mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-27 19:17:44 +01:00
commit
b95ac44a4c
@ -27,6 +27,8 @@ Version 1.3.13-dev
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= Fixed a bug where a infinite loop of errors caused by mySQL database could cause the server to crash
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= Fixed a bug where a infinite loop of errors caused by mySQL database could cause the server to crash
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= Fixed a bug where PartyChangeEvent was fired even when a player isn't able to change parties
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= Fixed a bug where PartyChangeEvent was fired even when a player isn't able to change parties
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= Fixed a bug which caused advanced.yml not to work for Swords
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= Fixed a bug which caused advanced.yml not to work for Swords
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= Fixed a bug which caused advanced.yml not to respect every MaxChance node
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= Fixed a bug where GreenThumb_StageChange wasn't read from advanced.yml
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= Fixed a bug where Repair would remove enchantments but the glow effect remained
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= Fixed a bug where Repair would remove enchantments but the glow effect remained
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= Fixed a bug where dropped items did not retain custom NBT data
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= Fixed a bug where dropped items did not retain custom NBT data
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= Fixed a bug which caused a potentially infinite recursion in a btree structure
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= Fixed a bug which caused a potentially infinite recursion in a btree structure
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@ -1,8 +1,8 @@
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== mcMMO
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== mcMMO
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**The RPG lovers mod**
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**The RPG lovers mod**
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=== Forums
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=== Dev builds
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http://forums.mcmmo.info Talk with developers and the community about mcMMO here
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http://nuclearw.com:8080/job/mcMMO/ Download the latest dev build of mcMMO here.
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=== Brief Description
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=== Brief Description
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mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
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mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
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@ -20,6 +20,7 @@ Hearing that people enjoy mcMMO and seeing the daily youtube videos about my mod
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Required Libraries:
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Required Libraries:
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* Spout API
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* Spout API
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* JUnit
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Required to Run:
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Required to Run:
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* Bukkit
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* Bukkit
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@ -4,11 +4,13 @@ import org.bukkit.CropState;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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public class GreenThumbTimer implements Runnable {
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public class GreenThumbTimer implements Runnable {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private Block block;
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private Block block;
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private PlayerProfile profile;
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private PlayerProfile profile;
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private Material type;
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private Material type;
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@ -24,19 +26,26 @@ public class GreenThumbTimer implements Runnable {
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if(this.block.getType() != this.type)
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if(this.block.getType() != this.type)
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this.block.setType(this.type);
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this.block.setType(this.type);
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int skillLevel = this.profile.getSkillLevel(SkillType.HERBALISM);
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final int STAGE_CHANGE = advancedConfig.getGreenThumbStageChange();
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int greenThumbStage = (int) ((double) skillLevel / (double) STAGE_CHANGE);
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if (greenThumbStage > 4) greenThumbStage = 4;
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switch(this.type) {
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switch(this.type) {
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case CROPS:
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case CROPS:
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case CARROT:
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case CARROT:
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case POTATO:
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case POTATO:
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//This replants the wheat at a certain stage in development based on Herbalism Skill
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//This replants the wheat at a certain stage in development based on Herbalism Skill
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if (!this.profile.getAbilityMode(AbilityType.GREEN_TERRA)) {
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if (!this.profile.getAbilityMode(AbilityType.GREEN_TERRA)) {
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if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 600) {
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if (greenThumbStage == 3) {
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this.block.setData(CropState.MEDIUM.getData());
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this.block.setData(CropState.MEDIUM.getData());
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}
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}
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else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 400) {
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else if (greenThumbStage == 2) {
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this.block.setData(CropState.SMALL.getData());
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this.block.setData(CropState.SMALL.getData());
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}
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}
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else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 200) {
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else if (greenThumbStage == 1) {
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this.block.setData(CropState.VERY_SMALL.getData());
