mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-28 11:37:39 +01:00
Health and damage are now doubles, not ints.
This commit is contained in:
parent
4dc9c97978
commit
d07b67b5bf
@ -7,7 +7,7 @@ import org.bukkit.event.entity.EntityDamageByEntityEvent;
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* Called when mcMMO applies damage from an entity due to special abilities.
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*/
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public class FakeEntityDamageByEntityEvent extends EntityDamageByEntityEvent {
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public FakeEntityDamageByEntityEvent(Entity damager, Entity damagee, DamageCause cause, int damage) {
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public FakeEntityDamageByEntityEvent(Entity damager, Entity damagee, DamageCause cause, double damage) {
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super(damager, damagee, cause, damage);
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}
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}
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@ -7,7 +7,7 @@ import org.bukkit.event.entity.EntityDamageEvent;
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* Called when mcMMO applies damage due to special abilities.
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*/
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public class FakeEntityDamageEvent extends EntityDamageEvent {
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public FakeEntityDamageEvent(Entity damagee, DamageCause cause, int damage) {
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public FakeEntityDamageEvent(Entity damagee, DamageCause cause, double damage) {
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super(damagee, cause, damage);
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}
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}
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@ -124,7 +124,7 @@ public class EntityListener implements Listener {
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return;
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}
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int damage = event.getDamage();
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double damage = event.getDamage();
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if (damage <= 0) {
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return;
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@ -184,7 +184,7 @@ public class EntityListener implements Listener {
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return;
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}
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int damage = event.getDamage();
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double damage = event.getDamage();
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if (damage <= 0) {
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return;
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@ -11,7 +11,7 @@ public class AwardCombatXpTask extends BukkitRunnable {
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private double baseXp;
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private SkillType skillType;
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private LivingEntity target;
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private int baseHealth;
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private double baseHealth;
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public AwardCombatXpTask(McMMOPlayer mcMMOPlayer, SkillType skillType, double baseXp, LivingEntity target) {
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this.mcMMOPlayer = mcMMOPlayer;
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@ -23,8 +23,8 @@ public class AwardCombatXpTask extends BukkitRunnable {
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@Override
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public void run() {
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int health = target.getHealth();
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int damage = baseHealth - health;
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double health = target.getHealth();
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double damage = baseHealth - health;
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// May avoid negative xp, we don't know what other plugins do with the entity health
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if (damage <= 0) {
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@ -25,11 +25,11 @@ public final class Acrobatics {
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private Acrobatics() {};
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protected static int calculateModifiedDodgeDamage(int damage, int damageModifier) {
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protected static double calculateModifiedDodgeDamage(double damage, int damageModifier) {
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return Math.max(damage / damageModifier, 1);
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}
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protected static int calculateModifiedRollDamage(int damage, int damageThreshold) {
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protected static double calculateModifiedRollDamage(double damage, int damageThreshold) {
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return Math.max(damage - damageThreshold, 0);
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}
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}
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@ -44,8 +44,8 @@ public class AcrobaticsManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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public int dodgeCheck(int damage) {
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int modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
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public double dodgeCheck(double damage) {
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double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
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Player player = getPlayer();
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if (!isFatal(modifiedDamage) && SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Acrobatics.dodgeMaxChance, Acrobatics.dodgeMaxBonusLevel)) {
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@ -57,7 +57,7 @@ public class AcrobaticsManager extends SkillManager {
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// Why do we check respawn cooldown here?
