diff --git a/src/main/java/com/gmail/nossr50/skills/BlastMining.java b/src/main/java/com/gmail/nossr50/skills/BlastMining.java
new file mode 100644
index 000000000..5021aa412
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+++ b/src/main/java/com/gmail/nossr50/skills/BlastMining.java
@@ -0,0 +1,304 @@
+/*
+ This file is part of mcMMO.
+
+ mcMMO is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ mcMMO is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with mcMMO. If not, see .
+*/
+package com.gmail.nossr50.skills;
+
+import java.util.ArrayList;
+import java.util.Iterator;
+import java.util.List;
+
+import org.bukkit.Location;
+import org.bukkit.Material;
+import org.bukkit.block.Block;
+import org.bukkit.entity.Player;
+import org.bukkit.inventory.ItemStack;
+import org.bukkit.event.entity.EntityDamageEvent;
+import org.bukkit.event.entity.EntityExplodeEvent;
+import org.bukkit.event.entity.ExplosionPrimeEvent;
+import com.gmail.nossr50.Users;
+import com.gmail.nossr50.m;
+import com.gmail.nossr50.mcMMO;
+import com.gmail.nossr50.datatypes.PlayerProfile;
+import com.gmail.nossr50.datatypes.SkillType;
+
+public class BlastMining{
+
+ public static void explosionBlockDrops(Block block, Location loc)
+ {
+ int id = block.getTypeId();
+ Material mat = Material.getMaterial(id);
+ byte damage = 0;
+ ItemStack item = new ItemStack(mat, 1, (byte)0, damage);
+
+ if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48)
+ {
+ m.mcDropItem(loc, item);
+ return;
+ }
+
+ switch (id)
+ {
+ //GLOWSTONE
+ case 89:
+ mat = Material.getMaterial(348);
+ item = new ItemStack(mat, 1, (byte)0, damage);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ if(Math.random() * 10 > 5)
+ m.mcDropItem(loc, item);
+ if(Math.random() * 10 > 5)
+ m.mcDropItem(loc, item);
+ break;
+ //REDSTONE
+ case 73:
+ mat = Material.getMaterial(331);
+ item = new ItemStack(mat, 1, (byte)0, damage);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ if(Math.random() * 10 > 5)
+ m.mcDropItem(loc, item);
+ break;
+ case 74:
+ mat = Material.getMaterial(331);
+ item = new ItemStack(mat, 1, (byte)0, damage);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ if(Math.random() * 10 > 5)
+ m.mcDropItem(loc, item);
+ break;
+ //LAPIS
+ case 21:
+ mat = Material.getMaterial(351);
+ item = new ItemStack(mat, 1, (byte)0,(byte)0x4);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ m.mcDropItem(loc, item);
+ if(Math.random() * 10 > 5)
+ m.mcDropItem(loc, item);
+ if(Math.random() * 10 > 5)
+ m.mcDropItem(loc, item);
+ if(Math.random() * 10 > 5)
+ m.mcDropItem(loc, item);
+ if(Math.random() * 10 > 5)
+ m.mcDropItem(loc, item);
+ break;
+ //DIAMOND
+ case 56:
+ mat = Material.getMaterial(264);
+ item = new ItemStack(mat, 1, (byte)0, damage);
+ m.mcDropItem(loc, item);
+ break;
+ //STONE
+ case 1:
+ mat = Material.getMaterial(4);
+ item = new ItemStack(mat, 1, (byte)0, damage);
+ m.mcDropItem(loc, item);
+ break;
+ //COAL
+ case 16:
+ mat = Material.getMaterial(263);
+ item = new ItemStack(mat, 1, (byte)0, damage);
+ m.mcDropItem(loc, item);
+ break;
+ }
+ }
+
+ /*
+ * Process the drops from the explosion
+ */
+ public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin)
+ {
+ float yield = event.getYield();
+ List blocks = event.blockList();
+ Iterator iterator = blocks.iterator();
+
+ List ores = new ArrayList();
+ List debris = new ArrayList();
+
+ while(iterator.hasNext())
+ {
+ Block temp = iterator.next();
+ int id = temp.getTypeId();
+ if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74)
