMMO.p);
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@ -38,7 +38,7 @@ public class ConvertExperienceCommand implements CommandExecutor {
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new FormulaConversionTask(sender, newType).runTaskLater(mcMMO.p, 1);
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for (Player player : mcMMO.p.getServer().getOnlinePlayers()) {
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new PlayerProfileLoadingTask(player).runTaskTimerAsynchronously(mcMMO.p, 1, 100); // 1 Tick delay to ensure the player is marked as online before we begin loading
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new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading
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}
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return true;
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@ -387,7 +387,7 @@ public class PlayerListener implements Listener {
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return;
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}
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new PlayerProfileLoadingTask(player).runTaskTimerAsynchronously(mcMMO.p, 1, 100); // 1 Tick delay to ensure the player is marked as online before we begin loading
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new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading
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if (Config.getInstance().getMOTDEnabled() && Permissions.motd(player)) {
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Motd.displayAll(player);
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@ -168,7 +168,7 @@ public class mcMMO extends JavaPlugin {
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holidayManager = new HolidayManager();
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for (Player player : getServer().getOnlinePlayers()) {
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new PlayerProfileLoadingTask(player).runTaskTimerAsynchronously(mcMMO.p, 1, 100); // 1 Tick delay to ensure the player is marked as online before we begin loading
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new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading
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}
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debug("Version " + getDescription().getVersion() + " is enabled!");
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@ -1,7 +1,5 @@
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package com.gmail.nossr50.runnables.player;
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import java.util.concurrent.locks.ReentrantLock;
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import org.bukkit.Server;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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@ -20,8 +18,6 @@ public class PlayerProfileLoadingTask extends BukkitRunnable {
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private static final int MAX_TRIES = 5;
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private final Player player;
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private int attempt = 0;
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private ReentrantLock lock = new ReentrantLock();
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private boolean cancelled = false;
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public PlayerProfileLoadingTask(Player player) {
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this.player = player;
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@ -31,45 +27,30 @@ public class PlayerProfileLoadingTask extends BukkitRunnable {
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// DO NOT MODIFY THE McMMOPLAYER FROM THIS CODE
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@Override
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public void run() {
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lock.lock();
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try {
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if (this.cancelled) {
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return;
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}
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// Quit if they logged out
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if (!player.isOnline()) {
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mcMMO.p.getLogger().info("Aborting profile loading recovery for " + player.getName() + " - player logged out");
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this.cancel();
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cancelled = true;
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return;
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}
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// Increment attempt counter and try
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attempt++;
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PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(player.getName(), player.getUniqueId(), true);
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// If successful, schedule the apply
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if (profile.isLoaded()) {
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new ApplySuccessfulProfile(profile).runTask(mcMMO.p);
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this.cancel();
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cancelled = true;
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return;
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}
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// If we've failed five times, give up
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if (attempt >= MAX_TRIES) {
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mcMMO.p.getLogger().severe("Giving up on attempting to load the PlayerProfile for " + player.getName());
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mcMMO.p.getServer().broadcast(LocaleLoader.getString("Profile.Loading.AdminFailureNotice", player.getName()), Server.BROADCAST_CHANNEL_ADMINISTRATIVE);
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player.sendMessage(LocaleLoader.getString("Profile.Loading.Failure").split("\n"));
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this.cancel();
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cancelled = true;
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return;
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}
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} finally {
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lock.unlock();
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// Quit if they logged out
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if (!player.isOnline()) {
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mcMMO.p.getLogger().info("Aborting profile loading recovery for " + player.getName() + " - player logged out");
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return;
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}
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// Increment attempt counter and try
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attempt++;
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PlayerProfile profile = mcMMO.getDatabaseManager().loadPlayerProfile(player.getName(), player.getUniqueId(), true);
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// If successful, schedule the apply
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if (profile.isLoaded()) {
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new ApplySuccessfulProfile(profile).runTask(mcMMO.p);
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return;
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}
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// If we've failed five times, give up
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if (attempt >= MAX_TRIES) {
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mcMMO.p.getLogger().severe("Giving up on attempting to load the PlayerProfile for " + player.getName());
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mcMMO.p.getServer().broadcast(LocaleLoader.getString("Profile.Loading.AdminFailureNotice", player.getName()), Server.BROADCAST_CHANNEL_ADMINISTRATIVE);
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player.sendMessage(LocaleLoader.getString("Profile.Loading.Failure").split("\n"));
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return;
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}
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this.runTaskLaterAsynchronously(mcMMO.p, 100 * attempt);
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}
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private class ApplySuccessfulProfile extends BukkitRunnable {
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@ -113,7 +113,7 @@ public final class Misc {
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if (player != null) {
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UserManager.remove(player);
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new PlayerProfileLoadingTask(player).runTaskTimerAsynchronously(mcMMO.p, 1, 100); // 1 Tick delay to ensure the player is marked as online before we begin loading
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new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading
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}
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}
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