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this.block.setData(CropState.VERY_SMALL.getData());
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}
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}
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else {
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else {
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@ -49,10 +58,10 @@ public class GreenThumbTimer implements Runnable {
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break;
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break;
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case NETHER_WARTS:
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case NETHER_WARTS:
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if (!this.profile.getAbilityMode(AbilityType.GREEN_TERRA)) {
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if (!this.profile.getAbilityMode(AbilityType.GREEN_TERRA)) {
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if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 600) {
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if (greenThumbStage == 3) {
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this.block.setData((byte) 2);
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this.block.setData((byte) 2);
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}
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}
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else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 400) {
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else if (greenThumbStage == 2) {
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this.block.setData((byte) 1);
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this.block.setData((byte) 1);
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}
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}
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else {
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else {
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@ -65,10 +74,10 @@ public class GreenThumbTimer implements Runnable {
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break;
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break;
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case COCOA:
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case COCOA:
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if (!this.profile.getAbilityMode(AbilityType.GREEN_TERRA)) {
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if (!this.profile.getAbilityMode(AbilityType.GREEN_TERRA)) {
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if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 600) {
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if (greenThumbStage == 3) {
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this.block.setData((byte) ((this.block.getData() ^ ((byte) 0xc)) | ((byte) 4)));
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this.block.setData((byte) ((this.block.getData() ^ ((byte) 0xc)) | ((byte) 4)));
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}
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}
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else if (this.profile.getSkillLevel(SkillType.HERBALISM) >= 400) {
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else if (greenThumbStage == 2) {
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this.block.setData((byte) ((this.block.getData() ^ ((byte) 0xc)) | ((byte) 4)));
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this.block.setData((byte) ((this.block.getData() ^ ((byte) 0xc)) | ((byte) 4)));
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}
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}
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else {
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else {
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@ -6,12 +6,17 @@ import com.gmail.nossr50.config.AdvancedConfig;
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public class Acrobatics {
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public class Acrobatics {
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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public static final int DODGE_MAX_CHANCE = advancedConfig.getDodgeChanceMax();
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public static final int DODGE_MAX_BONUS_LEVEL = advancedConfig.getDodgeMaxBonusLevel();
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public static final int DODGE_MAX_BONUS_LEVEL = advancedConfig.getDodgeMaxBonusLevel();
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public static final int DODGE_XP_MODIFIER = advancedConfig.getDodgeXPModifier();
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public static final int DODGE_XP_MODIFIER = advancedConfig.getDodgeXPModifier();
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public static final int FALL_XP_MODIFIER = advancedConfig.getFallXPModifier();
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public static final int ROLL_MAX_CHANCE = advancedConfig.getRollChanceMax();
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public static final int ROLL_MAX_BONUS_LEVEL = advancedConfig.getRollMaxBonusLevel();
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public static final int ROLL_MAX_BONUS_LEVEL = advancedConfig.getRollMaxBonusLevel();
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public static final int GRACEFUL_MAX_CHANCE = advancedConfig.getGracefulRollChanceMax();
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public static final int GRACEFUL_MAX_BONUS_LEVEL = advancedConfig.getGracefulRollMaxBonusLevel();
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public static final int ROLL_XP_MODIFIER = advancedConfig.getRollXPModifier();
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public static final int ROLL_XP_MODIFIER = advancedConfig.getRollXPModifier();
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public static final int FALL_XP_MODIFIER = advancedConfig.getFallXPModifier();
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private static Random random = new Random();
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private static Random random = new Random();
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@ -40,13 +40,20 @@ public class AcrobaticsManager {
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RollEventHandler eventHandler = new RollEventHandler(this, event);
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RollEventHandler eventHandler = new RollEventHandler(this, event);
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int randomChance = 1000;
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int randomChance = 100;
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
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randomChance = (int) (randomChance * 0.75);
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randomChance = (int) (randomChance * 0.75);
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}
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}
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if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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float chance = (float) (((double) Acrobatics.ROLL_MAX_CHANCE / (double) Acrobatics.ROLL_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Acrobatics.ROLL_MAX_CHANCE) chance = Acrobatics.ROLL_MAX_CHANCE;
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if (eventHandler.isGraceful) {
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chance = (float) (((double) Acrobatics.GRACEFUL_MAX_CHANCE / (double) Acrobatics.GRACEFUL_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Acrobatics.GRACEFUL_MAX_CHANCE) chance = Acrobatics.GRACEFUL_MAX_CHANCE;
