From bb1dbab984a555fe2377436cf6a0eb59384eb5cf Mon Sep 17 00:00:00 2001 From: TfT_02 Date: Sun, 23 Dec 2012 22:05:10 +0100 Subject: [PATCH] Iron golem and Snowman pumpkin drop rates are now 3% for the sake of consistency --- .../java/com/gmail/nossr50/skills/gathering/Fishing.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java b/src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java index a01a092ea..f110636aa 100755 --- a/src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java +++ b/src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java @@ -17,7 +17,6 @@ import org.bukkit.entity.Skeleton; import org.bukkit.entity.Skeleton.SkeletonType; import org.bukkit.event.player.PlayerFishEvent; import org.bukkit.inventory.ItemStack; -import org.bukkit.material.MaterialData; import org.bukkit.material.Wool; import com.gmail.nossr50.config.AdvancedConfig; @@ -283,7 +282,7 @@ public class Fishing { break; case IRON_GOLEM: - if (DROP_NUMBER > 95) { + if (DROP_NUMBER > 97) { Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); } else if (DROP_NUMBER > 85) { Misc.dropItem(location, new ItemStack(Material.IRON_INGOT)); @@ -365,7 +364,7 @@ public class Fishing { break; case SNOWMAN: - if (DROP_NUMBER > 95) { + if (DROP_NUMBER > 97) { Misc.dropItem(location, new ItemStack(Material.PUMPKIN)); } else { Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));