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if (System.currentTimeMillis() >= mcMMOPlayer.getRespawnATS() + Misc.PLAYER_RESPAWN_COOLDOWN_SECONDS) {
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applyXpGain(damage * Acrobatics.dodgeXpModifier);
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applyXpGain((float) (damage * Acrobatics.dodgeXpModifier));
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}
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return modifiedDamage;
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@ -72,23 +72,23 @@ public class AcrobaticsManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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public int rollCheck(int damage) {
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public double rollCheck(double damage) {
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Player player = getPlayer();
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if (player.isSneaking() && Permissions.gracefulRoll(player)) {
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return gracefulRollCheck(damage);
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}
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int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.rollThreshold);
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double modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.rollThreshold);
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if (!isFatal(modifiedDamage) && isSuccessfulRoll(Acrobatics.rollMaxChance, Acrobatics.rollMaxBonusLevel)) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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applyXpGain(damage * Acrobatics.rollXpModifier);
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applyXpGain((float) (damage * Acrobatics.rollXpModifier));
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return modifiedDamage;
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}
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else if (!isFatal(damage)) {
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applyXpGain(damage * Acrobatics.fallXpModifier);
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applyXpGain((float) (damage * Acrobatics.fallXpModifier));
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}
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return damage;
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@ -100,17 +100,17 @@ public class AcrobaticsManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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private int gracefulRollCheck(int damage) {
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int modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.gracefulRollThreshold);
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private double gracefulRollCheck(double damage) {
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double modifiedDamage = Acrobatics.calculateModifiedRollDamage(damage, Acrobatics.gracefulRollThreshold);
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if (!isFatal(modifiedDamage) && isSuccessfulRoll(Acrobatics.gracefulRollMaxChance, Acrobatics.gracefulRollMaxBonusLevel)) {
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getPlayer().sendMessage(LocaleLoader.getString("Acrobatics.Ability.Proc"));
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applyXpGain(damage * Acrobatics.rollXpModifier);
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applyXpGain((float) (damage * Acrobatics.rollXpModifier));
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return modifiedDamage;
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}
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else if (!isFatal(damage)) {
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applyXpGain(damage * Acrobatics.fallXpModifier);
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applyXpGain((float) (damage * Acrobatics.fallXpModifier));
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}
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return damage;
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@ -120,7 +120,7 @@ public class AcrobaticsManager extends SkillManager {
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return (maxChance / maxLevel) * Math.min(getSkillLevel(), maxLevel) > Misc.getRandom().nextInt(activationChance);
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}
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private boolean isFatal(int damage) {
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private boolean isFatal(double damage) {
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return getPlayer().getHealth() - damage < 1;
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}
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}
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@ -68,7 +68,7 @@ public class ArcheryManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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public int dazeCheck(Player defender, int damage) {
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public double dazeCheck(Player defender, double damage) {
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if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Archery.dazeMaxBonus, Archery.dazeMaxBonusLevel)) {
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Location dazedLocation = defender.getLocation();
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dazedLocation.setPitch(90 - Misc.getRandom().nextInt(181));
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@ -96,9 +96,9 @@ public class ArcheryManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage
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*/
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public int skillShotCheck(int damage) {
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public double skillShotCheck(double damage) {
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double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
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int archeryBonus = (int) (damage * damageBonusPercent);
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double archeryBonus = damage * damageBonusPercent;
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return damage + archeryBonus;
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}
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@ -55,8 +55,8 @@ public class AxesManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage
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*/
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public int axeMasteryCheck(int damage) {
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int axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
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public double axeMasteryCheck(double damage) {
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double axeBonus = Math.min(getSkillLevel() / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
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return damage + axeBonus;
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}
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@ -68,17 +68,17 @@ public class AxesManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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public int criticalHitCheck(LivingEntity target, int damage) {
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public double criticalHitCheck(LivingEntity target, double damage) {
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if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Axes.criticalHitMaxChance, Axes.criticalHitMaxBonusLevel)) {
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getPlayer().sendMessage(LocaleLoader.getString("Axes.Combat.CriticalHit"));
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if (target instanceof Player) {
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((Player) target).sendMessage(LocaleLoader.getString("Axes.Combat.CritStruck"));
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return (int) (damage * Axes.criticalHitPVPModifier);
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return damage * Axes.criticalHitPVPModifier;
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}
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return (int) (damage * Axes.criticalHitPVEModifier);
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return damage * Axes.criticalHitPVEModifier;
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}
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return damage;
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@ -111,7 +111,7 @@ public class AxesManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage if the ability was successful, the original event damage otherwise
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*/
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public int greaterImpactCheck(LivingEntity target, int damage) {
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public double greaterImpactCheck(LivingEntity target, double damage) {
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if (Axes.greaterImpactChance > Misc.getRandom().nextInt(getActivationChance())) {