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}
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if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.sendAbilityMessage();
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.ROLL_XP_MODIFIER);
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.ROLL_XP_MODIFIER);
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@ -71,13 +78,16 @@ public class AcrobaticsManager {
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DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
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DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
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int randomChance = 4000;
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int randomChance = 100;
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
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if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
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randomChance = (int) (randomChance * 0.75);
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randomChance = (int) (randomChance * 0.75);
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}
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}
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if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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float chance = (float) (((double) Acrobatics.DODGE_MAX_CHANCE / (double) Acrobatics.DODGE_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Acrobatics.DODGE_MAX_CHANCE) chance = Acrobatics.DODGE_MAX_CHANCE;
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if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessage();
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eventHandler.sendAbilityMessage();
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.DODGE_XP_MODIFIER);
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eventHandler.processXPGain(eventHandler.damage * Acrobatics.DODGE_XP_MODIFIER);
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@ -9,7 +9,7 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Skills;
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import com.gmail.nossr50.util.Skills;
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public class RollEventHandler extends AcrobaticsEventHandler {
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public class RollEventHandler extends AcrobaticsEventHandler {
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private boolean isGraceful;
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public boolean isGraceful;
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private int damageThreshold;
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private int damageThreshold;
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protected RollEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
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protected RollEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {
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@ -49,7 +49,10 @@ public class ArcheryManager {
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if (player.hasPermission("mcmmo.perks.lucky.archery")) {
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if (player.hasPermission("mcmmo.perks.lucky.archery")) {
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randomChance = (int) (randomChance * 0.75);
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randomChance = (int) (randomChance * 0.75);
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}
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}
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final float chance = (float) (((double) Archery.ARROW_TRACKING_MAX_BONUS / (double) Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * skillLevel);
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float chance = (float) (((double) Archery.ARROW_TRACKING_MAX_BONUS / (double) Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Archery.ARROW_TRACKING_MAX_BONUS) chance = Archery.ARROW_TRACKING_MAX_BONUS;
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.addToTracker();
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eventHandler.addToTracker();
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}
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}
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@ -80,7 +83,9 @@ public class ArcheryManager {
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randomChance = (int) (randomChance * 0.75);
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randomChance = (int) (randomChance * 0.75);
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}
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}
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final float chance = (float) (((double) Archery.DAZE_MAX_BONUS / (double) Archery.DAZE_MAX_BONUS_LEVEL) * skillLevel);
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float chance = (float) (((double) Archery.DAZE_MAX_BONUS / (double) Archery.DAZE_MAX_BONUS_LEVEL) * skillLevel);
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if (chance > Archery.DAZE_MAX_BONUS) chance = Archery.DAZE_MAX_BONUS;
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.handleDazeEffect();
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eventHandler.handleDazeEffect();
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eventHandler.sendAbilityMessages();
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eventHandler.sendAbilityMessages();
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@ -89,6 +89,7 @@ public class Axes {
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|
|
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int randomChance = 100;
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int randomChance = 100;
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double chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillCheck;
|
double chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillCheck;
|
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|
if (chance > MAX_CHANCE) chance = MAX_CHANCE;
|
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|
|
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if (attacker.hasPermission("mcmmo.perks.lucky.axes")) {
|
if (attacker.hasPermission("mcmmo.perks.lucky.axes")) {
|
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randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
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|
@ -13,6 +13,7 @@ import org.bukkit.inventory.PlayerInventory;
|
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import org.bukkit.material.MaterialData;
|
import org.bukkit.material.MaterialData;
|
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|
|
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import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
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|
import com.gmail.nossr50.config.AdvancedConfig;
|
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import com.gmail.nossr50.config.Config;
|
import com.gmail.nossr50.config.Config;
|
||||||
import com.gmail.nossr50.config.mods.CustomBlocksConfig;
|
import com.gmail.nossr50.config.mods.CustomBlocksConfig;
|
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import com.gmail.nossr50.datatypes.AbilityType;
|
import com.gmail.nossr50.datatypes.AbilityType;
|
||||||
@ -30,6 +31,7 @@ import com.gmail.nossr50.util.Users;
|
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public class Herbalism {
|
public class Herbalism {
|
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|
|
||||||
private static Random random = new Random();
|
private static Random random = new Random();
|
||||||
|
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Activate the Green Terra ability.
|
* Activate the Green Terra ability.
