Merge remote branch 'origin/master'

This commit is contained in:
TheYeti 2012-01-30 10:50:49 -08:00
commit c46d900833
3 changed files with 638 additions and 156 deletions

View File

@ -28,7 +28,8 @@ public class LoadProperties
whoisEnable, statsEnable, addxpEnable, ptpEnable, mmoeditEnable, clearmyspawnEnable, mcgodEnable, mcabilityEnable, mctopEnable, whoisEnable, statsEnable, addxpEnable, ptpEnable, mmoeditEnable, clearmyspawnEnable, mcgodEnable, mcabilityEnable, mctopEnable,
mcrefreshEnable, enableMotd, enableMySpawn, enableRegen, enableCobbleToMossy, useMySQL, cocoabeans, mushrooms, mcrefreshEnable, enableMotd, enableMySpawn, enableRegen, enableCobbleToMossy, useMySQL, cocoabeans, mushrooms,
toolsLoseDurabilityFromAbilities, pvpxp, miningrequirespickaxe, excavationRequiresShovel, woodcuttingrequiresaxe, eggs, apples, cake, music, diamond, glowstone, toolsLoseDurabilityFromAbilities, pvpxp, miningrequirespickaxe, excavationRequiresShovel, woodcuttingrequiresaxe, eggs, apples, cake, music, diamond, glowstone,
slowsand, sulphur, netherrack, bones, coal, clay, anvilmessages, mayDowngradeEnchants, mayLoseEnchants; slowsand, sulphur, netherrack, bones, coal, clay, anvilmessages, mayDowngradeEnchants, mayLoseEnchants,
fishingDrops, leatherArmor, ironArmor, goldArmor, diamondArmor, woodenTools, stoneTools, ironTools, goldTools, diamondTools, enderPearl, blazeRod, records, glowstoneDust, fishingDiamonds;
public static String xplock, MySQLtablePrefix, MySQLuserName, MySQLserverName, MySQLdbName, MySQLdbPass, mctop, addxp, public static String xplock, MySQLtablePrefix, MySQLuserName, MySQLserverName, MySQLdbName, MySQLdbPass, mctop, addxp,
xprate, mcability, mcmmo, mcc, mcrefresh, mcgod, stats, mmoedit, ptp, party, myspawn, whois, invite, accept, clearmyspawn, nWood, xprate, mcability, mcmmo, mcc, mcrefresh, mcgod, stats, mmoedit, ptp, party, myspawn, whois, invite, accept, clearmyspawn, nWood,
@ -41,7 +42,8 @@ public class LoadProperties
xpGainMultiplier, superBreakerCooldown, greenTerraCooldown, gigaDrillBreakerCooldown, treeFellerCooldown, xpGainMultiplier, superBreakerCooldown, greenTerraCooldown, gigaDrillBreakerCooldown, treeFellerCooldown,
berserkCooldown, serratedStrikeCooldown, skullSplitterCooldown, abilityDurabilityLoss, berserkCooldown, serratedStrikeCooldown, skullSplitterCooldown, abilityDurabilityLoss,
feathersConsumedByChimaeraWing, bonesConsumedByCOTW, repairdiamondlevel, rWood, rStone, rIron, rGold, rDiamond, rString, rLeather, feathersConsumedByChimaeraWing, bonesConsumedByCOTW, repairdiamondlevel, rWood, rStone, rIron, rGold, rDiamond, rString, rLeather,
downgradeRank1, downgradeRank2, downgradeRank3, downgradeRank4, keepEnchantsRank1, keepEnchantsRank2, keepEnchantsRank3, keepEnchantsRank4; downgradeRank1, downgradeRank2, downgradeRank3, downgradeRank4, keepEnchantsRank1, keepEnchantsRank2, keepEnchantsRank3, keepEnchantsRank4,
fishingDropChanceTier1, fishingDropChanceTier2, fishingDropChanceTier3, fishingDropChanceTier4, fishingDropChanceTier5;
public static double xpbackground_r, xpbackground_g, xpbackground_b, xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g, fishing_b, acrobatics_r, acrobatics_g, acrobatics_b, archery_r, archery_g, archery_b, axes_r, axes_g, axes_b, public static double xpbackground_r, xpbackground_g, xpbackground_b, xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g, fishing_b, acrobatics_r, acrobatics_g, acrobatics_b, archery_r, archery_g, archery_b, axes_r, axes_g, axes_b,
excavation_r, excavation_g, excavation_b, herbalism_r, herbalism_g, herbalism_b, mining_r, mining_g, mining_b, excavation_r, excavation_g, excavation_b, herbalism_r, herbalism_g, herbalism_b, mining_r, mining_g, mining_b,
@ -353,6 +355,7 @@ public class LoadProperties