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Player player = getPlayer();
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@ -142,7 +142,7 @@ public class AxesManager extends SkillManager {
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* @param target The {@link LivingEntity} being affected by the ability
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* @param damage The amount of damage initially dealt by the event
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*/
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public void skullSplitterCheck(LivingEntity target, int damage) {
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public void skullSplitterCheck(LivingEntity target, double damage) {
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CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Axes.skullSplitterModifier, skill);
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}
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}
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@ -175,8 +175,8 @@ public class MiningManager extends SkillManager {
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return (float) (radius + getBlastRadiusModifier());
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}
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public int processDemolitionsExpertise(int damage) {
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return (int) (damage * ((100.0D - getBlastDamageModifier()) / 100.0D));
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public double processDemolitionsExpertise(double damage) {
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return damage * ((100.0D - getBlastDamageModifier()) / 100.0D);
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}
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/**
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@ -66,7 +66,7 @@ public class SwordsManager extends SkillManager {
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}
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}
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public void counterAttackChecks(LivingEntity attacker, int damage) {
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public void counterAttackChecks(LivingEntity attacker, double damage) {
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if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Swords.counterAttackMaxChance, Swords.counterAttackMaxBonusLevel)) {
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CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier);
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@ -78,7 +78,7 @@ public class SwordsManager extends SkillManager {
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}
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}
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public void serratedStrikes(LivingEntity target, int damage) {
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public void serratedStrikes(LivingEntity target, double damage) {
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CombatUtils.applyAbilityAoE(getPlayer(), target, damage / Swords.serratedStrikesModifier, skill);
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BleedTimerTask.add(target, Swords.serratedStrikesBleedTicks);
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}
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@ -39,7 +39,7 @@ public class Taming {
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return pet.isTamed() && owner instanceof Player && pet instanceof Wolf;
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}
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public static int processThickFur(Wolf wolf, int damage) {
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public static double processThickFur(Wolf wolf, double damage) {
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wolf.playEffect(EntityEffect.WOLF_SHAKE);
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return damage / thickFurModifier;
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}
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@ -49,7 +49,7 @@ public class Taming {
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wolf.setFireTicks(0);
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}
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public static int processShockProof(Wolf wolf, int damage) {
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public static double processShockProof(Wolf wolf, double damage) {
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wolf.playEffect(EntityEffect.WOLF_SHAKE);
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return damage / shockProofModifier;
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}
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@ -59,12 +59,12 @@ public class Taming {
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*
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* @param event The event to modify
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*/
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public static int sharpenedClaws(int damage) {
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public static double sharpenedClaws(double damage) {
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return damage + Taming.sharpenedClawsBonusDamage;
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}
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public static void processHolyHound(Wolf wolf, int damage) {
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int modifiedHealth = Math.min(wolf.getHealth() + damage, wolf.getMaxHealth());
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public static void processHolyHound(Wolf wolf, double damage) {
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double modifiedHealth = Math.min(wolf.getHealth() + damage, wolf.getMaxHealth());
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wolf.setHealth(modifiedHealth);
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wolf.playEffect(EntityEffect.WOLF_HEARTS);
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@ -84,14 +84,14 @@ public class TamingManager extends SkillManager {
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* @param wolf The wolf using the ability
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* @param damage The damage being absorbed by the wolf
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*/
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public void fastFoodService(Wolf wolf, int damage) {
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public void fastFoodService(Wolf wolf, double damage) {
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if (Taming.fastFoodServiceActivationChance > Misc.getRandom().nextInt(getActivationChance())) {
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int health = wolf.getHealth();
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int maxHealth = wolf.getMaxHealth();
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double health = wolf.getHealth();
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double maxHealth = wolf.getMaxHealth();
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if (health < maxHealth) {
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int newHealth = health + damage;
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double newHealth = health + damage;
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wolf.setHealth(Math.min(newHealth, maxHealth));
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}
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}
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@ -102,7 +102,7 @@ public class TamingManager extends SkillManager {
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*
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* @param event The event to modify
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*/
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public int gore(LivingEntity target, int damage) {
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public double gore(LivingEntity target, double damage) {
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if (SkillUtils.activationSuccessful(getSkillLevel(), getActivationChance(), Taming.goreMaxChance, Taming.goreMaxBonusLevel)) {
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BleedTimerTask.add(target, Taming.goreBleedTicks);
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@ -150,7 +150,7 @@ public class TamingManager extends SkillManager {
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player.sendMessage(message);
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}
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public void processEnvironmentallyAware(Wolf wolf, int damage) {
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public void processEnvironmentallyAware(Wolf wolf, double damage) {
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if (damage > wolf.getHealth()) {
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return;
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}
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@ -95,8 +95,8 @@ public class UnarmedManager extends SkillManager {