+ {
+ ores.add(temp);
+ }
+ else
+ {
+ debris.add(temp);
+ }
+ }
+
+ //Normal explosion
+ if(skillLevel < 125)
+ return;
+
+ //Drop 10% more ores
+ if(skillLevel >= 125 && skillLevel < 250)
+ {
+ event.setYield(0);
+ Iterator iterator2 = ores.iterator();
+ Iterator iterator3 = debris.iterator();
+ while(iterator2.hasNext())
+ {
+ Block temp = iterator2.next();
+ if(Math.random() * 100 < (yield + 10))
+ {
+ explosionBlockDrops(temp, event.getLocation());
+ }
+ }
+ while(iterator3.hasNext())
+ {
+ Block temp = iterator3.next();
+ if(Math.random() * 100 < yield)
+ {
+ explosionBlockDrops(temp, event.getLocation());
+ }
+ }
+ }
+
+ //Drop 20% more ores
+ if(skillLevel >= 250 && skillLevel < 375)
+ {
+ event.setYield(0);
+ Iterator iterator2 = ores.iterator();
+ Iterator iterator3 = debris.iterator();
+ while(iterator2.hasNext())
+ {
+ Block temp = iterator2.next();
+ if(Math.random() * 100 < (yield + 20))
+ {
+ explosionBlockDrops(temp, event.getLocation());
+ }
+ }
+ while(iterator3.hasNext())
+ {
+ Block temp = iterator3.next();
+ if(Math.random() * 100 < yield)
+ {
+ explosionBlockDrops(temp, event.getLocation());
+ }
+ }
+ }
+
+ //No debris
+ if(skillLevel >= 375 && skillLevel < 625)
+ {
+ event.setYield(0);
+ Iterator iterator2 = ores.iterator();
+
+ while(iterator2.hasNext())
+ {
+ Block temp = iterator2.next();
+ if(Math.random() * 100 < yield + 20)
+ {
+ explosionBlockDrops(temp, event.getLocation());
+ }
+ }
+ }
+
+ //Double Drops
+ if(skillLevel >= 625 && skillLevel < 875)
+ {
+ event.setYield(0);
+ Iterator iterator2 = ores.iterator();
+
+ while(iterator2.hasNext())
+ {
+ Block temp = iterator2.next();
+ if(Math.random() * 100 < yield + 20)
+ {
+ explosionBlockDrops(temp, event.getLocation());
+ if(Math.random() * 1000 <= skillLevel)
+ explosionBlockDrops(temp, event.getLocation());
+ }
+ }
+ }
+
+ //Triple Drops
+ if(skillLevel >= 875)
+ {
+ event.setYield(0);
+ Iterator iterator2 = ores.iterator();
+
+ while(iterator2.hasNext())
+ {
+ Block temp = iterator2.next();
+ if(Math.random() * 100 < yield + 20)
+ {
+ explosionBlockDrops(temp, event.getLocation());
+ if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
+ explosionBlockDrops(temp, event.getLocation());
+ if(Math.random() * 1000 <= skillLevel || skillLevel > 1000)
+ explosionBlockDrops(temp, event.getLocation());
+ }
+ }
+ }
+ }
+
+
+ /*
+ * Bigger Bombs (Unlocked at Mining 250)
+ *
+ * Increases radius of explosion by 1 at 250.
+ * Increases radius of explosion by 2 at 500.
+ * Increases radius of explosion by 3 at 750.
+ * Increases radius of explosion by 4 at 1000.
+ */
+ public static void biggerBombs(int skillLevel, ExplosionPrimeEvent event)
+ {
+ float radius = event.getRadius();
+ if(skillLevel < 250)
+ return;
+ if(skillLevel >= 250)
+ radius++;
+ if(skillLevel >= 500)
+ radius++;
+ if(skillLevel >= 750)
+ radius++;
+ if(skillLevel >= 1000)
+ radius++;
+
+ event.setRadius(radius);
+ }
+
+ /*
+ * Demolitions Expertise (Unlocked at Mining 500)
+ *
+ * Reduces explosion damage to 1/4 of normal at 500.
+ * Reduces explosion damage to 1/2 of normal at 1000.
+ */
+ public static void demolitionsExpertise(Player player, EntityDamageEvent event)
+ {
+ PlayerProfile PP = Users.getProfile(player);
+ int skill = PP.getSkillLevel(SkillType.MINING);
+ int damage = event.getDamage();
+ if(skill < 500)
+ return;
+ if(skill >= 500 && skill < 1000)
+ damage = damage/4;
+ if(skill >= 1000)
+ damage = damage/2;
+
+ event.setDamage(damage);
+ }
+
+}
\ No newline at end of file