write("Skills.Woodcutting.Requires_Axe", true); write("Skills.Woodcutting.Requires_Axe", true);
write("Skills.Taming.Call_Of_The_Wild.Bones_Required", 10); write("Skills.Taming.Call_Of_The_Wild.Bones_Required", 10);
//Arcane Forging Config Options
write("Arcane_Forging.Downgrades.Enabled", true); write("Arcane_Forging.Downgrades.Enabled", true);
write("Arcane_Forging.Downgrades.Chance.Rank_1", 75); write("Arcane_Forging.Downgrades.Chance.Rank_1", 75);
write("Arcane_Forging.Downgrades.Chance.Rank_2", 50); write("Arcane_Forging.Downgrades.Chance.Rank_2", 50);
@ -363,6 +366,29 @@ public class LoadProperties
write("Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20); write("Arcane_Forging.Keep_Enchants.Chance.Rank_2", 20);
write("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30); write("Arcane_Forging.Keep_Enchants.Chance.Rank_3", 30);
write("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40); write("Arcane_Forging.Keep_Enchants.Chance.Rank_4", 40);
//Fishing Config Options
write("Fishing.Drops.Item_Drops_Enabled", true);
write("Fishing.Drops.Drop_Chance.Tier_1", 20);
write("Fishing.Drops.Drop_Chance.Tier_2", 25);
write("Fishing.Drops.Drop_Chance.Tier_3", 30);
write("Fishing.Drops.Drop_Chance.Tier_4", 35);
write("Fishing.Drops.Drop_Chance.Tier_5", 40);
write("Fishing.Drops.Leather_Armor", true);
write("Fishing.Drops.Iron_Armor", true);
write("Fishing.Drops.Gold_Armor", true);
write("Fishing.Drops.Diamond_Armor", true);
write("Fishing.Drops.Wooden_Tools", true);
write("Fishing.Drops.Stone_Tools", true);
write("Fishing.Drops.Iron_Tools", true);
write("Fishing.Drops.Gold_Tools", true);
write("Fishing.Drops.Diamond_Tools", true);
write("Fishing.Drops.Ender_Pearl", true);
write("Fishing.Drops.Blaze_Rod", true);
write("Fishing.Drops.Records", true);
write("Fishing.Drops.Glowstone_Dust", true);
write("Fishing.Drops.Diamonds", true);
loadkeys(); loadkeys();
} }
private void loadkeys() private void loadkeys()
@ -590,6 +616,27 @@ public class LoadProperties
bucket = readBoolean("Excavation.Drops.Bucket", true); bucket = readBoolean("Excavation.Drops.Bucket", true);
web = readBoolean("Excavation.Drops.Web", true); web = readBoolean("Excavation.Drops.Web", true);
fishingDrops = readBoolean("Fishing.Drops.Item_Drops_Enabled", true);
fishingDropChanceTier1 = readInteger("Fishing.Drops.Drop_Chance.Tier_1", 20);
fishingDropChanceTier2 = readInteger("Fishing.Drops.Drop_Chance.Tier_2", 25);
fishingDropChanceTier3 = readInteger("Fishing.Drops.Drop_Chance.Tier_3", 30);
fishingDropChanceTier4 = readInteger("Fishing.Drops.Drop_Chance.Tier_4", 35);
fishingDropChanceTier5 = readInteger("Fishing.Drops.Drop_Chance.Tier_5", 40);
leatherArmor = readBoolean("Fishing.Drops.Leather_Armor", true);
ironArmor = readBoolean("Fishing.Drops.Iron_Armor", true);
goldArmor = readBoolean("Fishing.Drops.Gold_Armor", true);
diamondArmor = readBoolean("Fishing.Drops.Diamond_Armor", true);
woodenTools = readBoolean("Fishing.Drops.Wooden_Tools", true);
stoneTools = readBoolean("Fishing.Drops.Stone_Tools", true);
ironTools = readBoolean("Fishing.Drops.Iron_Tools", true);
goldTools = readBoolean("Fishing.Drops.Gold_Tools", true);
diamondTools = readBoolean("Fishing.Drops.Diamond_Tools", true);
enderPearl = readBoolean("Fishing.Drops.Ender_Pearl", true);
blazeRod = readBoolean("Fishing.Drops.Blaze_Rod", true);
records = readBoolean("Fishing.Drops.Records", true);
glowstoneDust = readBoolean("Fishing.Drops.Glowstone_Dust", true);
fishingDiamonds = readBoolean("Fishing.Drops.Diamonds", true);
xprate = readString("Commands.xprate.Name", "xprate"); xprate = readString("Commands.xprate.Name", "xprate");
xprateEnable = readBoolean("Commands.xprate.Enabled", true); xprateEnable = readBoolean("Commands.xprate.Enabled", true);