|
||||||
@ -85,7 +87,8 @@ public class Herbalism {
|
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return;
|
return;
|
||||||
|
|
||||||
final PlayerProfile profile = Users.getProfile(player);
|
final PlayerProfile profile = Users.getProfile(player);
|
||||||
final int MAX_BONUS_LEVEL = 1000;
|
final double MAX_CHANCE = advancedConfig.getHerbalismDoubleDropsChanceMax();
|
||||||
|
final int MAX_BONUS_LEVEL = advancedConfig.getHerbalismDoubleDropsMaxLevel();
|
||||||
|
|
||||||
int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
|
int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
|
||||||
int id = block.getTypeId();
|
int id = block.getTypeId();
|
||||||
@ -101,12 +104,15 @@ public class Herbalism {
|
|||||||
|
|
||||||
boolean customPlant = false;
|
boolean customPlant = false;
|
||||||
|
|
||||||
int randomChance = 1000;
|
int randomChance = 100;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
|
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * herbLevel);
|
||||||
|
if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
|
||||||
|
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case BROWN_MUSHROOM:
|
case BROWN_MUSHROOM:
|
||||||
case RED_MUSHROOM:
|
case RED_MUSHROOM:
|
||||||
@ -122,7 +128,7 @@ public class Herbalism {
|
|||||||
if (b.getType().equals(Material.CACTUS)) {
|
if (b.getType().equals(Material.CACTUS)) {
|
||||||
mat = Material.CACTUS;
|
mat = Material.CACTUS;
|
||||||
if (!mcMMO.placeStore.isTrue(b)) {
|
if (!mcMMO.placeStore.isTrue(b)) {
|
||||||
if (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel) {
|
if (chance > random.nextInt(randomChance)) {
|
||||||
catciDrops++;
|
catciDrops++;
|
||||||
}
|
}
|
||||||
xp += Config.getInstance().getHerbalismXPCactus();
|
xp += Config.getInstance().getHerbalismXPCactus();
|
||||||
@ -182,7 +188,7 @@ public class Herbalism {
|
|||||||
if (b.getType().equals(Material.SUGAR_CANE_BLOCK)) {
|
if (b.getType().equals(Material.SUGAR_CANE_BLOCK)) {
|
||||||
mat = Material.SUGAR_CANE;
|
mat = Material.SUGAR_CANE;
|
||||||
if (!mcMMO.placeStore.isTrue(b)) {
|
if (!mcMMO.placeStore.isTrue(b)) {
|
||||||
if (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel) {
|
if (chance > random.nextInt(randomChance)) {
|
||||||
caneDrops++;
|
caneDrops++;
|
||||||
}
|
}
|
||||||
xp += Config.getInstance().getHerbalismXPSugarCane();
|
xp += Config.getInstance().getHerbalismXPSugarCane();
|
||||||
@ -275,7 +281,7 @@ public class Herbalism {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel) {
|
if (chance > random.nextInt(randomChance)) {
|
||||||
Config configInstance = Config.getInstance();
|
Config configInstance = Config.getInstance();
|
||||||
|
|
||||||
switch (type) {
|
switch (type) {
|
||||||
@ -399,7 +405,8 @@ public class Herbalism {
|
|||||||
* @param plugin mcMMO plugin instance
|
* @param plugin mcMMO plugin instance
|
||||||
*/
|
*/
|
||||||
private static void greenThumbWheat(Block block, Player player, BlockBreakEvent event, mcMMO plugin) {
|
private static void greenThumbWheat(Block block, Player player, BlockBreakEvent event, mcMMO plugin) {
|
||||||
final int MAX_BONUS_LEVEL = 1500;
|
final int MAX_CHANCE = advancedConfig.getGreenThumbChanceMax();
|
||||||
|
final int MAX_BONUS_LEVEL = advancedConfig.getGreenThumbMaxLevel();
|
||||||
|
|
||||||
PlayerProfile profile = Users.getProfile(player);
|
PlayerProfile profile = Users.getProfile(player);
|
||||||
int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
|
int herbLevel = profile.getSkillLevel(SkillType.HERBALISM);
|
||||||
@ -429,13 +436,16 @@ public class Herbalism {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
int randomChance = 1500;
|
int randomChance = 100;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
|
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hasSeeds && profile.getAbilityMode(AbilityType.GREEN_TERRA) || hasSeeds && (herbLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= herbLevel)) {
|
float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * herbLevel);
|
||||||
|
if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
|
||||||
|
|
||||||
|
if (hasSeeds && profile.getAbilityMode(AbilityType.GREEN_TERRA) || hasSeeds && (chance > random.nextInt(randomChance))) {
