Custom serializer for SkillCeiling

This commit is contained in:
nossr50 2019-06-03 01:09:06 -07:00
parent 8c1c17fa17
commit c82f60e08b
7 changed files with 42 additions and 9 deletions

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@ -49,6 +49,7 @@ import com.gmail.nossr50.datatypes.experience.FormulaType;
import com.gmail.nossr50.datatypes.party.PartyFeature;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
import com.gmail.nossr50.datatypes.skills.properties.SkillCeiling;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
@ -262,6 +263,7 @@ public final class ConfigManager {
customSerializers.registerType(TypeToken.of(MinecraftMaterialWrapper.class), new MinecraftMaterialWrapperSerializer());
customSerializers.registerType(TypeToken.of(CustomXPPerk.class), new CustomXPPerkSerializer());
customSerializers.registerType(TypeToken.of(DamageProperty.class), new DamagePropertySerializer());
customSerializers.registerType(TypeToken.of(SkillCeiling.class), new SkillCeilingSerializer());
}
/**

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@ -27,7 +27,7 @@ public class CustomXPPerkSerializer implements TypeSerializer<CustomXPPerk> {
if (primarySkillType.isChildSkill())
continue; //Child skills gross
float boostValue = configurationNode.getNode("XP-Multiplier").getValue(TypeToken.of(Float.class));
Float boostValue = configurationNode.getNode("XP-Multiplier").getValue(TypeToken.of(Float.class));
customXPPerk.setCustomXPValue(primarySkillType, boostValue);
} catch (InvalidSkillException e) {
mcMMO.p.getLogger().info("Custom XP perk has a skill defined that was not found, did you misspell it?");

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@ -0,0 +1,31 @@
package com.gmail.nossr50.config.hocon;
import com.gmail.nossr50.datatypes.skills.properties.AbstractSkillCeiling;
import com.gmail.nossr50.datatypes.skills.properties.SkillCeiling;
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.ConfigurationNode;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
import ninja.leaping.configurate.objectmapping.serialize.TypeSerializer;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
public class SkillCeilingSerializer implements TypeSerializer<SkillCeiling> {
public static final String STANDARD_MAX_LEVEL = "Standard-Max-Level";
public static final String RETRO_MAX_LEVEL = "Retro-Max-Level";
@Nullable
@Override
public SkillCeiling deserialize(@NonNull TypeToken<?> type, @NonNull ConfigurationNode value) throws ObjectMappingException {
Integer standardCeiling = value.getNode(STANDARD_MAX_LEVEL).getValue(TypeToken.of(Integer.class));
Integer retroCeiling = value.getNode(RETRO_MAX_LEVEL).getValue(TypeToken.of(Integer.class));
AbstractSkillCeiling skillCeiling = new AbstractSkillCeiling(standardCeiling, retroCeiling);
return skillCeiling;
}
@Override
public void serialize(@NonNull TypeToken<?> type, @Nullable SkillCeiling obj, @NonNull ConfigurationNode value) throws ObjectMappingException {
value.getNode(STANDARD_MAX_LEVEL).setValue(obj.getStandardMaxLevel());
value.getNode(RETRO_MAX_LEVEL).setValue(obj.getRetroMaxLevel());
}
}

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@ -1,6 +1,6 @@
package com.gmail.nossr50.config.hocon.skills.axes;
import com.gmail.nossr50.datatypes.skills.properties.AbstractMaximumProgressionLevel;
import com.gmail.nossr50.datatypes.skills.properties.AbstractSkillCeiling;
import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
@ -28,7 +28,7 @@ public class ConfigAxes {
return configAxesCriticalStrikes.getMaxActivationChance();
}
public AbstractMaximumProgressionLevel getCriticalStrikesMaximumProgressionLevel() {
public AbstractSkillCeiling getCriticalStrikesMaximumProgressionLevel() {
return configAxesCriticalStrikes.getMaximumProgressionLevel();
}

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@ -1,7 +1,7 @@
package com.gmail.nossr50.config.hocon.skills.axes;
import com.gmail.nossr50.datatypes.skills.properties.AbstractDamageProperty;
import com.gmail.nossr50.datatypes.skills.properties.AbstractMaximumProgressionLevel;
import com.gmail.nossr50.datatypes.skills.properties.AbstractSkillCeiling;
import com.gmail.nossr50.datatypes.skills.properties.DamageProperty;
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
@ -17,7 +17,7 @@ public class ConfigAxesCriticalStrikes {
@Setting(value = "Maximum-Level", comment = "This is the level at which full benefits for this skill will be reached." +
"\nProperties of this skill may or may not scale with level, but those that do will gradually increase until max level is achieved.")
private AbstractMaximumProgressionLevel maximumProgressionLevel = new AbstractMaximumProgressionLevel(100, 1000);
private AbstractSkillCeiling maximumProgressionLevel = new AbstractSkillCeiling(100, 1000);
@Setting(value = "Damage-Modifiers", comment = "Damage dealt is multiplied by these values when this skill is successfully activated.")
private DamageProperty damageProperty = new AbstractDamageProperty(1.5, 2.0);
@ -26,7 +26,7 @@ public class ConfigAxesCriticalStrikes {
return maxActivationChance;
}
public AbstractMaximumProgressionLevel getMaximumProgressionLevel() {
public AbstractSkillCeiling getMaximumProgressionLevel() {
return maximumProgressionLevel;
}

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@ -1,11 +1,11 @@
package com.gmail.nossr50.datatypes.skills.properties;
public class AbstractMaximumProgressionLevel implements MaximumProgressionLevel {
public class AbstractSkillCeiling implements SkillCeiling {
private int standardMaxLevel;
private int retroMaxLevel;
public AbstractMaximumProgressionLevel(int standardMaxLevel, int retroMaxLevel) {
public AbstractSkillCeiling(int standardMaxLevel, int retroMaxLevel) {
this.standardMaxLevel = standardMaxLevel;
this.retroMaxLevel = retroMaxLevel;
}

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@ -4,7 +4,7 @@ package com.gmail.nossr50.datatypes.skills.properties;
* Represents the level at which skill properties for this skill that scale based on level will reach their maximum benefits
* If a player is this level or higher, they will have the full-power version of this skill
*/
public interface MaximumProgressionLevel extends SkillProperty {
public interface SkillCeiling extends SkillProperty {
/**
* The maximum level for this skill in Retro
* Defaults to 1000