View File

@ -72,51 +72,93 @@ public class Fishing {
int randomNum = (int)(Math.random() * 15); int randomNum = (int)(Math.random() * 15);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 20) if(Math.random() * 100 < LoadProperties.fishingDropChanceTier1)
{ {
switch(randomNum) switch(randomNum)
{ {
case 1: case 1:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 2: case 2:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 3: case 3:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 4: case 4:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 5: case 5:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 6: case 6:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 7: case 7:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 8: case 8:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 9: case 9:
if(LoadProperties.woodenTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 10: case 10:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 11: case 11:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 12: case 12:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 13: case 13:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 14: case 14:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
} }
} else } else
@ -133,66 +175,123 @@ public class Fishing {
int randomNum = (int)(Math.random() * 20); int randomNum = (int)(Math.random() * 20);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 25) if(Math.random() * 100 < LoadProperties.fishingDropChanceTier2)
{ {
switch(randomNum) switch(randomNum)
{ {
case 1: case 1:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 2: case 2:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 3: case 3:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 4: case 4:
if(LoadProperties.leatherArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 5: case 5:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 6: case 6:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 7: case 7:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 8: case 8:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 9: case 9:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 10: case 10:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 11: case 11:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 12: case 12:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 13: case 13:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 14: case 14:
if(LoadProperties.stoneTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 15: case 15:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 16: case 16:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 17: case 17:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 18: case 18:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 19: case 19:
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1)); theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
} }
} else } else
@ -209,78 +308,147 @@ public class Fishing {
int randomNum = (int)(Math.random() * 24); int randomNum = (int)(Math.random() * 24);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 30) if(Math.random() * 100 < LoadProperties.fishingDropChanceTier3)
{ {
switch(randomNum) switch(randomNum)
{ {
case 1: case 1:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 2: case 2:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 3: case 3:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 4: case 4:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 5: case 5:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 6: case 6:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 7: case 7:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 8: case 8:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 9: case 9:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 10: case 10:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 11: case 11:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 12: case 12:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 13: case 13:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 14: case 14:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 15: case 15:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 16: case 16:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 17: case 17:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 18: case 18:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 19: case 19:
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1)); theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 20: case 20:
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1)); theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 21: case 21:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 22: case 22:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 23: case 23:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
} }
} }
@ -297,129 +465,249 @@ public class Fishing {
int randomNum = (int)(Math.random() * 41); int randomNum = (int)(Math.random() * 41);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 35) if(Math.random() * 100 < LoadProperties.fishingDropChanceTier4)
{ {
switch(randomNum) switch(randomNum)
{ {
case 1: case 1:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 2: case 2:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 3: case 3:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 4: case 4:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 5: case 5:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 6: case 6:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 7: case 7:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 8: case 8:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 9: case 9:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 10: case 10:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 11: case 11:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 12: case 12:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 13: case 13:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 14: case 14:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 15: case 15:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 16: case 16:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 17: case 17:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 18: case 18:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 19: case 19:
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1)); theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 20: case 20:
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1)); theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 21: case 21:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 22: case 22:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 23: case 23:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 24: case 24:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 25: case 25:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 26: case 26:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 27: case 27:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 28: case 28:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 29: case 29:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 30: case 30:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 31: case 31:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 32: case 32:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 33: case 33:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 34: case 34:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 35: case 35:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 36: case 36:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 37: case 37:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 38: case 38:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 39: case 39:
if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16)); theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 40: case 40:
if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10))); theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
} }
} else } else
@ -435,156 +723,302 @@ public class Fishing {
int randomNum = (int)(Math.random() * 50); int randomNum = (int)(Math.random() * 50);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 40) if(Math.random() * 100 < LoadProperties.fishingDropChanceTier5)
{ {
switch(randomNum) switch(randomNum)
{ {
case 1: case 1:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 2: case 2:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 3: case 3:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 4: case 4:
if(LoadProperties.goldArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 5: case 5:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 6: case 6:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 7: case 7:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 8: case 8:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 9: case 9:
if(LoadProperties.ironTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 10: case 10:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 11: case 11:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 12: case 12:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 13: case 13:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 14: case 14:
if(LoadProperties.goldTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 15: case 15:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 16: case 16:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 17: case 17:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 18: case 18:
if(LoadProperties.ironArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 19: case 19:
if(LoadProperties.enderPearl && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1)); theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 20: case 20:
if(LoadProperties.blazeRod && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1)); theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 21: case 21:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 22: case 22:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 23: case 23:
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1)); if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 24: case 24:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 25: case 25:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 26: case 26:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 27: case 27:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 28: case 28:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 29: case 29:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 30: case 30:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 31: case 31:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 32: case 32:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 33: case 33:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 34: case 34:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 35: case 35:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 36: case 36:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 37: case 37:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 38: case 38:
if(LoadProperties.records && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 39: case 39:
if(LoadProperties.glowstoneDust && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16)); theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 40: case 40:
if(LoadProperties.fishingDiamonds && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20))); theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 41: case 41:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 42: case 42:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 43: case 43:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 44: case 44:
if(LoadProperties.diamondArmor && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 45: case 45:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 46: case 46:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 47: case 47:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 48: case 48:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
case 49: case 49:
if(LoadProperties.diamondTools && LoadProperties.fishingDrops)
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1)); theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
else
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
break; break;
} }
} else { } else {
@ -724,6 +1158,7 @@ public class Fishing {
} }
} }
//need to implement new shearing method
else if(le instanceof MushroomCow) else if(le instanceof MushroomCow)
{ {
if(Math.random() * 100 < 99){ if(Math.random() * 100 < 99){

View File

@ -192,7 +192,7 @@ public class Repair {
removeItem(player, rIron); removeItem(player, rIron);
repairItem(player, enchants, enchantsLevel); repairItem(player, enchants, enchantsLevel);
durabilityAfter = (short) (player.getItemInHand().getDurability()-getRepairAmount(is, player)); durabilityAfter = player.getItemInHand().getDurability();
dif = (short) (durabilityBefore - durabilityAfter); dif = (short) (durabilityBefore - durabilityAfter);
if(m.isShovel(is)) if(m.isShovel(is))
dif = (short) (dif / 3); dif = (short) (dif / 3);