|
||||||
event.setCancelled(true);
|
event.setCancelled(true);
|
||||||
|
|
||||||
switch(type) {
|
switch(type) {
|
||||||
@ -481,7 +491,8 @@ public class Herbalism {
|
|||||||
* @param block The block being used in the ability
|
* @param block The block being used in the ability
|
||||||
*/
|
*/
|
||||||
public static void greenThumbBlocks(ItemStack is, Player player, Block block) {
|
public static void greenThumbBlocks(ItemStack is, Player player, Block block) {
|
||||||
final int MAX_BONUS_LEVEL = 1500;
|
final int MAX_CHANCE = advancedConfig.getGreenThumbChanceMax();
|
||||||
|
final int MAX_BONUS_LEVEL = advancedConfig.getGreenThumbMaxLevel();
|
||||||
|
|
||||||
PlayerProfile profile = Users.getProfile(player);
|
PlayerProfile profile = Users.getProfile(player);
|
||||||
int skillLevel = profile.getSkillLevel(SkillType.HERBALISM);
|
int skillLevel = profile.getSkillLevel(SkillType.HERBALISM);
|
||||||
@ -489,13 +500,16 @@ public class Herbalism {
|
|||||||
|
|
||||||
player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1));
|
player.setItemInHand(new ItemStack(Material.SEEDS, seeds - 1));
|
||||||
|
|
||||||
int randomChance = 1500;
|
int randomChance = 100;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
|
if (player.hasPermission("mcmmo.perks.lucky.herbalism")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (skillLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= skillLevel) {
|
float chance = (float) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
||||||
|
if (chance > MAX_CHANCE) chance = (float) MAX_CHANCE;
|
||||||
|
|
||||||
|
if (chance > random.nextInt(randomChance)) {
|
||||||
greenTerraConvert(player, block);
|
greenTerraConvert(player, block);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -356,6 +356,7 @@ public class WoodCutting {
|
|||||||
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
||||||
|
if (chance > MAX_CHANCE) chance = MAX_CHANCE;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
|
if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
|
@ -31,10 +31,10 @@ public class Repair {
|
|||||||
|
|
||||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||||
|
|
||||||
private static int repairMasteryChanceMax = advancedConfig.getRepairMasteryChanceMax();
|
public static final int REPAIR_MASTERY_CHANCE_MAX = advancedConfig.getRepairMasteryChanceMax();
|
||||||
private static int repairMasteryMaxBonusLevel = advancedConfig.getRepairMasteryMaxLevel();
|
public static final int REPAIR_MASTERY_MAX_BONUS_LEVEL = advancedConfig.getRepairMasteryMaxLevel();
|
||||||
private static int superRepairChanceMax = advancedConfig.getSuperRepairChanceMax();
|
public static final int SUPER_REPAIR_CHANCE_MAX = advancedConfig.getSuperRepairChanceMax();
|
||||||
private static int superRepairMaxBonusLevel = advancedConfig.getSuperRepairMaxLevel();
|
public static final int SUPER_REPAIR_MAX_BONUS_LEVEL = advancedConfig.getSuperRepairMaxLevel();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handle the XP gain for repair events.
|
* Handle the XP gain for repair events.
|
||||||
@ -241,8 +241,8 @@ public class Repair {
|
|||||||
*/
|
*/
|
||||||
protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
|
protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) {
|
||||||
float bonus;
|
float bonus;
|
||||||
if(skillLevel >= repairMasteryMaxBonusLevel) bonus = ((float) repairMasteryChanceMax / 100F);
|
if(skillLevel >= REPAIR_MASTERY_MAX_BONUS_LEVEL) bonus = ((float) REPAIR_MASTERY_CHANCE_MAX / 100F);
|
||||||
else bonus = (((float) skillLevel) / ((float) repairMasteryMaxBonusLevel)) * (((float) repairMasteryChanceMax) / 100F);
|
else bonus = (((float) skillLevel) / ((float) REPAIR_MASTERY_MAX_BONUS_LEVEL)) * (((float) REPAIR_MASTERY_CHANCE_MAX) / 100F);
|
||||||
|
|
||||||
if (permInstance.repairMastery(player)) {
|
if (permInstance.repairMastery(player)) {
|
||||||
bonus = (((float) repairAmount) * bonus);
|
bonus = (((float) repairAmount) * bonus);
|
||||||
@ -272,14 +272,11 @@ public class Repair {
|
|||||||
* @return true if bonus granted, false otherwise
|
* @return true if bonus granted, false otherwise
|
||||||
*/
|
*/
|
||||||