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return false;
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}
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public int berserkDamage(int damage) {
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return (int) (damage * Unarmed.berserkDamageModifier);
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public double berserkDamage(double damage) {
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return damage * Unarmed.berserkDamageModifier;
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}
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/**
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@ -105,7 +105,7 @@ public class UnarmedManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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* @return the modified event damage
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*/
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public int ironArmCheck(int damage) {
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public double ironArmCheck(double damage) {
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int unarmedBonus = Math.min(3 + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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return damage + unarmedBonus;
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@ -103,10 +103,10 @@ public class WoodcuttingManager extends SkillManager {
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if (!Woodcutting.handleDurabilityLoss(treeFellerBlocks, player.getItemInHand())) {
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player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
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int health = player.getHealth();
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double health = player.getHealth();
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if (health > 1) {
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CombatUtils.dealDamage(player, Misc.getRandom().nextInt(health - 1));
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CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (health - 1)));
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}
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return;
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@ -95,7 +95,7 @@ public final class ChimaeraWing {
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player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Fail"));
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player.updateInventory();
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player.setVelocity(new Vector(0, 0.5D, 0));
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CombatUtils.dealDamage(player, Misc.getRandom().nextInt(player.getHealth() - 10));
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CombatUtils.dealDamage(player, Misc.getRandom().nextInt((int) (player.getHealth() - 10)));
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mcMMOPlayer.actualizeLastTeleport();
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return;
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}
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@ -39,7 +39,7 @@ public final class MobHealthbarUtils {
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* @param target the targetted entity
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* @param damage damage done by the attack triggering this
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*/
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public static void handleMobHealthbars(Player player, LivingEntity target, int damage) {
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public static void handleMobHealthbars(Player player, LivingEntity target, double damage) {
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if (!Permissions.mobHealthDisplay(player)) {
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return;
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}
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@ -91,10 +91,10 @@ public final class MobHealthbarUtils {
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}
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}
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private static String createHealthDisplay(PlayerProfile profile, LivingEntity entity, int damage) {
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int maxHealth = entity.getMaxHealth();
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int currentHealth = Math.max(entity.getHealth() - damage, 0);
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double healthPercentage = (currentHealth / (double) maxHealth) * 100.0D;
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private static String createHealthDisplay(PlayerProfile profile, LivingEntity entity, double damage) {
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double maxHealth = entity.getMaxHealth();
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double currentHealth = Math.max(entity.getHealth() - damage, 0);
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double healthPercentage = (currentHealth / maxHealth) * 100.0D;
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int fullDisplay = 0;
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ChatColor color = ChatColor.BLACK;
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@ -102,7 +102,7 @@ public final class MobHealthbarUtils {
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switch (profile.getMobHealthbarType()) {
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case HEARTS:
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fullDisplay = Math.min(maxHealth / 2, 10);
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fullDisplay = Math.min((int) (maxHealth / 2), 10);
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color = ChatColor.DARK_RED;
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symbol = "❤";
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break;
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@ -46,7 +46,7 @@ import com.gmail.nossr50.util.player.UserManager;
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public final class CombatUtils {
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private CombatUtils() {}
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private static void processSwordCombat(LivingEntity target, Player player, int damage) {
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private static void processSwordCombat(LivingEntity target, Player player, double damage) {
|
||||
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
|
||||
SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
|
||||
|
||||
@ -317,7 +317,7 @@ public final class CombatUtils {
|
||||
* @param target LivingEntity which to attempt to damage
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
*/
|
||||
public static void dealDamage(LivingEntity target, int dmg) {
|
||||
public static void dealDamage(LivingEntity target, double dmg) {
|
||||
dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
|
||||
}
|
||||
|
||||
@ -328,7 +328,7 @@ public final class CombatUtils {
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
* @param cause DamageCause to pass to damage event
|
||||
*/
|
||||
private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
|
||||
private static void dealDamage(LivingEntity target, double dmg, DamageCause cause) {
|
||||
if (Config.getInstance().getEventCallbackEnabled()) {
|
||||
EntityDamageEvent ede = new FakeEntityDamageEvent(target, cause, dmg);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(ede);
|
||||
@ -351,7 +351,7 @@ public final class CombatUtils {
|
||||
* @param dmg Amount of damage to attempt to do
|
||||
* @param attacker Player to pass to event as damager
|
||||
*/
|
||||
private static void dealDamage(LivingEntity target, int dmg, Player attacker) {
|
||||
private static void dealDamage(LivingEntity target, double dmg, Player attacker) {
|
||||
if (Config.getInstance().getEventCallbackEnabled()) {
|
||||
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(ede);
|
||||
@ -375,9 +375,9 @@ public final class CombatUtils {
|
||||
* @param damage The initial damage amount
|
||||
* @param type The type of skill being used
|
||||
*/
|
||||
public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
|
||||
public static void applyAbilityAoE(Player attacker, LivingEntity target, double damage, SkillType type) {
|
||||
int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit
|
||||
int damageAmount = Math.max(damage, 1);
|
||||
double damageAmount = Math.max(damage, 1);
|
||||
|
||||
for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
|
||||
if (numberOfTargets <= 0) {
|
||||
@ -565,7 +565,7 @@ public final class CombatUtils {
|
||||
* @param eventDamage The damage from the event the entity is involved in
|
||||
* @return true if the entity is invincible, false otherwise
|
||||
*/
|
||||
public static boolean isInvincible(LivingEntity entity, int eventDamage) {
|
||||
public static boolean isInvincible(LivingEntity entity, double eventDamage) {
|
||||
/*
|
||||
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
|
||||
* So yeah, this is for that.
|
||||
|
Loading…
Reference in New Issue
Block a user