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Fixed Tree Feller dropping mushroom "blocks" instead of "items"
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@ -174,12 +174,11 @@ public final class TreeFeller {
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break; // TODO: Shouldn't we use continue instead?
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break; // TODO: Shouldn't we use continue instead?
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}
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}
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switch (block.getType()) {
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Material material = block.getType();
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switch (material) {
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case HUGE_MUSHROOM_1:
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case HUGE_MUSHROOM_1:
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case HUGE_MUSHROOM_2:
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case HUGE_MUSHROOM_2:
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// TODO: checkForDoubleDrop doesn't handle mushrooms, what's intended? Double drop or not?
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// Woodcutting.checkForDoubleDrop(mcMMOPlayer, block);
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try {
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try {
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xp += Woodcutting.getExperienceFromLog(block, ExperienceGainMethod.TREE_FELLER);
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xp += Woodcutting.getExperienceFromLog(block, ExperienceGainMethod.TREE_FELLER);
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}
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}
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@ -193,7 +192,13 @@ public final class TreeFeller {
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break;
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break;
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}
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}
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Misc.randomDropItems(block.getLocation(), new ItemStack(block.getType(), 1), 50, 2);
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if (material == Material.HUGE_MUSHROOM_1) {
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Misc.randomDropItems(block.getLocation(), new ItemStack(Material.BROWN_MUSHROOM), 50, 2);
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}
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else {
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Misc.randomDropItems(block.getLocation(), new ItemStack(Material.RED_MUSHROOM), 50, 2);
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}
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break;
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break;
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case LOG:
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case LOG:
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Woodcutting.checkForDoubleDrop(mcMMOPlayer, block);
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Woodcutting.checkForDoubleDrop(mcMMOPlayer, block);
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