public static boolean checkPlayerProcRepair(Player player) {
|
public static boolean checkPlayerProcRepair(Player player) {
|
||||||
final int MAX_CHANCE = superRepairChanceMax;
|
|
||||||
final int MAX_BONUS_LEVEL = superRepairMaxBonusLevel;
|
|
||||||
|
|
||||||
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
|
||||||
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
|
int chance = (int) (((double) SUPER_REPAIR_CHANCE_MAX / (double) SUPER_REPAIR_MAX_BONUS_LEVEL) * skillLevel);
|
||||||
if (skillLevel >= MAX_BONUS_LEVEL) chance = MAX_CHANCE;
|
if (skillLevel >= SUPER_REPAIR_MAX_BONUS_LEVEL) chance = SUPER_REPAIR_CHANCE_MAX;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.repair")) randomChance = (int) (randomChance * 0.75);
|
if (player.hasPermission("mcmmo.perks.lucky.repair")) randomChance = (int) (randomChance * 0.75);
|
||||||
|
|
||||||
|
@ -7,10 +7,12 @@ import com.gmail.nossr50.config.AdvancedConfig;
|
|||||||
public class Swords {
|
public class Swords {
|
||||||
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
|
||||||
|
|
||||||
|
public static final int BLEED_CHANCE_MAX = AdvancedConfig.getInstance().getBleedChanceMax();
|
||||||
public static final int BLEED_MAX_BONUS_LEVEL = advancedConfig.getBleedMaxBonusLevel();
|
public static final int BLEED_MAX_BONUS_LEVEL = advancedConfig.getBleedMaxBonusLevel();
|
||||||
public static final int MAX_BLEED_TICKS = advancedConfig.getBleedMaxTicks();
|
public static final int MAX_BLEED_TICKS = advancedConfig.getBleedMaxTicks();
|
||||||
public static final int BASE_BLEED_TICKS = advancedConfig.getBleedBaseTicks();
|
public static final int BASE_BLEED_TICKS = advancedConfig.getBleedBaseTicks();
|
||||||
|
|
||||||
|
public static final int COUNTER_ATTACK_CHANCE_MAX = advancedConfig.getCounterChanceMax();
|
||||||
public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = advancedConfig.getCounterMaxBonusLevel();
|
public static final int COUNTER_ATTACK_MAX_BONUS_LEVEL = advancedConfig.getCounterMaxBonusLevel();
|
||||||
public static final int COUNTER_ATTACK_MODIFIER = advancedConfig.getCounterModifier();
|
public static final int COUNTER_ATTACK_MODIFIER = advancedConfig.getCounterModifier();
|
||||||
|
|
||||||
|
@ -3,7 +3,6 @@ package com.gmail.nossr50.skills.swords;
|
|||||||
import org.bukkit.entity.LivingEntity;
|
import org.bukkit.entity.LivingEntity;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
|
|
||||||
import com.gmail.nossr50.config.AdvancedConfig;
|
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import com.gmail.nossr50.util.Combat;
|
import com.gmail.nossr50.util.Combat;
|
||||||
@ -42,15 +41,15 @@ public class SwordsManager {
|
|||||||
if (Combat.shouldBeAffected(player, defender)) {
|
if (Combat.shouldBeAffected(player, defender)) {
|
||||||
BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
|
BleedEventHandler eventHandler = new BleedEventHandler(this, defender);
|
||||||
|
|
||||||
int bleedChanceMax = AdvancedConfig.getInstance().getBleedChanceMax();
|
|
||||||
int bleedMaxLevel = AdvancedConfig.getInstance().getBleedMaxBonusLevel();
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
|
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * skillLevel);
|
float chance = (float) (((double) Swords.BLEED_CHANCE_MAX / (double) Swords.BLEED_MAX_BONUS_LEVEL) * skillLevel);
|
||||||
|
if (chance > Swords.BLEED_CHANCE_MAX) chance = Swords.BLEED_CHANCE_MAX;
|
||||||
|
|
||||||
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.addBleedTicks();
|
eventHandler.addBleedTicks();
|
||||||
eventHandler.sendAbilityMessages();
|
eventHandler.sendAbilityMessages();
|
||||||
@ -73,15 +72,16 @@ public class SwordsManager {
|
|||||||
|
|
||||||
if (eventHandler.isHoldingSword()) {
|
if (eventHandler.isHoldingSword()) {
|
||||||
eventHandler.calculateSkillModifier();
|
eventHandler.calculateSkillModifier();
|
||||||
int counterChanceMax = AdvancedConfig.getInstance().getCounterChanceMax();
|
|
||||||
int counterMaxLevel = AdvancedConfig.getInstance().getCounterMaxBonusLevel();
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
|
if (player.hasPermission("mcmmo.perks.lucky.swords")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) counterChanceMax / (double) counterMaxLevel) * skillLevel);
|
float chance = (float) (((double) Swords.COUNTER_ATTACK_CHANCE_MAX / (double) Swords.COUNTER_ATTACK_MAX_BONUS_LEVEL) * skillLevel);
|
||||||
|
if (chance > Swords.COUNTER_ATTACK_CHANCE_MAX) chance = Swords.COUNTER_ATTACK_CHANCE_MAX;
|
||||||
|
|
||||||
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.dealDamage();
|
eventHandler.dealDamage();
|
||||||
eventHandler.sendAbilityMessages();
|
eventHandler.sendAbilityMessages();
|
||||||
|
@ -12,6 +12,7 @@ public class Taming {
|
|||||||
public static final int FAST_FOOD_SERVICE_ACTIVATION_CHANCE = advancedConfig.getFastFoodChance();
|
public static final int FAST_FOOD_SERVICE_ACTIVATION_CHANCE = advancedConfig.getFastFoodChance();
|
||||||
public static final int FAST_FOOD_SERVICE_ACTIVATION_LEVEL = advancedConfig.getFastFoodUnlock();
|
public static final int FAST_FOOD_SERVICE_ACTIVATION_LEVEL = advancedConfig.getFastFoodUnlock();
|
||||||
|
|
||||||
|
public static final int GORE_CHANCE_MAX = AdvancedConfig.getInstance().getGoreChanceMax();
|
||||||
public static final int GORE_BLEED_TICKS = advancedConfig.getGoreBleedTicks();
|
public static final int GORE_BLEED_TICKS = advancedConfig.getGoreBleedTicks();
|
||||||
public static final int GORE_MAX_BONUS_LEVEL = advancedConfig.getGoreMaxBonusLevel();
|
public static final int GORE_MAX_BONUS_LEVEL = advancedConfig.getGoreMaxBonusLevel();
|
||||||
public static final int GORE_MULTIPLIER = advancedConfig.getGoreModifier();
|
public static final int GORE_MULTIPLIER = advancedConfig.getGoreModifier();
|
||||||
|
@ -8,7 +8,6 @@ import org.bukkit.event.entity.EntityDamageEvent;
|
|||||||
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
|
||||||
import com.gmail.nossr50.config.AdvancedConfig;
|
|
||||||
import com.gmail.nossr50.config.Config;
|
import com.gmail.nossr50.config.Config;
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
@ -103,15 +102,15 @@ public class TamingManager {
|
|||||||
|
|
||||||
GoreEventHandler eventHandler = new GoreEventHandler(this, event);
|
GoreEventHandler eventHandler = new GoreEventHandler(this, event);
|
||||||
|
|
||||||
int goreChanceMax = AdvancedConfig.getInstance().getGoreChanceMax();
|
|
||||||
int goreMaxLevel = AdvancedConfig.getInstance().getGoreMaxBonusLevel();
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.taming")) {
|
if (player.hasPermission("mcmmo.perks.lucky.taming")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) goreChanceMax / (double) goreMaxLevel) * skillLevel);
|
float chance = (float) (((double) Taming.GORE_CHANCE_MAX / (double) Taming.GORE_MAX_BONUS_LEVEL) * skillLevel);
|
||||||
|
if (chance > Taming.GORE_CHANCE_MAX) chance = Taming.GORE_CHANCE_MAX;
|
||||||
|
|
||||||
if (chance > Taming.getRandom().nextInt(randomChance)) {
|
if (chance > Taming.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.modifyEventDamage();
|
eventHandler.modifyEventDamage();
|
||||||
eventHandler.applyBleed();
|
eventHandler.applyBleed();
|
||||||
|
@ -9,10 +9,13 @@ public class Unarmed {
|
|||||||
|
|
||||||
public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = advancedConfig.getIronArmBonus();
|
public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = advancedConfig.getIronArmBonus();
|
||||||
public static final int BONUS_DAMAGE_INCREASE_LEVEL = advancedConfig.getIronArmIncreaseLevel();
|
public static final int BONUS_DAMAGE_INCREASE_LEVEL = advancedConfig.getIronArmIncreaseLevel();
|
||||||
|
|
||||||
public static final int DEFLECT_MAX_CHANCE = advancedConfig.getDisarmChanceMax() ;
|
public static final int DEFLECT_MAX_CHANCE = advancedConfig.getDisarmChanceMax() ;
|
||||||
public static final int DEFLECT_MAX_BONUS_LEVEL = advancedConfig.getDisarmMaxBonusLevel();
|
public static final int DEFLECT_MAX_BONUS_LEVEL = advancedConfig.getDisarmMaxBonusLevel();
|
||||||
|
|
||||||
public static final int DISARM_MAX_CHANCE = advancedConfig.getDeflectChanceMax();
|
public static final int DISARM_MAX_CHANCE = advancedConfig.getDeflectChanceMax();
|
||||||
public static final int DISARM_MAX_BONUS_LEVEL = advancedConfig.getDeflectMaxBonusLevel();
|
public static final int DISARM_MAX_BONUS_LEVEL = advancedConfig.getDeflectMaxBonusLevel();
|
||||||
|
|
||||||
public static final int IRON_GRIP_MAX_CHANCE = advancedConfig.getIronGripChanceMax();
|
public static final int IRON_GRIP_MAX_CHANCE = advancedConfig.getIronGripChanceMax();
|
||||||
public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
|
public static final int IRON_GRIP_MAX_BONUS_LEVEL = advancedConfig.getIronGripMaxBonusLevel();
|
||||||
|
|
||||||
|
@ -3,7 +3,6 @@ package com.gmail.nossr50.skills.unarmed;
|
|||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.entity.EntityDamageEvent;
|
import org.bukkit.event.entity.EntityDamageEvent;
|
||||||
|
|
||||||
import com.gmail.nossr50.config.AdvancedConfig;
|
|
||||||
import com.gmail.nossr50.datatypes.PlayerProfile;
|
import com.gmail.nossr50.datatypes.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.SkillType;
|
import com.gmail.nossr50.datatypes.SkillType;
|
||||||
import com.gmail.nossr50.util.Permissions;
|
import com.gmail.nossr50.util.Permissions;
|
||||||
@ -43,15 +42,15 @@ public class UnarmedManager {
|
|||||||
if (eventHandler.isHoldingItem()) {
|
if (eventHandler.isHoldingItem()) {
|
||||||
eventHandler.calculateSkillModifier();
|
eventHandler.calculateSkillModifier();
|
||||||
|
|
||||||
int disarmChanceMax = AdvancedConfig.getInstance().getDisarmChanceMax();
|
|
||||||
int disarmMaxLevel = AdvancedConfig.getInstance().getDisarmMaxBonusLevel();
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
|
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillLevel);
|
float chance = (float) (((double) Unarmed.DISARM_MAX_CHANCE / (double) Unarmed.DISARM_MAX_BONUS_LEVEL) * skillLevel);
|
||||||
|
if (chance > Unarmed.DISARM_MAX_CHANCE) chance = Unarmed.DISARM_MAX_CHANCE;
|
||||||
|
|
||||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||||
if (!hasIronGrip(defender)) {
|
if (!hasIronGrip(defender)) {
|
||||||
eventHandler.sendAbilityMessage();
|
eventHandler.sendAbilityMessage();
|
||||||
@ -80,15 +79,15 @@ public class UnarmedManager {
|
|||||||
|
|
||||||
DeflectEventHandler eventHandler = new DeflectEventHandler(this, event);
|
DeflectEventHandler eventHandler = new DeflectEventHandler(this, event);
|
||||||
|
|
||||||
int deflectChanceMax = AdvancedConfig.getInstance().getDeflectChanceMax();
|
|
||||||
int deflectMaxLevel = AdvancedConfig.getInstance().getDeflectMaxBonusLevel();
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
|
|
||||||
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
|
if (player.hasPermission("mcmmo.perks.lucky.unarmed")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillLevel);
|
float chance = (float) (((double) Unarmed.DEFLECT_MAX_CHANCE / (double) Unarmed.DEFLECT_MAX_BONUS_LEVEL) * skillLevel);
|
||||||
|
if (chance > Unarmed.DEFLECT_MAX_CHANCE) chance = Unarmed.DEFLECT_MAX_CHANCE;
|
||||||
|
|
||||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.cancelEvent();
|
eventHandler.cancelEvent();
|
||||||
eventHandler.sendAbilityMessage();
|
eventHandler.sendAbilityMessage();
|
||||||
@ -136,15 +135,15 @@ public class UnarmedManager {
|
|||||||
|
|
||||||
IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
|
IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
|
||||||
|
|
||||||
int ironGripChanceMax = AdvancedConfig.getInstance().getIronGripChanceMax();
|
|
||||||
int ironGripMaxLevel = AdvancedConfig.getInstance().getIronGripMaxBonusLevel();
|
|
||||||
int randomChance = 100;
|
int randomChance = 100;
|
||||||
|
|
||||||
if (defender.hasPermission("mcmmo.perks.lucky.unarmed")) {
|
if (defender.hasPermission("mcmmo.perks.lucky.unarmed")) {
|
||||||
randomChance = (int) (randomChance * 0.75);
|
randomChance = (int) (randomChance * 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * skillLevel);
|
float chance = (float) (((double) Unarmed.IRON_GRIP_MAX_CHANCE / (double) Unarmed.IRON_GRIP_MAX_BONUS_LEVEL) * skillLevel);
|
||||||
|
if (chance > Unarmed.IRON_GRIP_MAX_CHANCE) chance = Unarmed.IRON_GRIP_MAX_CHANCE;
|
||||||
|
|
||||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||||
eventHandler.sendAbilityMessages();
|
eventHandler.sendAbilityMessages();
|
||||||
return true;
|
return true;
|
||||||
|
Loading…
Reference in New Issue
Block a user